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Game Master Swordwhale

Warhammer 40k - Only War game. Tribute game to the famous 'All Guardsmen Party'.
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Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |
The Ghost of War wrote:

Scenery:

Now that you have passed the side of the building you get a bit of a better picture of the situation to the north.
Two bunkers (one of them is 'yours', the other about 50m west of your position) are laying down some impressively wide-spread curtain of fire over an area about 20x20m wide, with the stranded chimera in the middle.
Your goggles show several sub-human-sized dots scattered around the besieged imperial forces trying to close in with them.
Over the course of the few second you watch, they recoil every time one ore two of them get inside the wall of automatic fire - only to die very fast and messily - before turning around to try and reach the imperials again.
The immediate surrounding of the bunker is clear of enemies though. Every Ork not taking potshots seem to have left the position to attack the besieged guardsmen head-on.

So two bunkers are both shooting at the chimera? and other sub-human-sized figures are also trying to close on the chimera?


That's it.


The squad forms in a circle around the entrance, Pete prepares the melta and shoots at a nod from Lind.
The thick, blinding-bright flash of superheated air crashes against the reinforced door, melting through with ease, creating a near-circular, about 1,5m wide hole.
A series of grenades go in, followed by a stream of burning promethium from Bolus' flamer.
How many nades go in? Everyone who want to throw one (Bolus&Pete are exceptions of course), do so and roll me normal damage and shrapnel damage each.


Male I am a meat Popsicle

The Orks having stolen his grenades, Anatoly takes up a defensive posture, watching for any enemies that notice the squad.

Overwatch in an arc that complements the Commissar.


Male Human Storm Trooper Wounds: 18/18 Fate: 1/1 WS34; BS39; S39; T54; Agi32; Int30; Per27; WP30; Fel29; Insanity: 11; Fatigue: 1; Corruption: 1

Aurius will toss one of his two remaining frag grenades.

Nade Toss: 2d10 + 4 ⇒ (2, 3) + 4 = 9 Pen 2, Explosive, Shrapnel 8; proven 3 turning that 2 into a 3 for 10 damage tops.


With a (slightly mad) grin, MacVyger lobs in another grenade just behind Aurius' one.
Boom!: 2d10 + 4 ⇒ (5, 6) + 4 = 15X, Pen:2, Blast[1]
Shrapnel: 2d10 + 3 ⇒ (3, 7) + 3 = 13I, Pen:0

Hey there, I'll try out separate alias for enemies and allied-NPCs. Not sure how it will work out, but it seemed like a good idea, to enhance flavor.
Maybe it will just make things worse for reading, I don't know.
Feel free to tell me what you think about it (now or after a while of testing).


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

Well, here goes nothing, have an "egg" from me too then.

Deviled egg: 2d10 + 4 ⇒ (5, 2) + 4 = 11 With proven that'd be 12 wounds then.


Three egg-shaped explosives enter through the still glowing hole, quickly followed by the SWOOOSH of Bolus' flamer.
Mad screams from within echo up as the Orks are caught by surprise from the sudden flaming pain, before ...
THUNK THUNK THUNK
three dull explosion, accompanied by the zipping sound of ricocheting shrapnel, silence them quickly.
An eerie silence settles over the squad, your ears still ringing with the noise of the Ork heavy weaponry and the explosions mere moments before.
Smoke billows out from the melta-induced hole and your goggles show that the inside of the bunker is one big blobb of heat...

Rolling, Rolling:

Heightened Senses 37+10: 3d100 ⇒ (71, 39, 57) = 167

Just to make sure. No more weapon fire is coming from this bunker at the moment.


Male Human Storm Trooper Wounds: 18/18 Fate: 1/1 WS34; BS39; S39; T54; Agi32; Int30; Per27; WP30; Fel29; Insanity: 11; Fatigue: 1; Corruption: 1

After the ringing in his ear subsides, Aurius will grab a hold of the door and try to pry it open Assuming that the Melta gun hit part of the locking mechanism meaning its not really locked anymore for the rest of his squad but wait a beat once its open before letting anyone through to see if there would be any reaction fire from not-dead orks once the door opens.

