We Be Pirates, You Be Booty! (Inactive)

Game Master Daxter

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Male Human Hurricane King

Ah, gotcha. Did my 14 tell me anything about it?


Male Human(Amazing)

Kal:

You think that this is possibly one of those fabled ninja turtles from space, but the lack of a mask and the fact that it's 20 tall make that not likely. In other words you don't know anything about it.


Female Human

know arcana 1d20 + 11 ⇒ (10) + 11 = 21

"Holy hell! Is that creature just randomly living hereabouts or did someone summon it to cause us problems?

If it is within her distance to do so, Opal will toss off a fireball at the creature.

damage 8d6 ⇒ (6, 2, 1, 3, 2, 4, 3, 2) = 23

she will leave the energy type as fire, unless her knowledge roll tells her that something is better to use


Male Human Hurricane King

Kal calls out to the thing in Aquan, hoping it understands that tongue.

Aquan:
"Greetings, water-brother! My apologies for our trespass into your domain, but would you kindly allow us passage?"

If it doesn't (isn't intelligent), I'll try wild empathy.


Male Human(Amazing)

Opal:

You know that it's a dragon turtle. A full grown specimen is normally huge but this one happens to be a giant version of it. Since you asked, you know it's immune to fire, so you would have to make it a different type.

Since the range on her spell is over 700 feet, Opal finds she can easily snipe the creature.

Reflex: 1d20 + 7 ⇒ (10) + 7 = 17

Kal:

It seems to understand you, but you get the feeling that it does not care to speak back as it starts devouring crew from the previous ship it capsized, hungrily gobbling up sailors like popcorn shrimp.


Male Human Hurricane King

Kal leans over toward Luthor. "Let's try to pull away from it while it's occupied."

He watches the creature, preparing to summon a wave and push it away should it approach the Sanbalot.


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

If you look at the map, it already is close to the Sanbalot.

"Working on it. Can you hold it off?"


Male Human Hurricane King

Yeah, but I'm not attacking it unless it actually comes after us.


Male Human(Amazing)

Okay, it is coming after you. You need to deal with it in some fashion, mostly by trying to not die.


Male Human Hurricane King

Harumph.

Kal summons a wave to push the massive beast away from the Sanbalot, hoping not to have to harm it.

Surge: 1d20 + 11 ⇒ (20) + 11 = 31


Female Human

change the damage type to electricity then and add 8 more points of damage then.

And speaking of popcorn shrimp...


Male Human(Amazing)

Luthor tries to coach the weapon crews to fire on the giant turtle.

Auto it and Freebooter's Bane

1d20 + 3 + 2 + 2 ⇒ (19) + 3 + 2 + 2 = 26

3d8 + 2 ⇒ (5, 8, 1) + 2 = 16

And it scores a direct hit, eliciting a roar from the beast.

Kal summons a wave and it pushes the creature back just barely. Only reason you got it was the nat 20. And I already added in the extra 8 from Opal.

It glares at the captain of the Sanbalot and tries to clamp its jaws on the semi-Ulfen.

PA: 1d20 + 18 ⇒ (9) + 18 = 27

4d6 + 10 ⇒ (1, 3, 1, 1) + 10 = 16

The crew start panicking but are still working as hard as ever to get away from the monster.

PCs up. For Opal's purposes, you are only within range for long range spells.


Male Human Hurricane King

Kal pulls his bow and fires it at the creature's eye.

Aquan:
"Leave us be! There will be plenty more ships for you to ravage."

Attack (PBS, FBB): 1d20 + 12 + 1 + 1 ⇒ (5) + 12 + 1 + 1 = 19
Damage?: 1d8 + 1 + 1 + 1 ⇒ (3) + 1 + 1 + 1 = 6


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HP: 19/19 | Condition: | Status Effects: | Fumble Points:

"I don't know what you're saying, but quit trying to talk to it and kill it." Luthor moves towards the creature.

AOO: 1d20 + 18 ⇒ (20) + 18 = 38

Confirming: 1d20 + 18 ⇒ (2) + 18 = 20

4d6 + 10 ⇒ (3, 5, 6, 6) + 10 = 30

The reptile takes another chunk out of the semi-ulfen.

He retaliates with a jab.

1d20 + 16 ⇒ (8) + 16 = 24

1d3 + 9 ⇒ (3) + 9 = 12


Male Human(Amazing)

The turtle shifts over to take a swipe with it's claws at Kal.

1d20 + 18 ⇒ (19) + 18 = 37

3d6 + 10 ⇒ (4, 1, 5) + 10 = 20

1d20 + 18 ⇒ (8) + 18 = 26

3d6 + 10 ⇒ (2, 3, 3) + 10 = 18

He then bites at Luthor again.

