
Bjorkus |

Bjorkus leaves rendezvous information with Pierce.
”You still interested in looking for that sword?” Bjorkus mentions to the party. ”Fishing up an artifact is sure to get us more allies.”

Sawbones Zirul |

Zirul chuckles and smirks. "Hey now, let's not forget about me, thanks. I could definitely use a good scrap. Gotta get my name out there with you legends."

Sawbones Zirul |

"Hey, better you than me. If it'd bit me, I'd be dead. Thanks to your distraction, we put it 6 leagues under."

DM Amazing Red |

As you all make your way back to port, you are approached by a well dressed man. "Greetings, I am Chambros Egrossa, first mate of the Tyrannous. I apologize for interrupting you, but my captain, Arronax Endymion, would like to speak with you aboard his ship, which awaits you in the port."

Kal Aldhemark |

"Gee thanks. That'll make a great story. Luthor the great and mighty.. distraction."
"You coulda come swimming with me and [big-strong-friendly-creature-name]..."
The last word transitions smoothly from Common to a gargling guttural... word? which may or may not be a name.

Sawbones Zirul |

He shakes his head. "Hey, that bear-man was f$*~ing scared as hell of you. He said you had fists like a mountain. The mountain lives through everything, right?"
Ditto-ing with Local to see what we might know of this captain.
Local: 1d20 + 13 + 6 ⇒ (15) + 13 + 6 = 34

Luthor Stone |

Luthor Stone wrote:"Gee thanks. That'll make a great story. Luthor the great and mighty.. distraction.""You coulda come swimming with me and [big-strong-friendly-creature-name]..."
The last word transitions smoothly from Common to a gargling guttural... word? which may or may not be a name.
"Swimming's your thing, the water doesn't like me and all my metal that much."

Bjorkus |

Bjorkus leans down to whisper to Kal as the group is lead to the docks.
"His boss is the council member that was leading the initiative to smoke out the Chelaxian spies. I'm guessin' he's the one that's been giving Tessa her orders. Even so, this might be a trap. Be ready for trouble."

DM Amazing Red |

Chambros leads you all to the Tyrannous and into the Captain's cabin where Arronax awaits you, trapless.
“I know you and your ally Lady Fairwind have been rooting about for Chelish conspirators. You’ve doubtless heard the rumors that I’m one of those conspirators as a result. I assure you that nothing could be further from the truth—my hatred of Cheliax and her devil-besotted fools plumbs deeper than any well of loathing in the Shackles. But still, the rumors persist— in fact, they’ve been spreading of late in my own home port of Hell Harbor. I wish these rumors squashed, but to do so, I need your aid. I cannot directly move against the source of this latest campaign of falsehoods against me, but if you do this for me—if you teach these slanderers a lesson, I’ll reward you with a squadron of my finest warships.”

Kal Aldhemark |

Gah, ninja'd!
Kal listens attentively, trying to gauge the man's attitude. "What kind of aid are you seeking? 'Teach them a lesson' could mean kill them all, or... something else. And why can't you move against them yourself, exactly?"
Sense Motive: 1d20 + 9 ⇒ (18) + 9 = 27

DM Amazing Red |

He seems worried and distracted, but he is genuine.
"The slanderers in question are a small group of exiled Chelish performers who have purchased a seaside tavern and have been using it as a cover for their campaign against me. Their performances are quite popular among the citizens of Hell Harbor, and by the time I realized it was they who were slandering me, any overt move I made against the troupe would only martyr them and “prove” my guilt, since it would look like I was attempting to crush those attempting to get the truth out. But if an apparently nonallied group were to infiltrate the theater and reveal the truth, my name would be cleared.I want you to sail to Hell Harbor and to investigate the troupe and find proof of their work against me, or at the very least, proof that they are Chelish agents. If no such proof can be found, then no harm is done, for Hell Harbor has no shortage of entertainers."

DM Amazing Red |

Endymion gives you an address for the old waterfront tavern his enemies have converted over to a makeshift theater, but requests that you time your investigation of the site for the late night or early morning. Not only does this have a good chance of catching those within off guard, but it minimizes collateral damage—Endymion does not want any locals harmed in the pursuit of revealing the truth.
So when do you want to approach?

Sawbones Zirul |

If we approach in evening, they'll be a bit fresher. Approach in morning they'll be more tired but possibly more suspicious. Zirul will have prepared a few extracts, just in case. I'll post them in just a moment.

DM Amazing Red |

As you approach the tavern in the wee hours of the morning, you find the
site to be relatively deserted. Though as you approach, a heavily armored guard steps out from behind a corner.
"What are your names? You should move along, this building is under the personal protection of Lord Endymion himself."

Sawbones Zirul |

prepared 1st levels: disguise self, deathwatch, & shield. Level 2: false life, elemental touch. Consumed false life before they got to the "theater"
False Life: 1d10 + 9 ⇒ (10) + 9 = 19
"Damn illusions."

DM Amazing Red |

You also notice it's an illusion.
As Bjorkus does that, a burst of lawful orderly energy impacts the party.
Bjorkus: 1d20 + 9 ⇒ (16) + 9 = 25 Half
Kal: 1d20 + 14 ⇒ (17) + 14 = 31 Quarter
Luthor: 1d20 + 7 ⇒ (3) + 7 = 10 Full and dazed for 1 round
Opal: 1d20 + 7 ⇒ (14) + 7 = 21 Quarter
Zirul: 1d20 + 2 ⇒ (13) + 2 = 15 Full and dazed for 1 round
5d8 ⇒ (6, 2, 6, 3, 6) = 23
Order's Wrath
Bjorkus: 1d20 ⇒ 5
Kal: 1d20 + 8 ⇒ (10) + 8 = 18
Luthor: 1d20 + 8 ⇒ (1) + 8 = 9
Opal: 1d20 + 8 ⇒ (3) + 8 = 11
Zirul: 1d20 + 4 ⇒ (15) + 4 = 19
???: 1d20 + 6 ⇒ (8) + 6 = 14
Right after that happens, a barbed female creature appears on the rooftop. “Lord Endymion sends you his regards, fools... now die at his command!” She shrieks. Knowledge(Planes)
Kal is up as Zirul is dazed for round 1. Map is also done!

Sawbones Zirul |

Ow! Was that 5d8 damage?
Zirul stands there. Dazedly dazed.
Spellcraft: 1d20 + 10 + 6 ⇒ (9) + 10 + 6 = 25
Planes: 1d20 + 8 + 6 ⇒ (19) + 8 + 6 = 33