Xynen's Hell's Rebels (Inactive)

Game Master Xynen

Treasure Sheet

Hell's Rebels Map

Map of Kintargo

Rebellion Sheet


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Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

"Let us spend tomorrow in Temple Hill seeing what we can learn."

"Brask, that's some fine armor. Very impressive!" he pings his finger on one of the metal plates. "Nothing will get through this!" he predicts smiling.

"We should beware lest we get mugged as well. It would be good to have an insider with the Dottari so we know what they are doing. It would be a wealth of information I suspect if we can find someone decently placed."

"Nothing illegal mind you. Not spying. Just someone who likes to tell stories. Hey, is there a bar they like to frequent? Maybe we could become regulars there and you know, eavesdrop."

Knowledge, Local: 1d20 + 9 ⇒ (4) + 9 = 13 Dottari hangout?

The next day if everyone is in agreement...
Gather Information: 1d20 + 8 ⇒ (17) + 8 = 25 Red Jills information

Dark Archive

Maps: Segang Expedition

Femi:
you know that a number of the Dottari actually frequent the business just above your base of operations. The Coffeehouse is not only a popular restaurant, but it's within walking distance of the Opera House where Barzillai is stationed and the Dottari have rotating guard shifts. Given time you're likely to start recognizing individual guards, of course, the reverse is also true which may or may not work in your favor.

Temple Hill is aptly named, not only is it the highest point on the Argo, but that hill is dotted with various places of worship, or at least, it was before the civil war. Now the temples lay in various states of disrepair or have had their functions completely altered.

On this hill is the Temple of the Golden Veils, the Bank and Church of Abadar Femi visited just yesterday, though Elias knows it as the House of the Satin Veils, once a temple devoted to Calistria before the faith was outlawed.

The streets are loosely patrolled by the Chelish Citizens Group, but there does not seem to be any centralized area for the militia or the more official Dottari, and the ones in Temple Hill don't seem particularly ill at ease. The same can not be said for the regular citizens who pass by often clutching their purses tightly in their hands and palming poorly concealed daggers for their own protection.

As you pass by the Songbird Hall, a temple dedicated to Shelyn (and another potential place to purchase the healing arts), where the clerics inside can be heard lecturing young nobles on various artistic pursuits. The temple is barely out of sight when you notice that you're surrounded by a number of young toughs, armed and looking angry. There are no Dottari or Chelish Citizens in sight.

"You've been asking the wrong questions boys!" Says one of them, his horns marking him as a Tiefling. The other three nod seriously and draw their swords. "You wanted the Red Jills? Well now you've got some of 'em!" Says one of the brutes as he widens his stance.

GM Rolls:

Brask: 1d20 + 0 ⇒ (17) + 0 = 17
Elias: 1d20 + 1 ⇒ (11) + 1 = 12
Femi: 1d20 + 1 ⇒ (18) + 1 = 19
Kalem: 1d20 + 3 ⇒ (8) + 3 = 11
Mykhail: 1d20 + 5 ⇒ (10) + 5 = 15
Red Jills: 1d20 + 3 ⇒ (8) + 3 = 11

Round 1
Femi - 10
Brask - 17
Mykhail - 15
Elias - 12
Red Jills - 11+
Kalem - 11-

Femi, Brask, Mykhai and Elias are up!


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Round: 1, Initiative: 10

Status:
AC: 11 (f10/t11) HP: 10/10
Weapon Equipped = Staff
Crossbow Bolts = 10/10
Conditions = None
Melee: Attack: BAB +1, Str +0 Damage: +0
Ranged: Attack: BAB +1, Dex +1 Damage: +0
toppling spell: base 6 (Caster Level 2 + 4 Int)
Arcane Reservoir (su): 3/5 (+1 DC or caster level as free action)
Spells (Caster Level 2, Concentration +6)
Special: (7/7) Force Missile*
Zero (14) (3/3) Dancing Lights
Zero (14): (4) Acid Splash, Daze, Detect Magic, Prestidigitation, Spark
First (15): (3/4) Infernal Healing, Mage Armor, Magic Missile (w/Topple Feat)*
* +1 Caster Level, +1 damage

”Gentlemen, you are trampling the common people of this fine community and shall cease and desist immediately. Trust us, we shall thrash you!”

A little concerned about the flank, he targets purple, hoping to trip him up and slow his advance. He casts a Magic Missile with Toppling Spell boosting it with his Arcane Reservoir to caster level four.

Magic Missile: 2d4 + 3 ⇒ (2, 3) + 3 = 8 Trip CMB: 1d20 + 8 ⇒ (4) + 8 = 12


Male Status HP: 38/38; AC: 22 (T:10, FF:22); CMB +9; CMD 18; Init +0; Perception +10; Fort +8, Ref +3 ; Will +4 Raging HP: 46/46; AC: 22 (T:10, FF:22); CMB +11; CMD 21; Init +0; Perception +10; Fort +10, Ref +3 ; Will +6

"Just what I was looking for!" Brask chuckles, drawing his weapon and shield as he walks towards blue. "A test."

