We Be Pirates, You Be Booty! (Inactive)

Game Master Daxter

Loot Sheet

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Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

Not sure how you split 1 on-going damage, though.


Male Human(Amazing)

Oh, i thought it was 6?

Bjorkus will grapple the caster.

1d20 + 24 ⇒ (16) + 24 = 40

She attempts to cast a spell to get her out of this predicament, but she fails as the DC is too high.

PCs up!


Male Human Hurricane King

Aqua-Kal reaches out a watery limb and soaks Zirul's shoulder wounds, wondering absently if the water will cause the acid to explode. :P

CCW for Zirul: 4d8 + 11 ⇒ (8, 8, 5, 5) + 11 = 37
Them's some bee-yoo-tee-ful rolls!


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

I only have 6 ongoing in bleed and only if flanking. The 1 on going acid damage comes from that Elemental Touch extract. So not sure how that factors in. Explosive Zirul would be bad, though! 79/85 hp thanks to Kal!

Zirul swings for the proverbial fences again.

bite: 1d20 + 7 + 1 + 6 ⇒ (4) + 7 + 1 + 6 = 18
bite dmg: 1d8 + 6 ⇒ (6) + 6 = 12
bite haste: 1d20 + 7 + 6 + 1 ⇒ (2) + 7 + 6 + 1 = 16
haste dmg: 1d8 + 6 ⇒ (4) + 6 = 10
claw 1: 1d20 + 7 + 1 + 6 ⇒ (3) + 7 + 1 + 6 = 17
dmg 1: 1d6 + 1d6 + 6 ⇒ (6) + (2) + 6 = 14
claw 2: 1d20 + 7 + 1 + 6 ⇒ (7) + 7 + 1 + 6 = 21
dmg 2: 1d6 + 6 ⇒ (1) + 6 = 7


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

1d20 + 19 - 3 + 3 + 1 + 4 ⇒ (3) + 19 - 3 + 3 + 1 + 4 = 27

1d3 + 15 ⇒ (1) + 15 = 16

1d20 + 19 - 3 + 3 + 1 + 4 ⇒ (16) + 19 - 3 + 3 + 1 + 4 = 40

1d3 + 15 ⇒ (3) + 15 = 18

1d20 + 14 - 3 + 3 + 1 + 4 ⇒ (4) + 14 - 3 + 3 + 1 + 4 = 23

1d20 + 9 - 3 + 3 + 1 + 4 ⇒ (2) + 9 - 3 + 3 + 1 + 4 = 16

Luthor lays down another series of quick strikes.

Zirul and the caster both take 17 each.


Male Human(Amazing)

Bjorkus and Opal are up.


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

Just to make sure, Red, did any of Zirul's attacks hit? I'm just trying to keep an eye on hit points.


Male Human(Amazing)

Nope, if they did I would have given you your damage amount.

Bjorkus puts the squeeze on the caster.

1d20 + 29 ⇒ (10) + 29 = 39

1d3 + 10 ⇒ (3) + 10 = 13

So 6 for each.

Opal will ready a spell.

The she-wizard will try to break free.

1d20 + 6 ⇒ (10) + 6 = 16

But she fails to do so.

Party up again.


Male Human Hurricane King

Bjork should just pin her so we can tie her up and be done with it.

Aqua-Kal frowns as more wounds open up on the alchemist's skin, but shakes his head slowly as he realizes that his own wounds are even more extensive, despite the watery form concealing them. He focuses on them for a few seconds before another frown clouds his liquid visage.

Aquan:
"Opal, tell Bjorkus to stop playing with her and just get her subdued. We need to question her."

CSW for Kal: 3d8 + 11 ⇒ (4, 5, 1) + 11 = 21


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

Currently 56/85.


Male Human(Amazing)

Alright I'll say Bjorkus pins her and I'll call it.


Male Human Hurricane King

CLW wand for Zirul: 4d8 + 4 ⇒ (3, 8, 2, 5) + 4 = 22
CLW wand for Luthor: 8d8 + 8 ⇒ (8, 5, 6, 3, 4, 1, 3, 8) + 8 = 46
CLW wand/spell for Kal: 6d8 + 6 + 1d8 + 5 ⇒ (6, 3, 7, 1, 2, 7) + 6 + (7) + 5 = 44

18 charges and one spell used.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus ties up the woman and gags her.

"Search the place. Find out what they were doin' here."


Male Human Hurricane King

Aqua-Kal nods his watery head and turns to begin the search.

Perception: 1d20 + 20 ⇒ (5) + 20 = 25 (Add 5 if we still count as being in aquatic terrain)


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

78/81
Zirul nods at the mention of searching. "Will do. I'm sure we'll be able to find something good."