If there are shots:

Aurius will throw his second and last frag grenade into the room.
Pineapple of death: 2d10 + 4 ⇒ (9, 8) + 4 = 21 Pen 2, Explosive, Blast 1
Shrapnel: 2d10 + 3 ⇒ (1, 3) + 3 = 7 Pen 0, Impact

If there are no shots:

Aurius, being the toughest and most armoured of the group, will clear the breach first, his hotshot lasgun at the ready.


With some well-applied force, the still hot door opens, letting more smoke - and a considerable amount of heat - billowing out. A couple of seconds later, multiple shots from somewhere within can be heart. None find its mark, only a couple of deformed metal fragments zipp past you at low velocity. Considering the close confines and simple layout of the bunker - this 'shooting' is miserable - even for Ork standards.

Logic +0, Tech -10:

Considering the amount of heat building up inside, it is actually quite possible that these 'shots' are actually simply cooking off ammunition.
If this is the case, those were just the very first impression of what might follow, depending on the amount and nature of stored ordnance...


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Logic Untrained Target 17: 1d100 ⇒ 20
Nope!
Do we eliminate this foul nest or move on the next one Commissar? Bolus croaks


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

Logical miracle(unlearned) vs 18: 1d100 ⇒ 5 I'll be warped... 2DoS
"Quick sweep to confirm them dead. Those shots are probably leftover ammo going off but we need to be reasonably sure before moving on. What you doesn't know kills you on the battlefield. Cover trooper Thantus while he takes a quick look."
Reaching up the commissar switches off his preysense googles to see if any better view is afforded that way - switching them back on if not.
Moving up behind and left off Aurius he raises his las pistol to cover the right side of the bunker through the door: Overwatch.


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

Tech-Use (vs 79-10=69): 1d100 ⇒ 61, 2 DoS (1 DoS + 1 DoS from Unnatural Intelligence).

"Confirmed. Probability 87.4% of heat-triggered ammunition discharge." Anatoly steps up to cover the left side of the bunker while Trooper Thantus clears the interior. Anatoly's lasgun makes an odd hum as it powers up, and his mechadendrites flex and shift in preparation.

Overwatch on the left side of the bunker.


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Bolus maintains his position right in front. The flamer needs to be close to the entrance in order for the spread of the flame to not encompass the members of the unit.


Male Human Storm Trooper Wounds: 18/18 Fate: 1/1 WS34; BS39; S39; T54; Agi32; Int30; Per27; WP30; Fel29; Insanity: 11; Fatigue: 1; Corruption: 1

Seeing the Team ready themselves behind him, Aurius rushes into the room for a sweep and clear.

Awareness, Does he notice anything?: 1d100 ⇒ 53 nope

The flame blacked, shrapnel strewn room does little to help him pinpoint anything.


Aurius:

The interior of the bunker is pure hell. Piles of burning boxes, thick smoke and heat that feels like a solid wall. Everything reminds you all too well of the burning incident a couple of minutes ago in the deep cave...
Your about to turn and leave (your breath runs out and it is very hard if not impossible to breath in there) as a box at your left - near one of the firing slids and just beside a heap that may once have been an Ork - starts to shake violently and then detonates in a series of small explosions!
Give me a dodge test or take...
3d4 ⇒ (1, 2, 2) = 5
5d5 + 5 ⇒ (1, 1, 4, 1, 4) + 5 = 16X, Pen:0 damage
a successful dodge halves that damage

Everyone else:
The Storm Trooper enters the bunker swiftly - only to get swallowed by the thick smoke and heat of the bunker within moments. Whether you use your eyes or your goggles, you cannot see what is happening to him either way.
About ten seconds in, you hear that 'gunfire' sound again, only to be followed immediately by a major explosion from the inside. It sounds way louder than a grenade, maybe det-pack grade?
The force of the explosion sends a cloud of heat and smoke out of the blasted, now open door, causing you to duck and raise your weapons reflexively...