Moving up and making a single attack using destined strike. Spending 1 round of rage.

Attack: 1d20 + 8 ⇒ (7) + 8 = 15
Cutlass damage: 1d6 + 5 ⇒ (3) + 5 = 8

Status:
Hp:20/20 (24/24raging) , AC 21 (raging 19), weapon: cutlass, shield; rage 9/10; destined strike 2/3

-Posted with Wayfinder


CN Male Elven Hidden Priest 4 | HP 25/25 | AC 18 (11 Touch, 17 Flat-Footed) | CMB +5, CMD 15 | Fort. +4, Ref. +2, Will +6 | Init. +1 | Speed 20ft | Bit of Luck: 5/5 Channel Energy: 6/6 | Active conditions:

Round 1, Initiative 12

Status:
Weapon Equipped: Longsword
Conditions: Blessed (+1 attack, will vs fear)
Spells Available
0th: Detect Magic, Guidance, Stabilize, Enhanced Diplomacy
1st: Obscuring Mist, Cause Fear, Disguise Self*
Spent: Bless

Elias briefly strums the harp on his hip, and a certain righteousness of purpose flows out of it and across his gathered allies. Then he steps up to the street tough and draws his blade. He doesn't say anything, doesn't attempt to warn the foolish young man as to the consequences he's about to face. Fools never understand that they bring the troubles down on themselves anyway. It would be a waste of breath.

Casting Bless while disguising it as a Bard spell. 5-foot step towards green as a move action. Drawing his sword as part of that move.
Bardic Bless: 1d20 + 8 ⇒ (12) + 8 = 20
All allies get +1 attack and will saves vs fear


Male Human Gunslinger

Round 1, Int. 15

Status:
AC: 18 (f14/t13) HP: 18/18
Weapon Equipped = Pistol
Bullets (including Blackpowder doses) = 29/30
Conditions = None
Melee: Attack: BAB +1, Str +1 Damage: +0
Ranged: Attack: BAB +1, Dex +3 Damage: +0

Asking the wrong questions? Interesting...

Mykhail turns to the nearest assailant, Iustitia in his hand's and he aims at the nearest Purple thug.

Shot: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8 ouch
Damage: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9 Not that it matters

Dark Archive

Maps: Segang Expedition

Femi fires an arcane missile at purple and though he does damage he does not manage to trip his foe. Brask swings his new sword but just barely misses his foe. Mykhail shoots and the bullet goes wide, disappearing somewhere into the atmosphere. Elias blesses the party, hopefully this will help them hit their ambushers next round.

Each street thug moves forward and attacks the party. Only green manages to strike true, opening a thin gash as he grazes Elias' cheek with a hasty swing.

Purple on Mykhail vs AC 18: 1d20 + 3 ⇒ (11) + 3 = 141d6 + 1 ⇒ (5) + 1 = 6

Red on Kalem vs AC 17: 1d20 + 3 ⇒ (9) + 3 = 121d6 + 1 ⇒ (1) + 1 = 2

Blue on Brask vs AC 21: 1d20 + 3 ⇒ (1) + 3 = 41d6 + 1 ⇒ (5) + 1 = 6

Green on Elias vs AC 18: 1d20 + 3 ⇒ (15) + 3 = 181d6 + 1 ⇒ (1) + 1 = 2

Round 1
Kalem 11-
Round 2
Femi - 10
Brask - 17
Mykhail - 15
Elias - 12
Red Jills - 11+
~Purple (8 Damage)

The Party is Up!


Male Tiefling NG Male Tiefling Brawler 4 | HP 36/36 | AC 19 (14 Touch, 14 Flat-Footed) | CMB +7, CMD 21 | Fort. +6, Ref. +7, Will +1 | Init. +3 | Speed 30ft | Martial Flexibility: 5/5.

Kalem whips his fists in a flurry of strikes unleashing his brawler's flurry. going for non-lethal damage, he also puts extra hurt in his attacks powering them up.

Attack 1: 1d20 ⇒ 2

Attack 1: 1d20 ⇒ 8

Math is +1 BAB with flurry, but -1 with power attack.

Seeing as Brask missed with a 15, I'm assuming Kalem misses by a far margin.


