Kellic Runefist |
*In a flurry of motion, Kellic suddenly bursts from beside the tower and tumbles into the open door. He comes up onto his feet, staff in hand and lets out a battle cry*
Heeeee-Aaaaahhh!
1d20 + 8 ⇒ (10) + 8 = 18 Acrobatics to move to J6
1d20 + 8 ⇒ (7) + 8 = 15 Perception
and if I see something to attack then:
1d20 + 3 ⇒ (2) + 3 = 5 to hit
1d6 + 4 ⇒ (3) + 4 = 7 Damage
Bring it on you sons a b##!@es!
This tower... the signs of a struggle outside... just like my dream... but how is that possible..?
DM Krallek |
Just a reminder of the initiative order first:
Vulgar
Byron
Kellic
Badguy
Pixie
Vulgar bursts into the room and stands there dumbfounded as the room appears to be empty. Exercising a good deal more caution, Byron slides cautiously into the room peering left and right for signs of danger. He slowly lets up his guard as the riduculous monk does a flying jump kick through the doorway using the loaded monkey style. He lands deftly in a crouch, rolls forward in a tumbling summersault using his forward momemtum he rolls easily to his feet in the ready position. Then he springs into action deftly punching a hole into open space yelling "Hiyaaaa! Take that!"
An instant before Pixie is about to break into song at the heroism and bravery the others have shown strands of sticky goey threads come shooting down from above.
Attack on Kellic: 1d20 + 5 ⇒ (2) + 5 = 7
Attack on Byron: 1d20 + 5 ⇒ (15) + 5 = 20
Attack on Vulgar: 1d20 + 5 ⇒ (16) + 5 = 21
Kellic manages to avoid the sticky strands but Byron and Vulgar are entangled.
"entangled creature can escape with a successful Escape Artist check or burst the web with a Strength check. Both are standard actions with a DC equal to 11. Attempts to burst a web by those caught in it suffer a –4 penalty. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty on Dexterity, can move at only half speed, and cannot charge or run."
As each of you turns to look up in horror, you see a giant spider clinging to the wall above the doorway. It's sticky strands shooting out from its abdomen. Behind the spider and higher up on the wall you see a ghastly pale and fully cocooned elf trapped within the webbing of the giant spider. You are not sure but he could still be alive!
Pixie, its your turn. You may keep the move you described in your last post or you may change it. It's up to you.
Byron Halfleaf |
Would take the opportunity to shoot at the bug on the wall.
1d20 + 1 ⇒ (1) + 1 = 2 to hit, with the -2 factored in
1d6 ⇒ 3 damage
What the...? Calistria's Coinslot, that is a big bug. Bah, Vulgar and I stuck. The others should be able to hold that thing off until we get free.
Atta boy Is a boy, right *ahem* Way to go, Pixiedust, have at that webspinner!
That should conclude the round of the party's actions, yes? Bug will get to go next.
DM Krallek |
Holy crap what a day?!! I was so freaking busy that when I discovered I had to take a pee in block 2, didn't get to take one till block 5. That includes a lunch block, a flex block, and my prep block! And there is a staff bathroom right outside my classroom door ... literally 3 steps away.
Ok, Pixie runs the gauntlet past the occupied spider and into the room. I won't take my AOO this time around as I would argue the critter is a little busy at the moment.
As Pixie slides into the room he turns and bends one knee to the ground to steady his shot and lets loose an arrow that takes the spider full on in the abdomen. A stellar shot!
We are back to the top of the initiative order and its Vulgar's turn. Hold on to those rolls Kellic. You can apply them on your turn.
Vulgar |
Wrapping a rag around a stick and dousing it in oil, I set it aflame. I then begin to burn the webs so no one else gets caught in this mess. I'll walk straight in and weeve side to side sweeping the torch back and forth, burning the webs in front and to the sides. I make a double move,
take your AoO. Ac 21
Byron Halfleaf |
I'm no good standing here right in front of this thing and the way Vulgar is waving that burning stick around... Hey, dwarf! I'm stuck in this web, too! That's it, to get out of here. Just like ducking through the rigging of that boat I was chased off of, heh.
