We Aim to Misbehave

Game Master Justin Sluder


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Luigi:
Luigi Ottaviano
Male Human (Taldan) monk (flowing monk) / bard 1
LN medium humanoid (human)
Init +4; Senses Perception -4
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DEFENSE
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AC 17 touch 17 flat-footed 12 (+4 Dex, +2 Wis, +1 Dodge)
hp 9 (1d8+1)
Fort +2, Ref +7, Will +4
Defensive Abilities AC Bonus, Distraction, Redirection
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OFFENSE
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Speed 30 ft.
Melee unarmed +4 (1d6)
Ranged none
Special Attacks flurry of blows +3/+3 (1d6)
Offensive Abilities Flurry of Blows, Spells
Known Bard Spells (CL 1st, ranged touch +4):
1st 2/day - saving finale, timely inspiration
0 - ghost sound, open/close, prestidigitation, summon instrument
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STATISTICS
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Base Atk +0; CMB +4 (+6 trip); CMD 16 (18 vs trip)
Str 10 Dex 18 Con 11 Int 10, Wis 15, Cha 15
Special Qualities Armored Casting, Bardic Knowledge, Bardic Performance, Cantrips, Countersong, Inspire Courage +1
Feats Agile Manuvers, Catch Off-Guard, Dodge, Improved Unarmed Strike, Improved Trip, Weapon Finesse
Skills Acrobatics +8, Bluff +6, Diplomacy +6, Disguise +2, Escape Artist +8, Fly +4, Heal +2, Intimidate +2, Knowledge (Untrained) +1, Perception +2, Perform (Comedy) +6, Perform (Dance) +6, Perform (String Instruments) +6, Perform (Untrained) +2, Ride +4, Sense Motive +2, Stealth +4, Survival +2
Languages Common
Combat Gear none
Other Gear outfit (entertainer's)
Wealth 210 gold
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TRAITS
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Canter You grew up among thieves and scoundrels, and their unusual speech patterns and turns of phrase don't faze you in the slightest today as a result. Anyone who attempts to use Bluff to deliver a secret message to you gains a +5 bonus on his Bluff check. When you attempt to intercept a secret message using Sense Motive, you gain a +5 trait bonus on the attempt.
Deft Dodger Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.
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FLAWS
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Inattentive You are particularly unaware of your surroundings. You take a -6 penalty on Perception.
Murky-Eyed Your vision is obscured. In combat, every time you attack an opponent that has concealment, roll your miss chance twice. If either or both results indicate that you miss, your attack fails.
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SPECIAL ABILITIES
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Armored Casting (Ex) You can cast bard spells while wearing light armor and use a shield without incurring the normal arcane spell failure chance.

Bardic Knowledge (Ex) You add +1 to all Knowledge checks and may make all Knowledge skill checks untrained.

Bardic Performance You are trained to use the Perform skill to create magical effects on those around you, including yourself if desired. You can use this ability for 6 rounds per day. Each round, you can produce any one of the types of bardic performance that you have mastered. Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if you are killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. You cannot have more than one bardic performance in effect at one time.

Cantrips You have learned a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.

Countersong (Su) You can counter magic effects that depend on sound (but not spells that have verbal components). Each round of the countersong you make a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet (including yourself) that is affected by a sonic or language-dependent magical attack may use your Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use your Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components.

Distraction (Su) You can use your performance to counter magic effects that depend on sight. Each round of the distraction, make a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet (including yourself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use your Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform skill check proves to be higher. If a creature within range of the distraction is already under the effect of a noninstantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the distraction, but it must use your Perform skill check result for the save. Distraction does not work on effects that don't allow saves. Distraction relies on visual components.

Fascinate (Su) You can use your performance to cause up to 1 creatures to become fascinated with you. Each creature to be fascinated must be within 90 feet, able to see and hear you, and capable of paying attention to you. You must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents this ability from working. Each creature within range receives a Will save (DC 12) to negate the effect. If a creature's saving throw succeeds, you cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes your performance for as long as you continue to maintain it. While fascinated, a target takes a -4 penalty on all skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.

Inspire Courage (Su) You can use your performance to inspire courage in your allies (including yourself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive your performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

Redirection (Ex) At 1st level, as an immediate action, a flowing monk can attempt a reposition or trip combat maneuver against a creature that the flowing monk threatens and that attacks him. If the combat maneuver is successful, the attacker is sickened for 1 round (Reflex DC 12 to halve the duration). The monk gains a +2 bonus on the reposition or trip combat maneuver check and the save DC for redirection increases by 2 if the attacker is using Power Attack or is charging when attacking him. The benefit increases to a +4 bonus and an increase of the saving throw by 4 if both apply.