1d20 + 18 ⇒ (11) + 18 = 29

4d6 + 10 ⇒ (1, 5, 3, 6) + 10 = 25

Battered, bloodied, but alive the Sanbalot finally breaks away from the creature and speeds on.

You must now skim through the outer edge of the titanic maelstrom that is the Eye of Abendego, tacking against the powerful northwesterly storm winds created by the cyclone’s counter-clockwise rotation. Navigating through the hurricane requires a successful Profession(Sailor) or Survival Check.


Male Human Hurricane King

Did that arrow hit?

Is that final 4d6 supposed to be 3d6?

Did our score change?


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus assists the captain.


Male Human(Amazing)

Right, the Storm adds 3 while the Sanbalot adds 1 to their score. And no, the final 4d6 was the bite, which was on Luthor actually. I will edit that in a moment.


Opal Assist: 1d20 + 6 ⇒ (2) + 6 = 8

Chubs Sailor: 1d20 + 15 + 2 ⇒ (13) + 15 + 2 = 30


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

Luthor: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24

Though still bleeding profusely, the semi-ulfen tries to navigate through the hurricane.


Male Human Hurricane King

Did the arrow hit, or do I need to try to recover it?

Kal heals himself and Luthor as they continue their journey, then tries to help with the next obstacle. Auto-aid whichever Luthor wants to use.

CSW on Kal: 3d8 + 8 ⇒ (4, 2, 2) + 8 = 16
CMW on Luthor: 2d8 + 8 ⇒ (8, 1) + 8 = 17
CLW on Luthor: 1d8 + 5 ⇒ (1) + 5 = 6
CMW on Kal: 2d8 + 8 ⇒ (7, 6) + 8 = 21
CLW wand on Luthor: 1d8 + 1 ⇒ (4) + 1 = 5
CLW wand on Luthor: 1d8 + 1 ⇒ (5) + 1 = 6
CLW wand on Luthor: 1d8 + 1 ⇒ (4) + 1 = 5

39 healing for Luthor. How far are you down still?

Ship Scores:
Sanbalot: 0
Storm: 8


Male Human(Amazing)

The Storm keeps their course steady and while the Sanbalot suffers another setback.

Sanbalot loses 3 from their score while the Storm does not.

Once inside the hurricane however, things start becoming difficult.

1d100 ⇒ 89

Your vessels are blown over by the wind, flat against the sea. The vessel rights itself seconds later but avoiding falling overboard requires a successful reflex save.

1d100 ⇒ 19 Nothing happens

1d100 ⇒ 40

Steering becomes extremely difficult as your rudders jame. All Profession (sailor) checks are made with a –10 penalty until the rudder is unjammed, either via a successful Craft (carpentry) check or by casting warp wood or a similar spell.

And to make matters worse, A sheet of lightning strikes the foremast of
your ships, dealing 10d8 ⇒ (4, 6, 6, 2, 6, 8, 2, 4, 4, 1) = 43 damage giving both the broken condition. Your ships' maximum speed is reduced to half. If you succeed at a Craft (sails) or Craft (ships) check you can jury-rig the sails, suppressing the broken condition until the sails take more damage.

After that I need 5 more profession(sailor) checks.


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

The arrow missed so you can recover it, and my hp is accurate in my header which means after your healing I'm at 68/75.


Male Human Hurricane King

Recover?: 1d2 ⇒ 2
Reflex: 1d20 + 8 ⇒ (12) + 8 = 20 (Add 4 if it applies)

Kal hops in the water to try to unjam the rudder, then climbs back aboard and tries to fix the sails.

Craft (carpentry): 1d20 + 1 ⇒ (16) + 1 = 17
Craft (sails): 1d20 + 1 ⇒ (7) + 1 = 8

Can we keep trying to fix them?

Ship Scores:
Sanbalot: -3
Storm: 8


Female Human

sailor 1d20 + 6 ⇒ (2) + 6 = 8
sailor 1d20 + 6 ⇒ (3) + 6 = 9
sailor 1d20 + 6 ⇒ (14) + 6 = 20
sailor 1d20 + 6 ⇒ (11) + 6 = 17
sailor 1d20 + 6 ⇒ (4) + 6 = 10


Male Human(Amazing)

Kal avoids being knocked overboard only to jump in minutes later to
successfully unjams the rudder on the Sanbalot. I'll give you a total of two tries on the sails.

Luthor Aid: 1d20 - 2 ⇒ (20) - 2 = 18

Kal's next craft check is at +2


Male Human Hurricane King

Craft (sails): 1d20 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Gee...


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus tries to help repair the rudder while praying to Besmara for a hand.

Craft: 1d20 ⇒ 8

Spending 3 Infamy to cast Make Whole on the sails.


Opal tries to repair the rudder.

