
Sawbones Zirul |

I only have 6 ongoing in bleed and only if flanking. The 1 on going acid damage comes from that Elemental Touch extract. So not sure how that factors in. Explosive Zirul would be bad, though! 79/85 hp thanks to Kal!
Zirul swings for the proverbial fences again.
bite: 1d20 + 7 + 1 + 6 ⇒ (4) + 7 + 1 + 6 = 18
bite dmg: 1d8 + 6 ⇒ (6) + 6 = 12
bite haste: 1d20 + 7 + 6 + 1 ⇒ (2) + 7 + 6 + 1 = 16
haste dmg: 1d8 + 6 ⇒ (4) + 6 = 10
claw 1: 1d20 + 7 + 1 + 6 ⇒ (3) + 7 + 1 + 6 = 17
dmg 1: 1d6 + 1d6 + 6 ⇒ (6) + (2) + 6 = 14
claw 2: 1d20 + 7 + 1 + 6 ⇒ (7) + 7 + 1 + 6 = 21
dmg 2: 1d6 + 6 ⇒ (1) + 6 = 7

Luthor Stone |

1d20 + 19 - 3 + 3 + 1 + 4 ⇒ (3) + 19 - 3 + 3 + 1 + 4 = 27
1d3 + 15 ⇒ (1) + 15 = 16
1d20 + 19 - 3 + 3 + 1 + 4 ⇒ (16) + 19 - 3 + 3 + 1 + 4 = 40
1d3 + 15 ⇒ (3) + 15 = 18
1d20 + 14 - 3 + 3 + 1 + 4 ⇒ (4) + 14 - 3 + 3 + 1 + 4 = 23
1d20 + 9 - 3 + 3 + 1 + 4 ⇒ (2) + 9 - 3 + 3 + 1 + 4 = 16
Luthor lays down another series of quick strikes.
Zirul and the caster both take 17 each.

Sawbones Zirul |

Just to make sure, Red, did any of Zirul's attacks hit? I'm just trying to keep an eye on hit points.

DM Amazing Red |

Nope, if they did I would have given you your damage amount.
Bjorkus puts the squeeze on the caster.
1d20 + 29 ⇒ (10) + 29 = 39
1d3 + 10 ⇒ (3) + 10 = 13
So 6 for each.
Opal will ready a spell.
The she-wizard will try to break free.
1d20 + 6 ⇒ (10) + 6 = 16
But she fails to do so.
Party up again.

Kal Aldhemark |

Bjork should just pin her so we can tie her up and be done with it.
Aqua-Kal frowns as more wounds open up on the alchemist's skin, but shakes his head slowly as he realizes that his own wounds are even more extensive, despite the watery form concealing them. He focuses on them for a few seconds before another frown clouds his liquid visage.
CSW for Kal: 3d8 + 11 ⇒ (4, 5, 1) + 11 = 21

Sawbones Zirul |

78/81
Zirul nods at the mention of searching. "Will do. I'm sure we'll be able to find something good."
If it's safe, Zirul will be taking 20, for a total of 39. If not safe, here's the roll
Perception: 1d20 + 13 + 5 + 2 - 1 ⇒ (4) + 13 + 5 + 2 - 1 = 23

DM Amazing Red |

Once the troupe is defeated, a search of the tavern finds 4,800 gp in coin and jewelry. The search also turns up plenty of evidence proving that the three performers are Chelish agents sent to the Shackles by House Thrune specifically to discredit Arronax Endymion.
Loot!
The Bard: Potion of Bear's Endurance, +1 Glamered Breastplate, +1 Buckler, +1 Keen Rapier, 92 platinum.
The Wizard: Wand of Grease(48 charges), Cloak of Resistance +2, Ring of Protection +2, Ring of the Ram(17 charges), spellbook, 1828 gold.
The Brawler: Potion of Barkskin +2, +2 Heavy Wooden Shield, Ring of Protection +1, Bracers of Armor +3, 593 gold.

Bjorkus |

Bjorkus looks over the loot and the assembled evidence.
”Nice work. Let’s get this stuff back to Hell Harbor, but first we gotta do something with her”, the bull says with a nod at the bound and gagged inhuman woman.

Sawbones Zirul |

Does this woman we have appear to be of race other than something humanoid? Cause Zirul wants to collect a bit of genetic material from these nasty individuals. Cause nothing helps in proper disguises like having some of the enemy you're working against.
Zirul taps his chin. "Well, there are always places to sell her...But she is quite dangerous. We need to make sure that she's not such a danger. I'd also like to collect a sample for study.."

Bjorkus |

Bjorkus nods.
”Good idea Kal. The Council can question her themselves.”
The minotaur gives the woman another glance after Zirul’s comment.
”Take whatever ya want. She’s not going to complain.”
We’ll head straight back to Hell Harbor.

