GM Frost's S05-08 Protecting the Firelight P02 (Inactive)

Game Master Frozen Frost

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Challenge Points: 20 (HIGH Tier, Level 7-8)


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Heeding Shayla's advice, Arfsnarf uses blades of grass to chop Black Hollow before raising shield. 17 S + S Weakness 10+1 The Black Hollow is still on its feet but shredded.

Black Hollow meets Bangy with a punch!
Fist: 1d20 + 15 ⇒ (4) + 15 = 19

Bangy is quick to evade the attack.

⬤ CEREMONIAL FIRE! Round 2 ⬤
Terrain Feature(s): Tall grasses (5 ft) and shrubs in green squares are difficult terrain and grant concealment. The fire site clearing and brown paths are packed dirt, normal terrain with no concealment. Six intact earth lodges face inward toward the fire; they’re empty, with walls of dry clay over a grass shell.
Map Link: ENCOUNTER MAP

➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Bangy Piper (AC 24) (76/76 HP) | LLV
Arfsnarf Ah'sneeze's (AC 25+1 w shield cantrip) (78/78 HP) | DV
Black Hollow (-118 HP) | Slowed 1 | DV
Shayla Quickfingers (AC 25+2 w Nimble Dodge) (92/92 HP)
Rose Goldenoak (AC 24) (65/75 HP) | DV
Red Furious Little Man (- HP) | Concealed (DC 5) | DV
Blue Furious Little Man (- HP) | Concealed (DC 5) | DV
Meadow (AC 24) (70/74 HP) | Hidden | LLV
⠀⠀⠀Silence (AC 23) (52/52 HP) | LLV; 20 ft above ground
Horul (AC 23) (63/63 HP) | DV
White Hollow (- HP) | Slowed 1 | DV

REFERENCES

HERO POINTS :
Bangy Piper: 1☘️
Arfsnarf Ah'sneeze's: 1☘️
Shayla Quickfingers: 2☘️
Rose Goldenoak: 1☘️
Meadow: 1☘️
Horul: 2☘️

Burning Fuel Effect (to Enemies) :
The savory herb reportedly drives away hostile spirits, making it a uniquely useful fuel for the ceremonial bonfire. Burning prairie mint causes the ceremonial fire’s light to increase any spirits’ weaknesses by 1 point or reduce their resistances by 1 point in Events 1–3.

Spring Renewal Benefit (to PCs) :
For 24 hours, anytime they restore Hit Points to one or more allies, those allies gain an additional +1 Hit Point (+2 for levels 7–8).

Horizon Hunters

NG Female Dwarf (Forge Dwarf) Gunslinger 5 | HP 65/65 | AC 23 | F +12 R +13 W +12 | Perc +12 (darkvision) | Stealth +3 | 25 ft. | Active Conditions:

Rose is hit with two arrows and she makes a half step back each time she is hit, She curses so badly that sailors in the ports would blush like little children.

She reloads her pistol looking at the one who shot her

DEmoralize part of relad@blue, level bump: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32

Than she raises her pistol and shoots Rose has dark vision so she ignores concealed due to low light

Shoot@blue: 1d20 + 16 + 1 ⇒ (14) + 16 + 1 = 31
Damage, p/b, precision: 2d6 + 1d4 ⇒ (4, 3) + (4) = 11
IF crit, damage, p/b, precision: 2d10 + 1d4 ⇒ (8, 7) + (3) = 18 Doubled 36 +6 fatal die if crit
Fatal die: 1d10 ⇒ 6

Than she reloads her gun again this time demoralizing the other one

DEmoralize part of relad@red, level bump: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28

"You want a shoot out! Let me give you a shoot out!"

Reaction: Fake out - aid first PC attacking an enemy
Fake out: 1d20 + 16 ⇒ (19) + 16 = 35

Radiant Oath

2396852-2016 | CG Female Human | Street Urchin | Rogue Lvl 7 | Draconic Sorcerer Dedication | Hero Points: 1/3 | Resistance: Void 1, Cold 2 | Moderate Healing Potion x2 | ◈◇↺ | HP 92/92 | AC 24 (26 Nimble Dodge) | F/R/W 14/17/12 | Perc +14 | 25 feet | Class DC 23 | Spell DC 21 | +1 SH: 20/20 | Stealth(M): +18, Thievery(E)/Acrobatics(E): +15, Medicine(E): +13, Athletics +12, Deception/Diplomacy/Intimidation/Performance/Arcana(E) +11, Nature/Religion/Survival +10, Crafting/Society/Occultism/Lore(Absalom, PFS) +9 | Exploration Activity: Avoid

Shayla spies a White replica of Black off in the distance. She focuses and unleashes cold iron darts at it, before turning back to Black to chuck another axe at it.

Needle Darts, 60' range: 1d20 + 11 ⇒ (4) + 11 = 15 for Piercing Damage: 6d4 ⇒ (4, 3, 1, 1, 4, 1) = 14 Critical Hit: Double Damage + 4 persistent bleed

+1 Striking Hatchet, MAP, Agile, 20' range: 1d20 + 11 ⇒ (3) + 11 = 14 for Slashing Damage: 2d6 + 3 ⇒ (5, 4) + 3 = 12 Critical Hit: Double Damage

◈◈ Cold Iron Needle Darts vs White
◈ Axe vs Black


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Rose threatens Blue as she reloads. Crit Success, Frightened 2
DC 5 Flat check: 1d20 ⇒ 1 vs Concealed Blue due to tall grasses

Could have been a hit if not for the tall grasses the Blue Man is dwelling at the moment. I have added source of concealment to make it clearer for everyone.

She also scares Red as she reloads and pretends to shoot. Crit Success, +2 to Aid

Shayla's needles and axe both miss to hit home, unfortunately.

Red Furious Little Man gets a bit closer and Seeks Meadow after she hides.
Perception to Seek: 1d20 + 12 ⇒ (5) + 12 = 17 vs Meadow's Stealth DC 24

Not sure if the enemy would him, launches an arrow, anyway. "You can't hide forever from us! We'll always find you..."
DC 11 Flat check: 1d20 ⇒ 2 vs Hidden Meadow
Shortbow, Frightened 1: 1d20 + 18 ⇒ (7) + 18 = 25

The arrow sticks on the earthen wall instead.

Despite the threat, Blue Furious Little Man sends arrows to Rose. "You are strangers here, why even protect the fire?"
Shortbow, Frightened 2: 1d20 + 18 - 2 ⇒ (7) + 18 - 2 = 23

Shortbow, Frightened 2 + MAP: 1d20 + 18 - 2 - 5 ⇒ (4) + 18 - 2 - 5 = 15

Shortbow, Frightened 2 + MAP: 1d20 + 18 - 2 - 10 ⇒ (11) + 18 - 2 - 10 = 17

All arrows go straight to the fire.

