
Balthe Synder |

groovy. I am good to go I think.
Also another minor minor goal, I think I will want to upgrade my armor and weapons to MW via MW transformation. a little more expensive but I think he wants to keep his gear from his army days.

Inquisitor Gunla Whelk |

Gunla is good to go. I gave her armor and weapons befitting her station (but all non-masterwork) and 10 sp.
Some notes: her traits are Bully (she had to be tougher and meaner than her peers, growing up), and Birthmark (in the shape of Irori's holy symbol... this might be the reason that High Inquisitor Mezmer spared her). She has proficiency with the longsword and the whip due to a half-orc trait, but I gave her Exotic Weapon Proficiency (katana), because that seemed cooler, more intimidating, better-suited to Irori, and mechanically superior to the unarmed strike (which, as Irori's favored weapon, she is also proficient with).

Balthe Synder |

Gunla, are you the Preacher Archetype? Or is that a fluff profession?

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Dorcie Blakewater, Mother. Serving as a housekeeper in the home of a wealthy merchant, she works long hours. A formidable woman when challenged.
Alfonse Blakewater, Uncle. The successful brother, Alfonse has accumulated and invested a goodly fortune. He is frugal and hard-working. His shop, Blakewaters, is Eli's current place of employment and residence. Alfonse is a member of the Crucible Club, a secret association of Alchemists. Alfonse, being witness to Eli's recent mistakes, is watching his nephew closely. Though Alfonse seems quite severe and emotionless, he has grown fond of Marysin and Eli, and wants to protect them, but his patience is tested by Eli's errors.
Case Grammet, Friend. The son of a wealthy nobleman, Case is a (former) mate of Eli's from when he was more involved in debauchery and dissolute pursuits. He was recently ratted out by someone (Eli) for involvement in illegal drugs and his parents came down very hard on him for disgracing their family. Case has not discovered Eli's involvement yet, but if he does, he will not forgive easily.
Konor Quay, Criminal. Quay is a criminal. He leads a gang of thugs and is involved in the drug trade. Recently, he was caught in a sweep of the gangs, and even in prison, his reach is still significant. He has more means to discover his betrayer as well. Quay is also not an isolated part of the criminal world. He has bosses over him who may be displeased with the disruption to their profits and power.
Mother Merapi, Teacher. Mother Merapi, as she is known, is a skilled Alchemist who teaches potential members of the Crucible Club the arts of the Magical Alchemist. She is mysterious and unpleasant, but no-one can deny she is effective. She never forgets a student, and always keeps up tabs on her more promising pupils.
Marysin Blakewater, Wife. Marysin is a pretty young woman. Her beauty has been marred as of late by a sickness that Eli and his Uncle have been careful to conceal the true causes of. She loves her husband, but her faith in him has been somewhat shaken by his mistakes. She hopes he is sincere in trying to turn himself away from the actions that caused her illness.

Balthe Synder |

I believe that the Three Carriage Bend is Balthe's Tavern of choice. Also what led him to frequent Blakewater's for his alchemical needs.

GM_Jacob |

@Balthe - May I take the liberty of moving your friend Lucera to be the proprietor of Three Carriage Bend to keep the connections solid?
@Gunla - Looks good. You're all set.
@Capricornus - Just waiting on goals, stats, and an alias.
I will send you each a PM shortly giving you a quick sketch of the events leading up to the adventure start. We will begin with everyone already in the same place and with a single small goal. From there, it's wide open.
Very soon!

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- Find out if Konor Quay has been arrested and imprisoned.
- Tend to Marysin.
- Apologize to his uncle.
Medium Term- Refine his Mutagen recipe to improve its ability to protect against toxins.
- Earn enough to have his own residence.
- Help his parents get their own Inn back.
Long Term- Become a Master Alchemist
- Stop the drug trade and prevent more people from suffering as he and Marysin did.
Working on Alias and Crunch now.

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As Eli is not an adventurer, he has very little actual adventuring gear. He does however have a home and a lab, and access to a lot of mundane household items and common food items. I have not enumerated a lot of these, or the amounts of things like oil or string or rope, assuming he can get a lot of such items out of the closets and pantries and basement of his home.
I have added some alchemical items that he has crafted. Some of them I also haven't enumerated, except ones that might be used as weapons.

Balthe Synder |

nice, already intense. I am half hoping that the package is a pickled herring or something like that and we spent all this tension for nothing.
hmm better start composing a song, and doing sit-ups

Balthe Synder |

Did you have anything in mind, that I could start with? Anyhow, just some thoughts. Thanks

Balthe Synder |

getting on a plane and busy tomorrow. I will be able to post before i sleep tomorrow, but if people are posting rapidly, feel free to bot me. Though I dont htink it will be necessary

Balthe Synder |

ok guys about to get on a plane and will be mia for a while. go ahed and finish actions for the round and when i layover in london i will post
please bot me in the mean time

Balthe Synder |

ok folks I am going my two days worth of airports again starting today. I will post as I can from airports during layovers and will be back on Pacific time on Monday PST.
GM please do not hesitate to bot me. I will go with Vlachus and do whatever is needed to save him, Telwyn and us. Balthe is confused, but all in.

Balthe Synder |

Well it seems we lost out GM. That is a shame considering all the work we put in just to start,

Eli Blakewater |

I've had a couple end abruptly myself. In several right now incase there are more casualties.

Balthe Synder |

seems almost like you can expect to have your game fail. That has been a surprise to me.

Eli Blakewater |

I've played in or am playing in a total of eight PBPs. Three have failed, and one is... boring. Three are going quite well, however. I'm even considering running one myself.