Rogue Elf

Myradil Melrani's page

159 posts. Alias of Pirate Rob.


Classes/Levels

Resources:
Inspiration (5/5), Delegate (2/2), CompLang (1/1) Detect Magic (1/1), Detect Poison (1/1), Read Magic (1/1)

Gender

Investigator 4 | HP 31/31 | AC 17 T 13 FF 14 | Fort +2 Ref +7 Will +54 (+1 vs. mind-affecting effects, +2 vs. enchantments, +2 bonus vs. poison) | CMD 17 | Init +3 | Perc +10 Low-Light

Strength 14
Dexterity 16
Constitution 12
Intelligence 17
Wisdom 12
Charisma 8

About Myradil Melrani

Myradil Melrani
Male elf investigator (majordomo) 4 (Pathfinder RPG Advanced Class Guide 30, Pathfinder RPG Ultimate Intrigue 35)
N Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +10
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 31 (4d8+8)
Fort +2, Ref +7, Will +5; +1 trait bonus vs. mind-affecting effects, +2 vs. enchantments, +2 bonus vs. poison
Immune sleep
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Offense
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Speed 30 ft.
Melee mwk elven branched spear +7 (1d8+3/×3)
Ranged mwk composite longbow +7 (1d8+2/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with elven branched spear)
Special Attacks studied combat (+2, 3 rounds), studied strike +1d6
Spell-Like Abilities (CL 4th; concentration +3)
. . 1/day—comprehend languages, detect magic, detect poison, read magic
Investigator (Majordomo) Extracts Prepared (CL 4th; concentration +7)
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Statistics
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Str 14, Dex 16, Con 12, Int 17, Wis 12, Cha 8
Base Atk +3; CMB +5; CMD 18
Feats Power Attack, Precise Strike[APG], Stealth Synergy[UC], Stealthy, Weapon Finesse
Traits fed-up citizen, heirloom weapon (proficiency)
Skills Acrobatics +8, Appraise +9, Bluff +6*, Disable Device +10*, Disguise +5*, Escape Artist +10, Intimidate +3*, Knowledge (local) +10*, Knowledge (nature) +7*, Linguistics +9* (+11 to spot a forgery, deal with paperwork, and notice discrepancies in paperwork), Perception +10, Profession (clerk) +5, Sleight of Hand +5*, Stealth +10, Use Magic Device +6; Racial Modifiers +2 Perception
Languages Celestial, Common, Draconic, Elven, Infernal, Sylvan, Terran, Worg
SQ delegate (1 feat, noncombat tasks, 7 rounds, standard action, 2/day), inspiration (5/day), inspired manager, investigator talent (underworld inspiration[ACG]), keen recollection, paper trail +2, poison lore
Combat Gear oil of magic weapon, potion of cure light wounds; Other Gear chain shirt, arrows (20), elven branched spear, mwk composite longbow (+2 Str), spiked gauntlet, daredevil boots[ARG], alchemy crafting kit[APG], backpack, bedroll, belt pouch, flint and steel, ink, inkpen, masterwork thieves' tools, mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 39 gp
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Special Abilities
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Comprehend Languages (1/day) (Sp) With Intelligence 11+, cast Comprehend Languages once per day.
Delegate (1 feat, noncombat tasks, 7 rounds, standard action, 2/day) (Ex) Grant allies within 30 ft. one of your bonus teamwork feats to persue a noncombat task.
Detect Magic (1/day) (Sp) With Intelligence 11+, cast Detect Magic once per day.
Detect Poison (1/day) (Sp) With Intelligence 11+, cast Detect Poison once per day.
Elven Immunities - Sleep You are immune to magic sleep effects.
Inspiration (+1d6, 5/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Inspired Manager (Ex) Spend inspiration to create plan to quicken long term task. Bonus Int for kingdom role bonus.
Keen Recollection At 3rd level, an investigator can attempt all Knowledge skill checks untrained.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Paper Trail +2 (Ex) Bonus to checks dealing with paperwork. Learn about document writer with Linguistics check.
Poison Lore (Ex) After 1 min can use Know to ID poisons, 1 min more to neutralize with Craft (alchemy).
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Read Magic (1/day) (Sp) With Intelligence 11+, cast Read Magic once per day.
Stealth Synergy Take the highest roll made by you and your allies on Stealth checks
Studied Combat (+2, 3 rounds) (Ex) As a move action, study foe to gain bonus to att & dam for duration or until use studied strike.
Studied Strike +1d6 (Ex) As a free action on a melee hit, end studied combat vs. foe to add precision dam.
Underworld Inspiration (Ex) Free Inspiration on Bluff, Disable Device, Disguise, Intimidate, or Sleight of Hand (if trained).