⬤ CEREMONIAL FIRE! Round 2 ⬤
Terrain Feature(s): Tall grasses (5 ft) and shrubs in green squares are difficult terrain and grant concealment. The fire site clearing and brown paths are packed dirt, normal terrain with no concealment. Six intact earth lodges face inward toward the fire; they’re empty, with walls of dry clay over a grass shell.
Map Link: ENCOUNTER MAP

➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Bangy Piper (AC 24) (76/76 HP) | LLV
Arfsnarf Ah'sneeze's (AC 25+1 w shield cantrip) (78/78 HP) | DV
Black Hollow (-118 HP) | Slowed 1 | DV
Shayla Quickfingers (AC 25) (92/92 HP)
Rose Goldenoak (AC 24) (65/75 HP) | DV
Red Furious Little Man (- HP) | Concealed (DC 5) by dim light and tall grasses | DV
Blue Furious Little Man (- HP) | Concealed (DC 5) by tall grasses; Frightened 1 | DV
Meadow (AC 24) (70/74 HP) | Hidden | LLV
➤ ⠀⠀⠀Silence (AC 23) (52/52 HP) | LLV; 20 ft above ground
Horul (AC 23) (63/63 HP) | DV
White Hollow (- HP) | Slowed 1 | DV

REFERENCES

HERO POINTS :
Bangy Piper: 1☘️
Arfsnarf Ah'sneeze's: 1☘️
Shayla Quickfingers: 2☘️
Rose Goldenoak: 1☘️
Meadow: 1☘️
Horul: 2☘️

Burning Fuel Effect (to Enemies) :
The savory herb reportedly drives away hostile spirits, making it a uniquely useful fuel for the ceremonial bonfire. Burning prairie mint causes the ceremonial fire’s light to increase any spirits’ weaknesses by 1 point or reduce their resistances by 1 point in Events 1–3.

Spring Renewal Benefit (to PCs) :
For 24 hours, anytime they restore Hit Points to one or more allies, those allies gain an additional +1 Hit Point (+2 for levels 7–8).

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir
GM Frost wrote:

Not sure if the enemy would him, launches an arrow, anyway. "You can't hide forever from us! We'll always find you..."

The arrow sticks on the earthen wall instead.

Meadow grins and launches a brace of arrows from her hiding place.

flat check DC5: 1d20 ⇒ 12
Hunted Shot, shortbow vs red, OG: 1d20 + 15 ⇒ (10) + 15 = 25
piercing: 2d6 ⇒ (4, 6) = 10
deadly?: 1d10 ⇒ 6

flat check DC5: 1d20 ⇒ 1
Hunted Shot, shortbow vs red, OG: 1d20 + 15 - 5 ⇒ (17) + 15 - 5 = 27
piercing: 2d6 ⇒ (4, 1) = 5
deadly?: 1d10 ⇒ 1

precision: 1d8 ⇒ 5 extra damage on the first hit.

"I don't need to hide forever. Just until you're dead."

"Silence! Get over there and help Bangy!"

She waves to the owl and points to Bangy's position.

Hunted Shot, ◆ Command an Animal


M Snowy Owl HP 52/52 | AC 23| F +12 R +14 W +13 | Perception +13

Silence soundlessly swoops down to assist the rogue.

Jaws vs black, OG: 1d20 + 12 ⇒ (1) + 12 = 13
Piercing: 2d6 + 3 ⇒ (3, 5) + 3 = 11

◆ Fly, ◆strike

Verdant Wheel

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F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir
GM Frost wrote:
Despite the threat, Blue Furious Little Man sends arrows to Rose. "You are strangers here, why even protect the fire?"

"We didn't start the fire, no. We didn't light it, but we're here to fight for it."

The ranger then flattens herself against the hut wall out of sight once more.

◆ Hide

Meadow's stealth is +14

Alternately for the youngsters...


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Meadow catches the Red enemy off-guard with her attack, but misses the second. 10 P + 5 precision P Meanwhile, Silence helps Bangy, but misses pecking target. Meadow continues to Hide, and remains Hidden.

GM Screen:
Stealth: 1d20 + 14 ⇒ (12) + 14 = 26

Horul is up!


Tiny Rat | Familiar to Bangy Piper 6 | ◆◇↺ AC 24 | Fortitude +13, Reflex +14, Will +12 | Perception +8 w/ Lowlight | Speed 25 ♥️ 30/30 | Location: Bangy's Pocket (worn) | Acrobatics & Stealth +8

>>pops head out of pocket<<

>>sees an owl flying overhead!<<

>>with a ”PEEP” dives back into the pocket<<

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

The hobgoblin casts a spell upon the black one again.

Electric arc, DC 21: 4d4 ⇒ (1, 4, 1, 2) = 8

Then he raises his buckler.


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DC 21 basic Reflex save: 1d20 + 9 ⇒ (2) + 9 = 11 vs EA (Crit Fail, 16 E damage)

Black Hollow is too slow to react on the electricity that it gets fried that smells like burned dry leaved. Black out Horul then raises shield.

White Hollow goes for Rose and slaps her!
Fist Attack: 1d20 + 15 ⇒ (9) + 15 = 24
Damage: 2d8 + 7 ⇒ (5, 7) + 7 = 19 B damage

⬤ CEREMONIAL FIRE! Round 3 ⬤
Terrain Feature(s): Tall grasses (5 ft) and shrubs in green squares are difficult terrain and grant concealment. The fire site clearing and brown paths are packed dirt, normal terrain with no concealment. Six intact earth lodges face inward toward the fire; they’re empty, with walls of dry clay over a grass shell.
Map Link: ENCOUNTER MAP

➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Bangy Piper (AC 24) (76/76 HP) | LLV
Arfsnarf Ah'sneeze's (AC 25) (78/78 HP) | DV
Black Hollow (-134 HP)
Shayla Quickfingers (AC 25) (92/92 HP)
Rose Goldenoak (AC 24) (46/75 HP) | DV
Red Furious Little Man (-15 HP) | Concealed (DC 5) by dim light and tall grasses | DV
Blue Furious Little Man (- HP) | Concealed (DC 5) by tall grasses; Frightened 1 | DV
Meadow (AC 24) (70/74 HP) | Hidden | LLV
⠀⠀⠀Silence (AC 23) (52/52 HP) | LLV; 20 ft above ground
Horul (AC 23+1 w Buckler) (63/63 HP) | DV
White Hollow (- HP) | Slowed 1 | DV

REFERENCES

HERO POINTS :
Bangy Piper: 1☘️
Arfsnarf Ah'sneeze's: 1☘️
Shayla Quickfingers: 2☘️
Rose Goldenoak: 1☘️
Meadow: 1☘️
Horul: 2☘️

Burning Fuel Effect (to Enemies) :
The savory herb reportedly drives away hostile spirits, making it a uniquely useful fuel for the ceremonial bonfire. Burning prairie mint causes the ceremonial fire’s light to increase any spirits’ weaknesses by 1 point or reduce their resistances by 1 point in Events 1–3.

Spring Renewal Benefit (to PCs) :
For 24 hours, anytime they restore Hit Points to one or more allies, those allies gain an additional +1 Hit Point (+2 for levels 7–8).