Escape artist: 1d20 + 9 ⇒ (4) + 9 = 13
*Deftly picks his way out of the sticky mess, letting go of his short bow and drawing his rapier.*
Second fight and the second time I find myself tow to toe with an ugly critter. I have to plan this better.
DM Krallek |
The spider finishes coating the floor and the players in a sticky web. Vulgar, in a desperate attempt to free himself, pulls out a torch and some oil to burn away the webbing that has entangled him. The spider clicks its mandibles in anticipation of the kill and lunges at Vulgar ...
Spider AOO: 1d20 + 5 ⇒ (6) + 5 = 11 *MISS*
Vulgar manages to burn himself free of the sticky mess that has entangled him.
Byron, seeing the dwarf succeed in his attempt to free himself, tries to deftly wriggle his way out of the web. He successfully manages to get free as well.
Kellic, free of the sticky effects of the web and seeing the mortal danger that faces his group mates, fakes a move to his right and ducks under the hairy front legs of the spider. He rolls to a stop under the soft underbelly of the spider and unleashes a fury of fist pounding punishment.
The spider turns its gaze towards the source of its irritation and as it reels back on its hind legs its maw opens in a threatening manner as a poisonous ichor drips from its maw pooling on the floor. Just as the spider lunges at Kellic to fill him full of poison, it slumps forward on top of the monk ... dead as a doorknob.
Aside from the monk being pinned under the giant corpse, you have managed to escape this fight unscathed.
Byron Halfleaf |
*Reaches for Kellic's hand with his right and hooks the monk under the arm with his left. Pulls while bracing his foot against the spider's carcass to lever his mate free.*
Well, don't let me make any joke about the way you fist things, or that you need nothing but your fists to get action. That was quite the flurry of fists that you brought to that fight! And saved us dealing with any of that thing's nasty poisonous qualities.
*Gives Kellic a hearty slap on the back after freeing him. Then, survey's the party.*
Well done all! I wonder if the spider's victim has anything worth saving. *Nods toward the cocooned thing on the wall.*
Kellic Runefist |
And I thought they smelled bad on the outside!
*Kellic looks down at the gore on his hand and wipes it off on the spider before remembering the trapped person in the web and moving to help Vulgar*
1d20 + 8 ⇒ (7) + 8 = 15 Perception
Why is Byron looking at me like that..? Could he know? No... That's impossible... No one knows about it... Stay focused! You don't want to end up like the rest of those fools!
Kellic Runefist |
Vulgar!
*At's Byron's gesture that there is movement and the body may still be alive, Kellic shouts to the dwarf and runs towards his companion. Vular braces himself and as Kellic plants his foot on the his shoulder, the powerful dwarf heaves upwards, sending Kellic flying into the air towards the cocooned body*
1d20 + 8 ⇒ (2) + 8 = 10 Acrobatics for the jump and 1d20 + 3 ⇒ (9) + 3 = 12 CMB to grab the body.
Byron Halfleaf |
*Shakes head.*
Impressive leap Kellic. Good imitation of a step ladder, Vulgar, heh. That cocoon has probably been there a while, so there mightn't be such an immediate response, though I'm sure whatever it is in there would be appreciative if we get it down sooner than later.
That Kellic has some impressive moves, but I think that he's hiding something, worried about something that troubles him. It's not like it has hindered his performance in anyway; if anything it has provided a driving force for him to fight harder. We all have our dark spots from our past, but some are darker than most.
*Moves to help the other two in a less dramatic fashion, with a carefully used dagger to cut the cocooned figure off the wall then out of the cocoon, creating a breating hole first.*
Pixie, watch our backs... no, not in that way, watch for other creepy crawlies that might sneak up on us while we're dealing with this.