Male Human Storm Trooper Wounds: 18/18 Fate: 1/1 WS34; BS39; S39; T54; Agi32; Int30; Per27; WP30; Fel29; Insanity: 11; Fatigue: 1; Corruption: 1

Well, thank the Emperor for Soak 11; boy am I glad you rolled a LOT of 1s
OH GOD *Dodge*: 1d100 ⇒ 77 With Agi 32 and Dodge Trained, thats a fail.

"Oh shi-" is all the Stormtrooper manages before the rest of the squad see him get violently thrown out of the bunker by the explosion and lands in a smouldering heap on the ground.

Take 5 Wounds, 2 Left before going critical so Aurius takes 3 Critical Damage; I assume chest area since its a big boom and it also ties in nicely to the description of Aurius attempting to get airborne.

To the possible relief of the party, he starts coughing and groaning not long after he hits the dirt.
"Frakking *cough* rooms *grack* clear, sir."


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

There's got to be a Thud in every party!

Pete stares at the Trooper for a moment. That guy could go for to toe with an Ogryn!


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

Taking a moment to look over Aurius, Lima shakes his head sadly.
"I can't do a thing for him here commissar sir, he needs proper care now.
I wouldn't recommend letting him lead the way anymore."


A couple of moments after the flying-storm-trooper, your vox crackles with static, gunfire and screams, before a clear voice gets through.
"... is 'Brazer'.
Squad Lind is that you krrr ...t the eastern bunker?
I'm down to three 'fective an nose-deep in frikkin squigs.
How'r ya doin?"


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

So, who is this officer from Brazer? I'll assume someone I'm charged to maintain discipline and morale - an acquintant who is cordial but always weary of the possibility of getting shot.
"Acknowledged, trooper. Good work, now follow the medics' order and get to the back of the group. Still keep those guns sharp. Everyone: Eyes out, if anything wants to take revenge for that bunker I want them rushing into our guns ready."
Vox: "This is squad Ansley. Bunker north east of the central building confirmed clear. We'd like to help your squiq problem but our highest priority is freeing up the big guns to take out the contraption."
Lind takes a look around where the othe chimeras are held up.


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

If we cleanse the other bunker in the same manner as this one, quickly, then the Emperor's holy vehicles will be freed from their foul Xenos barrage Bolus advises. Then we can take down the unholy aberration of a speeder and break the resistance of these filthy Orks.


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

"We stand on the cusp of greatness now, one more strong push and we'll topple the xenos."

And as a reward, we'll be seen as competent enough to be sent to a worse hell hole, just in case we'll succeed there too.


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

Anatoly glances back towards the others, "Commissar, 'Eagle-Eye' was blessed with advanced vox-casters, auger arrays, and other powerful sensors. Orks now posess any that survived the death of 'Eagle-Eye.
Should Ork heretek overcome spirits of sacred machine sensors and vox-casters, probability of negative impact on campaign approaches unity. "


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

The commissar scowls. "Not like I intended to let that thing get away. Probably won't hit an exit wobbling like that. Still if you have any hints at all how to actually destroy it now is the time, enginseer. And I quite agree, father but the few moments looking for the best bunker to hit should be worth it."


Male Human Storm Trooper Wounds: 18/18 Fate: 1/1 WS34; BS39; S39; T54; Agi32; Int30; Per27; WP30; Fel29; Insanity: 11; Fatigue: 1; Corruption: 1

Getting back up and dusting himself off, Aurius merely grunts in agreement and heads to the back of the group thinking to himself all the while "With my luck, we're going to get ambushed from behind..." and just readies himself for whatever the squad would be doing next.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Pete shakes his head to get his mind back on the present and prepares to assault another bunker.


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

Anatoly turns his gaze back to the area he is covering with the las-gun, "Commissar, turbines are direct salvage from 'Eagle-Eye'. Very durable. Low probability of achieving crippling strike without anti-armor weaponry. Target control conduits and power runs between pilot's section and other components."