Envoy's Alliance

NG Ysoki Senghor Sailor Scoundrel Rogue Scout 6 | ◆◇↺ | Exploration Mode: Avoid Notice w/ Scout (+2) and Surprise Attack
Stats:
AC 24 or 26 dodge | Saves 13**/14**/12* w/ +1 vs poison & disease w/ Sewer Rat | Perception +12** w/ lowlight | Speed 25 w/ Light Steps
♥️ 76 w/ Cornered Fury | ☘️ ☑☑ | ✋ none | ⚕ none | (↺) ➤ Nimble Dodge

"Tally Ho!" and with a Zip, Zag, Zoom, Bangy rushes in crouched low, and springing back, twirls his spear with a double swipe!

Feint (Stealth, Expert, Clandestine Cloak) vs Back (Will DC): 1d20 + 15 ⇒ (17) + 15 = 32 @ White OG to All Allies 1 round?

◇) Scoundrel Racket (Off-guard 1 round, Step after Feint)
◆◆) Scout's Charge (Stride, Feint, [Step], Strike)
◆) Strike
↺) Nimble Dodge (to AC 26)

Dancing Spear of Striking (P, 2h; backswing, reach) w/ Sneak Attack (2d6) vs White (Flanked w/ Rose): 1d20 + 15 ⇒ (10) + 15 = 252d6 ⇒ (2, 3) = 52d6 ⇒ (2, 5) = 7

Dancing Spear of Striking (P, 2h; backswing, reach) w/ Sneak Attack (2d6) w/ Backswing (+1?) vs White (Flanked w/ Rose): 1d20 + 15 ⇒ (18) + 15 = 332d6 ⇒ (6, 4) = 102d6 ⇒ (6, 6) = 12

Felling it easily, he glances at the others waiting beyond the light "Uh oh!" realizing he is out in the open, vulnerable!


Tiny Rat | Familiar to Bangy Piper 6 | ◆◇↺ AC 24 | Fortitude +13, Reflex +14, Will +12 | Perception +8 w/ Lowlight | Speed 25 ♥️ 30/30 | Location: Bangy's Pocket (worn) | Acrobatics & Stealth +8

>pop<

"Uh oh!"

>pop<


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Bangy makes a flashy approach to White Hollow but he is met with empty stare when he tries to Feint. Immune to mental

Nevertheless, his flanking makes it easier for his attack to hit. Success, 5+7 P; -5 MAP, Crit Success, 2*(10+12) P

⬤ CEREMONIAL FIRE! Round 3 ⬤
Terrain Feature(s): Tall grasses (5 ft) and shrubs in green squares are difficult terrain and grant concealment. The fire site clearing and brown paths are packed dirt, normal terrain with no concealment. Six intact earth lodges face inward toward the fire; they’re empty, with walls of dry clay over a grass shell.
Map Link: ENCOUNTER MAP

➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Bangy Piper (AC 24+2 w ↺ Nimble Dodge) (76/76 HP) | LLV
Arfsnarf Ah'sneeze's (AC 25) (78/78 HP) | DV
Black Hollow (-134 HP)
Shayla Quickfingers (AC 25) (92/92 HP)
Rose Goldenoak (AC 24) (46/75 HP) | DV
Red Furious Little Man (-15 HP) | Concealed (DC 5) by dim light and tall grasses | DV
Blue Furious Little Man (- HP) | Concealed (DC 5) by tall grasses; Frightened 1 | DV
Meadow (AC 24) (70/74 HP) | Hidden | LLV
⠀⠀⠀Silence (AC 23) (52/52 HP) | LLV; 20 ft above ground
Horul (AC 23+1 w Buckler) (63/63 HP) | DV
White Hollow (-56 HP) | Slowed 1 | DV

REFERENCES

HERO POINTS :
Bangy Piper: 1☘️
Arfsnarf Ah'sneeze's: 1☘️
Shayla Quickfingers: 2☘️
Rose Goldenoak: 1☘️
Meadow: 1☘️
Horul: 2☘️

Burning Fuel Effect (to Enemies) :
The savory herb reportedly drives away hostile spirits, making it a uniquely useful fuel for the ceremonial bonfire. Burning prairie mint causes the ceremonial fire’s light to increase any spirits’ weaknesses by 1 point or reduce their resistances by 1 point in Events 1–3.

Spring Renewal Benefit (to PCs) :
For 24 hours, anytime they restore Hit Points to one or more allies, those allies gain an additional +1 Hit Point (+2 for levels 7–8).

Radiant Oath

2396852-2016 | CG Female Human | Street Urchin | Rogue Lvl 7 | Draconic Sorcerer Dedication | Hero Points: 1/3 | Resistance: Void 1, Cold 2 | Moderate Healing Potion x2 | ◈◇↺ | HP 92/92 | AC 24 (26 Nimble Dodge) | F/R/W 14/17/12 | Perc +14 | 25 feet | Class DC 23 | Spell DC 21 | +1 SH: 20/20 | Stealth(M): +18, Thievery(E)/Acrobatics(E): +15, Medicine(E): +13, Athletics +12, Deception/Diplomacy/Intimidation/Performance/Arcana(E) +11, Nature/Religion/Survival +10, Crafting/Society/Occultism/Lore(Absalom, PFS) +9 | Exploration Activity: Avoid

Shayla moves up to White. She pulls out her shortsword and main gauche and proceeds to attack White.

+1 Striking Wounding Shortsword: 1d20 + 16 ⇒ (19) + 16 = 35 for Slashing Damage: 2d6 + 4 ⇒ (1, 6) + 4 = 11 plus 1d6 Persistent Bleed Critical Hit: Double Damage

+1 Striking Main Gauche, MAP, Agile: 1d20 + 12 ⇒ (19) + 12 = 31 for Piercing Damage: 2d4 + 4 ⇒ (1, 4) + 4 = 9 Critical Hit: Double Damage

If White is OG:
Sneak (Shortsword): 2d6 ⇒ (1, 6) = 7 (doubled if 35 is a crit)
Sneak (Main Gauche): 2d6 ⇒ (1, 3) = 4 (doubled if 31 is a crit)

Crit Specializations will apply if White is OG and the attack rolls are critical hits:
Crit Specialization for Shortsword: OG until end of Shayla's next turn
Crit Specialization for Main Gauche: 1d6+1 Persistent Bleed (supercedes the wounding rune)

◈ Stride
◈◈ Strike x2
↺ Nimble Dodge (+2 AC)

Envoy's Alliance

NG Ysoki Senghor Sailor Scoundrel Rogue Scout 6 | ◆◇↺ | Exploration Mode: Avoid Notice w/ Scout (+2) and Surprise Attack
Stats:
AC 24 or 26 dodge | Saves 13**/14**/12* w/ +1 vs poison & disease w/ Sewer Rat | Perception +12** w/ lowlight | Speed 25 w/ Light Steps
♥️ 76 w/ Cornered Fury | ☘️ ☑☑ | ✋ none | ⚕ none | (↺) ➤ Nimble Dodge

Surprised he doesn’t fell the creature, he withdraws his spear, leaving the creature staggering…

~) Spear Critical Specalization (Clumsy 1 round)

Horizon Hunters

male goblin (razortooth) sorcerer 9 | ♥️87 (pearly white spindle) | ⛨26 slick; resistance 1 void | F+16 R+18 W+14 | Perc+11 darkvision | stealth+15 | speed 25ft | focus☐☐ | spells 1st☐☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐☐ 5th☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

Arfsnarf is quite comfortable on the other side of the fire from their foe. He sends his next projectiles through the flame for extra (visual) effect.

