Wrath of the Righteous (Inactive)

Game Master Schiffer

The Worldwound tore reality apart at the dawn of the Age of Lost Omens, murdering the nation of Sarkoris and unleashing a ravenous demonic horde upon the world. Only the quick action of several other nations of knights, barbarians, and heroes stemmed the demon army and contained it within lost Sarkoris, and for the next century, crusade after crusade tried to defeat the demons only to fail time and time again. Their greatest success, the line of magical artifacts known as wardstones that stand sentinel along the Worldwound's border, barely manages to contain the demons. So when one of the wardstones is sabotaged, a city falls and the demons within surge out in a massive assault like none before. Even before the Fifth Crusade has begun a city has fallen and some of the crusaders' greatest defenders and heroes are slain. Can anyone rise up against the demon host to prevent the armies of Deskari, the demon lord of the Locust Host, from swallowing the world?

Battle Mat


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Male Aasimar Cleric of Desna 16/HV 4 | 284 HP | 53 AC | 28 Touch | 50 FF | 47 CMD | Fort 22 | Ref 14 | Will 28 | Init 7 | Perception 29

Mekel, I am going to go with the half elf wild caller summoner. We will see how well this works. The Riftwarden Orphan trait for the archmage path means I am adopted, so I could have been adopted by your family. Go ahead an pick whatever race you want. I think for flavor I would use the adopted trait to get a racial trait from whatever my family is, so just let me know what race you decide.


Thomas:
If you decide to play a summoner I have an idea to run by you. According to something i read somewhere about Sarkosis (i think is the name of the old Worldwound nation) there was a belief about summoners that you may wish to employ toward your character. This belief is that the summoners were actually summoning gods/godlings. There no statistical difference but if you character had any form of connections to old Sarkosis, your summoner may believe this is what he is doing. Naturally it is up to you, but it's an option that would fit into this campaign, probably better than any other one Paizo has released.


Male Aasimar Cleric of Desna 16/HV 4 | 284 HP | 53 AC | 28 Touch | 50 FF | 47 CMD | Fort 22 | Ref 14 | Will 28 | Init 7 | Perception 29

GM:
I like that idea, I may roll that into my backstory, and such. I also have a question for you. Would you consider a pinned opponent helpless? They have the same negatives, -4 AC, and dex treated as 0, but nothing says one way or another. I as because I was thinking of using the serpent Eidelon, he would grapple, then pin, then I could come by and coup de grace.

The helpless condition mentions that being held makes you helpless, personally I would consider being pinned by someone else as held, but I wanted to run it by you first.


Male Aasimar Cleric of Desna 16/HV 4 | 284 HP | 53 AC | 28 Touch | 50 FF | 47 CMD | Fort 22 | Ref 14 | Will 28 | Init 7 | Perception 29

GM: Do know know exactly where you read that, I can't find anything specific on it. I do know that the barrier between the worlds was always thin there, so I could imagine that they would be able to more easily communicate and eventually worship these otherworldly beings.


Gear

Oooh Thomas, I like that idea... was thinking half-elf oracle, but I really like the idea of "brothers" that look distinctly different but are still "family"


Yay thats fine Thomas. And i did find it. It's in the background for a minor NPC in this AP


Thomas:
god caller, part of an old Sarkorian religious belief that many clans followed. They believed that certain people could call the gods themselves to serve them—in truth, these god callers were summoners and their “gods” were merely their eidolons. Some god callers were cynics and enjoyed this deception, while others believed deeply that their eidolons were indeed “small gods.”


Can I read these spoilers?
Currently I'm thinking maybe a Forgemaster Dwarven Cleric or (if ACG is allowed) maybe trying out a Kellid Shaman?


whats ACG?

and yay its chill if you guys read these spoilers as long as Thomas is okay with it. He might you want to find out what we are talking about in game


found the ACG. I'd be fine seeing how that works out. go for it


Male Half-Elf Summoner 2| 15/15 HP | 16 AC | 12 Touch | 14 FF | 13 CMD | Fort 1 | Ref 2 | Will 2 | Init 2 | Perception 1 CS

Yes go ahead and read the spoilers. Apart from finishing his backstory, Andlat the summoner is complete. Harakani if you want to to write you backstory and just include me getting adopted, I'll tie mine in and we will be good to go.

On a side note I will be traveling a lot this weekend, so my posting will be occasional and probably short. My traits are riftwarden orphan, and an adopted trait tying into whatever race Harakani picks.