Evan Markhale wrote:

Here's my character submission, Mr. Fang. My character's a gunslinger/bard from Alkenstar.

** spoiler omitted **...

A couple of minor changes and a correction made to my character, on the character profile page.


Mrdarknlight wrote:
I copied the example profile you put up and put Siarc's information all in this profile. I did that because I do not make profiles until I get into the game I have it all saved in a doc though. I also have a question Maenad are what type of Humanoid?

I would go with humanoid (maenad, psionic) for type, and subtype.


Evan Markhale wrote:
Black Fang wrote:


Evan: Why a bardic college and not something else? Did you always want to become a Pathfinder?

Evan discovered his innate magical ability while in Alkenstar, but it wasn't until he left the Mana Wastes that he could discover the true potential of his abilities. For all the negatives associated with her, his mother was a singer, and once he tried his hand at it, Evan discovered he was a more than passable bard as well. It was just a gut check: wizardry or sorcery were possible options, but not the one he chose.

No, Evan didn't always want to become a Pathfinder. Left to his own devices, Evan might have become something very different than a Pathfinder, but when life leaves you few options, you go with the best one from those given. Traveling around the world -- and potentially earning prestige and money for it -- had an appeal.

Okay, I can work with this. Evan is still in the running.


Joshua Hirtz wrote:
Oh, I think I'm going to have fun reading over your rules. I'm actually currently in a gestalt Pathfinder game with some buddies on Sundays. Its an interesting system to do gestalt with.

The more the merrier, but be quick as I'm going to close open applications in roughly 15 hours. ;)


Tiny Coffee Golem wrote:

I'm intrigued. I'm an experienced player, so I can handle complicated characters if needed.

I like the Fetchlings, but that may or may not fit with my character concept.

I have several ideas tell me if any strike you as more interesting than others.

Wizard/Cleric - You're one stop casting shop
WIzard/ Master summoner - Minions. Lots of minions.
Wizard/Druid - shapeshifter with some extra tricks
Wizard/Ranger - Magus with full casting and some fun skills
(I like wizards in case you missed that.)

Synthesist/Ninja - Close ancestral bond. Not sure how this would work out, but would be fun to try. ;-)

Edit: Halfling Wizard/Summoner (standard) - The dragon rider! This is my new favorite.

Okay, tell me about your character? Who are they? Why are they who they are? Etc.


AdAstraGames wrote:
Black Fang wrote:


AdAstraGames: Resources outside of what is listed in the Character Creation guidelines requires approval before use.

Did I misread something? I found everything in the PRD that I put in the character writeup, or so I'd thought...

Battle Scout archetype isn't something I'm absolutely sold on - it's the only thing I can think of that might be an issue.

At the time of your initial posting, Accelerated Drinker was not approved, mainly due to not being in the PRD. Once I tracked it down, I approved it and added it to the list.

Now, please tell me more about Anders.


Mark Thomas 66 wrote:
I think I'm going to pass. Have fun guys.

Sorry to hear. Maybe next time. Take care and good gaming. :D


Roshan wrote:
** spoiler omitted **...

I see the stablock, but where is the character?

Also, Luigi should have 13 hp, (8[max of one class]+4[half of the other class]+1[favored class])


Evan Markhale wrote:
Evan Markhale wrote:

Here's my character submission, Mr. Fang. My character's a gunslinger/bard from Alkenstar.

** spoiler omitted **...

A couple of minor changes and a correction made to my character, on the character profile page.

What changes? I don't see anything HERE.


Black Fang wrote:


What changes? I don't see anything HERE.

I changed his skill list. I forgot to take a couple necessary skills -- specifically a way to use Distraction and a way to craft alchemical cartridges, so I took another Perform & a rank of Craft (alchemy), as required by the firearm rules in UC.

I also changed his flaw-gained feat to Magical Aptitude. The character sheet as it exists on the profile is now correct and up to date (including his flaw adjustment to melee combat).


Black Fang wrote:
Tiny Coffee Golem wrote:

I'm intrigued. I'm an experienced player, so I can handle complicated characters if needed.

I like the Fetchlings, but that may or may not fit with my character concept.

I have several ideas tell me if any strike you as more interesting than others.