◆◆ Cast telekinetic projectile vs WHITE
Spell attack WHITE, slashing damage: 1d20 + 16 ⇒ (7) + 16 = 235d6 ⇒ (5, 3, 1, 6, 5) = 20
◆ Cast a spell Shield

Radiant Oath

2396852-2016 | CG Female Human | Street Urchin | Rogue Lvl 7 | Draconic Sorcerer Dedication | Hero Points: 1/3 | Resistance: Void 1, Cold 2 | Moderate Healing Potion x2 | ◈◇↺ | HP 92/92 | AC 24 (26 Nimble Dodge) | F/R/W 14/17/12 | Perc +14 | 25 feet | Class DC 23 | Spell DC 21 | +1 SH: 20/20 | Stealth(M): +18, Thievery(E)/Acrobatics(E): +15, Medicine(E): +13, Athletics +12, Deception/Diplomacy/Intimidation/Performance/Arcana(E) +11, Nature/Religion/Survival +10, Crafting/Society/Occultism/Lore(Absalom, PFS) +9 | Exploration Activity: Avoid

I have a feeling there won't be much left of White for Rose to shoot at...

Horizon Hunters

NG Female Dwarf (Forge Dwarf) Gunslinger 5 | HP 65/65 | AC 23 | F +12 R +13 W +12 | Perc +12 (darkvision) | Stealth +3 | 25 ft. | Active Conditions:

So if white is up, Rose shots at White, if not she shoots at Black, I will include concealed checks

Rose reaches for second gun and shots form both of them at the same time

Concealed, DC5: 1d20 ⇒ 6
Paired Shots@enemy, level bump: 1d20 + 16 + 1 ⇒ (2) + 16 + 1 = 19
Damage, p/b: 2d6 + 1d4 ⇒ (4, 6) + (4) = 14

Concealed, DC5: 1d20 ⇒ 16
Paired Shots@enemy, level bump: 1d20 + 16 + 1 ⇒ (17) + 16 + 1 = 34
Damage, p/b: 2d6 + 1d4 ⇒ (4, 5) + (1) = 10


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Shayla goes for the weakness of White Hollow, cutting it like the tall grasses around them. Both crit, 22 S + S weakness 10+1, OG; 18 S + S weakness 10+1 + 8 S sneak The hollow still stands but begins to bleed... seeds? Arfsnarf cuts the same hollow into half that also catches fire for visual effect. He then raises shield. White Hollow out

With White Hollow gone, Rose focuses on attacking Blue (I assume you mean Blue) Furious Little Man. The first shot goes too high, but the second shot hits home. Crit, 20 damage Blue Man hisses back.

Red moves through the grasses and tries to shoot Meadow and then Rose.
DC 11 Flat check: 1d20 ⇒ 10 vs Hidden Meadow
Shortbow: 1d20 + 18 ⇒ (6) + 18 = 24

Shortbow, MAP: 1d20 + 18 - 5 ⇒ (15) + 18 - 5 = 28
Damage: 1d6 + 3 ⇒ (5) + 3 = 8 P damage

The arrow misses Meadow again, but another hits Rose.

Blue Furious Little Man flies arrows to 1 Bangy, 2 Rose: 3d2 ⇒ (1, 2, 1) = 4
Shortbow, Frightened 1: 1d20 + 18 - 1 ⇒ (4) + 18 - 1 = 21 vs Bangy

Shortbow, Frightened 1, MAP: 1d20 + 18 - 1 - 5 ⇒ (11) + 18 - 1 - 5 = 23 vs Rose

Shortbow, Frightened 1, MAP: 1d20 + 18 - 1 - 10 ⇒ (10) + 18 - 1 - 10 = 17 vs Bangy

All miss.

⬤ CEREMONIAL FIRE! Round 3 ⬤
Terrain Feature(s): Tall grasses (5 ft) and shrubs in green squares are difficult terrain and grant concealment. The fire site clearing and brown paths are packed dirt, normal terrain with no concealment. Six intact earth lodges face inward toward the fire; they’re empty, with walls of dry clay over a grass shell.
Map Link: ENCOUNTER MAP

➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Bangy Piper (AC 24+2 w ↺ Nimble Dodge) (76/76 HP) | LLV
Arfsnarf Ah'sneeze's (AC 25+1 w shield cantrip) (78/78 HP) | DV
Black Hollow (-134 HP)
Shayla Quickfingers (AC 25+2 w Nimble Dodge) (92/92 HP)
Rose Goldenoak (AC 24) (38/75 HP) | DV
Red Furious Little Man (-15 HP) | Concealed (DC 5) by dim light and tall grasses | DV
Blue Furious Little Man (-20 HP) | Concealed (DC 5) by tall grasses | DV
Meadow (AC 24) (70/74 HP) | Hidden | LLV
➤ ⠀⠀⠀Silence (AC 23) (52/52 HP) | LLV; 20 ft above ground
Horul (AC 23) (63/63 HP) | DV
White Hollow (-146 HP)

REFERENCES

HERO POINTS :
Bangy Piper: 1☘️
Arfsnarf Ah'sneeze's: 1☘️
Shayla Quickfingers: 2☘️
Rose Goldenoak: 1☘️
Meadow: 1☘️
Horul: 2☘️

Burning Fuel Effect (to Enemies) :
The savory herb reportedly drives away hostile spirits, making it a uniquely useful fuel for the ceremonial bonfire. Burning prairie mint causes the ceremonial fire’s light to increase any spirits’ weaknesses by 1 point or reduce their resistances by 1 point in Events 1–3.

Spring Renewal Benefit (to PCs) :
For 24 hours, anytime they restore Hit Points to one or more allies, those allies gain an additional +1 Hit Point (+2 for levels 7–8).

Envoy's Alliance

NG Ysoki Senghor Sailor Scoundrel Rogue Scout 6 | ◆◇↺ | Exploration Mode: Avoid Notice w/ Scout (+2) and Surprise Attack
Stats:
AC 24 or 26 dodge | Saves 13**/14**/12* w/ +1 vs poison & disease w/ Sewer Rat | Perception +12** w/ lowlight | Speed 25 w/ Light Steps
♥️ 76 w/ Cornered Fury | ☘️ ☑☑ | ✋ none | ⚕ none | (↺) ➤ Nimble Dodge

”Quit shooting from the weeds. I see you!”

Feint (Stealth, Expert, Clandestine Cloak) vs Red (Will DC): 1d20 + 15 ⇒ (18) + 15 = 33

◇) Scoundrel Racket (Off-guard 1 round, Step after Feint)
◆) Stride
◆◆) Scout's Charge (Stride, Feint, [Step], Strike)
~) Spear Critical Specalization (Clumsy 1 round)
↺) Nimble Dodge (to AC 26)

Dancing Spear of Striking (P, 2h; backswing, reach) w/ Concealment (Dc 5) w/ Sneak Attack (2d6) vs Red (Feinted?): 1d20 ⇒ 71d20 + 15 ⇒ (18) + 15 = 332d6 ⇒ (3, 3) = 62d6 ⇒ (3, 5) = 8

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir

Meadow leans around the the hut and fires again.

flat check vs Red DC5: 1d20 ⇒ 18
Hunted Shot-shortbow vs Red, OG: 1d20 + 15 ⇒ (7) + 15 = 22
piercing: 2d6 ⇒ (6, 5) = 11
deadly?: 1d10 ⇒ 4

flat checkvs Red DC5: 1d20 ⇒ 2
Hunted Shot-shortbow vs Red, OG: 1d20 + 15 - 5 ⇒ (1) + 15 - 5 = 11
piercing: 2d6 ⇒ (4, 5) = 9
deadly?: 1d10 ⇒ 7

precision: 1d8 ⇒ 4 extra damage on the first hit.

