We be Goblins Forever, TPK ending (Inactive)

Game Master The Indescribable

Group to play We be goblins adventures and possible a Goblin campaign


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Goblin Inactive

Doza spouts a wickedly evil grin across her face.

If Doza is within 30 feet of the Rusty Earbiter and can see Zika, she will use Evil Eye (-2 penalty to skill checks for 7 rounds, DC 14 Will save; success reduces it to 1 round)


Ruiner of Everythings - M Goblin Warpriest 1; HP 3/9; AC 20 (T:14, FF:17); CMD 13; Saves (F +3; R +3; W +3); Init +3

Urk giggles evilly.

This will give the shippers (Korak) something to complain about...


Female Goblin Unchained rogue 1 (HP9/9, AC18/16/14, Init+5, Per+3, F2,R7,W0)

Will save against evil eye: 1d20 + 0 ⇒ (17) + 0 = 17

Through a gap in the wires, Zika sees Doza's glare and grin and hears her wicked giggle. She feels a force of will creeping across her mind, but pushes back and manages to hold it somewhat at bay. Skills down for one round. "I gets that meanie Doza witch!" Zika screams, thrashing through the thick tangle.

Escape Artist with Evil Eye penalty: 1d20 + 3 ⇒ (6) + 3 = 9


Male Dwarf Korak

You suddenly realize that during your initial struggle with the final section of the ear biter that a chunk of your ear became became snagged. You feel the agonizing pain as your ear begins to tear.


Female Goblin Unchained rogue 1 (HP9/9, AC18/16/14, Init+5, Per+3, F2,R7,W0)

Zika stops as she feels the sharp pain yanking at her. Grimacing in discomfort and frustration, she begins to wriggle, attempting to free the snagged ear.

Escape Artist to free herself: 1d20 + 5 ⇒ (17) + 5 = 22

Rolled Escape Artist to get past without injury; if you need something different, let me know and I'll use the same dice result and change modifiers as appropriate. Also, Evil Eye debuff's expired.


Male Dwarf Korak

Nope your fine. You free your ear easily enough. Roll again


Female Goblin Unchained rogue 1 (HP9/9, AC18/16/14, Init+5, Per+3, F2,R7,W0)

"Wants...out...of...stupid...Rusty...Earbiter...urgh..."

Escape Artist: 1d20 + 5 ⇒ (9) + 5 = 14


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

Rhuun accidentally bumps the Earbiter with his boot.
"Hee hee hee hee."


Female Goblin Unchained rogue 1 (HP9/9, AC18/16/14, Init+5, Per+3, F2,R7,W0)

Through the gaps and slits in the infernal device, Rhuun can just see a pair of sharp red eyes narrowed at him in a murderous glare. "When I gets out of here..."


Male Dwarf Korak

a couple of goblins wander away as the rest of the goblins get antsy. One of them sneaks his hand into Rhuun's pocket. Sleight of hand: 1d20 + 9 ⇒ (7) + 9 = 16Make a perception check, Zika, another excape artist check


Female Goblin Unchained rogue 1 (HP9/9, AC18/16/14, Init+5, Per+3, F2,R7,W0)

Escape Artist: 1d20 + 5 ⇒ (16) + 5 = 21


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6
Korak The Boisterous wrote:
a couple of goblins wander away as the rest of the goblins get antsy. One of them sneaks his hand into Rhuun's pocket. dice=Sleight of hand Make a perception check, Zika, another excape artist check

Notice stuff: 1d20 + 1 ⇒ (12) + 1 = 13


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6
Zika Toechopper wrote:
Through the gaps and slits in the infernal device, Rhuun can just see a pair of sharp red eyes narrowed at him in a murderous glare. "When I gets out of here..."

Rhuun has a look on his face familiar to anyone who ever hung out with teenage boys who were watching the opening credits to Baywatch. Run slower, now canter and canter....

Rhuun drools a little. Maybe it's all the slugs. He wonders where his human-sized spurs are.


Male Dwarf Korak

Zika slips out finally, the area where her ear began to tear causing it to flop down and smack into her face as a govling who's 2 gold richer walks away from Rhuun.