Male Status HP: 38/38; AC: 22 (T:10, FF:22); CMB +9; CMD 18; Init +0; Perception +10; Fort +8, Ref +3 ; Will +4 Raging HP: 46/46; AC: 22 (T:10, FF:22); CMB +11; CMD 21; Init +0; Perception +10; Fort +10, Ref +3 ; Will +6

Status:
Hp:20/20 (24/24raging) , AC 21 (raging 19), weapon: cutlass, shield; rage 9/10; destined strike 2/3

Brask takes another swing at the target. Snarling as he tries again.

spending another round of rage, no destined strike this time
Cutlass Attack: 1d20 + 7 ⇒ (5) + 7 = 12

Oh yeah, the dice roller hates me. Almost forgot. :p


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Round: 2, Initiative: 10

Status:
AC: 11 (f10/t11) HP: 10/10
Weapon Equipped = Staff
Crossbow Bolts = 10/10
Conditions = Bless (2/20r)
Melee: Attack: BAB +1, Str +0 Damage: +0
Ranged: Attack: BAB +1, Dex +1 Damage: +0
toppling spell: base 6 (Caster Level 2 + 4 Int)
Arcane Reservoir (su): 2/5 (+1 DC or caster level as free action)
Spells (Caster Level 2, Concentration +6)
Special: (7/7) Force Missile*
Zero (14) (3/3) Dancing Lights
Zero (14): (4) Acid Splash, Daze, Detect Magic, Prestidigitation, Spark
First (15): (2/4) Infernal Healing, Mage Armor, Magic Missile (w/Topple Feat)*
* +1 Caster Level, +1 damage

Feeling quite hemmed in, Femi 5’ steps to avoid opponents, and casts another Magic Missile with Toppling Spell boosting it with his Arcane Reservoir to caster level four.

Though he hates splitting up his damage rather than taking someone out, he hopes the trip attack will be substantial. So this time he targets red and blue (in order) hoping to trip them up and provide an advantage to the party as well as a little damage.

Magic Missile Red: 1d4 + 2 ⇒ (1) + 2 = 3 Trip CMB: 1d20 + 8 ⇒ (9) + 8 = 17
Magic Missile Blue: 1d4 + 1 ⇒ (2) + 1 = 3 Trip CMB: 1d20 + 8 ⇒ (4) + 8 = 12

GM Xynen:
I don’t know if bless gives me a bonus on my trip attacks. Bless says ‘+1 morale bonus on attack rolls ‘ and trip is a combat maneuver in place of an attack. I think it would normally, if this was in place of an attack. But as it’s through the metamagic feat I’m less certain. If it does help, please add a +1 to each of my trip attempts and let me know so I can factor it in next time. Thanks!


CN Male Elven Hidden Priest 4 | HP 25/25 | AC 18 (11 Touch, 17 Flat-Footed) | CMB +5, CMD 15 | Fort. +4, Ref. +2, Will +6 | Init. +1 | Speed 20ft | Bit of Luck: 5/5 Channel Energy: 6/6 | Active conditions:

Round 2, Initiative 12

Elias grins ferally at the Thug who slashed his cheek. He bows, mocking the other man with the very gesture.

He speaks loudly, as much for the benefit of any onlookers as for his assailant, "We do not take kindly to those who leech off the people of this good city, sitting like ticks upon the breast of the citizenry. But you... you are worse, tool of Barzillai the Traitor. You keep your fellows down, stamping the heel of a foreign dictator for him. You are not fit to line of gutters of Kintargo!"

It's a stab in the dark, but the complete absence of both Dottari and CCG guards alight a suspicion that these men are being paid for their maleficence. Besides, this fight is as much a PR battle as a physical one. If the reborn Ravens are to take flight, the public needs to know about this. The announcement should get the proper rumors going.

The Cleric brandishes his blade, calling from within himself the reservoirs of luck granted by his Lady. The next clash of blades should favor him a little more highly...

Activating Bit of Luck for next round


Male Human Gunslinger

Round 2, Int 15

Status:
AC: 18 (f14/t13) HP: 18/18
Weapon Equipped = Pistol
Bullets (including Blackpowder doses) = 28/30
Conditions = None
Melee: Attack: BAB +1, Str +1 Damage: +0
Ranged: Attack: BAB +1, Dex +3 Damage: +0

Mykhail growls as the thug gets up in his face, he'll wipe that smug look off his face when he shoots him dead on.

Accepting the AOO so that I can reload and shoot purple

Shot at purple: 1d20 + 5 + 1 + 1 ⇒ (11) + 5 + 1 + 1 = 18
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Dark Archive

Maps: Segang Expedition

Kalem lashes out with both fists but doesn't manage to hit his foe. Femi fires magical missiles at two of the thugs and manages to trip Red! Brask swings and misses again.Mykhail fires another shot, narrowly avoiding purples sword as is passes by. THe gunslingers bullet finds it's mark and drops the young tough to the street, bleeding. Elias continues to bolster himself with the power of his faith.