If it's safe, Zirul will be taking 20, for a total of 39. If not safe, here's the roll

Perception: 1d20 + 13 + 5 + 2 - 1 ⇒ (4) + 13 + 5 + 2 - 1 = 23


Male Human(Amazing)

Once the troupe is defeated, a search of the tavern finds 4,800 gp in coin and jewelry. The search also turns up plenty of evidence proving that the three performers are Chelish agents sent to the Shackles by House Thrune specifically to discredit Arronax Endymion.

Loot!
The Bard: Potion of Bear's Endurance, +1 Glamered Breastplate, +1 Buckler, +1 Keen Rapier, 92 platinum.
The Wizard: Wand of Grease(48 charges), Cloak of Resistance +2, Ring of Protection +2, Ring of the Ram(17 charges), spellbook, 1828 gold.
The Brawler: Potion of Barkskin +2, +2 Heavy Wooden Shield, Ring of Protection +1, Bracers of Armor +3, 593 gold.


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

Woohoo! Gotta love them spellbooks! Let's see what's inside!


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus looks over the loot and the assembled evidence.

”Nice work. Let’s get this stuff back to Hell Harbor, but first we gotta do something with her”, the bull says with a nod at the bound and gagged inhuman woman.


Male Human(Amazing)

I'll put up the spellbook proper later tonight.


Male Human Hurricane King

Aqua-Kal, seeing that there are no more threats in the building, shifts back into Just-Kal. "Take her before the Council," he suggests. "See if they'll believe the 'baseless rumors' of what the devil-nation is planning then."


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

Does this woman we have appear to be of race other than something humanoid? Cause Zirul wants to collect a bit of genetic material from these nasty individuals. Cause nothing helps in proper disguises like having some of the enemy you're working against.

Zirul taps his chin. "Well, there are always places to sell her...But she is quite dangerous. We need to make sure that she's not such a danger. I'd also like to collect a sample for study.."


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus nods.

”Good idea Kal. The Council can question her themselves.”

The minotaur gives the woman another glance after Zirul’s comment.

”Take whatever ya want. She’s not going to complain.”

We’ll head straight back to Hell Harbor.


Male Human(Amazing)

She's not humanoid. You can give me a heal check to cut a sample and a knowledge(planes) check to identify her.

After you return to Hell Harbor and deliver the proof of his innocence to Endymion, the pirate lord thanks the PCs profusely. Endymion is as good as his word, and provides you with a squadron of warships captained by a snarling, scruffy, but quite compelling commodore named Brok “Madshanks” Cordain.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Hurray!

Did we have anymore leads or is it sword time?


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

Yay! Coming right up. Zirul will want to get samples from all of the individuals there, as well. Just tell me if I need more rolls.

Planes: 1d20 + 8 + 6 ⇒ (9) + 8 + 6 = 23
Healy: 1d20 + 13 + 6 + 6 ⇒ (10) + 13 + 6 + 6 = 35

Zirul does his due diligence and researches, as well as extracts some samples from the individuals


Male Human Hurricane King

Slish slash! Sword time!!


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

If it's sword time, Zirul is preparing some more extracts for people!


Male Human(Amazing)

Well the other two are completely human so they don't count. But you easily take a sample.

Zirul:

She is a daemon-spawn tiefling, specifically she seems to be descended from an urdhefan.

As far as leads go, you could go look for Scags, Harrigan's former running buddy.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Did we have any info on where to look for him?


Male Human(Amazing)

You can give me a diplomacy check to gather info, but I will let you know that taking 10 will not be enough. Each check for this will take a full day.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Take 10 is not enough? Never!

Diplomacy: 10 + 24 = 34

Plus aids!


Male Human Hurricane King

I wanna halp too!

Diplomacy: 1d20 + 5 ⇒ (5) + 5 = 10


Male Human(Amazing)

The Vanishing of Scags Rotgram:

“Looky mates, I know all about Scags Rotgram, and his ship, the Devilish Duchess. Fell afoul o’ the curse of Dagon’s Jaws, he did, or so everyone says. But see here, the curse of Dagon’s Jaws is all a bucket of sahuagin piss! The problem is, ain’t too many know how to navigate ’em. They’re ‘red isles,’ mates. Iron heavy. They’ll kick yer compass off a little. Yellowbacks get scared when their needles start twitchin’ and head for landmarks. Problem is, there ain’t none ’cept by traveling between the two isles. There’s a quarter-mile strait between ’em called Dagon’s Gullet. Why? Cause it swallows ships. It’s all sargasso and shoals. Those trying to shoot the Gullet usually end up grounding out on the rocks. Bet there’s a dozen ships at the bottom of that channel. I’d also bet the Devilish Duchess ain’t one of ’em. Scags, he warn’t fooled by old legends. He knew what he was doing when he headed that way—knew that if someone were chasin’ him, the Jaws’d be his best bet t’scape pursuit. If Scags ain’t back yet, I’d wager that’s his own doing—that man’s got a talent for dodgin’ Besmara’s last kiss, he does. I’m sure he’s still kickin’ somewhere on that rock...”