DM Krallek |
Each of you tries to stifle a laugh as the monk launches himself into the spider web and gets hopelessly tangled in the sticky strands. The more he flailed about, the more stuck he seemed to get. With a little effort you manage to free him and the other cocooned victem. You slowly cut away the strands encasing him to realize he is another adventurer; an elf. His pulse is faint and you see a stinger mark on his abdomen where the spider injected his poisons. He stirrs slightly when you finally free him.
Byron Halfleaf |
Is this elf conscious enough to speak? Any other injuries?
Heal (untrainted): 1d20 ⇒ 6
Hey, Kellic, for future note, dwarves typically don't like being jumped off of, they'll trip you up if they have a chance, heh.
*Gives Vulgar a wink and a nod.*
Pixie, again to explain, "watch our backs" means "look out for what might be sneaking up behind us," which would suggest that you would have to turn about and face in the direction that it might be creeping from. Yes, *sigh* you can stand closer to us, but keep your eyes that way! *pointing away from group*
Pixiedust |
I will turn around slowly in place, completing two full 360s, as I try to figure out what Byron is talking about.
Boy, he thinks a lot of himself doesn't he...like I'd watch his ass...now that Kellic, he's got some good moves...very athletic...ok, should it be a G chord or a C chord to imitate the sound of my bowstring sending death the spider's way... why are they all looking at me like that...? I didn't stab this elf.
Errr..umm. Perhaps one of you talented gentlemen would like to check the elf's wounds, sucking out the poison or bandaging him or somesuch, while I sing a small homage to our victory here that will inspire you to...umm...competence.
I begin to sing a nice little tune to lift their spirits.
Sadly, I don't quite know how to inspire competence yet..if I can only get my voice to lower a bit....maybe if I sing more nasally...wait, for it, wait for it...
Kellic Runefist |
Okay mr-jackass-DM... let me explain to you a bit about skills and DC's... I got a 10 on a run and jump... it doesn't matter that I rolled a 2, but that I got a 10. Now there isn't a negative result unless you miss the DC by more than 5! That mean you think it take a 16 to run and jump off of something? That's insanity! Likewise, a low heal check doesn't turn you into a moron! Byron just wouldn't know what was wrong with him... or maybe misdiagnose that he's poisoned...
*Kellic gets himself out of the dam webs*
1d20 + 40 ⇒ (6) + 40 = 46 Escape Artist check.
DM Krallek |
I believe that does count as a nerd rage.
But just to clarify, you didn't get a negative result. The dwarf just threw you into a giant spider web and you got stuck.
At any rate, what specifically are you going to do to help the elf Vulgar? With that heal roll you would know that the venom of some kinds of giant spiders simply slows down their heartrate until they die. It might be you got there early enough to draw enough of the poison out to keep him alive.
DM Krallek |
Well, here is your "prick dm" offering you some advice. Don't waste your salve on the guy. The salve is for closing wounds not curing poison. The poison needs to be drawn out. Two of you have suggested sucking the poison out. That might work.
Options:
A) Attempt to bring the guy back from death's door and glean whatever information about this place you can and potentially gain an ally. Might I remind you, that some of you have some side quests to accomplish. This may have something to do with those.
B) Kill him and loot him and suffer the consequences ... if any.
Either way, can we just get on with it?
Byron Halfleaf |
*Byron hesitates as Pixiedust moves in. When it becomes obvious that the albino is not interested in the poison, Byron put his lips to the bite marks on the elf's arm to attempt to drain the poison, spit and try again.*
Calistria's Combine! This is tougher than the priests at the temple make it look. Hells, it is tougher than my last couple of romantic trysts made it look. I hope this is helping. The taste is bitter enough and it doesn't seem like I'm getting too much blood with it.
*Raises his eyes to see if there is any change in the elf's pallor or condition.*
DM Krallek |
Vulgar examines the dead spider and then after a quick examination of the wound suggests I canna say fer sure, but me thinks that if the poison hasn't ha too much time ta spead, we might be able to suck the poison outta tha poor bugger an save is life.