"Okay Silence. Up top. Get ready."

She ducks back and hides once more.

◆ Hunted shot, ◆ Command animal, ◆ hide

Stealth +14


M Snowy Owl HP 52/52 | AC 23| F +12 R +14 W +13 | Perception +13

Silence takes to the air.

◆ fly, ◆ fly

Silence is 50 feet up


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Bangy closes the gap between him and the Red Hollow, a with a nice twirl of his spear, deceives the target, and squarely landing a poke at the same. Crit Success to Feint, OG to everyone until end of Bangy's turn in Rd 5; Crit Hit, 14*2 damage

Meanwhile, Meadow takes the chance while Red is off-guard and shoots, hitting once, while Silence continues to fly. 11+4 damage

GM Screen:
Stealth: 1d20 + 14 ⇒ (10) + 14 = 24

Gwen continues to remain hidden.

⬤ CEREMONIAL FIRE! Round 3 and 4 ⬤
Terrain Feature(s): Tall grasses (5 ft) and shrubs in green squares are difficult terrain and grant concealment. The fire site clearing and brown paths are packed dirt, normal terrain with no concealment. Six intact earth lodges face inward toward the fire; they’re empty, with walls of dry clay over a grass shell.
Map Link: ENCOUNTER MAP

➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Bangy Piper (AC 24+2 w ↺ Nimble Dodge) (76/76 HP) | LLV
Arfsnarf Ah'sneeze's (AC 25+1 w shield cantrip) (78/78 HP) | DV
Black Hollow (-134 HP)
Shayla Quickfingers (AC 25+2 w Nimble Dodge) (92/92 HP)
Rose Goldenoak (AC 24) (38/75 HP) | DV
Red Furious Little Man (-58 HP) | Concealed (DC 5) by dim light and tall grasses; OG to everyone until end of Bangy's turn in Rd 5; Clumsy 1 (1 rd) | DV
Blue Furious Little Man (-20 HP) | Concealed (DC 5) by tall grasses | DV
Meadow (AC 24) (70/74 HP) | Hidden | LLV
⠀⠀⠀Silence (AC 23) (52/52 HP) | LLV; 50 ft above ground
Horul (AC 23) (63/63 HP) | DV
White Hollow (-146 HP)

REFERENCES

HERO POINTS :
Bangy Piper: 1☘️
Arfsnarf Ah'sneeze's: 1☘️
Shayla Quickfingers: 2☘️
Rose Goldenoak: 1☘️
Meadow: 1☘️
Horul: 2☘️

Burning Fuel Effect (to Enemies) :
The savory herb reportedly drives away hostile spirits, making it a uniquely useful fuel for the ceremonial bonfire. Burning prairie mint causes the ceremonial fire’s light to increase any spirits’ weaknesses by 1 point or reduce their resistances by 1 point in Events 1–3.

Spring Renewal Benefit (to PCs) :
For 24 hours, anytime they restore Hit Points to one or more allies, those allies gain an additional +1 Hit Point (+2 for levels 7–8).

Radiant Oath

2396852-2016 | CG Female Human | Street Urchin | Rogue Lvl 7 | Draconic Sorcerer Dedication | Hero Points: 1/3 | Resistance: Void 1, Cold 2 | Moderate Healing Potion x2 | ◈◇↺ | HP 92/92 | AC 24 (26 Nimble Dodge) | F/R/W 14/17/12 | Perc +14 | 25 feet | Class DC 23 | Spell DC 21 | +1 SH: 20/20 | Stealth(M): +18, Thievery(E)/Acrobatics(E): +15, Medicine(E): +13, Athletics +12, Deception/Diplomacy/Intimidation/Performance/Arcana(E) +11, Nature/Religion/Survival +10, Crafting/Society/Occultism/Lore(Absalom, PFS) +9 | Exploration Activity: Avoid

Shayla sees movement in the grass and moves in to investigate. She sees the outline of Blue and tries to stab it.

Concealment: 1d20 ⇒ 9
+1 Striking Wounding Shortsword: 1d20 + 16 ⇒ (4) + 16 = 20 for Piercing Damage: 2d6 + 4 ⇒ (2, 5) + 4 = 11 plus 1d6 Persistent Bleed Critical Hit: Double Damage

◈◈ Stride
◈ Stab
↺ Nimble Dodge (+2 AC)

Horizon Hunters

NG Female Dwarf (Forge Dwarf) Gunslinger 5 | HP 65/65 | AC 23 | F +12 R +13 W +12 | Perc +12 (darkvision) | Stealth +3 | 25 ft. | Active Conditions:

if crit then

IF crit, damage, p/b, precision: 2d10 + 1d4 ⇒ (1, 2) + (3) = 6 Doubled 12 +10 =26 fatal die if crit
Fatal die: 1d10 ⇒ 10


GM Screen | AoN PF2e GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Shayla confronts the Blue Furious Little Man, but her blade slips through the gap between his arm and side.

Tracker updated with Rose's crit damage

⬤ CEREMONIAL FIRE! Round 3 and 4 ⬤
Terrain Feature(s): Tall grasses (5 ft) and shrubs in green squares are difficult terrain and grant concealment. The fire site clearing and brown paths are packed dirt, normal terrain with no concealment. Six intact earth lodges face inward toward the fire; they’re empty, with walls of dry clay over a grass shell.
Map Link: ENCOUNTER MAP

➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Bangy Piper (AC 24+2 w ↺ Nimble Dodge) (76/76 HP) | LLV
Arfsnarf Ah'sneeze's (AC 25+1 w shield cantrip) (78/78 HP) | DV
Black Hollow (-134 HP)
Shayla Quickfingers (AC 25+2 w Nimble Dodge) (92/92 HP)
Rose Goldenoak (AC 24) (38/75 HP) | DV
Red Furious Little Man (-58 HP) | Concealed (DC 5) by dim light and tall grasses; OG to everyone until end of Bangy's turn in Rd 5; Clumsy 1 (1 rd) | DV
Blue Furious Little Man (-36 HP) | Concealed (DC 5) by tall grasses | DV
Meadow (AC 24) (70/74 HP) | Hidden | LLV
⠀⠀⠀Silence (AC 23) (52/52 HP) | LLV; 50 ft above ground
Horul (AC 23) (63/63 HP) | DV
White Hollow (-146 HP)

REFERENCES

HERO POINTS :
Bangy Piper: 1☘️
Arfsnarf Ah'sneeze's: 1☘️
Shayla Quickfingers: 2☘️
Rose Goldenoak: 1☘️
Meadow: 1☘️
Horul: 2☘️

Burning Fuel Effect (to Enemies) :
The savory herb reportedly drives away hostile spirits, making it a uniquely useful fuel for the ceremonial bonfire. Burning prairie mint causes the ceremonial fire’s light to increase any spirits’ weaknesses by 1 point or reduce their resistances by 1 point in Events 1–3.