Wizard/Cleric - You're one stop casting shop
WIzard/ Master summoner - Minions. Lots of minions.
Wizard/Druid - shapeshifter with some extra tricks
Wizard/Ranger - Magus with full casting and some fun skills
(I like wizards in case you missed that.)

Synthesist/Ninja - Close ancestral bond. Not sure how this would work out, but would be fun to try. ;-)

Edit: Halfling Wizard/Summoner (standard) - The dragon rider! This is my new favorite.

Okay, tell me about your character? Who are they? Why are they who they are? Etc.

I'll think on it and get back to you tomorrow.


i edited Yamiko's equipment. including a few monk weapons from ultimate combat listed in the PRD under the eastern weapons section.

the Bich'hwa is basically a flurryable dagger

the Kusari-Gama is essentially a flurryable spiked chain that trades a step in damage for 10 ft reach/threaten adjacent and a better crit range. it's normally used as a double weapon, but i am using the 2hander route with it instead (an option with most double weapons)

and i decided to reskin the brass knuckles as external boot plates (moved to feet) for kicks that count as cold iron. i figure that my feet will be my primarily used unarmed strike.


Anders' sheet can be found Here


Here's Mutt and Leggs. The Special Abilities need a bit of work, but neither of them have anything really special outside what's typical of a summoner/eidolon. Legs is now more of a pouncer than a mount now. I was thinking he looks sort of like the lizard version of a mongrelman. Also, I'm thinking that Mutt lived in some grasslands in the eastern part of Garund before he was enslaved, but he doesn't remember it all that well.


Niko's Background/concept hook.

Spoiler:
Niko's earliest memories were in the orphanage he grew up in. His awakening to magic came in his teens, followed shortly after by the fire that burned the place down, killing everyone he had known. As the lone survivor, he couldn't help but wonder about the black and red clad figure he'd seen right before the blaze went up, and to this day thinks it was set intentionally.

Vagabond, drifter, Niko never stayed in one place for long as bad luck always seemed to catch up to him eventually. Mercenary became his profession as a way to put coin in his purse, tho he preferred to keep his magical talents secret. They always seemed to confuse others when they asked about them.

His previous employment ended suddenly. An unexpected delay kept him from the groups meeting time, and arriving 2 hours late he found the inn on fire and everyone inside dead. Spotted by a town guard, he fled afraid he'd be blamed. Now wondering if someone is targetting him specifically for some unknown reason, he took the name Niko and is trying to blend in among the mercenaries in this area.


I posted a few characters in Creatures of Interest as examples for y'all to emulate.

They are HERE.


Black Fang wrote:
Roshan wrote:
** spoiler omitted **...

I see the stablock, but where is the character?

Also, Luigi should have 13 hp, (8[max of one class]+4[half of the other class]+1[favored class])

Busy busy.

I'm not super familiar with Nex, other than the footnote in Geb's history about how they're both at each other's throats. I'm trying to think of a way to place him in Nex.

Personality wise he's somewhat aloof, seeing the world as a stage and thinking at each moment how he can best make himself the star of the show. In combat I picture him calmly playing his guitar and when people charge at him he steps out of the way, hooking out his feet and knocking him into another guy.


Here's Fleur, my Fighter/Oracle of Nature in progress, sans equipment/traits. I may stick with the Deaf curse, lip reading and unmodulated speech patterns...no offense meant... should work well enough.


Schmitty (as his friends always called him), had an imaginary friend growing up. He never seemed to come around when others were there. His friend was a sinuous lizard named Chavi that talked and knew things. As time progressed they would talk about strange things. When he was old enough Chavi showed Schmitty how to write something down very special. She then instructed him how to charge his mind with the knowledge on the page. From then on Schmitty was able to create a ball of light as often as he needed. His mind was quick and he wanted to know more. Chavi taught him another trick. Then another. He quickly came to master a number of small tricks. Chavi was pleased. Then she told him everything.

Chavi explained that she was an ancient spirit of knowledge that has been trapped in another dimension. She told Schmitty that he has a unique connection with the universe that even she couldnt fully explain. That connection is what allows her to come through just a little, but she would forever be tied to Schmitty. She offered to teach Schmitty the secrets of the universe in exchange for allowing her to travel the prime with him. The two struck an accord and have traveled together ever since.

How's that for a backstory?

He's a Wizard (conjurer teleport school)/ Summoner Gestalt


Alternate character concept:

Half Elf (Female): Battle Oracle, Synthesist Summoner.

Wars, rivalries, the raveled knit of worlds...she remembers her name and the events before her Pact was made in the Mana Wastes, but she remembers them dimly, like an adolescent remembers their mother crooning over them as a toddler.

