Sewer Goblin

Glim Sniksnak, Goblin Ninja's page

107 posts. Alias of darth_borehd.


Full Name

Glim Snicksnak

Race

Goblin

Classes/Levels

Ninja 1

Gender

Male

Size

Small

Age

14

Special Abilities

Black Sheep, Darkvision, Fast, Ninja Weapon Proficiencies, Poison Use, Skilled, Sneak Attack

Alignment

CN

Languages

Common, Goblin

Occupation

Surprise!

Strength 12
Dexterity 18
Constitution 10
Intelligence 12
Wisdom 8
Charisma 14

About Glim Sniksnak, Goblin Ninja

Glim Snicksnak
Male Goblin
Ninja 1
CN Small Humanoid (Goblinoid)
Init: +4, Senses: Darkvision (60 ft.), Perception: +3
Languages: Common, Goblin
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DEFENSE
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AC 16, Touch 15, Flat-footed 12, CMD 15
HP 9 (1HD)
Fort: +0, Ref: +6, Will: -1
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OFFENSE
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Speed: 30 ft. (6 Squares)
Melee Wakizashi (small) +5 (1d4+1/18-20)
Ranged Shuriken (small) +5 (1d1+1)
Melee Nunchaku (small) +5 (1d4+1)
Face: 5 ft. Reach: 5 ft.
Base Atk: +0, CMB: +0
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STATISTICS
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Abilities: Str 12, Dex 18, Con 10, Int 12, Wis 8, Cha 14
Feats: Armor Proficiency, Light, Simple Weapon Proficiency, Weapon Finesse
Skills: Acrobatics +8, Acrobatics (Jump/Underground) +4, Appraise +1, Bluff +2, Climb +5, Craft (Alchemy) +5, Craft (Untrained) +1, Diplomacy +2, Disable Device +8, Disguise +2, Escape Artist +8, Fly +6, Heal -1, Intimidate +2, Perception +3, Perform (Untrained) +2, Ride +8, Sense Motive -1, Sleight of Hand +8, Stealth +16, Survival -1, Swim +1, Use Magic Device +6
Possessions: wakizashi (small); outfit (peasant's/small); padded (small); nunchaku (small); Backpack (Small) [ Caltrops; Flint and Steel; Grappling Hook; Blue Whinnis (x2); Oil of Taggit; Small Centipede Poison; Rations (Trail/Per Day) (Small) (x7); Rope (Silk/50 ft.); Shuriken (Small) (x20); Thieves' Tools; Whetstone; Bedroll (Small); Blanket (Winter) (Small); ]; Pouch (Belt) (Small) [ Coin (Copper Piece) (x8); Coin (Gold Piece) (x6); Coin (Silver Piece) (x8); ]; Waterskin
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SPECIAL ABILITIES
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Black Sheep You were born and raised in the town of Sandpoint. You know many of the region's secrets and the locals already know who you are. You aren't quite hated in town, but folk seem to think you're a troublemaker and a bastard and not to be trusted. The town's tougher folk respect you, but the law-abiding citizens don't. You gain a +1 trait bonus on Knowledge (local) checks, and Knowledge (local) is a class skill for you. In addition, you can choose any one notorious citizen of Sandpoint from below as an ally; depending on the person you pick, you'll get different benefits.

Black Sheep / Aliver "Pillbug" Podiker (apothecary) Everyone suspects sweaty, shifty-eyed Pillbug sells poisons from his cluttered, acrid smelling wreck of a shop. You're one of the few in town who know this for a fact. You start the game with 400 gp worth of poison, and Pillbug will continue to sell you poison as long as you don't spread the word.

Darkvision
Fast (Ex) Goblins have a base speed of 30 ft.
Humanoid Traits (Ex) Humanoids breathe, eat, and sleep.
Ninja Weapon Proficiencies Ninja are proficient with all simple weapons, plus the kama, katana, kusarigama, nunchaku, sai, shortbow, short sword, shuriken, siangham, and wakizashi. They are proficient with light armor but not with shields.
Poison Use At 1st level, a ninja is trained in the use of poison and cannot accidentally poison herself when applying poison to a weapon.
Skilled (Ex) Goblins gain a +4 racial bonus on Ride and Stealth checks.
Sneak Attack (Ex) If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. [1d6] If a ninja can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The ninja's attacks deal extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the ninja flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two ninja levels thereafter. Bonus damage from sneak attacks is precision damage. Should the ninja score a critical hit with a sneak attack, this precision damage is not multiplied. Ranged attacks count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage (such as a sap, whip, or unarmed strike), a ninja can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, even with the usual -4 penalty. The ninja must be able to see the target well enough to pick out a vital spot, and must be able to reach this spot. A ninja cannot sneak attack while striking a creature that has concealment.