"It should not be able to move at all." Anatoly's voice shakes slightly with intense emotion, and it is the first time you have heard a fully-formed sentence since he first spoke.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Peter has a thought. Sir, if you have a different method of dealing with the bunker door, I can help with that squig problem. My grenade launcher was made for situations like that.


A moment of silence follows Lind's reply, before 'Bracer' continues.
"Much oblegied, Sir. Very timely attack, situation was FUBAR until ... GET THE F+#! OF ME, YOU DAMNED
THING!!! *several shotgun sounds later* Sorry for that, Commissar.
Take care of those gretchins. My rifleman tells me some of them have turned,
and are now rush towards your location."

At the mention of 'alternative means of breaching', McVyger speaks up:
"Comisschar, I've got two chargesch left. Schould be juscht enough for one reinforeced door..."


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

"Omnissiah willing, I can open bunker door as well. More time required."


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

What happened to the looking around where the other chimeras are held up? Kinda want to make us get a move on but I need to know where we can go ; )
Especially interested in the north west of the camp since the closest bunker should be there and we should see it from the north eastern bunker.
And I'm pretty sure gretchins don't do stealth so we should see them coming looking around xP

"Well some of the shrapnel embedded in our armor used to be one of the turbines so it CAN be hurt.
The Launcher won't help them much with squigs already at melee range, one sec."

Vox: "Brazer whats your situation? Mobbed, melee, safe distance for nading any of those apply?"



Ok... Brazer&Co are pinned with their chimera disabled, used as a cover at the moment by the second bunker that sends long bursts of automatic fire in their direction. The second one of their group is half-way between the bunker and the sieged group, trying to close & flank it, but it seems to have problems with its left track and its advance is a real crawl, but steady after all.
The second chimera of your group, has linked with the tank and is exchanging fire with the razer.
A quick look around show you a medium-sized group of unorganized, small creatures braking contact with Brazer's group, rushing in your direction, distance ~30m.


"Mobbed is a good description. Holding them at toss-range with *Shotguns blazing* got.
Those things just appear out of the frikkin ground 'ry time we think we've got rid of 'em!
Two times they breached and got into melee ... lost an 'ective 'ry time."


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

"Alright we're moving together. Slow advance with fire on the incoming greenskins.
Trooper Gerring you have permission to shoot at the mobbed squigs at squad Blazers position rather than the incoming. You're not to hit our troops, that's an order."

The commissar leads the way, going towards the wall of the central hall while looking - and firing at the incoming gretchins with his hs laspistol (Half move + Single Shot)

Single shot +10
Red dot +10
Fatigue -10

Single Shot vs 47: 1d100 ⇒ 4 5DoS. 04 -> 40 Body
Damage: 1d10 + 4 ⇒ (5) + 4 = 9 Pen 7
Vox: "Tunnels lead from bunkers to the central hall. Encountered squigs there. Exit close to you possible."


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

So +1DoS for Mob size bringing that to 6, which i can switch out for the rolled 5 in damage for 10Dmg Pen7 total


The Commissar leads the way, taking up a steady speed, while opening up at the approaching greenskins, felling one with a bright lasbolt through the chest.
The creature falls, only to get trampled by those behind.


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Bolus follows the Commissar's lead, putting away his flamer for the moment to attack with his rifle with the shot going well wide.

M36 BS Single shot +10, short range +10, fatigue -10, mob size +10. 57: 1d100 ⇒ 84


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Pete moves up with the party and switches weapons.


This is an NPC alias for the green beasts

The small orkoids are running towards you at their top speed - but their tiny feet do not carry them as fast as a full-human-sized opponent would close in on you.
It will probably take them 12 seconds to close in on you.
"WAAAAGH!"


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Bolus reconsiders and is content to hold his flamer at the ready and wait for the little beasts to come into range of its holy flame.


