| Full Name |
Kellic Runefist |
| Race |
Human |
| Classes/Levels |
Monk 2 |
| Gender |
Male |
| Size |
M (6'4") |
| Age |
20 |
| Special Abilities |
Mad Skills |
| Alignment |
LN |
| Languages |
Common |
| Occupation |
Not playing by the rules. |
| Strength |
16 |
| Dexterity |
19 |
| Constitution |
13 |
| Intelligence |
11 |
| Wisdom |
18 |
| Charisma |
10 |
About Kellic Runefist
HP: 19
Fort: +4
Ref: +7
Will: +7
AC: 20 FFAC: 15 TAC: 19
Initiative: +8
Speed: 30' (6 squares)
CMB: +4
CMD: 22
Unarmed Strike:
+4 or +3/+3 1d6+3
Trained Skills: Acrobatics +9, Perception +9, Sense Motive +8, Stealth +9, Use Magic Device +6
Feats: Improved Initiative, Dodge, Point Blank Shot, Deflect Arrows
Monk Abilities: Stunning Fist (DC 15), Evasion
Weapons: Shurikan (10), Siangham, Staff
Armor: None (just Mad Skills)
Traits:
Dangerously Curious
Benefit: You gain a +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.
Magical Talent (Prestidigitation).
Benefit: Choose a 0-level spell. You may cast that spell once per day as a spell-like ability. This spell-like ability is cast at your highest caster level gained; if you have no caster level, it functions at CL 1st. The spell-like ability’s save DC is Charisma-based.
Favored Class: Monk (+1hp/level)
Cash: 18 GP
Equipment:
Bedroll, Winter Blanket, Cooking equipment, BullsEye Lantern, 10 flasks of oil, Mallet with 10 iron spikes, Trail rations X 10, Waterskin X2, Backpack, Empty sack X 2, 50' Hempen Rope with a grappling hook.
Magic Items:
Amulet of Natural Armor +1
Appearance: Standing well over six feet, Kellic is a lean, muscled fighting machine. He keeps himself clean cut and dresses simply. He is covered in arcane looking tattoos which often lead other to think that he is a sorcerer.
Background: Unknown.