AoO on Mykhail: 1d20 ⇒ 161d6 + 1 ⇒ (2) + 1 = 3

Purple continues to bleed on the floor as red succesfully rolls from Kalem's grasp. Blue strikes out at Brask again but can not penetrate the heavy armor protecting his foe. Green takes advantage of Elias' vulnerable position at sinks his blade deep into the clerics leg, smiling in satisfaction as he does.

Purple Stabilize: 1d20 - 4 + 2 ⇒ (8) - 4 + 2 = 6
Red Acro: 1d20 + 6 ⇒ (19) + 6 = 25
Blue on Brask vs AC 21: 1d20 + 3 ⇒ (12) + 3 = 151d6 + 1 ⇒ (3) + 1 = 4
Green on Elias vs AC 18: 1d20 + 3 ⇒ (15) + 3 = 181d6 + 1 ⇒ (6) + 1 = 7

Round 1
Kalem 11-
Round 2
Femi - 19
Brask - 17
Mykhail - 15
Elias - 12 (9 damage)
Red Jills - 11+
~Purple (15 Damage, unconscious, bleeding)
~Red (prone)

Bless: +1 to Attack Rolls
[b][ooc]The Party is Up!


CN Male Elven Hidden Priest 4 | HP 25/25 | AC 18 (11 Touch, 17 Flat-Footed) | CMB +5, CMD 15 | Fort. +4, Ref. +2, Will +6 | Init. +1 | Speed 20ft | Bit of Luck: 5/5 Channel Energy: 6/6 | Active conditions:

Round 3, Int 12

Elias grunts against the pain, grits his teeth, and shoves the thug back a step with his shield. Then he brings his blade around to swipe at the man.

Longsword Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Longsword Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Longsword Damage: 1d8 + 2 ⇒ (2) + 2 = 4


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Round: 3, Initiative: 10

Status:
AC: 11 (f10/t11) HP: 10/10
Weapon Equipped = Staff
Crossbow Bolts = 10/10
Conditions = Bless (3/20r)
Melee: Attack: BAB +1, Str +0 Damage: +0
Ranged: Attack: BAB +1, Dex +1 Damage: +0
toppling spell: base 6 (Caster Level 2 + 4 Int)
Arcane Reservoir (su): 2/5 (+1 DC or caster level as free action)
Spells (Caster Level 2, Concentration +6)
Special: (6/7) Force Missile*
Zero (14) (3/3) Dancing Lights
Zero (14): (4) Acid Splash, Daze, Detect Magic, Prestidigitation, Spark
First (15): (2/4) Infernal Healing, Mage Armor, Magic Missile (w/Topple Feat)*
* +1 Caster Level, +1 damage

GM Xynen:
Don’t forget the Magic Missile damage from last round. I didn’t see it in your recap - just wanted to make sure it didn’t get lost. :)

Femi worries about his resources and the fight seems to be turning their way. He saves his heavier spells, and instead fires off a Force Missile targeting red.
Force Missile: 1d4 + 1 ⇒ (2) + 1 = 3

He steps behind Elias for cover, and to get out of the way of Mykhail's shooting.


Male Human Gunslinger

Round 3, Int. 15

status:
AC: 18 (f14/t13) HP: 18/18
Weapon Equipped = Pistol
Bullets (including Blackpowder doses) = 28/30
Conditions = None
Melee: Attack: BAB +1, Str +1 Damage: +0
Ranged: Attack: BAB +1, Dex +3 Damage: +0

Seeing Elias getting attacked Mykhail hurries over to the elf to help him out,he stores his gun back in his holster, and pulls out his dagger just so he can give Elias a flank on the green Thug

"I got your back."


Male Status HP: 38/38; AC: 22 (T:10, FF:22); CMB +9; CMD 18; Init +0; Perception +10; Fort +8, Ref +3 ; Will +4 Raging HP: 46/46; AC: 22 (T:10, FF:22); CMB +11; CMD 21; Init +0; Perception +10; Fort +10, Ref +3 ; Will +6

Brask has been doing his best keeping one enemy engaged.

attack: 1d20 + 9 ⇒ (3) + 9 = 12
Siiiigh...

-Posted with Wayfinder


Male Tiefling NG Male Tiefling Brawler 4 | HP 36/36 | AC 19 (14 Touch, 14 Flat-Footed) | CMB +7, CMD 21 | Fort. +6, Ref. +7, Will +1 | Init. +3 | Speed 30ft | Martial Flexibility: 5/5.

Kalem scowls as his attacks fail to inflict damage. He fails to let this get him down and moves to attack the fallen red in such a way that he can cover Brask a bit. He still doesn't relent his strength and goes to deal the most damage possible.