Spring Renewal Benefit (to PCs) :
For 24 hours, anytime they restore Hit Points to one or more allies, those allies gain an additional +1 Hit Point (+2 for levels 7–8).

Horizon Hunters

male goblin (razortooth) sorcerer 9 | ♥️87 (pearly white spindle) | ⛨26 slick; resistance 1 void | F+16 R+18 W+14 | Perc+11 darkvision | stealth+15 | speed 25ft | focus☐☐ | spells 1st☐☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐☐ 5th☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

Arfsnarf's little legs speed him from out behind the fire and just into range of both.

[move] 25ft

Two rays of heat and fire speed towards the remaining foes.

◆◆ Cast a spell Blazing Bolt

Target concealed (DC5 flat): 1d20 ⇒ 16
Spell attack BLUE, Fire damage: 1d20 + 16 ⇒ (9) + 16 = 254d6 ⇒ (2, 6, 6, 3) = 17

Target concealed (DC5 flat): 1d20 ⇒ 19
Spell attack RED, Fire damage: 1d20 + 16 ⇒ (15) + 16 = 314d6 ⇒ (1, 1, 1, 3) = 6

Horizon Hunters

NG Female Dwarf (Forge Dwarf) Gunslinger 5 | HP 65/65 | AC 23 | F +12 R +13 W +12 | Perc +12 (darkvision) | Stealth +3 | 25 ft. | Active Conditions:

Rose reloads both of her guns and then fire at the same creature

Concealed, DC5: 1d20 ⇒ 13
Shoot@blue: 1d20 + 16 + 1 ⇒ (13) + 16 + 1 = 30
Damage, p/b: 2d6 + 1d4 ⇒ (1, 2) + (4) = 7
Damage if crit, p/b: 2d10 + 1d4 ⇒ (7, 4) + (1) = 12
Fatal die: 1d10 ⇒ 6

And I forgot crit specialization Fort save DC22 or stunned 1 for a round


GM Screen | AoN PF2e GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Arfsnarf moves and launches fire ray at both enemies that burns them. Hit to Blue, 17 fire damage; Hit to Red, 6 fire damage

Blue: DC 22 Fort save: 1d20 + 13 ⇒ (7) + 13 = 20 vs Stunned Fail, Stunned (1 rd)
Rose reloads, and shoots Blue who is stunned from previous attack. [ooc]7 damage

⬤ CEREMONIAL FIRE! Round 3 and 4 ⬤
Terrain Feature(s): Tall grasses (5 ft) and shrubs in green squares are difficult terrain and grant concealment. The fire site clearing and brown paths are packed dirt, normal terrain with no concealment. Six intact earth lodges face inward toward the fire; they’re empty, with walls of dry clay over a grass shell.
Map Link: ENCOUNTER MAP

➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Bangy Piper (AC 24+2 w ↺ Nimble Dodge) (76/76 HP) | LLV
Arfsnarf Ah'sneeze's (AC 25+1 w shield cantrip) (78/78 HP) | DV
Black Hollow (-134 HP)
Shayla Quickfingers (AC 25+2 w Nimble Dodge) (92/92 HP)
Rose Goldenoak (AC 24) (38/75 HP) | DV
Red Furious Little Man (-64 HP) | Concealed (DC 5) by dim light and tall grasses; OG to everyone until end of Bangy's turn in Rd 5; Clumsy 1 (1 rd) | DV
Blue Furious Little Man (-60 HP) | Concealed (DC 5) by tall grasses; Stunned (1 rd) | DV
Meadow (AC 24) (70/74 HP) | Hidden | LLV
⠀⠀⠀Silence (AC 23) (52/52 HP) | LLV; 50 ft above ground
Horul (AC 23) (63/63 HP) | DV
White Hollow (-146 HP)

REFERENCES

HERO POINTS :
Bangy Piper: 1☘️
Arfsnarf Ah'sneeze's: 1☘️
Shayla Quickfingers: 2☘️
Rose Goldenoak: 1☘️
Meadow: 1☘️
Horul: 2☘️

Burning Fuel Effect (to Enemies) :
The savory herb reportedly drives away hostile spirits, making it a uniquely useful fuel for the ceremonial bonfire. Burning prairie mint causes the ceremonial fire’s light to increase any spirits’ weaknesses by 1 point or reduce their resistances by 1 point in Events 1–3.

Spring Renewal Benefit (to PCs) :
For 24 hours, anytime they restore Hit Points to one or more allies, those allies gain an additional +1 Hit Point (+2 for levels 7–8).

Horul is still up for Round 3!

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

The hobgoblin double moves in blue direction and raises his buckler.

I can’t move my token as I’m on phone

Radiant Oath

2396852-2016 | CG Female Human | Street Urchin | Rogue Lvl 7 | Draconic Sorcerer Dedication | Hero Points: 1/3 | Resistance: Void 1, Cold 2 | Moderate Healing Potion x2 | ◈◇↺ | HP 92/92 | AC 24 (26 Nimble Dodge) | F/R/W 14/17/12 | Perc +14 | 25 feet | Class DC 23 | Spell DC 21 | +1 SH: 20/20 | Stealth(M): +18, Thievery(E)/Acrobatics(E): +15, Medicine(E): +13, Athletics +12, Deception/Diplomacy/Intimidation/Performance/Arcana(E) +11, Nature/Religion/Survival +10, Crafting/Society/Occultism/Lore(Absalom, PFS) +9 | Exploration Activity: Avoid
Horul wrote:

The hobgoblin double moves in blue direction and raises his buckler.

I can’t move my token as I’m on phone

Done


GM Screen | AoN PF2e GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Horul moves and raises shield.

Seeing Bangy is nearby, Red drops bow and goes and slaps him.
DC 5 flat check: 1d20 ⇒ 4 vs Concealed Bangy
Fist (finesse, NL), Clumsy 1: 1d20 + 17 - 1 ⇒ (5) + 17 - 1 = 21

DC 5 flat check: 1d20 ⇒ 14 vs Concealed Bangy
Fist (finesse, NL), Clumsy 1, MAP: 1d20 + 17 - 1 - 5 ⇒ (9) + 17 - 1 - 5 = 20

The little man is too angry to hit.

Blue is stunned for a while, and eventually, also drops bow and slaps Shayla.
DC 5 flat check: 1d20 ⇒ 15 vs Concealed Shayla
Fist (finesse, NL): 1d20 + 17 ⇒ (20) + 17 = 37 crit
Damage: 2d6 + 7 ⇒ (1, 6) + 7 = 14 NL bludgeoning damage x2

Blue Little Furious Man secures hold of Shayla's neck
Athletics to Grab: 1d20 + 16 ⇒ (13) + 16 = 29 vs Shayla's Fort DC 24 (Success, Grabbed)

"You'reeee going to dieeeee!" the little man squeaks furiously.

