
DM Krallek |

Ok, lets assume you picked up a javelin from one of the trogs downstairs. They are flat footed so they lose their -1 bonus to dex so their AC actually goes UP! 8)
Kellic misses with the shuriken.
Vulgar hits the trog on the left with the javelin for 3 damage.
Byron shoots his short bow at the same trog 1d20 + 4 ⇒ (11) + 4 = 15 and HITS for 1d6 ⇒ 1 damage.
And lastly Pixie shoots his bow at the same trog 1d20 + 4 ⇒ (3) + 4 = 7 and MISSES.
So at the begining of round 1 you have 2 healthy trogs and one not so healthy trog on your far left (south side of the table).
Since it is your turns, I will move Kellic to g8 and Vulgar to g11. Once you both enter the room you need to do a fort save DC 13 vs their stench attack.
Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Kellic failed. Vulgar?
Round 1:
Kellic pounds the unhurt trog on the right even with the -2 penalty to hit but the damage isn't great (2 damage).
Vulgar hits the hurt trog on the left but I can't apply damage till you do your save.
Byron shoots his short bow at the trog on Kellic's side 1d20 + 4 ⇒ (9) + 4 = 13 and HITS for 1d6 ⇒ 4 damage.
And lastly Pixie shoots his bow at Vulgar's trog 1d20 + 4 ⇒ (7) + 4 = 11 and MISSES.
V Trog: takes 2 claws and a bite at Vulgar
Claw 1: 1d20 + 2 ⇒ (12) + 2 = 14 for 1d4 + 1 ⇒ (3) + 1 = 4 damage *MISS*
Claw 2: 1d20 + 2 ⇒ (13) + 2 = 15 for 1d4 + 1 ⇒ (1) + 1 = 2 damage *MISS*
Bite: 1d20 + 2 ⇒ (5) + 2 = 7 for 1d4 + 1 ⇒ (3) + 1 = 4 damage *MISS*
K Trog: takes 2 claws and a bite at Kellic
Claw 1: 1d20 + 2 ⇒ (8) + 2 = 10 for 1d4 + 1 ⇒ (3) + 1 = 4 damage *MISS*
Claw 2: 1d20 + 2 ⇒ (14) + 2 = 16 for 1d4 + 1 ⇒ (4) + 1 = 5 damage *MISS*
Bite: 1d20 + 2 ⇒ (15) + 2 = 17 for 1d4 + 1 ⇒ (4) + 1 = 5 damage *MISS*
O Trog: Throws a javelin at Vulgar
Javelin: 1d20 + 2 ⇒ (12) + 2 = 14 for 1d4 + 1 ⇒ (4) + 1 = 5 damage *MISS*
We start round 2 once the dwarf does his fort save. You still have 3 trogs left but one is badly hurt and one is really badly hurt.

Byron Halfleaf |

Once done with my sneak attack, I would move to E8 to flank with Kellic (Acrobatics: 1d20 + 7 ⇒ (7) + 7 = 14) and hold my breath (Fort: 1d20 + 1 ⇒ (17) + 1 = 18) to stab at it with my rapier, now +1, 1d20 + 2 ⇒ (13) + 2 = 15 for 1d6 + 2 + 1d6 + 2 ⇒ (4) + 2 + (1) + 2 = 9 damage.
Huzzzaaa! Take that you stinky lizard thing!

DM Krallek |

Oops yeah forgot about both the sneak damage and the +1 for Byron's bow due to the buff from Pixie. I will add 1d6 ⇒ 3 to compensate. See this is what happens when the player gets gimped by the DM.
Vulgar has made his fort save so he is fine. It's just Kellic affected by the stench then it seems as Byron also makes his save.
Attack of opportunity on Byron as you tumble past.
1d20 + 2 ⇒ (16) + 2 = 18 which is a hit on your acrobatics check of 14 for 1d4 + 2 ⇒ (4) + 2 = 6 damage.
On to round 2 .... DING!

DM Krallek |

Huh, probably should have made that difficult terrain where Byron tried to go to get to the flank position but what the hell; too late now.
Kellic unleashes his best move, the triple lindy, which starts with a roundhouse kick to the head followed by a flurry of punches to the solar plexus. However, as he starts his roundhouse, Vulgar swings his axe back and clips the monks shoulder on his backswing upsetting the delicate balance needed for such a difficult maneuver. Kellics offbalanced kick is too high and he finishes by punching air near the midsection. A disgusted sideways glance at the dwarf tells the whole story.
Meanwhile, Byron defies gravity and the laws of physics by jumping on the bed and leaning forward into a somersault, tumbling past the outstretched arm of the lizard folk, and deftly rolling to a stop behind the scaly beast. huh, and my mom said jumping on the bed was dangerous. With a quick flick of the wrist, he draws his rapier hissing out of it's sheath and plunges the blade home between the scaly shoulder blades.
Kellic, pissed off at the dwarf for spoiling his new move, is somewhat shocked and terrified as the troglodyte sprouts a bloody horn out his forehead. Oh snap! Kellic thinks to himself this beast has otherworldly powers! He is like a reptilian switchblade! I'd best be careful. Just as this terrifying thought enters his mind, the lizard man head slowly slumps forward and Kellic sees the grinning face of Byron come into view.
Byron gives him a cocky look and says, you looked like you needed a little help there as he puts his booted foot on the back of the slumping troglodyte and pulls his blade free from the beastly skull.

