We Be Goblins part Uno and Duex! (Inactive)

Game Master Freddy Honeycutt

A mob of goblins takes on the we be Goblins challenge.


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Male Goblin Ninja 1

Glim stabs her again to make sure she is dead.

Coup de grâce
Damage: 1d4 + 1 + 4 ⇒ (2) + 1 + 4 = 7
Wakizashi is "deadly" so gets a +4 on coup de grâce.
Sneak Attack: 1d6 ⇒ 3
Fortitude Save DC=: 10 + 7 + 3 = 20


M somewhat akin to a kender Y / MA

Vorka dies and the giant frog attempts to flee the ship hopping to the railing on the far side, in another hop he will disapear into the swamps forever!


Female Catfolk Brawler 1 l AC 13 T 13 FF 10 l HP 13/13 l F +4 R +5 W +1 l Init +3 l Perc +0

Frrakinfrogsgottadie!"

Crossbow Shot at Frog: 1d20 + 6 ⇒ (12) + 6 = 18

Damage: 1d8 ⇒ 4


M somewhat akin to a kender Y / MA

Blixx kills the frog before it can escape.....

Now what?


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig walks toward the door, looking for anything...interesting.

perception: 1d20 + 11 ⇒ (5) + 11 = 16


Male Goblin Ninja 1

Glim goes to Vorka's room with the skeletons and searches it thoroughly.

Take 20.
Perception: 20 + 3 = 23


Female Goblin Oracle 1

Gretcha dances around in a circle, singing something about how wonderful she is, then stops to scratch her backside.


M somewhat akin to a kender Y / MA

Rigging

Spoiler:

The central platform contains two vials of alchemist’s fire, a
half-finished bottle of grog, and three Desnan candles.
The stern platform contains a masterwork sling and a
dozen sling stones.

Vorka

Spoiler:

potions of cure light wounds (3), potions of
barkskin +2 (2), Desnan candle; Other Gear leather
armor, scimitar, and 6 darts

Ships hold

Spoiler:

The man-things—objects that once
belonged to the crew of Kaijitsu’s Star but were left
behind when the crew abandoned ship—are certainly
worth something. The majority of these objects are
filthy and broken, but 10 minutes or so of sorting and
scavenging turns up some interesting finds. All of
these items (broken and functional alike) are strangely
decorative, depicting colorful serpentine dragons,
towering cliffs, delicate humanoid figures, and strange
pagodas—not that a goblin would know a pagoda from a
tool shed. Even the filthy or broken clutter here could be
worth about 600 gp to the right collector, but as they are
mostly made of bamboo, exotic wood, and in some cases
paper, they’re probably more fun to burn. Among the
more obviously valuable objects are 140 gp, a bejeweled
silver and jade lantern built to look like a coiled dragon
worth 150 gp, a dozen masterwork shuriken, an ivory
and gold fan depicting a gecko walking amid cherry
blossoms worth 80 gp (the reverse side of this fan has
been used by Vorka to draw a crude map of Brinestump,
not unlike the one Scribbleface created) a long hairpin with a red pearl at one end worth
150 gp, a wand of create food and water with only 2 charges
left, and an elixir of love in a crystal vial shaped like a
heart (the vial itself is worth 50 gp).


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig immediately grabs for the elixir and he cunningly offers it to Gretcha!

Yous looks thirsty. Brave Gobo in fights! Drink this...

Tindertwig watches intently with a smile on his face...


Male Goblin Ninja 1

"This our ship now. We sail out and be goblin pirates!"


M somewhat akin to a kender Y / MA

Well yeah except for the Gilligan's Island hole in the hull and the fact except for the storm surge off of a hurricane the ship is land-locked....Other than that yep goblin pirates.

There is a locked chest in the hold no one has said anything about.......


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig pushes past Gretcha, yelling wildly!

Noos be near box! Its goes boom! Wees can make it not!

He searches for traps...perception: 1d20 + 11 ⇒ (2) + 11 = 13


M somewhat akin to a kender Y / MA

It looks clear....


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig takes out his thieves' tools, preparing to open a lock.

disable device: 1d20 + 8 ⇒ (11) + 8 = 19

oops, add 3 to that roll.


M somewhat akin to a kender Y / MA

The red chest the object of your quest!

