
Sayyid the Navigator |

aggresive
Attack: 8d6 ⇒ (2, 4, 5, 4, 4, 2, 6, 2) = 29Wild Die: 1d6 ⇒ 5 =34
Attack: 8d6 ⇒ (1, 1, 4, 6, 3, 4, 6, 2) = 27Wild Die: 1d6 ⇒ 6Wild Die: 1d6 ⇒ 1 =33
Defense/Dodge: 9d6 + 2 ⇒ (1, 5, 6, 1, 3, 4, 2, 1, 3) + 2 = 28Wild Die: 1d6 ⇒ 6Wild Die: 1d6 ⇒ 6Wild Die: 1d6 ⇒ 3 = 53
Feint Defense
Acumen: 8d6 + 2 ⇒ (2, 5, 4, 4, 2, 2, 6, 4) + 2 = 31Wild Die: 1d6 ⇒ 4 = 34

Resident GM |

You come press Nozar, quickly following the early advantage you where able to win. You slice low, then high, and manage to turn his feeble repost. You catch him lightly across the side on the second blow, leaving a minor gash across his side. He is however able to position himself off to your side after your attack, resetting his guard.

Resident GM |

He comes at you swinging, in a quick flurry of blows. He strikes from the left, following with an upswing on his right, and a quick thrust to your center. He deflect the first two, but the final thrust scratches slightly across the chest as you deflect his strike. He attempt to reposte, but he catches your blow without difficulty.

Sayyid the Navigator |

aggresive
Attack: 7d6 ⇒ (5, 5, 1, 3, 2, 4, 5) = 25Wild Die: 1d6 ⇒ 4 =29
Attack: 7d6 ⇒ (2, 3, 3, 5, 5, 6, 2) = 26Wild Die: 1d6 ⇒ 4 =30
Attack: 7d6 ⇒ (5, 5, 5, 5, 3, 4, 4) = 31Wild Die: 1d6 ⇒ 6Wild Die: 1d6 ⇒ 5 =42
Defense/Dodge: 9d6 + 2 ⇒ (3, 5, 5, 6, 1, 2, 3, 6, 6) + 2 = 39Wild Die: 1d6 ⇒ 3 = 42
Feint Defense
Acumen: 8d6 + 2 ⇒ (4, 1, 4, 3, 2, 2, 5, 2) + 2 = 25Wild Die: 1d6 ⇒ 1 = 26

Resident GM |

He follows up his flurry attempting to catch you out with a feint, but you see through it and use the opportunity to launch a furious broadside of your own, you come at him with three rapid slashes. He manages to turn the first two, but you catch him out on the last one and give him a moderate slash across the upper thigh. Though he looks pained, he does not yet look interested in yielding.

Sayyid the Navigator |

aggresive
Attack: 7d6 ⇒ (5, 1, 6, 4, 4, 2, 1) = 23Wild Die: 1d6 ⇒ 6Wild Die: 1d6 ⇒ 1 =30
Attack: 7d6 ⇒ (2, 2, 2, 4, 5, 4, 4) = 23Wild Die: 1d6 ⇒ 4 =27
Attack: 7d6 ⇒ (3, 4, 3, 6, 2, 4, 6) = 28Wild Die: 1d6 ⇒ 6Wild Die: 1d6 ⇒ 5Wild Die: 1d6 ⇒ 1 =50
Defense/Dodge: 9d6 + 2 ⇒ (4, 6, 1, 1, 4, 4, 2, 1, 4) + 2 = 29Wild Die: 1d6 ⇒ 5 = 34
Feint Defense
Acumen: 8d6 + 2 ⇒ (3, 2, 1, 6, 1, 5, 6, 4) + 2 = 30Wild Die: 1d6 ⇒ 1 = 31

Ula! Ulo |

Warrior Singing: 1d6 + 2 ⇒ (3) + 2 = 5 + wild die: 1d6 ⇒ 4 = 9
grappling: 5d6 + 2 ⇒ (2, 4, 1, 2, 5) + 2 = 16 + wild die: 1d6 ⇒ 1 17

Asmund Thorolfson |

A bop in the noggin: 8d6 ⇒ (1, 5, 3, 4, 1, 5, 6, 4) = 29 Wild die: 1d6 ⇒ 2
Damage: 5d6 + 3 ⇒ (6, 5, 4, 1, 2) + 3 = 21
Command: 5d6 + 2 ⇒ (4, 3, 6, 6, 4) + 2 = 25 wild die: 1d6 ⇒ 4

Ula! Ulo |

storytelling: 3d6 + 2 ⇒ (1, 2, 1) + 2 = 6 + wild die: 1d6 ⇒ 6 + wild die: 1d6 ⇒ 3 = 15

Resident GM |

The party heros continuing their party of chit-chat amongst the rich and famous.
Ade learns that Selwen retained the services of a respected alchemist who specialized in naval conflagrations, as well as a renowned merchant captain, a famed mercenary and a number of top navigators.
Sayyid met Endrigo Mare, infamous spymaster of the house Montain-Vemtal and started some spurious rumors.
Ade hear a rumor that Selwen recently had a contract from the magisterium and that Endrigo had miscalculated, believing she had failed to deliver. However, he was mistaken, a rare occurrence, and is now somewhat on edge.