Craft: 1d20 + 3 ⇒ (17) + 3 = 20


Male Human(Amazing)

So the sails on the Sanbalot go unfixed which means a -3 to it's score while Opal expertly un-jams the rudder.


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31

1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16

1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27

1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28

1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25


Male Human Hurricane King

Scores:
Sanbalot: -6
Storm: 8


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus assists Captain Chubwart in resuming the course.


Chubwart stays the course.

Sailor: 1d20 + 15 + 2 ⇒ (13) + 15 + 2 = 30
Sailor: 1d20 + 15 + 2 ⇒ (9) + 15 + 2 = 26
Sailor: 1d20 + 15 + 4 ⇒ (8) + 15 + 4 = 27
Sailor: 1d20 + 15 + 4 ⇒ (1) + 15 + 4 = 20
Sailor: 1d20 + 15 + 4 ⇒ (17) + 15 + 4 = 36


Male Human(Amazing)

The Sanbalot gains a little ground but loses it quickly. No change.

The Storm speeds along, only suffering a small setback. Net gain of 2.

You must sail through the two concentric rings of Sharkskin Reef and around the towering spire of rock called Pinnacle Atoll. Steering the ship through both rings of the razor-sharp reefs requires four successful sailing checks.


Male Human Hurricane King

Ship Scores:
Sanbalot: -6
Storm: 10

Kal aids Luthor in directing the crew for the reef navigation. Auto-aid.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus aids Chubwart.


Opal tries to help as well.

Sailor: 1d20 + 6 ⇒ (10) + 6 = 16
Sailor: 1d20 + 6 ⇒ (17) + 6 = 23
Sailor: 1d20 + 6 ⇒ (9) + 6 = 15
Sailor: 1d20 + 6 ⇒ (5) + 6 = 11

Chubwart Sailor: 1d20 + 15 + 4 ⇒ (3) + 15 + 4 = 22
Chubwart Sailor: 1d20 + 15 + 4 ⇒ (10) + 15 + 4 = 29
Chubwart Sailor: 1d20 + 15 + 4 ⇒ (7) + 15 + 4 = 26
Chubwart Sailor: 1d20 + 15 + 4 ⇒ (17) + 15 + 4 = 36


Male Human(Amazing)

Luthor: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23

Luthor: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25

Luthor: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24

Luthor: 1d20 + 13 + 2 ⇒ (14) + 13 + 2 = 29

The Storm's score doesn't change and the Sanbalot loses another 3 as they avoid the reefs.

You both emerge from the depths of the storm and discover that the majority of the other contenders have not yet made it out of the Eye. In fact, the only other ship in contention with the Storm is Captain Harrigan’s Wormwood! To the west, the Kraken cruises in the distance, the Master of the Gales on deck observing the race’s finish.

Give me a perception check and Kal can give me an additional perception check. The Storm and the Wormwood are neck and neck while the Sanbalot is 100 feet behind.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Perception: 1d20 + 8 ⇒ (12) + 8 = 20

"Keep it up!"


Male Human Hurricane King

Ship Scores:
Sanbalot: -9
Storm: 10

Perception: 1d20 + 20 ⇒ (18) + 20 = 38
Perception: 1d20 + 20 ⇒ (12) + 20 = 32


Male Human(Amazing)

Both Bjorkus and Kal notice Peppery Longfarthing(one of Harrigan's officer) read what looks to be a scroll. Spellcraft at -5

Though there seems to be no outward effect.


Male Human Hurricane King

Spellcraft: 1d20 + 5 - 5 ⇒ (11) + 5 - 5 = 11

Kal yells over at the Storm to alert them to the activity on Harrigan's ship, then prepares to cast a spell of his own should any ill effect manifest.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus gestures to get Opal's attention.

"Hey Moonbeam. What's she doin'?"


Opal comes over to check out the spellcasting.

Spellcraft: 1d20 + 10 - 5 ⇒ (18) + 10 - 5 = 23


Male Human(Amazing)

Opal:

Summon Monster VII.


Female Human

"Oh shit! They are about to summon something big and bad to attack our ship!"


Female Human

"Everyone, away from the railings! Ready the ballistas!"

Opal moves over to stand by Chubs at the wheel.

Opal scans both water and sky as she looks about for whatever they summoned.

perception 1d20 ⇒ 12

Any chance they failed their caster check?


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus watches the Wormwood carefully and bellows at the crew.

”You heard the girl! Get that ballista turned around. We have trouble comin’!”


Male Human Hurricane King

Kal, hearing Opal's yells, casts his own spell in response. Control water under the Wormwood. It's now stuck in a whirlpool for 80 minutes and unable to leave by normal movement. No saving throw.

(I'm counting "the promise of a big baddie about to appear" as an ill effect manifesting for the purpose of the readying above.)

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