Unlocked, it contains several fireworks. The chest itself
is heavy and worth 150 gp, and there were obviously once
many more fireworks within, but those that remain should be
more than enough to satisfy the chief for at least a few
days. The fireworks in the chest consist of 14 Desnan
candles, 20 paper candles, and seven skyrockets.

Desnan Candle (5 gp): When lit, this foot-long
wooden tube launches a flaming pyrotechnic “candle”
every round for 4 rounds. Each projectile deals 1 point
of nonlethal damage and 1 point of fire damage if it
hits; on a critical hit, the target is also blinded for 1
round. The projectiles shed light as candles for 1 round
and have a range increment of 5 feet. Attacking with a
Desnan candle is a ranged touch attack and always has a
–4 nonproficiency penalty.

Paper Candle (1 gp): This finger-sized explosive
detonates noisily 1 round after lighting. Anyone in the
same square as a paper candle when it explodes must make
a DC 15 Fortitude save or be dazzled for 1d4 rounds.

Skyrocket (50 gp): When lit, this foot-long wooden
tube begins to shake and emit a handful of white sparks,
shedding light as a torch. One round later it takes
flight, moving in a straight line with a fly speed of 90
for 1d6 rounds before loudly exploding in an burst of
light and sound, dealing 2d6 points of fire damage in a
10-foot burst (DC 15 Reflex save for half ). If a skyrocket
impacts a solid surface or a creature before reaching its
maximum range, it detonates prematurely at the point
of impact. Anyone who takes damage from the explosion
is either blinded or deafened (a 50% chance of either) for
1 round.


Male Goblin Ninja 1

Glim sees all the fireworks.

"We are rich goblins! Each of us get our own fireworks!"


M somewhat akin to a kender Y / MA

As you head back to the village laden with treasures,you know a great party will be prepared in your honor, in fact you begin to re-hearse your bragging about how well you did, and how cowardly the grippli and Cruncher died......


Female Catfolk Brawler 1 l AC 13 T 13 FF 10 l HP 13/13 l F +4 R +5 W +1 l Init +3 l Perc +0

"Wekilldavorkaanddafroggyevenwhenshemadethingsfoggy!"


M somewhat akin to a kender Y / MA

You return triumphantly, a big feast is given in you honor, and His Mighty Girthness Chief Rendwattle Gutwad decides that one of the lucky heroes should marry his daughter—the fearsomely corpulent and ferociously lusty Gupy Wartbits.

Random roll
1d2 ⇒ 2
1=Blixx
2=Glimm

As Greta having drank a lusty potion is enthralled with Tindertwig and dirtbag (she loves them both equally)

All of you are given positions and titles to your liking, usually such titles and responsibilities are things like: Head Village Watcher, Overseer of Village Stabbings, Master of the Pig Pit, or even a brand new title like Boss of Big Fire.

You all gain a title of your choice, subject to DM approval...


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Mees now being known as...

Tindertwig looks thoughtful for an hour or two,
while Dirtbag is talking to him.

......He does smiles back at Gretcha, as does Dirtbag!


Female Catfolk Brawler 1 l AC 13 T 13 FF 10 l HP 13/13 l F +4 R +5 W +1 l Init +3 l Perc +0

BLIKXisdaMastaBlasta!


Male Goblin Ninja 1

Glim settles down with his plus-sized bride.

Does that make me a prince? Can my title be "The Prince of Surprise"?


M somewhat akin to a kender Y / MA

Sure..


M somewhat akin to a kender Y / MA

In the days following the death of Vorka you all have gained fame in your village, the Chief decides to send you on a scouting mission to find out just how far it is to the human city that might have more of the fireworks!

The chief presents you each with a goblin riding dog in order to get there even faster....


M somewhat akin to a kender Y / MA

As the days pass the swamp is suddenly hit with a massive earthquake, although it does little more than shack a few thing apart news soon comes into the village that a nearby tower that has been magically sealed for as long as anyone remembers or has heard has been split open by the earthquake and goblins must beat those nasty longshanks (humans) from stealing everything first!


M somewhat akin to a kender Y / MA

You mount your goblin dogs and head to the lands just beyond the swamps the fortress is on a rocky area on the endge of the swamp.

You mount your goblin riding dogs and ride along the trails, sometimes your mounts scurry across felled trees using them like roads through the swamps.

Marching order and perception checks


M somewhat akin to a kender Y / MA

Five unanswered posts by me, I am calling this one dead unless everyone checks in......


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

My apologies.
I am grateful for the run, but i have been stupid busy with school and a second job.

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