Gutwad glares down at you and from his pocket he passes down an oversized cloak to you that you recognize as one of the tribe's most treasured relics. The Very Useful Robe That Is Useful. It has four patches on it, a ladder, a three-legged turtle, a horseshoe, and a bullhorn.

The four goblins again pick up his chair when he shoves his heels into their heads and orders them to take him back to his hut.


Goblin Inactive

Doza hoots and hollers "Yay Zika, you's the bestests!"


Ruiner of Everythings - M Goblin Warpriest 1; HP 3/9; AC 20 (T:14, FF:17); CMD 13; Saves (F +3; R +3; W +3); Init +3

Urk pouts. "I dint even get to try."


Female Goblin Unchained rogue 1 (HP9/9, AC18/16/14, Init+5, Per+3, F2,R7,W0)

Zika receives the robe from Gutwad with a barely concealed look of awe. "The Very Useful Robe That Is Useful..." she whispers to herself. A thin bead of drool begins to drip from the corner of her mouth.

Bluff to convince everyone she's not floored in awe: 1d20 - 1 ⇒ (2) - 1 = 1

Oh gods, that's perfect. :D

Then she straightens up suddenly (Gots reputation to keeps! she thinks) and throws the robe over her shoulders in what she hopes looks like a casual gesture, although onlookers can't help but notice that she very carefully avoids trailing the hem through the mud puddle near her feet. "Hmm, neato robe, I guesses..." she says, with a poorly disguised tone of wonder still in her voice.

She wanders over to the table and begins stuffing various morsels into her gaping maw - she's got to recover her strength after her daring acts of skill, after all, and it's been almost forty minutes since she's eaten ANYTHING.

--------------

Seeing Rhuun staring at her dumbstruck, she smirks and begins to berate him through mouthfuls of food. "Draw picture; lasts longer!" "You forgets how to make jaw work?" "Needs towel to wipe up puddle?"

--------------

When she passes by Zashi and Chomper, she gives Chomper a pat on the head. She may be fairly reckless, but she knows to keep the demon-dog-thingy on her good side.

--------------

As she wanders toward her sleeping quarters, her belly finally full, she passes Doza and Urk still standing and giggling together. "I knows the cursing was you, Doza, she stage-whispers -

Dirty Trick: 1d20 - 1 ⇒ (5) - 1 = 4

"And I know you tells her to do it, Urk," she says as she attempts to give his toe a solid stomp and misses entirely in her frustration.


Male Dwarf Korak

The party starts to break up a little with many goblins following Zika's lead and heading towards their homes. Others continue with the feast. What does everybody do?


Ruiner of Everythings - M Goblin Warpriest 1; HP 3/9; AC 20 (T:14, FF:17); CMD 13; Saves (F +3; R +3; W +3); Init +3

Urk watches Zika in hate and awe. He whispers sideways at Doza, "Is okay to have two girlfriends?"

-Posted with Wayfinder


RETIRED

"Ya. Have all ya want. Take 'em and make lotsa youngins that's strong n' smart like us heros is."

Chomper makes a low rumbling sound when Zika pats him that could mean many things.

Zashi and Chomper will stay at the party and enjoy themselves for as long as they can until Zashi makes sure he gets enough sleep to get his spells tomorrow.


Ruiner of Everythings - M Goblin Warpriest 1; HP 3/9; AC 20 (T:14, FF:17); CMD 13; Saves (F +3; R +3; W +3); Init +3

Urk furrows his brow, thinking hard. "Hmmmmmmmmmmm...... mmmmmm.... mmmm.... No, I not want to get tied down with bebbies. Urk is a wild and free spirit, that cannot be tamed!! I stick with zero girlfriends. I am too young."


Male Dwarf Korak

Zashi and Doza roll a d12. You decide for number of hours its been since the party started or until dawn. Best result wins. Hope you didn't stay up too late.


RETIRED

1d12 ⇒ 10
Not sure what I'm supposed to do outside that.