⬤ CEREMONIAL FIRE! Round 4 and 5 ⬤
Terrain Feature(s): Tall grasses (5 ft) and shrubs in green squares are difficult terrain and grant concealment. The fire site clearing and brown paths are packed dirt, normal terrain with no concealment. Six intact earth lodges face inward toward the fire; they’re empty, with walls of dry clay over a grass shell.
Map Link: ENCOUNTER MAP

➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Bangy Piper (AC 24) (76/76 HP) | Concealed (DC 5) by tall grasses | LLV
Arfsnarf Ah'sneeze's (AC 25) (78/78 HP) | DV
Black Hollow (-134 HP)
Shayla Quickfingers (AC 25) (64/92 HP) | Grabbed (Escape DC 26) by Blue; Concealed (DC 5) by tall grasses
Rose Goldenoak (AC 24) (38/75 HP) | DV
Red Furious Little Man (-64 HP) | Concealed (DC 5) by dim light and tall grasses; OG to everyone until end of Bangy's turn in Rd 5 | DV
Blue Furious Little Man (-60 HP) | Concealed (DC 5) by tall grasses | DV
Meadow (AC 24) (70/74 HP) | Hidden | LLV
➤ ⠀⠀⠀Silence (AC 23) (52/52 HP) | LLV; 50 ft above ground
Horul (AC 23) (63/63 HP) | DV
White Hollow (-146 HP)

REFERENCES

HERO POINTS :
Bangy Piper: 1☘️
Arfsnarf Ah'sneeze's: 1☘️
Shayla Quickfingers: 2☘️
Rose Goldenoak: 1☘️
Meadow: 1☘️
Horul: 2☘️

Burning Fuel Effect (to Enemies) :
The savory herb reportedly drives away hostile spirits, making it a uniquely useful fuel for the ceremonial bonfire. Burning prairie mint causes the ceremonial fire’s light to increase any spirits’ weaknesses by 1 point or reduce their resistances by 1 point in Events 1–3.

Spring Renewal Benefit (to PCs) :
For 24 hours, anytime they restore Hit Points to one or more allies, those allies gain an additional +1 Hit Point (+2 for levels 7–8).

Envoy's Alliance

NG Ysoki Senghor Sailor Scoundrel Rogue Scout 6 | ◆◇↺ | Exploration Mode: Avoid Notice w/ Scout (+2) and Surprise Attack
Stats:
AC 24 or 26 dodge | Saves 13**/14**/12* w/ +1 vs poison & disease w/ Sewer Rat | Perception +12** w/ lowlight | Speed 25 w/ Light Steps
♥️ 76 w/ Cornered Fury | ☘️ ☑☑ | ✋ none | ⚕ none | (↺) ➤ Nimble Dodge

”Can’t catch me!” Bangy taunts the little man, shanking him twice with his spear!

Bon Mot (Diplomacy, Expert) vs Red (Will DC): 1d20 + 12 ⇒ (19) + 12 = 31

◆) Bot Mot (Lower Enemy Perception)
◆◆) Strike x2
~) Spear Critical Specalization (Clumsy 1 round)
↺) Nimble Dodge (to AC 26)

Dancing Spear of Striking (P, 2h; reach) w/ Concealment (DC 5) w/ Sneak Attack (2d6) vs Red (Off-guard): 1d20 ⇒ 71d20 + 15 ⇒ (4) + 15 = 192d6 ⇒ (4, 5) = 92d6 ⇒ (4, 2) = 6
Dancing Spear of Striking (P, 2h; reach) w /Concealment (DC 5) w/ MAP (-5) w/ Backswing (+1 if previous miss) w/ Sneak Attack (2d6) vs Red (Off-guard): 1d20 ⇒ 61d20 + 15 - 5 + 1 ⇒ (1) + 15 - 5 + 1 = 122d6 ⇒ (4, 5) = 92d6 ⇒ (6, 1) = 7

Radiant Oath

2396852-2016 | CG Female Human | Street Urchin | Rogue Lvl 7 | Draconic Sorcerer Dedication | Hero Points: 1/3 | Resistance: Void 1, Cold 2 | Moderate Healing Potion x2 | ◈◇↺ | HP 92/92 | AC 24 (26 Nimble Dodge) | F/R/W 14/17/12 | Perc +14 | 25 feet | Class DC 23 | Spell DC 21 | +1 SH: 20/20 | Stealth(M): +18, Thievery(E)/Acrobatics(E): +15, Medicine(E): +13, Athletics +12, Deception/Diplomacy/Intimidation/Performance/Arcana(E) +11, Nature/Religion/Survival +10, Crafting/Society/Occultism/Lore(Absalom, PFS) +9 | Exploration Activity: Avoid

"GAK! Hey, leggo!!" Shayla gasps. Rather than try to break free, she pokes and slashes at her attacker with both weapons.

+1 Striking Main Gauche: 1d20 + 16 ⇒ (20) + 16 = 36 for Piercing Damage: 2d4 + 4 ⇒ (3, 4) + 4 = 11 Doubled to 22

+1 Striking Wounding Shortsword, MAP, Agile, OG: 1d20 + 12 ⇒ (6) + 12 = 18 for Piercing Damage: 2d6 + 4 ⇒ (3, 6) + 4 = 13 plus Sneak: 2d6 ⇒ (1, 2) = 3 plus 1d6 Persistent Bleed

She attempts to poke the creature again.

+1 Striking Wounding Shortsword, MAP 2+, Agile: 1d20 + 8 ⇒ (6) + 8 = 14 for Piercing Damage: 2d6 + 4 ⇒ (4, 2) + 4 = 10 plus 1d6 Persistent Bleed

◈◈ Twin Feint
◈ Whiff

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir

Meadow leans around the hut and attempts to finish off her prey.

flat check DC5: 1d20 ⇒ 13
Hunted Shot-shortbow vs red, OG: 1d20 + 15 ⇒ (2) + 15 = 17
piercing: 2d6 ⇒ (5, 4) = 9
deadly?: 1d10 ⇒ 9

flat check DC5: 1d20 ⇒ 12
Hunted Shot-shortbow vs red OG: 1d20 + 15 - 5 ⇒ (7) + 15 - 5 = 17
piercing: 2d6 ⇒ (2, 5) = 7
deadly?: 1d10 ⇒ 10

precision: 1d8 ⇒ 1 extra damage on the first hit.

"Yeah. You can't catch Bangy. He's too smart for you."

The ranger sees her friend Shayla grappling with another attacker. "Shayla on the other hand..." The ranger sighs then shouts out to Silence. "Silence get over there and give her a hand! Bring the hammer down!"

◆ Hunted shot, ◆ command an animal


M Snowy Owl HP 52/52 | AC 23| F +12 R +14 W +13 | Perception +13

"Screech!" Silence issues a piercing warcry and dives down to confront Shayla's opponent.

flat check DC5: 1d20 ⇒ 13
Jaws vs blue, OG: 1d20 + 12 ⇒ (14) + 12 = 26
Piercing: 2d6 + 3 ⇒ (1, 5) + 3 = 9

◆ Fly, ◆ strike

Silence is at ground level

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=Wanikkawi| conditions: cat's eye elixir

"Ha! Good job Buddy. I'm coming to help."