Byron Halfleaf |

Doesn't really matter, as long as I'm flanking:
1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20 to hit
1d6 + 2 + 1d6 + 2 ⇒ (5) + 2 + (2) + 2 = 11 for damage (flanking sneak attack)
*Lunges forward, pointy end of his rapier first, aiming for the troglodyte's left eye.*
Take that, you baby-dwarf-eating scum!
Heh, let's see if that gets Vulgar's ire up any further, not that that fighting machine needs it any.

DM Krallek |

Pixie shoots his bow
1d20 + 2 ⇒ (15) + 2 = 17 and hits for 1d6 + 1 ⇒ (1) + 1 = 2 damage.
The poor creature's cry is cut short as Kellic's foot lands on his chin lifting him off the ground. Vulgars axe slams into the back of his head while Byron's rapier gouges his eye out. Lastly Pixie's arrow slams into the creatures open mouth.
The beasts limp and lifeless corps is suspended in mid air, wedged between axe, foot, rapier, and arrow. The room grows eerily silent. Then you hear a booming noise in the room next to you

Kellic Runefist |

Byron and Vulgar, you two flank the door and Pixie and I will block whatever comes thru!
said in a whisper not a shout and then I move to be one square back from the door that the noise came from... so that whatever is coming thru can step into the room.
And if I can, I ready an attack for whatever comes thru

DM Krallek |

Ok, my apologies for the delayed response. I really hit the ground running this week.
The loud noise you heard came from the door to the south. If anything it sounded like furniture being tossed aside. You hear what can only be described as a "sniffing" sound at the base of the door and then things go very eerily quiet.
Here is a new map link. Please verify your positions and tell me exactly what you are going to do.

DM Krallek |

Pixie uses cure light wounds on Byron and heals him for 1d8 + 1 ⇒ (5) + 1 = 6 points of damage.
Vulgar boots open the door and as it swings violently inward and smashes against the wall to the left. From his vantage point at the doorway, he sees a poorly lit room in disarray. There is a table turned over on its side providing what could be considered barricade. You see no signs of life. A brazier of glowing coals sits in the center of this room, its acrid smoke mixing with the ever-present troglodyte stench. A few knives, pokers, and other metal implements lie atop a rusty iron box nearby. They appear to be implements of torture.

Byron Halfleaf |

*Cautiously approaches the entrance, bow at the ready.*
Perception: 1d20 + 9 ⇒ (7) + 9 = 16
Stealth: 1d20 + 9 ⇒ (10) + 9 = 19
Do the implements look recently used? If there is no sign of activity or anything to search, sneak around south wall to the other door to give it a listen and check for traps (1d20 + 9 ⇒ (4) + 9 = 13) and disable them (1d20 + 7 ⇒ (14) + 7 = 21 if there are any.

DM Krallek |

Ok all. My apologies. Saturday is supposed to be a day off and ... well ... my wife took the day off leaving me holding the ball.
So Pixie and Kellic quietly pull a bed across the door to the north of the barracks room where you fought the 3 trogs. From past experience, and from observation, you know those doors open inward so I suppose you simply put the bed on its side and jamb it up against the wall to slow any rear assault. Then, from what I can tell, you then take the card table from that barracks room and place it strategically for cover so Pixie and Byron can get behind it with bows at the ready?
Byron, I need some clarification on what you mean by this ...
"If there is no sign of activity or anything to search, sneak around south wall to the other door to give it a listen and check for traps (1d20 + 9 ⇒ (4) + 9 = 13) and disable them (1d20 + 7 ⇒ (14) + 7 = 21 if there are any."
Are you entering the room to go check out the door at O12? Or examining the door Vulgar just opened at H12? The door Vulgar opened was neither locked nor trapped.