DM Amazing Red |

She's not humanoid. You can give me a heal check to cut a sample and a knowledge(planes) check to identify her.
After you return to Hell Harbor and deliver the proof of his innocence to Endymion, the pirate lord thanks the PCs profusely. Endymion is as good as his word, and provides you with a squadron of warships captained by a snarling, scruffy, but quite compelling commodore named Brok “Madshanks” Cordain.

Sawbones Zirul |

Yay! Coming right up. Zirul will want to get samples from all of the individuals there, as well. Just tell me if I need more rolls.
Planes: 1d20 + 8 + 6 ⇒ (9) + 8 + 6 = 23
Healy: 1d20 + 13 + 6 + 6 ⇒ (10) + 13 + 6 + 6 = 35
Zirul does his due diligence and researches, as well as extracts some samples from the individuals

DM Amazing Red |

“Looky mates, I know all about Scags Rotgram, and his ship, the Devilish Duchess. Fell afoul o’ the curse of Dagon’s Jaws, he did, or so everyone says. But see here, the curse of Dagon’s Jaws is all a bucket of sahuagin piss! The problem is, ain’t too many know how to navigate ’em. They’re ‘red isles,’ mates. Iron heavy. They’ll kick yer compass off a little. Yellowbacks get scared when their needles start twitchin’ and head for landmarks. Problem is, there ain’t none ’cept by traveling between the two isles. There’s a quarter-mile strait between ’em called Dagon’s Gullet. Why? Cause it swallows ships. It’s all sargasso and shoals. Those trying to shoot the Gullet usually end up grounding out on the rocks. Bet there’s a dozen ships at the bottom of that channel. I’d also bet the Devilish Duchess ain’t one of ’em. Scags, he warn’t fooled by old legends. He knew what he was doing when he headed that way—knew that if someone were chasin’ him, the Jaws’d be his best bet t’scape pursuit. If Scags ain’t back yet, I’d wager that’s his own doing—that man’s got a talent for dodgin’ Besmara’s last kiss, he does. I’m sure he’s still kickin’ somewhere on that rock...”

Sawbones Zirul |

"We can hope so. At the very least, we'll have a good chance at it." Zirul nods.

DM Amazing Red |

Dagon’s Jaws consist of a pair of rocky islands southwest of Motaku Isle. Big Jaw, the larger western island has a peak elevation of almost 300 feet above sea level. The smaller isle, Little Jaw, rises no more than 60 feet above sea level (with 50 feet of that height consisting of the island’s cliff shoreline). A rocky, relatively shallow (never more than 30 feet deep) three-quarter-mile channel known as Dagon’s Gullet divides them.
Which island did you want to explore first?

Sawbones Zirul |

"Remember, it's not the size of the island. It's the motion of the ocean," the half elf comments during the course of preparations.

DM Amazing Red |

Along the southwest shore of Little Jaw lies a deep inlet that cuts a narrow cleft deep into the stony cliffs. There is a gaping mouth into a cavern that is quite navigable, climbing almost 10 feet above the water in a cathedral-like arch.
Beyond the cave entrance lies a vast cavern with a natural cathedral-like roof. Pieces of dozens of ships into the cave, transforming the interior into a chaotic graveyard of rotting derelicts draped with sea kelp like fetid cocoons. Despite the changing tides, the sickly green water stinks of death. During the day, only a few rays of sunlight penetrate from the outside world. However you do notice that there seem to be four mostly complete ships in here.
Perception checks

Sawbones Zirul |

Perception: 1d20 + 13 + 2 + 5 ⇒ (20) + 13 + 2 + 5 = 40
I see everything...I'm Mua'dib

DM Amazing Red |

Kal: 1d20 + 25 ⇒ (15) + 25 = 40
Opal: 1d20 ⇒ 9
Not Stealth!: 1d20 + 21 ⇒ (2) + 21 = 23
1d6 ⇒ 2
Luthor, Kal, and Zirul notices watery forms coming towards the party as two lacedons a.k.a water ghouls rise up. Behind them are three strange looking undead that you have never seen before.
Religion please.
Bjorkus: 1d20 ⇒ 1
Opal: 1d20 + 7 ⇒ (5) + 7 = 12
Luthor: 1d20 + 8 ⇒ (19) + 8 = 27
Kal: 1d20 + 8 ⇒ (3) + 8 = 11
Zirul: 1d20 + 6 ⇒ (18) + 6 = 24
Undead: 1d20 + 6 ⇒ (1) + 6 = 7
Zirul, Luthor, and Kal all get to act in the surprise round.

Sawbones Zirul |

prepared the following Lv 1: Shield, Shield, Blend; Lv 2: Defensive Shock, False Life; Lv 3: Displacement, Monstrous Physique I. Consumed the False Life. Gave one Shield to both Bjorkus and Luthor. Prepared another Dex mutagen too.
False Life: 1d10 + 9 ⇒ (4) + 9 = 13
Btw, whatever happened to that Spellbook being posted? Lol :p We prepared casters gotta have enough spells to pay the bills, ya know. Lol
Yeesh! No knowledge religion. Gonna drink defensive shock extract