◆ Stride

Radiant Oath

2396852-2016 | CG Female Human | Street Urchin | Rogue Lvl 7 | Draconic Sorcerer Dedication | Hero Points: 1/3 | Resistance: Void 1, Cold 2 | Moderate Healing Potion x2 | ◈◇↺ | HP 92/92 | AC 24 (26 Nimble Dodge) | F/R/W 14/17/12 | Perc +14 | 25 feet | Class DC 23 | Spell DC 21 | +1 SH: 20/20 | Stealth(M): +18, Thievery(E)/Acrobatics(E): +15, Medicine(E): +13, Athletics +12, Deception/Diplomacy/Intimidation/Performance/Arcana(E) +11, Nature/Religion/Survival +10, Crafting/Society/Occultism/Lore(Absalom, PFS) +9 | Exploration Activity: Avoid

Concealed: 3d20 ⇒ (9, 7, 19) = 35

Horizon Hunters

male goblin (razortooth) sorcerer 9 | ♥️87 (pearly white spindle) | ⛨26 slick; resistance 1 void | F+16 R+18 W+14 | Perc+11 darkvision | stealth+15 | speed 25ft | focus☐☐ | spells 1st☐☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐☐ 5th☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

Arfsnarf's Medium Missile Storm!

Target concealed (DC5 flat): 1d20 ⇒ 8
◆◆◆ Cast a spell Force Barrage (rank 3)
Force damage BLUE (6 missiles): 6d4 + 6 ⇒ (3, 4, 3, 2, 4, 3) + 6 = 25

Horizon Hunters

NG Female Dwarf (Forge Dwarf) Gunslinger 5 | HP 65/65 | AC 23 | F +12 R +13 W +12 | Perc +12 (darkvision) | Stealth +3 | 25 ft. | Active Conditions:

Rose again reloads her pistol and fires from both guns

Concealed, DC5: 1d20 ⇒ 14
Paired Shots@blue, level bump: 1d20 + 16 + 1 ⇒ (19) + 16 + 1 = 36
Damage, p/b: 2d6 + 1d4 ⇒ (6, 1) + (2) = 9
Damage, if crit: 2d10 + 1d4 ⇒ (1, 9) + (1) = 11
Damage, fatal: 1d10 ⇒ 3 If crit thant 25 and fort save DC22 or stunned 1

Concealed, DC5: 1d20 ⇒ 17
Paired Shots@blue, level bump: 1d20 + 16 + 1 ⇒ (4) + 16 + 1 = 21
Damage, p/b: 2d6 + 1d4 ⇒ (4, 5) + (4) = 13


GM Screen | AoN PF2e GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

A clever trick distracts Red. Success, –3 status penalty to Perception and Will saves of Red His spear strikes miss.

Shayla pokes with her gauche, but nothing from her sword. Crit, 22 P damage

Meadow is not hitting her mark, but the owl manages to peck Blue. 9 P damage Meadow goes to where Shayla is.

Arfsnarf sends missiles that takes down Blue, loosening the enemy's grip on Shayla's neck. Blue out Redirecting... he launches the rest to Red.
DC 5 Flat check: 1d20 ⇒ 7 vs Concealed Red 21 damage

Rose reloads and shoots redirected to Red, taking down the last enemy for good.

ENCOUNTER OVER! WELL DONE!

Party Health:
Bangy Piper (76/76 HP) [1☘️] | Concealed (DC 5) by tall grasses
Arfsnarf Ah'sneeze's (78/78 HP) [1☘️]
Shayla Quickfingers (64/92 HP) [2☘️] | Concealed (DC 5) by tall grasses
Rose Goldenoak (38/75 HP) [1☘️]
Meadow (70/74 HP) [1☘️] | Hidden
Silence (52/52 HP)
Horul (63/63 HP) [2☘️]

It grows silent again, except for the crackling of the fire..

You have 1d4 ⇒ 4 hours to heal and refocus.

Horizon Hunters

NG Female Dwarf (Forge Dwarf) Gunslinger 5 | HP 65/65 | AC 23 | F +12 R +13 W +12 | Perc +12 (darkvision) | Stealth +3 | 25 ft. | Active Conditions:

Rose rips out the arrow from her arm "Can someone help with the wound?" she asks just as the aeon stone slowly heals her wounds.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Shayla heads over and patches Rose, Meadow and herself up.

Treat Wounds, DC 20, Assurance: 2d8 + 10 ⇒ (2, 4) + 10 = 16
Ward Medic - Max 4 targets

Meadow - 74/74
Rose - 64/75 (including the aeon stone)
Shayla - 90/92 (including the aeon stone)

A second bout of patching up restores both Shayla and Rose to full strength.

Envoy's Alliance

NG Ysoki Senghor Sailor Scoundrel Rogue Scout 6 | ◆◇↺ | Exploration Mode: Avoid Notice w/ Scout (+2) and Surprise Attack
Stats:
AC 24 or 26 dodge | Saves 13**/14**/12* w/ +1 vs poison & disease w/ Sewer Rat | Perception +12** w/ lowlight | Speed 25 w/ Light Steps
♥️ 76 w/ Cornered Fury | ☘️ ☑☑ | ✋ none | ⚕ none | (↺) ➤ Nimble Dodge

Bangy keeps a lookout for bison

Horizon Hunters

male goblin (razortooth) sorcerer 9 | ♥️87 (pearly white spindle) | ⛨26 slick; resistance 1 void | F+16 R+18 W+14 | Perc+11 darkvision | stealth+15 | speed 25ft | focus☐☐ | spells 1st☐☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐☐ 5th☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

Being unharmed, Arfsnarf also spends the time looking about at the edges of tree-lines for more potential ambush.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

The hobgoblin lets the soldiers treat their wounds by themselves as they seem more skilled than himself.

And he goes back near the fire.

Horizon Hunters

NG Female Dwarf (Forge Dwarf) Gunslinger 5 | HP 65/65 | AC 23 | F +12 R +13 W +12 | Perc +12 (darkvision) | Stealth +3 | 25 ft. | Active Conditions:

Rose hides one of her guns and with another one in her hand she looks from where the enemies came

"Well and I feared that it will be boring night"

Radiant Oath

2396852-2016 | CG Female Human | Street Urchin | Rogue Lvl 7 | Draconic Sorcerer Dedication | Hero Points: 1/3 | Resistance: Void 1, Cold 2 | Moderate Healing Potion x2 | ◈◇↺ | HP 92/92 | AC 24 (26 Nimble Dodge) | F/R/W 14/17/12 | Perc +14 | 25 feet | Class DC 23 | Spell DC 21 | +1 SH: 20/20 | Stealth(M): +18, Thievery(E)/Acrobatics(E): +15, Medicine(E): +13, Athletics +12, Deception/Diplomacy/Intimidation/Performance/Arcana(E) +11, Nature/Religion/Survival +10, Crafting/Society/Occultism/Lore(Absalom, PFS) +9 | Exploration Activity: Avoid

Shayla heads back to sit by the fire. She reaches into her pouch for a bit of dried beef. She pulls it out and cuts it in half. Holding out one of them, she tries to call Silence...

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