Male Human Storm Trooper Wounds: 18/18 Fate: 1/1 WS34; BS39; S39; T54; Agi32; Int30; Per27; WP30; Fel29; Insanity: 11; Fatigue: 1; Corruption: 1

Beat up, tired, crispy and, surprisingly enough, alive, Aurius instead keeps to the rear of the squad as they start firing off shots at the grots, deems that they have it suitably covered between a grenade launcher, a flamer and pure hate condensed into human form among other things and keeps his head down with an eye to their rear.


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

The commissar keeps moving and shooting
Single Shot vs 57: 1d100 ⇒ 25 4DoS 25 -> 52 Body
Damage: 1d10 + 4 ⇒ (4) + 4 = 8 Pen 7

Clip: 38/40 +1


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Pete shoots and scoots with the commissar.

vs65: 1d100 ⇒ 80
X, Pen:2, Blast:1, Shrapnel:5, Proven:3: 2d10 + 2 ⇒ (6, 3) + 2 = 11

Pete's first shot lands of target, but I'm a situation like this he probably just got a different hostile than he was aiming for.

vs65: 1d100 ⇒ 46
X, Pen:2, Blast:1, Shrapnel:5, Proven:3: 2d10 + 2 ⇒ (8, 8) + 2 = 18

The second is on pint, however. Pete grins as his round shreads greenskins.

Clip -3


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

Anatoly can be heard muttering a prayer to the Omnissiah as he aims and discharges his lasgun. A split second later the unusual las weapon on his mechadendrite also fires at the approaching gretchin.

Lasgun Vs 48: 1d100 ⇒ 87, 3 DoF.
Damage: 1d10 + 3 ⇒ (8) + 3 = 11E, Pen 0.
Mechadendrite Vs 38: 1d100 ⇒ 37, simple success.
Tearing: 2d10 ⇒ (9, 9) = 18, Damage: 9 + 6 = 15E, Pen 2.

The lasgun emits a dangerous whine as it fires and Anatoly begins quickly adjusting settings and whispering prayers of supplication to the machine spirits.
That was four points shy of a jam...


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

Liam also remained in the rear, ready to help Aurius should he require it.
Compared to the armaments of the others, he didn't think a single las gun would be much missed.


Male Human Storm Trooper Wounds: 18/18 Fate: 1/1 WS34; BS39; S39; T54; Agi32; Int30; Per27; WP30; Fel29; Insanity: 11; Fatigue: 1; Corruption: 1

"So. Mcgregor, tell me straight, how actually bad is all of this...?" he says gesticulating at himself as the squad just lay waste to Gretchin.


Each of the well placed single-shots of Lind and Anatoly take down one gretchin, taking down a total of three out of the screeching mass of bodies - about 30 in total.
With a dull thump Pete joins in as well, while keeping back a few steps while changing to his favoured weapon.
His first shot missing though ...
d10 d5+2
... the grenade explodes dangerously short, quite in the middle between the squad and the onrushing horde. Just far enough away to be of no danger to ether group. His next shout finds his mark.
Which turns out to be the head of the foremost gretchin which promptly cease to exist in any recognizable way.

Shrapnelzz!:

5d100 4 hits!
2d10+3
2d10+3
2d10+3
2d10+3

The force of the detonation as well as the shrapnels rip apart the entire front rank of the little greenskin, leaving behind 5 of their numbers as nothing more than dead meat.

Finally the remainder (about 2/3 of their initial number) cross the 10m threshold, Bolus joins in with enthusiasm.
The center of the greenskin formation hat nowhere to run and get caught by the flames causing panic and disarray.
4d100
Only five gretchins escape the inferno and continue their charge for the last couple of meters ... But more due to the momentum than of any real resolution if their faces and screams are any indication of their feelings.
Bolus I need a damage roll please

waaagh?:

5d100
d5+1
d5+1
d5+1

To their surprise as well as your own, three of them actually hit with their sharpened metal sticks that not even the lowest hiver would bring to a fight.

One possible hit each for Lind, Bolus and Anatoly. If hit, take a look at the spoiler.
Damage is given in order.


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Flamer E PEN 2: 1d10 + 2 ⇒ (2) + 2 = 4

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