Male Human Hurricane King

"Sounds like a fun place to swim through... when do we start?" asks Kal of the others.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

"Now", Bjorkus answers. "With any luck he'll still be alive."


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

"We can hope so. At the very least, we'll have a good chance at it." Zirul nods.


Male Human(Amazing)

Dagon’s Jaws consist of a pair of rocky islands southwest of Motaku Isle. Big Jaw, the larger western island has a peak elevation of almost 300 feet above sea level. The smaller isle, Little Jaw, rises no more than 60 feet above sea level (with 50 feet of that height consisting of the island’s cliff shoreline). A rocky, relatively shallow (never more than 30 feet deep) three-quarter-mile channel known as Dagon’s Gullet divides them.

Which island did you want to explore first?


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

"Let's check out the little island first", Bjorkus rumbles. "Wouldn't want it to feel neglected."


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

"Remember, it's not the size of the island. It's the motion of the ocean," the half elf comments during the course of preparations.


Male Human(Amazing)

Along the southwest shore of Little Jaw lies a deep inlet that cuts a narrow cleft deep into the stony cliffs. There is a gaping mouth into a cavern that is quite navigable, climbing almost 10 feet above the water in a cathedral-like arch.

Beyond the cave entrance lies a vast cavern with a natural cathedral-like roof. Pieces of dozens of ships into the cave, transforming the interior into a chaotic graveyard of rotting derelicts draped with sea kelp like fetid cocoons. Despite the changing tides, the sickly green water stinks of death. During the day, only a few rays of sunlight penetrate from the outside world. However you do notice that there seem to be four mostly complete ships in here.

Perception checks


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Perception: 1d20 + 8 ⇒ (4) + 8 = 12


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

Perception: 1d20 + 13 + 2 + 5 ⇒ (20) + 13 + 2 + 5 = 40

I see everything...I'm Mua'dib


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

Perception: 1d20 + 20 ⇒ (12) + 20 = 32


Male Human(Amazing)

Kal: 1d20 + 25 ⇒ (15) + 25 = 40

Opal: 1d20 ⇒ 9

Not Stealth!: 1d20 + 21 ⇒ (2) + 21 = 23

1d6 ⇒ 2

Luthor, Kal, and Zirul notices watery forms coming towards the party as two lacedons a.k.a water ghouls rise up. Behind them are three strange looking undead that you have never seen before.

Religion please.

Init:

Bjorkus: 1d20 ⇒ 1
Opal: 1d20 + 7 ⇒ (5) + 7 = 12
Luthor: 1d20 + 8 ⇒ (19) + 8 = 27
Kal: 1d20 + 8 ⇒ (3) + 8 = 11
Zirul: 1d20 + 6 ⇒ (18) + 6 = 24
Undead: 1d20 + 6 ⇒ (1) + 6 = 7

Zirul, Luthor, and Kal all get to act in the surprise round.


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

prepared the following Lv 1: Shield, Shield, Blend; Lv 2: Defensive Shock, False Life; Lv 3: Displacement, Monstrous Physique I. Consumed the False Life. Gave one Shield to both Bjorkus and Luthor. Prepared another Dex mutagen too.

False Life: 1d10 + 9 ⇒ (4) + 9 = 13

Btw, whatever happened to that Spellbook being posted? Lol :p We prepared casters gotta have enough spells to pay the bills, ya know. Lol

Yeesh! No knowledge religion. Gonna drink defensive shock extract


Male Human(Amazing)

Posted it in OOC thread


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

Luthor casts Barkskin on Bjorkus.


Male Human(Amazing)

Kal will cast Barkskin on himself.

The two lacedons charge and each attack one of the front line.

Bjorkus: 1d20 + 5 ⇒ (6) + 5 = 11

Luthor: 1d20 + 5 ⇒ (10) + 5 = 15

But they both miss. The other undead swim forward.

All PCs up except Bjorkus


Male Half-Elf Alchemist (Internal Alchemist/Vivisectionist) 12 / Rogue 2
Spoiler:
77/141 hp/ 64 Non-lethal Init +9, AC 34[touch 19, FF 29], Fort +14, Ref +23, Will +7; Perception +18 Effects: Barkskin, Bullet Shield, Fly

Using Shield and keepin' on keepin' on


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

Luthor pops a lacedon right on the mouth.

1d20 + 19 - 3 ⇒ (8) + 19 - 3 = 24

And it crumbles to dust and Luthor moves forward.

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