Brawler's Flurry attk 1: 1d20 + 2 - 2 + 1 + 3 - 1 ⇒ (10) + 2 - 2 + 1 + 3 - 1 = 13

Brawler's Flurry attk 2: 1d20 + 2 - 2 + 1 + 3 - 1 ⇒ (15) + 2 - 2 + 1 + 3 - 1 = 18

Math is BAB, TWF feat, Bless, Str, Pwr Attack

Damage 1: 1d6 + 2 + 3 ⇒ (1) + 2 + 3 = 6

Damage 2: 1d6 + 2 + 3 ⇒ (2) + 2 + 3 = 7
Math is base,pwr attk, str mod

Dark Archive

Maps: Segang Expedition

Kalem hits twoce, balled fists striking vulnerable parts of the Fallen thugs and the man falls unconcious beneath then flurry of blows. Femi adjusts target to green as red is no longer a threat and hits with a missile. Brask is making use of this opportunity to get used to swinging his cutlass. Mykhail circles around the thug beating on Elias and gives him some back up. Elias takes advantage of Mykhail's position and strikes green finally returning a blow.

The thugs are unable to return any blows as their swords fall harmlessly against the armor of their opponenets.

Purple Stab: 1d20 - 5 + 2 ⇒ (15) - 5 + 2 = 12

Red Stab: 1d20 - 3 + 2 ⇒ (1) - 3 + 2 = 0

Blue VS Brask: 1d20 + 3 ⇒ (10) + 3 = 131d6 + 1 ⇒ (4) + 1 = 5

Green vs Elias: 1d20 + 3 ⇒ (7) + 3 = 101d6 + 1 ⇒ (6) + 1 = 7

Round 3
Kalem 11-
Round 4
Femi - 19
Brask - 17
Mykhail - 15
Elias - 12 (9 damage)
Red Jills - 11+
~Purple (16 Damage, unconscious, bleeding)
~Red (unconcious bleeding 14 damage)
-Green (7 damage)
-Blue (3 damage)

The Party is up!


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Round: 4, Initiative: 10

Status:
AC: 11 (f10/t11) HP: 10/10
Weapon Equipped = Staff
Crossbow Bolts = 10/10
Conditions = Bless (4/20r)
Melee: Attack: BAB +1, Str +0 Damage: +0
Ranged: Attack: BAB +1, Dex +1 Damage: +0
toppling spell: base 6 (Caster Level 2 + 4 Int)
Arcane Reservoir (su): 2/5 (+1 DC or caster level as free action)
Spells (Caster Level 2, Concentration +6)
Special: (5/7) Force Missile*
Zero (14) (3/3) Dancing Lights
Zero (14): (4) Acid Splash, Daze, Detect Magic, Prestidigitation, Spark
First (15): (2/4) Infernal Healing, Mage Armor, Magic Missile (w/Topple Feat)*
* +1 Caster Level, +1 damage

Femi, pleased with the way the combat is going, fires another Force Missile targeting green again.
Force Missile: 1d4 + 1 ⇒ (3) + 1 = 4

”Nice work Ravens!”


CN Male Elven Hidden Priest 4 | HP 25/25 | AC 18 (11 Touch, 17 Flat-Footed) | CMB +5, CMD 15 | Fort. +4, Ref. +2, Will +6 | Init. +1 | Speed 20ft | Bit of Luck: 5/5 Channel Energy: 6/6 | Active conditions:

Elias takes another swing at the poor thug.

"Don't let up! If they want mercy, let them plead for it!"

longsword attack: 1d20 + 4 ⇒ (20) + 4 = 24
crit confirmation?: 1d20 + 4 ⇒ (10) + 4 = 14
damage roll: 1d8 + 2 ⇒ (1) + 2 = 3


Male Tiefling NG Male Tiefling Brawler 4 | HP 36/36 | AC 19 (14 Touch, 14 Flat-Footed) | CMB +7, CMD 21 | Fort. +6, Ref. +7, Will +1 | Init. +3 | Speed 30ft | Martial Flexibility: 5/5.

Kalem moves around to flank with Brask and goes for a normal strike.

Attack: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15

Damage: 1d6 + 3 ⇒ (3) + 3 = 6


Male Status HP: 38/38; AC: 22 (T:10, FF:22); CMB +9; CMD 18; Init +0; Perception +10; Fort +8, Ref +3 ; Will +4 Raging HP: 46/46; AC: 22 (T:10, FF:22); CMB +11; CMD 21; Init +0; Perception +10; Fort +10, Ref +3 ; Will +6

Status:
Hp:20/20 (24/24raging) , AC 21 (raging 19), weapon: cutlass, shield; rage 7/10; destined strike 2/3

Holding until Kalem is in position.

Once the enemy is lined up properly, Brask takes advantage of the distraction Kalem made, making a proper swing at his foe.

