Welch's Carrion Crown (Inactive)

Game Master Torvald Torvaldson

Carrion Crown AP; thirsting for another TPK...


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Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

Vraxel a static position here at the memorial might be useful, but who knows when this nere do well will strike again. Is there no way for you to find the villain's tracks and lead us back to his lair?


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

"I'm better at hiding than tracking by will give it a shot."

track: 1d20 + 9 ⇒ (2) + 9 = 11


Vraxel wrote:

"I'm better at hiding than tracking by will give it a shot."

[dice=track]1d20 +9

You are correct in your statement. How long do you hide and wait and who hides and waits (hours/days) etc.?


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

I will wait/hide for 2 days.


What's your take 20 for stealth?

You camp out there the entire two days?

Anyone else going to hide out with him?


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

Vraxel, I'm afraid I'm not much good for hiding. None the less I will wait with you during the nights if you wish it. I feel during the days we will better served in me helping Randtam researching the last of the five prisoners. What would you like me to do?


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

I am good at this and can go it alone, the rest of you can make better use of the time.

Take 20 = 34.


I'll wait for Randtam and Uuranx and then advance.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

I shall study. I trust Vraxel knows what he is doing. If he felt he needed us I hope he would be "halfling" enough to admit it.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

I will look for tracks by Iomadae's blessing.

track: 1d20 + 4 ⇒ (16) + 4 = 20


Uuranx wrote:

I will look for tracks by Iomadae's blessing.

[dice=track]1d20 + 4

Although you conduct a thorough and keen search, the tracks are too muddled by the efforts of the sheriff and his deputies to make out anything useful.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6
Vraxel wrote:

I am good at this and can go it alone, the rest of you can make better use of the time.

Take 20 = 34.

As you wish it Vraxel. You know your strengths best. I will remain at the Lorrimar's house and study with Randtam during the day to unlock the secrets of the last prisoner.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

day 10 Lopper research: 1d20 + 2 + 6 ⇒ (6) + 2 + 6 = 14


DM screen:
Night 10 at the memorial: 1d4 + 1 ⇒ (4) + 1 = 5


Nothing of note happens the evening of the 10th night after the funeral.

Uuranx make a research roll please.

Once I get that I'll move to day 11.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

research: 1d20 + 6 ⇒ (20) + 6 = 26


Uuranx the revealer!:

The Lopper (Vance Saetressle): When the Lopper

stalked prey, he would hide in the most unlikely of places,

sometimes for days upon end with only a few supplies to

keep him going while he waited for the exact right moment

to strike. Once his target was alone, the Lopper would

emerge to savagely behead his victim with a handaxe.


Vraxel:
The first night of watch goes uneventfully. Only the clumsy efforts of the deputies and Sheriff raise your notice.


Day 12...


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

Randtam, is there any use we can make of this spirit planchette? I assume the siphons will see use should we encounter any spirits during our travels, but why would the Professor leave us this device?


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

I pass on the information to the party.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

I will remain in place for day 2 of the stakeout.


Day 12

Vraxel:
perception: 1d20 + 10 ⇒ (3) + 10 = 13The second night passes with no event.

What does everyone else do whilst Vraxel stakes out the monument?


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

I think about why the Professor wanted us to have this device......
I believe spirits are in the prison and this is one of the reasons we were given this. My Understanding is that we can also use the planchette to communicate with the dead. Perhaps Lorrimar had an intuition that he may be killed, maybe he wants us to communicate with him. Maybe we need to communicate with the Warden's wife? Her name might be the one being spelled out. I shall continue to think on this.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

I shall pray to Iomadae for insight and guidance...


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

I shall extend my stakeout another night.


Vraxel:
perception: 1d20 + 10 ⇒ (17) + 10 = 27That night you hear something more than just the Sheriff and his deputies... There is something moving further up stream. Something trying to be quiet, but your keen halfling ears pick up the noise. You can see a furitive figure trying to slink away from the monument area. It appears to have seen the lawmen and seeks to get away...


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Maybe we should get the planchette appraised?

I try first
appraise: 1d20 + 4 ⇒ (11) + 4 = 15

[b]Oops I meant the wooden case. But I still wish to study the symbol on the case. I was hoping my lawful good friends would have known something....?[/bold]


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

I think we need to come up with a question each day to ask Lorrimar using the spirit planchette.

Question: Was the Whispering Way responsible for your death?