Male Eidolon Serpent 18 HP | 17 AC | 13 Touch | 14 FF | 16 CMD | Fort 1 | Ref 6 | Will 3 | Init 3 | Perception 13 CS

Also this is Foradass, my Eidelon. One question GM, I there seems to be some argument as to weather the Eidelon goes on the turn of the summoner, or if they have their own separate initiative. I don't care either way, so just let me know which one I should plan on doing.


I think it'll be easier to have you guy go together, then you don;t have to try to keep track in the first round if and such


oh, and now that you are invested in a summoner i'll state something that always scares my players (you will most likely not mind and maybe already planning on doing it). Each evolution needs to be more than just a boost to your eidolon's power, it needs to be shown in other ways too. For instance, his +8 perception evolution, where does this +8 come from? I just enjoy watching people create this life form :)


Male Half-Elf Summoner 2| 15/15 HP | 16 AC | 12 Touch | 14 FF | 13 CMD | Fort 1 | Ref 2 | Will 2 | Init 2 | Perception 1 CS

Do you mean where does it come from as far as why he would have it, or are you looking for a physical description of what he would look like, given that he has +8 perception? Or both?

I had planned on the physical description, and I had an idea for why he has certain skills, like I for example gave him knowledge nature, and handle animal as class skills to tie into the nature theme.


a little bit of both. Don;t just give him something to give it too him. Have a reason behind it. Big eyes? antenna? something different?

He being a creature of nature would work too with the knowledge check.

I basically had my real life players do this because i was trying to get them to stop power building their characters and put some thought into their characters past the character sheet.

You've been doing this fine (all of you have), i just like seeing it with the Eidolon too


Okay. Three option so far. Would like to get people's opinions (and hopefully resolve the deadlock in my own head)
All just ideas so far, feedback gratefully accepted.

OPTION #1
Morgrym Dolgringrun
LG Male Dwarf Cleric (Forgemaster) of Torag 1
Str 14, Dex 13, Con 14, Int 12, Wis 16, Cha 6
Feat: Heavy Armour Proficiency
Traits: Touched by Divinity (Torag, Protection, Shield 1.day), Glory of Old (Regional):+1 trait bonus on saving throws vs spells, spell-like abilities, and poison.
Skills: 4 points (Knowledge:religion, knowledge: planes, Heal, Craft armoursmith)

Gruff, and dismissive of humans, elves, halflings... well everyone not a dwarf. This does not include his (adopted) brother Andlat. The two have a complicated but loving relationship, with Morgrym providing the voice of wisdom and Andlat the charismatic front-man.
Morgrym does not make friends easily, and Andlat is pretty much his only friend.
Andlat and Morgrym's parents were in the same party, and Morgrym's parents looked after Andlat while Morgrym's parents went on their fateful mission.

Role in the party
Restoration abilities, item crafter, great AC, crazy good resistances.


Perception +10 || HP: 28/23

I like it :D


Actually, was typing up option #2 and I think I am more and more liking option #1... what do people think?

I already have an avatar for a Morgrym Dolgringrun, which is why I picked the name

I did have two other options.
#2 was a Tiefling Alchemist rescued by Andlat's parents (rather than an adopted brother) and would be more of a bruce wayne/alfred relationship I think.

#3 was a Sarkorian half-orc Heirophant. Cannot for the life of me decide whether it should be cleric, shaman or druid. I think the Menhir Savant archetype might be enough to push me to druid on that one.


im just kinda waiting for our Cleric and summoner to be ready to go. If you have your guy made and basically ready, go ahead and post on the gameplay forum. There will be a small update soon for those waiting to bury Mekel and Thomas


Male Half-Elf Summoner 2| 15/15 HP | 16 AC | 12 Touch | 14 FF | 13 CMD | Fort 1 | Ref 2 | Will 2 | Init 2 | Perception 1 CS

I also like it. Dwarf and half elf. Almost like Gimli and Legolas.


BTW! Dorotea didn't really do much as far as story goes (didn't stick around long enough) and being she didn't really die....she never existed.


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

Sorry guys - board ate my post as I was entering the character.


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

Getting there.
Most of the time Dwarves seem to be played with a Scottish Accent - everyone okay if I do that?


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

GM: favoured class bonus for dwarves is +domain ability uses.
Would you be okay it grant foregmaster a Runeforger equivalent?

Quote:


Cleric: Select one domain power granted at 1st level that is normally usable a number of times per day equal to 3 + the cleric's Wisdom modifier. The cleric adds +1/2 to the number of uses per day of that domain power.
Quote:


Runeforger (Su)
A forgemaster may inscribe mystical runes upon a suit of armor, shield, or weapon as full-round action, using this ability a number of times per day equal to 3 + her Intelligence modifier.


thats fine mister dwarf


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

Oh aye lad! Then I think I can start playing. How d'you want to introduce us then?