Raging, power attacking

Attack: 1d20 + 2 + 5 + 1 + 2 - 1 ⇒ (8) + 2 + 5 + 1 + 2 - 1 = 17
Damage: 1d6 + 5 + 2 ⇒ (5) + 5 + 2 = 12

"Take THAT you slippery bastard!" He shouts.


CN Male Elven Hidden Priest 4 | HP 25/25 | AC 18 (11 Touch, 17 Flat-Footed) | CMB +5, CMD 15 | Fort. +4, Ref. +2, Will +6 | Init. +1 | Speed 20ft | Bit of Luck: 5/5 Channel Energy: 6/6 | Active conditions:
Eliastraza Malifinion wrote:

Elias takes another swing at the poor thug.

"Don't let up! If they want mercy, let them plead for it!"

Oops! Forgot that I get an additional +2 to the attack because of flanking! If I'm right that brings the crit confirmation roll to a 16, and that's a crit!

extra longsword damage: 1d8 + 2 ⇒ (5) + 2 = 7


Male Human Gunslinger

Round 4, Int 15

Status:
AC: 18 (f14/t13) HP: 18/18
Weapon Equipped = Dagger
Conditions = None
Melee: Attack: BAB +1, Str +1 Damage: +2

Mykhail takes a swing with the dagger hoping to drop the thug and save Elias more damage.

Stab at green: 1d20 + 1 + 3 + 2 ⇒ (8) + 1 + 3 + 2 = 14
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Dark Archive

Maps: Segang Expedition

With one last succesful round of actions the party collectively brings down the remaining two thugs and they fall to the pavement breathing heavily. None are dead yet but they're fading fast.

On each thug, should you choose to search, you find studded leather armor, a short sword, and light crossbow with 20 bolts each.


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Femi does what he can, which isn’t much, to staunch the bleeding. ”Should we turn them over to the Dottari? Or leave them here?”

He’s not sure what to do, but he does what he can. He searches them as he tries to stop them from dying. He tries to heal each of them once.
Heal blue: 1d20 + 1 ⇒ (9) + 1 = 10 to stabilize vs DC 15
Heal green: 1d20 + 1 ⇒ (16) + 1 = 17 to stabilize vs DC 15
Heal purple: 1d20 + 1 ⇒ (3) + 1 = 4 to stabilize vs DC 15
Heal red: 1d20 + 1 ⇒ (16) + 1 = 17 to stabilize vs DC 15

He'll take their weapons, as much so they won't have them, but leaves the bulky armor.


Male Tiefling NG Male Tiefling Brawler 4 | HP 36/36 | AC 19 (14 Touch, 14 Flat-Footed) | CMB +7, CMD 21 | Fort. +6, Ref. +7, Will +1 | Init. +3 | Speed 30ft | Martial Flexibility: 5/5.

Kalem sighs.

"So do we at least stabilize them? It will say a lot about our cause depending on how we act here. I think we should make sure they don't bleed out, and maybe find a nice secluded spot to ask a few pertinent questions."

He turns to his companions for their opinions on the matter.


Male Human Gunslinger

"I agree with the both of you." he looks between Femi and Kalem before he continues. "if they cooperat and promise to change their ways then they can live to see another day, and we will know if you do, if not I say let them perish." It's harsh and he knows it but it was a thug like them that killed his mother in cold blood. He wouldn't loose a wink of sleep over the deaths of these men.

"Choice is yours."


CN Male Elven Hidden Priest 4 | HP 25/25 | AC 18 (11 Touch, 17 Flat-Footed) | CMB +5, CMD 15 | Fort. +4, Ref. +2, Will +6 | Init. +1 | Speed 20ft | Bit of Luck: 5/5 Channel Energy: 6/6 | Active conditions:

Elias looks to the others for a moment, just a moment, considering. Then he reaches down and touches each one, murmuring a benediction while lightly strumming his harp. "I do not think they can hear you, Mykhail. Death is too close, the waking lands too far."

casting stabilize for each one

Once finished he looks at his compatriots. "I detest half measures. These men sought death for us, and deserve it in fair return. I will delay their demise, for we need information as much as this area needs justice, but I would like to know why we should stay the the reapers grasp beyond that."


Male Human Gunslinger

"oh so it would seem. Forgive my ignorance." he directed to Elias with a sheepish grin before looking back to the thugs.

"Honestly I couldn't care less if these men live or die, but I have my reasons and I find them to be selfish and won't condemn a man who my companions are willing to save if it makes a difference. In any case we have questions that need answering so we'll deal with that first."

Mykhail walks up to a thug and kicks him awake. He gives him an impressive glare while he still holds his dagger in hand.

"Tell us where your base is."