Male Dwarf Korak

Well you were supposed to choose whether thhat was te number of hours before dawn or the number of hours it's been since the party started, but never mind.

Sorceror and Bards and I take this to mean all Spontaneous casters need rest to refill their spell slots, that said I don't recall Zashi casting any spells. And Doza is a witch with prepared spell casting, which if I assume the wizard entry is comparitive she retains her spell slots until she uses them. So in other words, feel free to party the night away as your characters would know their own limits. Hexes and other class abilities appear to be unaffected by rest.


RETIRED

Maybe this would help?
1=Til morning
2=since we started

1d2 ⇒ 1


Male Dwarf Korak

again, Never mind. You're fine on your spell slots presumably unless you wish to roll how many you cast for no reason off stage.


Male Dwarf Korak

Still waiting on actions from most everybody


Ruiner of Everythings - M Goblin Warpriest 1; HP 3/9; AC 20 (T:14, FF:17); CMD 13; Saves (F +3; R +3; W +3); Init +3

Urk sulkily wanders off to his hut to get some sleep

-Posted with Wayfinder


Goblin Inactive

Doza enjoys tasting a lot of the goblin treats before looking to find a mirror or a puddle of water, something to see her reflection in. She must practice her evil eye look, it doesn't appear to be working very well.

The natural mental toughness and strong wills of the goblin peoples have been resisting her hexes and frustrating her to no end.

She practices looking at her reflection with her right eye raised, then her left eye raised, then both eye raised, then both eyes closed. After a while she gives up, blaming her failures on the unyielding focus of the goblin mind and convinces herself that she simply must choose more weak-minded foes.


Male Goblin *sickened* Barbarian (supersticious) 1 | hp 15 | AC 17 T 14 FF 14 | CMD 14 | F +4 R +3 W +1 | Spd 40' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 0/6

Rhuun mounts a table and brags how he's da baddest 'cause he got a stabby thing and the best anyone else could do was get a towel. Still he thinks, not bad for a girl. He also begins to wonder about what it would take to learn how to draw. Then he realizes that drawing is a slippery slope that could lead to writing.


One of the other goblin warriors challenges your Rhuun's claim to be the best. "You no best, I is greatest warrior in village. If I holdses you I gets the sharp stabby slicer!


Male Goblin *Sick* and Enraged Barbarian (supersticious) 1 | AC 15 T 12 FF 12 | CMD 14 | hp 17 | F +4 R +3 W +1 | Spd 30' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 1/6

That pisses Rhuun off. Rhuun checks his sundial. I know it's the middle of the night but he checks it anyhow. Yep, it's go time!
"Bringseys it!"
Initiative: 1d20 + 3 ⇒ (10) + 3 = 13
Crazed grapple!: 1d20 + 3 ⇒ (7) + 3 = 10 (+ higher ground if applicable and assuming 'grappling' is what 'holdses' means.)


Male Dwarf Korak

initiative: 1d20 + 1 ⇒ (18) + 1 = 19 He clambers up on the table beside you provoking an attack of opportunity.


Male Goblin *Sick* and Enraged Barbarian (supersticious) 1 | AC 15 T 12 FF 12 | CMD 14 | hp 17 | F +4 R +3 W +1 | Spd 30' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 1/6
Korak The Boisterous wrote:
[dice=initiative]1d20+1 He clambers up on the table beside you provoking an attack of opportunity.

Assuming (still) he doesn't have an obvious weapon (and I don't know from previous experience that this particular tribe-mate knows karate), I'm probably bare-fisted and therefore don't threaten him. If it turns out he has a weapon (or has recently painted Mr. Miyagi's fence), I draw mine as part of my first move action (possibly screaming 'Cobra Kai!' and trying to sweep his leg--or not).


Male Dwarf Korak

He has a weapon but not in his hand. He's challenged you to wrestle not bladed combat. He attempts to grab onto you, Grapple: 1d20 + 2 ⇒ (9) + 2 = 11 and you manage to dodge.