I should have clarified that it was a bad Scottish accent.

I'll just hold off to check none of our players are Scottish :)

Guess I could go 'straulian if you want.


You where most likely following the barbarian when he charge into battle. He's faster so it makes sense that he got there before you. Just introduce yourselves with that in mind. Also, you guys do remember everything that happened about and that you have been battling vermin and the like while you are down here.


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

@Hegron: read Alter Self
@GM: have we also taken damage = to con mod?

@GM: was the that's fine to the scottish accent or the runeforeger favoured class thing?


both and con mod


Perception +10 || HP: 28/23

Ok, so the alter self one may be even better for Hegron - Darkvision and more strength, I mean... :D

What do you guys think? Align weapon is also pretty good, though STR on a Barbarian is always... Well... Strength on a Barbarian.

I may claim that one if no one wants it.

EDIT: Do we have any idea on durations, etc?


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

They're all good. When a high powered levitate/fog combo is your weakest option you're in luck.


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

Andlat, Nossac.
If you're okay, I'm ready to come in. I want to buy some rope and do a little formatting, but should be good.


Battle Mat Male Elf Paladin (Divine Hunter) 2 | Hp: 16/16 | AC: 18 | Touch: 13 | FF: 15 | CMD: 16 | Fort: +5 | Ref: +5 | Will +6 | Init: +3 | Perception: +3 | Sense Motive: +6
Morgrym Dolgringrun wrote:

Getting there.

Most of the time Dwarves seem to be played with a Scottish Accent - everyone okay if I do that?

I'd feel weird if they didn't have a bad scottish accent. I know that's how I play all mine. hehe


Male Half-Elf Summoner 2| 15/15 HP | 16 AC | 12 Touch | 14 FF | 13 CMD | Fort 1 | Ref 2 | Will 2 | Init 2 | Perception 1 CS

I have updated my sheet with our last name and my adopted racial trait, Deep guardian. SO I am ready to go.


Male Aasimar Cleric of Desna 16/HV 4 | 284 HP | 53 AC | 28 Touch | 50 FF | 47 CMD | Fort 22 | Ref 14 | Will 28 | Init 7 | Perception 29

Sorry Nossac, my gear is listed below.

gear:
Backpack
Bedrool
belt pouch
blanket
chalk
flint and steel
silk rope
soap
tent, small
torch x2
waterskin x2
whetstone
powder x2
Cestus
light crossbow
Scale mail
light wooden shield
cold iron crossbow bolts x20
Starknife
Silver levitation scale
2 flaks of oil


just waiting on our two new characters to enter and i'll post on the gameplay


Male Half-Elf Summoner 2| 15/15 HP | 16 AC | 12 Touch | 14 FF | 13 CMD | Fort 1 | Ref 2 | Will 2 | Init 2 | Perception 1 CS

It seems I had forgotten to add my backstory, so I added it, GM I have one more question, since I was raised by dwarves, should I swap out the Elven language I get for Dwarvish?


I think that would make sense. Let's go with that.


Personally, i have always thought the artifice domain to be kinda dumb....Morgrym you get to convince me otherwise now!


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

No.
No it's dumb.

There's a mythic ability that lets me switch it out at Tier 6... which is about where it might actually start to be useful.


lol! :D


Perception +10 || HP: 28/23

rofl


semester exams.....Had to sing Frech Christmas songs.....


Are you guys resting??


Perception +10 || HP: 28/23

Hegron had suggested so, but it is up to the group.


Morgrym:
I hope i didn't over step any bounds by RPing your character like that?


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

GM:
Not at all :) Thank you for the consideration though. I agreed he was going to do the ritual, that's what the ritual entailed, so I think you were totally within your scope to do so :)
Thank you for the opportunity.
With this 150, how much XP does Morgrym have? I have a mild preference for just being told when a character levels, so I don't have to fight the urge top penny-pinch xp. Also okay if you just want to level at milestones.


I believe Nossac was keep track of XP. Being you guys "fought" critters on your way here you guys are at the same XP


Battle Mat Male Elf Paladin (Divine Hunter) 2 | Hp: 16/16 | AC: 18 | Touch: 13 | FF: 15 | CMD: 16 | Fort: +5 | Ref: +5 | Will +6 | Init: +3 | Perception: +3 | Sense Motive: +6

I have us at 900xp currently.

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