Intimidate: 1d20 + 5 ⇒ (2) + 5 = 7

hard to be intimidating if your fly is down or you fumble your dagger I guess


Male Status HP: 38/38; AC: 22 (T:10, FF:22); CMB +9; CMD 18; Init +0; Perception +10; Fort +8, Ref +3 ; Will +4 Raging HP: 46/46; AC: 22 (T:10, FF:22); CMB +11; CMD 21; Init +0; Perception +10; Fort +10, Ref +3 ; Will +6

"No no no... Like this" Brask kindly corrects, reaching down and hauling the now stablized man up by his collar. Brask glares into the man's eyes, his scarred face twisted into a nearly demonic mask.

"Tell me where your base is or I. Will. Eat. Your. Limbs!" he gives the man a light shake. "Talk!"

Intimidate!: 1d20 + 9 ⇒ (9) + 9 = 18

Whoo!. Here's hoping their sense motive isn't too high. :p

-Posted with Wayfinder


Male Human Gunslinger

Mykhail grins at Brask's version of intimidation and he even applauds. "Now if that doesn't work I don't know what will, I obviously need to work on my own technique. Dagger's aren't exactly my strong suit, perhaps I will stick to threatening with Iustitia. She rarely let's me down." he said patting the battered pistol affectionately.


Male Tiefling NG Male Tiefling Brawler 4 | HP 36/36 | AC 19 (14 Touch, 14 Flat-Footed) | CMB +7, CMD 21 | Fort. +6, Ref. +7, Will +1 | Init. +3 | Speed 30ft | Martial Flexibility: 5/5.

They're having too much fun with this...but, they probably have their reasons.

Kalem, knowing that a switch up in tactics may result in more information, hangs out in the back and keeps an eye out for trouble. Possibly some of the men's friends looking for them.

Perception: 1d20 + 4 ⇒ (17) + 4 = 21

Dark Archive

Maps: Segang Expedition

The young bandit Mykhail kicked awake almost laughs as the gunslinger tries to frighten him but as the large armored Half-Orc shouts threats of cannibalism his eyes go wide and he starts to shake.

"Th-th-the old Humbright House! Th-that's where we get our orders from. She-sh told us to only attack humans so that's what we've been doing. Gods please don't eat me! Please!"


Male Status HP: 38/38; AC: 22 (T:10, FF:22); CMB +9; CMD 18; Init +0; Perception +10; Fort +8, Ref +3 ; Will +4 Raging HP: 46/46; AC: 22 (T:10, FF:22); CMB +11; CMD 21; Init +0; Perception +10; Fort +10, Ref +3 ; Will +6

This pleases me.

Brask tosses the man down. "I'll eat you later." he growls. "Right now I have a woman to talk to at the Humbright House."

Once the group collects what they want and leave the would be-muggers behind, Brask's angry visage finally crumbles and he starts laughing to himself.

"Eat your limbs?" he says aloud, presumably to himself. "Who the hell says that? Gods, Brask, that's ridiculous!"


Male Tiefling NG Male Tiefling Brawler 4 | HP 36/36 | AC 19 (14 Touch, 14 Flat-Footed) | CMB +7, CMD 21 | Fort. +6, Ref. +7, Will +1 | Init. +3 | Speed 30ft | Martial Flexibility: 5/5.

"Another predicament." He takes his companions aside, out of earshot. "They know our faces. And with Brask's very vivid threat, I'm not sure they'll be forgetting us anytime soon. If we don't get these thug's cooperation, we might be blowing our cover already."


CN Male Elven Hidden Priest 4 | HP 25/25 | AC 18 (11 Touch, 17 Flat-Footed) | CMB +5, CMD 15 | Fort. +4, Ref. +2, Will +6 | Init. +1 | Speed 20ft | Bit of Luck: 5/5 Channel Energy: 6/6 | Active conditions:

Elias' face twists in distaste. "Racists. A craven belief for broken people. I will be happy to dissuade her of her prejudices. Well done, Brask."

To Kalem, Elias shrugs, "It is less of a problem that it might be, I think. We have decided to run this campaign against the tyrant on the goodwill of the people and political pressure, not as a knife in the shadows. Political pressure cannot be had without becoming public figures. Of course, we must be careful where and how we show our faces, but cleaning up this district of such scum as those is pointless to our cause if no one can identify us as the ones who have done it."


Male Tiefling NG Male Tiefling Brawler 4 | HP 36/36 | AC 19 (14 Touch, 14 Flat-Footed) | CMB +7, CMD 21 | Fort. +6, Ref. +7, Will +1 | Init. +3 | Speed 30ft | Martial Flexibility: 5/5.

"You words make sense. I guess I worry too much of that we'll lose this chance if we fumble but once."