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

I will follow being stealthy as possible.

stealth: 1d20 + 14 ⇒ (2) + 14 = 16


Randtam wrote:

I think we need to come up with a question each day to ask Lorrimar using the spirit planchette.

Question: Was the Whispering Way responsible for your death?

Is this your question for day 12?


Randtam wrote:

Maybe we should get the planchette appraised?

I try first
[dice=appraise]1d20 + 4

[b]Oops I meant the wooden case. But I still wish to study the symbol on the case. I was hoping my lawful good friends would have known something....?[/bold]

You think the case is worth about 50GP.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17
Carrion Crown CAW wrote:
Randtam wrote:

I think we need to come up with a question each day to ask Lorrimar using the spirit planchette.

Question: Was the Whispering Way responsible for your death?

Is this your question for day 12?

Yes


Vraxel wrote:

I will follow being stealthy as possible.

DM screen:
law man perception: 1d20 + 5 ⇒ (10) + 5 = 15figure's perception: 1d20 + 5 ⇒ (1) + 5 = 6figure stealth: 1d20 + 5 ⇒ (20) + 5 = 25

Vraxel:
Neither the deputies nor the figure appear to notice your movements. The figure slinks across a small field and towards a shack near the road that leads to the ruins of Harrowstone. The road also leads back to the Lorrimor's place as well as the home of councilwoman Marta Starlock. As the figure slinks across the field, your view of it is spoiled by a small copse of trees. When you look again, the figure is gone...


Randtam wrote:
Carrion Crown CAW wrote:
Randtam wrote:

I think we need to come up with a question each day to ask Lorrimar using the spirit planchette.

Question: Was the Whispering Way responsible for your death?

Is this your question for day 12?
Yes

The planchette slides over to "Yes"


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Uuranex and Alamin: while.Vraxel is out, what are some possible yes/no questions I can ask the Professor's spirit to help us gain information to find his killers?


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

did you know your murderer?
was he a town member?
are town members involved?

that's all I could think of right now...


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

DM:

Keep eyes and ears out for any sign of the figure. If that doesn't work I will try to track.

perception: 1d20 + 10 ⇒ (7) + 10 = 17

track: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12


Vraxel:
You catch no further site of the figure and can find no tracks. The trail is lost and the night grows ever darker...


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Return to Kendra's home, being stealthy and watching my back.

perception: 1d20 + 10 ⇒ (13) + 10 = 23

stealth: 1d20 + 14 ⇒ (5) + 14 = 19


Vraxel-You make it back to the Lorrimor's house with no further event.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

"Friends I saw a figure near the monument. The figure was probaly scared off by the sheriff's men and it slinked across a small field and towards a shack near the road that leads to the ruins of Harrowstone. The road also leads back to this home as well as the home of councilwoman Marta Starlock. I lost the figure as it slinked across the field, and my view of it is spoiled by a small copse of trees. I looked for the figure as well as tracks but was unable to find any."


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

When do I ask the next assinine question?

I ask....


You can ask one question per day.

You can ask your next question the following the day (13).


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

ooh, that was a good one.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Tell me when Day 13 starts. I reread the professor's notes hoping it may grant me insight and help with my questioning.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6
Vraxel wrote:
"Friends I saw a figure near the monument. The figure was probaly scared off by the sheriff's men and it slinked across a small field and towards a shack near the road that leads to the ruins of Harrowstone. The road also leads back to this home as well as the home of councilwoman Marta Starlock. I lost the figure as it slinked across the field, and my view of it is spoiled by a small copse of trees. I looked for the figure as well as tracks but was unable to find any."

Maybe tomorrow we can go investigate to see if there are tracks to follow that the sun can reveal?

DC 15 perception:
You hear some strange intermittent thumping at the front door of the house mixed in with a weird scratching sound.

Perception: 1d20 + 11 ⇒ (8) + 11 = 19

Does anyone else hear that?


Randtam wrote:
Tell me when Day 13 starts. I reread the professor's notes hoping it may grant me insight and help with my questioning.

Randtam:
Your additional studying indicates you should focus your questions on the prison, prisoners, and maybe the events surrounding the fire so many years ago.

M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

perception: 1d20 + 10 ⇒ (11) + 10 = 21

"Alamin, I hear something too, sounds like its coming from the front door."

I draw my blade, move to the front door and open it.


The stench of the grave washes over you as a swarm of skeletons and zombies attempt to storm through the door, led by the zombified corpse of Professor Lorrimor!

initiative: 1d20 + 6 ⇒ (17) + 6 = 23

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