Byron winces at the prospect of sucking the poison out of a bloody gash. Haven't done this since that chunky bar wench back in ... bah can't get that horrid thought out of my head! And she said it would taste like tomato!
Byron leans over the elf and puts his lips to the wound and slowly begins to draw the poison out of the wound. The coppery taste of the elf's blood mixed with bitter taste of the spider's poison is enough to make his gorge rise. Several times he has to stop to regain his composure. It wouldn't do to barf all over the guy now would it? After 15 minutes or so of this he begins to taste less and less of the bitter poison and Byron announces that he believes enough of the poison has been removed. At first the elf only stirrs but eventually he wakens. His eyes are glassy and his vision is unfocussed as he looks at Byron and Vulgar and says ...
Huur ... Tellyn? Is that you? What happened? Why did you leave me? I heard a hissing voice and then that ... thing grabbed me ... and he had a gem! That creature! I saw it! He had one. We were so close to ...
All of you are surprised to see the elf's head explode as a pair of crossbow bolts slam into his temple and his jaw. Startled, you turn your gaze towards the doorway to see a vaguely familair orcish face peering in through the opening. His massive frame obscuring your line of sight but you think you see two other figures behind him. You cannot quite make out their features.
Initiative:
Kellic: 1d20 + 8 ⇒ (10) + 8 = 18
Byron: 1d20 + 5 ⇒ (17) + 5 = 22
Pixie: 1d20 + 3 ⇒ (6) + 3 = 9
Vulgar: 1d20 + 2 ⇒ (10) + 2 = 12
Badguy 1: 1d20 + 5 ⇒ (12) + 5 = 17
Badguy 2 and 3: 1d20 + 2 ⇒ (13) + 2 = 15
Byron Halfleaf |
Well, that was a horrible experience. I wonder if he was talking about... humph, I guess... nobody mentioned anything about an elf though...
5 foot step back to J5. Loose arrow at baddie #1
1d20 + 3 ⇒ (6) + 3 = 9 to hit
1d6 ⇒ 1 for damage
Vulgar! Kellic! Close the doorway off! Pixie, do you have a song to help us out here? I'll be trying to pick off the others!
If I get this cursed bow to work!
DM Krallek |
DM Krallek |
DM Krallek wrote:We will wait for Kellic to make his move and then Huur will go. Updating Byron on the map and relinking ... Oh and you missed quite badly!Thanks chief! *sarcasm* Even at first level, rolling a bloody 9 isn't going to hit much.
** spoiler omitted **
Check your email
Byron Halfleaf |
Say, Pixie, while you're deciding what to do, take a gander at that bow that come with the elf. *points to the ground near the elf's body* Must have been under him until I started to suck the poison out.... *shudders* ...and moved the body about. I'm sure it would do you better than me.
Free Action
Pixiedust |
Once a day means once a day...sheesh.
My initiative is a 9 so why you waiting on me?
Nonetheless, I begin a song of fascination directed at half or as I back up across the room to the wall. DC 15 will save to resist.
nobody sees me/nobody wants to hurt me/listen to the song/let Kellic ring your gong
DM Krallek |
DM Krallek |
To Kellic: Before you stands a hulking beast of a half orc. He clearly favors his orcish parent because when he smiles at you his fangs stick out and turn his smile into a menacing grimace. He stands at nearly 6'5" and he fills the doorframe with his girth. You step up to throw your best punch and what would have been a solid hit merely glances off his thick scale armor.
Clearly he thinks little and less of you as he doesn't even bother to pull out the falchion strapped to his back. Instead he steps forward and leans heavily in to a punch. In the background you hear Pixie gasp as you notice the spikes protruding from his gauntleted hammer of a fist. The last thought to enter your mind before his fist crashes into your forehead is Thats gonna leave a mark
Huur attacks Kellic: 1d20 + 9 ⇒ (11) + 9 = 20 for 1d4 + 6 ⇒ (4) + 6 = 10 damage