DM Krallek |

Byron approaches the doorway with extreme caution. He carefully steps through the doorway keeping a close eye on that suspicious table and the burning brazier ahead. As he steps into the dimly lit room, a pair of demonic green eyes appear over the top of the table. With a roar, a feral shaggy black beast puts its paws on the edge of the table, readying to jump over and rip out the half elf's throat.
Byron's unusually perceptive hearing catches the sound of movement from behind. He turns his head about to shout "It's a TRAP!!" he sees an enormous lizard like figure slam the door shut behind him. And the giant troglodyte torturer shoves the locking bolt home. With a shiver Byron realizes he is alone and shut off from the party and surrounded by enemies!
Initiative:
Kellic: 1d20 + 8 ⇒ (9) + 8 = 17
Byron: 1d20 + 5 ⇒ (7) + 5 = 12
Pixie: 1d20 + 3 ⇒ (10) + 3 = 13
Vulgar: 1d20 + 2 ⇒ (3) + 2 = 5
Badguy(s): 1d20 ⇒ 18

Byron Halfleaf |

Calistria's Coinslot! Why aren't the appropriate cuss words coming to mind? Did I just pee a little?
Is it possible to tip the table over on the dog/worg or move it with me as a barrier to the more malicious attacks from these two?
*Moves quickly toward the door on the north-east wall in the route that would allow him to keep as much of the table and bazier between him and the bad guys. Any idea what is in the cell? Perception 1d20 + 9 ⇒ (13) + 9 = 22*
Regardless... Acrobatics 1d20 + 7 ⇒ (15) + 7 = 22 to avoid antagonizing the swings from the baddies.
*Flashing his most charming smile.* Look fellas, I'm sure that there has been some mistake. Our sightseeing tour seems to have been sidetracked. We should have said something earlier, but the tour guide seemed so nice. Say, what do you use to get your coat so glossy. My sister's canine looks so shabby and she would love to have something to shine it up. That is some sort of axe thing, did you make it yourself? That looks custom. Yessir, you don't have the village blacksmith whipping up implements of torture like that everyday, that thing is quality.

DM Krallek |

Calistria's Coinslot! Why aren't the appropriate cuss words coming to mind? Did I just pee a little?
Is it possible to tip the table over on the dog/worg or move it with me as a barrier to the more malicious attacks from these two?
*Moves quickly toward the door on the north-east wall in the route that would allow him to keep as much of the table and bazier between him and the bad guys. Any idea what is in the cell? Perception 1d20+9*
Regardless... Acrobatics 1d20+7 to avoid antagonizing the swings from the baddies.
*Flashing his most charming smile.* Look fellas, I'm sure that there has been some mistake. Our sightseeing tour seems to have been sidetracked. We should have said something earlier, but the tour guide seemed so nice. Say, what do you use to get your coat so glossy. My sister's canine looks so shabby and she would love to have something to shine it up. That is some sort of axe thing, did you make it yourself? That looks custom. Yessir, you don't have the village blacksmith whipping up implements of torture like that everyday, that thing is quality.
The torturer was waiting behind the door and the dog was behind the table. As you can see from the map, they already flipped the table on its side. You are hemmed in at the moment with one enemy behind you and one in front. Any square with the table in it or a brazier in it are considered difficult terrain.
Byron, I will be dealing with you separately and through email for the duration of this encounter.
As for the rest of you, I have been trying to find out how to bash down a door in the PFR. I believe it works as follows, so you DMs can correct me if I have misread this. I will set the AC for the door at relatively low as it has no dex. So the AC to hit the door will be 8. With a hardness of 5 that means you do -5 on your damage roll. Please do you damage roll normally with your regular damage bonuses in the dice roll and then I will subtract the hardness value afterwards. The door will succumb to your attacks after 20 points of total damage. The other option will be to bash it down with a strength based attack. If you can beat 23, the door will open.
So Kellic, you hit the door solid but as you bounce off it you realize its bloody solid. You can continue to try to bash it open or you can find a bludgeoning or slashing weapon to beat the snot out of it. The trogs you just killed have at least one club and a hand axe in their arsenal. Pixie, you probably want to pitch in somehow. You need this door gone asap!

Byron Halfleaf |

So far, Vulgar has done 2 points of damage to the door. It has 18 hp left.
C'mon boys, quit knocking at it, we've established that this guy isn't going to let you in willingly, bash the thing down! This guy's a torturer for jez-sakes! A TORTURER! and he brought a dog! A DOG! They're not interested in making friends. Did you se what he had on the end of his hammer? A hooked pick-like thing and he's trying to impale me with it!
If that doesn't move you into action....

DM Krallek |

Kellic, that will apply to round 2 as soon as Pixie stops being so aloof. He is going to need to help with this or you are not going to get through in time to help Byron.
Immediately after the door slams shut, you hear the sound of a bolt being slammed into place. You also hear a vicious growling bark and the sound of a dog clawing its way over some wooden furniture. You also hear an axe-like sound as it buries itself into flesh and the sound of Byron crying out in pain. Kellic can also vaguely make out the sound of footsteps running away from the door, a dragging sound as if something is being hauled across the floor, and a loud thud.