Male Status HP: 38/38; AC: 22 (T:10, FF:22); CMB +9; CMD 18; Init +0; Perception +10; Fort +8, Ref +3 ; Will +4 Raging HP: 46/46; AC: 22 (T:10, FF:22); CMB +11; CMD 21; Init +0; Perception +10; Fort +10, Ref +3 ; Will +6

"We're not that important yet." Braak adds to the conversation. "Thrune likely doesn't know who we are, much less would he think we're a threat yet. We will become significant in time though, as our political strength grows."

-Posted with Wayfinder


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2
GM Xynen wrote:
"Th-th-the old Humbright House! Th-that's where we get our orders from. She-sh told us to only attack humans so that's what we've been doing. Gods please don't eat me! Please!"

"Son, your words have set you free. I do not know what we are going to do with your comrades here, but you've earned your life with your words."

"But be aware, we will hunt you down if we find you've lied to us. Now go."

He turns to the others after he departs, "We have quite a quandry. I'm opposed to killing these men. They are little folk, mere cogs in the wheel of this thing. I say we leave them for the dottari, or whomever finds them, and move on to this Humbright House. That is where this evil lies, and that is where we must root it out."

"So what do you say, take their weapons and depart? If we encounter them again, by all means, no quarter and no surviving the battle. But this mere skirmish? I do not feel comfortable issuing a death sentence for such a slight."

If others insist on killing the prisoners, Femi will not stop them, but he worries.

Dark Archive

Maps: Segang Expedition

Seems like most of you are in favor of not killing the thugs, let me know if I'm wrong.

The Humbright House is easy enough to find, it's a couple of old buildings once dedicated to Aroden, and they have been abandoned since his death, as far as anyone can tell.

There isn't much activity as the party approaches the old brick buildings. The bottom floors of both look as though they have been gutted long ago and contain nothing of worth. There is a rickety ladder that leads to a trap door in the ceiling, the lack of dust suggests it's been used somewhat recently.

Perception DC 15:
You hear a few faint footsteps on the roof and some muffled conversation, all centered around the trap door.


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Perception: 1d20 + 1 ⇒ (6) + 1 = 7

"What do you think? Shall we try the ladder?" He'll follow the tougher members of the group into the building.


Male Human Gunslinger

Perception: 1d20 + 8 ⇒ (9) + 8 = 17

Mykhail has Iustitia loaded and ready for anything as they approach Humbright house. Seeing nothing of interest he approaches the ladder and thinks that he hears something and so he presses his finger to his lips to ask his companions to quite down so he could listen. Sure enough he heard movement above.

"I hear movement above, there a at least a few people, could be more. We should hide ourselves somewhere and lure them down somehow so we can learn how many there are, we also don't know what's up there so if we get them down here we stand a better chance." Mykhail whispers


Male Status HP: 38/38; AC: 22 (T:10, FF:22); CMB +9; CMD 18; Init +0; Perception +10; Fort +8, Ref +3 ; Will +4 Raging HP: 46/46; AC: 22 (T:10, FF:22); CMB +11; CMD 21; Init +0; Perception +10; Fort +10, Ref +3 ; Will +6

"Weren't they all tieflings?" Brask asks in a whisper, looking at Kalem.

-Posted with Wayfinder


Male Tiefling NG Male Tiefling Brawler 4 | HP 36/36 | AC 19 (14 Touch, 14 Flat-Footed) | CMB +7, CMD 21 | Fort. +6, Ref. +7, Will +1 | Init. +3 | Speed 30ft | Martial Flexibility: 5/5.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

"Who are you talking about?" Kalem responds.

But seriously, no idea what Brask is referencing. The thugs from back then? I know one was a tiefling.


Male Status HP: 38/38; AC: 22 (T:10, FF:22); CMB +9; CMD 18; Init +0; Perception +10; Fort +8, Ref +3 ; Will +4 Raging HP: 46/46; AC: 22 (T:10, FF:22); CMB +11; CMD 21; Init +0; Perception +10; Fort +10, Ref +3 ; Will +6

It seems I misread it, thought the initial description said they were all tieflings. My bad. :/

Dark Archive

Maps: Segang Expedition

I did oonly specify that one was a Tiefling, but the other three assailants were Tieflings as well.

I've got two plans but no second opinion on either so I don't know how you'd all like to proceed.


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

"Mykhail, that is a good idea, but how would you implement it? I don't think they're just going to come down on their own. We need to go get therm. Let's go, before they catch wind we're here."

He waits to follow the others up the ladder.

C'mon folks. It's just a rickety ladder to an almost certain trap. Let's climb.


Male Human Gunslinger

Mykhail just sighs before telling his companions to be ready and then he looks to the ceiling and shouts "Hey dirt bags! We took care of your little friends, how about you come on down and we can have a nice chat!"

There. I knew luring them down would be the better option but since we weren't doing anything bout it I took the Initiative, sorry.

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