Where the Winds Blow

Game Master theredmenace

See the google drive for this sorta thing.


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Looking for an opening
Attack: 9d6 ⇒ (1, 2, 6, 4, 2, 5, 3, 5, 2) = 30Wild Die: 1d6 ⇒ 1 =31
Defense/Dodge: 6d6 + 2 ⇒ (4, 1, 3, 6, 5, 2) + 2 = 23Wild Die: 1d6 ⇒ 5Wild Die: 1d6 ⇒ 4 = 32
Feint: 9d6 + 2 ⇒ (4, 5, 4, 2, 4, 6, 2, 1, 5) + 2 = 35Wild Die: 1d6 ⇒ 3 = 38


Acumen defense
Acumen: 8d6 ⇒ (6, 6, 6, 2, 6, 6, 2, 5) = 39Wild Die: 1d6 ⇒ 2 =41


Nozar comes at you early, swinging left. You block comfortably, then feint deceptively low and come in from the side. He is caught out, just barely managing to recover and deflect your blow.


aggresive
Attack: 8d6 ⇒ (2, 4, 5, 4, 4, 2, 6, 2) = 29Wild Die: 1d6 ⇒ 5 =34
Attack: 8d6 ⇒ (1, 1, 4, 6, 3, 4, 6, 2) = 27Wild Die: 1d6 ⇒ 6Wild Die: 1d6 ⇒ 1 =33
Defense/Dodge: 9d6 + 2 ⇒ (1, 5, 6, 1, 3, 4, 2, 1, 3) + 2 = 28Wild Die: 1d6 ⇒ 6Wild Die: 1d6 ⇒ 6Wild Die: 1d6 ⇒ 3 = 53
Feint Defense
Acumen: 8d6 + 2 ⇒ (2, 5, 4, 4, 2, 2, 6, 4) + 2 = 31Wild Die: 1d6 ⇒ 4 = 34


You come press Nozar, quickly following the early advantage you where able to win. You slice low, then high, and manage to turn his feeble repost. You catch him lightly across the side on the second blow, leaving a minor gash across his side. He is however able to position himself off to your side after your attack, resetting his guard.


Gaurded
Attack: 8d6 ⇒ (6, 2, 1, 2, 1, 3, 2, 4) = 21Wild Die: 1d6 ⇒ 2 =23
Defense/Dodge: 9d6 + 2 ⇒ (1, 2, 5, 1, 1, 4, 4, 4, 5) + 2 = 29Wild Die: 1d6 ⇒ 3 = 32
Feint Defense
Acumen: 8d6 + 2 ⇒ (2, 4, 1, 5, 3, 1, 1, 5) + 2 = 24Wild Die: 1d6 ⇒ 5 = 29


He comes at you swinging, in a quick flurry of blows. He strikes from the left, following with an upswing on his right, and a quick thrust to your center. He deflect the first two, but the final thrust scratches slightly across the chest as you deflect his strike. He attempt to reposte, but he catches your blow without difficulty.


aggresive
Attack: 7d6 ⇒ (5, 5, 1, 3, 2, 4, 5) = 25Wild Die: 1d6 ⇒ 4 =29
Attack: 7d6 ⇒ (2, 3, 3, 5, 5, 6, 2) = 26Wild Die: 1d6 ⇒ 4 =30
Attack: 7d6 ⇒ (5, 5, 5, 5, 3, 4, 4) = 31Wild Die: 1d6 ⇒ 6Wild Die: 1d6 ⇒ 5 =42
Defense/Dodge: 9d6 + 2 ⇒ (3, 5, 5, 6, 1, 2, 3, 6, 6) + 2 = 39Wild Die: 1d6 ⇒ 3 = 42
Feint Defense
Acumen: 8d6 + 2 ⇒ (4, 1, 4, 3, 2, 2, 5, 2) + 2 = 25Wild Die: 1d6 ⇒ 1 = 26


He follows up his flurry attempting to catch you out with a feint, but you see through it and use the opportunity to launch a furious broadside of your own, you come at him with three rapid slashes. He manages to turn the first two, but you catch him out on the last one and give him a moderate slash across the upper thigh. Though he looks pained, he does not yet look interested in yielding.


aggresive
Attack: 7d6 ⇒ (5, 1, 6, 4, 4, 2, 1) = 23Wild Die: 1d6 ⇒ 6Wild Die: 1d6 ⇒ 1 =30
Attack: 7d6 ⇒ (2, 2, 2, 4, 5, 4, 4) = 23Wild Die: 1d6 ⇒ 4 =27
Attack: 7d6 ⇒ (3, 4, 3, 6, 2, 4, 6) = 28Wild Die: 1d6 ⇒ 6Wild Die: 1d6 ⇒ 5Wild Die: 1d6 ⇒ 1 =50
Defense/Dodge: 9d6 + 2 ⇒ (4, 6, 1, 1, 4, 4, 2, 1, 4) + 2 = 29Wild Die: 1d6 ⇒ 5 = 34
Feint Defense
Acumen: 8d6 + 2 ⇒ (3, 2, 1, 6, 1, 5, 6, 4) + 2 = 30Wild Die: 1d6 ⇒ 1 = 31


You both come at each other viciously, striking at each other rapidly and only deflecting attacks as an after thought.

The second blow of his flurry catches you a slash across the arm, but in the follow through you deal him a much more serious puncture wound in his upper torso.


Character Sheet

Persuasion: 2d6 + 2 ⇒ (6, 2) + 2 = 10 + wild die: 1d6 ⇒ 2 = 12


Character Sheet

Warrior Singing: 1d6 + 2 ⇒ (3) + 2 = 5 + wild die: 1d6 ⇒ 4 = 9

grappling: 5d6 + 2 ⇒ (2, 4, 1, 2, 5) + 2 = 16 + wild die: 1d6 ⇒ 1 17


Character Sheet

A bop in the noggin: 8d6 ⇒ (1, 5, 3, 4, 1, 5, 6, 4) = 29 Wild die: 1d6 ⇒ 2
Damage: 5d6 + 3 ⇒ (6, 5, 4, 1, 2) + 3 = 21

Command: 5d6 + 2 ⇒ (4, 3, 6, 6, 4) + 2 = 25 wild die: 1d6 ⇒ 4


Character Sheet

storytelling: 3d6 + 2 ⇒ (1, 2, 1) + 2 = 6 + wild die: 1d6 ⇒ 6 + wild die: 1d6 ⇒ 3 = 15


The party heros continuing their party of chit-chat amongst the rich and famous.

Ade learns that Selwen retained the services of a respected alchemist who specialized in naval conflagrations, as well as a renowned merchant captain, a famed mercenary and a number of top navigators.

Sayyid met Endrigo Mare, infamous spymaster of the house Montain-Vemtal and started some spurious rumors.

Ade hear a rumor that Selwen recently had a contract from the magisterium and that Endrigo had miscalculated, believing she had failed to deliver. However, he was mistaken, a rare occurrence, and is now somewhat on edge.

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