Male Goblin *Sick* and Enraged Barbarian (supersticious) 1 | AC 15 T 12 FF 12 | CMD 14 | hp 17 | F +4 R +3 W +1 | Spd 30' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 1/6
Angry Rhuun Two-Axe wrote:
[dice=Crazed grapple!]1d20+3=10

Apparently he's a little surprised that it's already been 'branged.'


Male Dwarf Korak

He shoulders your hands away and grapple: 1d20 + 2 ⇒ (8) + 2 = 10stumbles.


Male Goblin *Sick* and Enraged Barbarian (supersticious) 1 | AC 15 T 12 FF 12 | CMD 14 | hp 17 | F +4 R +3 W +1 | Spd 30' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 1/6

Grapple: 1d20 + 3 ⇒ (12) + 3 = 15


Male Dwarf Korak

You grab him by the arms and he struggles against you trying to get out. Opposed grapple: 1d20 + 2 ⇒ (19) + 2 = 21 He twists his arms around yours locking you in place.


Male Goblin *Sick* and Enraged Barbarian (supersticious) 1 | AC 15 T 12 FF 12 | CMD 14 | hp 17 | F +4 R +3 W +1 | Spd 30' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 1/6

Opposed grapple: 1d20 + 3 ⇒ (17) + 3 = 20


Goblin Inactive

If Doza happens to witness this, she would Evil Eye the goblin challenger that is not Rhuun (DC 14 Will save or -2 penalty to AC for 6 rounds, successful save reduces the duration to 1 round).


RETIRED

Zashi very seriously considers using a spell to glue them together, but decides it would be better to have Rhuun not anchored to a less helpful goblin for their quest.


Male Dwarf Korak

Succeeded and please describe your action with the roll, Doza, you are some distance away but you may make a perception check


Goblin Inactive

Perception: 1d20 + 6 ⇒ (11) + 6 = 17

While practicing her Evil eyes stares in any reflective surface she can find, she decides to keep looking around for other reflective surfaces and potential goblins to practice on.


Male Goblin *Sick* and Enraged Barbarian (supersticious) 1 | AC 15 T 12 FF 12 | CMD 14 | hp 17 | F +4 R +3 W +1 | Spd 30' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 1/6
Korak The Boisterous wrote:
Succeeded and please describe your action with the roll, Doza, you are some distance away but you may make a perception check

Headbutt his nose to break his concentration long enough to grab his wrists. Then (next round assuming I'm able): Free action: Release the grapple, Attack action: Dirty Trick (rake his eyes to temporarily blind him).

Dirty trick (eye gouge): 1d20 + 3 ⇒ (15) + 3 = 18


Male Dwarf Korak

You see it doza. The goblin your fighting looks dazed for a second before coming up with a headbutt of his own to distract you while he reverses the hold. opposed grapple: 1d20 + 2 ⇒ (20) + 2 = 22 and manages to get a strong grip on your arms. Take a -1 on your next check.


Goblin Inactive

Doza double moves in the direction of the two wrestling goblins. As soon as she is in range, she will use her Evil Eye hex on the goblin challenger that is not Rhuun (DC 14 Will save or -2 penalty to AC for 6 rounds, successful save reduces the duration to 1 round).


Male Dwarf Korak

You took a double move action, Doza, Hexing is a standard action. You'll have to wait till next turn.


Male Goblin *Sick* and Enraged Barbarian (supersticious) 1 | AC 15 T 12 FF 12 | CMD 14 | hp 17 | F +4 R +3 W +1 | Spd 30' | Init +3 | Acro +6 (+10 run. jump), Perc +1 (darkvision 60 ft.), Stealth +11 (+12 hills), Surv +5 | Rage Rds. 1/6

Counter counter grapple, Rhuun tries to regain control via leverage (or you can take the roll from above as it was unasked for): 1d20 + 3 ⇒ (19) + 3 = 22


Male Dwarf Korak

1, you forgot to take the -1 penalty, 2, you still succeed at reversing the grapple and holding him. He hisses at you, and tries to get away. break free: 1d20 + 2 ⇒ (17) + 2 = 19. He gets out from you and retreats down to the edge of the long table.

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