For her, life began anew when she made a pact with the Lord in Iron. She'd been beautiful once, and is, in some ways, still so...but she'd been baseborn, and out of wedlock to boot, and the man she fell in love with - and who fell in love with her - had powerful rivals. She was kidnapped and used as a ransom to bring him to heel in the games of betrayals that make up the Council of Nine and Three. To keep her from being found, her kidnappers took her to the Mana Wastes, where scrying would be less useful, and where if she did manage to escape...well...her death would be her own fault. She escaped anyway.

A part of her died on the plains of the Mana Waste. Indeed, most of her died on the plains of the Mana Waste, and what was left...was repurposed.

Battle Oracle with the Wasted curse; special effect of the Wasted curse is that her bones are coated in metal, and sometimes protrude through her skin depending on how recently she's manifested her eidolon. Her first Revelation is Weapon Mastery (Claws).

Synthesist Summoner. When her Eidolon manifests, she grows taller, and serrated blades grow out of her skeleton, piercing her skin, dripping ichor the color of chrome and quicksilver. When it's dismissed, she shrinks and her skin re-knits. Mostly. Sometimes it takes a little longer for the rents to knit.

Eidolon stats: 16 STR, 12 DEX, 13 CON. Starts out with Limbs (legs), limbs (arms), claw attack.
Evolution Points: Improved damage (claws) (1 point), Reach Weapon (claws), 1 point, and Improved Natural Armor, 1 point.

Spells, Summoner:
0: Guidance, Mage Hand, Message, Read Magic
1: Mage Armor, Rejuvenate Eidolon, Lesser
Spells, Oracle
0: Virtue, Resistance, Detect Magic, Light
1: Cure Light Wounds, Bless

Stats (Human)

STR: 10: DEX: 12: CON: 14, INT: 13, WIS: 12, CHA: 17+2
HPs: 8+4+2+1=15
Eidolon HPs: 10+1=11
Combined: 11 + 15 = 26
Favored Class Bonus: Hit Points (Oracle), +1/4 Extra Evo Point (Summoner, Half Elf)

Saves (by herself): Fort: +2, Ref: +1, Will: +3
Saves (manifesting): Fort +1, Ref +1, Will: +3

Alternate Racial Attribute: Replace MultiTalented (which is useless in your rules...) with Arcane Training (+1 level when using Summoner scrolls)

Flaws: Shakey

Feats:
Skill Focus: (Perception) (From Half Elf)
Spell Focus: Conjuration (1st level)
Augment Summoning (Balanced by Flaw)

Traits:
Desperate Focus: +2 Concentration Checks
Accelerated Drinker: Drink Potion as Move Action

Skills:

Skill Points: 5

Class Skill List (both classes, including bonus skills from Battle Oracle)

Craft (Int), Diplomacy (Cha), Fly (Dex), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Spellcraft (Int), Use Magic Device (Cha).

Skill Ranks:

Intimidate: 1 rank, 3 Class, 4 CHA = +8
Perception: 1 rank, 3 Class, 1 WIS, 2 Race, 3 Feat = +10
Spellcraft: 1 Rank, 3 Class, 1 INT = +5
Knowledge (planes): 1 rank, 3 Class, 1 INT = +5
Diplomacy: 1 Rank, 3 Class, 4 CHA, -4 Curse = +4


Okay, open submission is closed.

Working my way through characters now.


Black Fang wrote:

Okay, open submission is closed.

Working my way through characters now.

I guess I missed the boat. Well, I can stat up the character if you decide it's cool enough to include.


The following players have characters that are in the running for a place in this game.

Until 12 PM Paizo time tomorrow, talk amongst yourselves in character. Let me get more of a feel for who and what you are.

Location of this conversation is a tavern. Food and drink is supplied.

Okay, get to roleplaying! :D

Abaise: Fleur Sellis (female human gestalt fighter/oracle of nature 1)

AdAstraGames: Anders Vutterjee (male human gestalt ranger/inquisitor 1)

AdAstraGames: Moneta Thurain (female half-elf gestalt oracle of battle/synthesist summoner 1)

Dumb Paladin: Evan Markhale (male aasimar gestalt archivist bard/mysterious stranger gunslinger 1)

Goldendice: Mutt (male mongrelman gestalt roughrider fighter/summoner 1)

Kor - Orc Scrollkeeper: Karg the Mighty (male half-orc gestalt gendarm cavalier/cleric of Gorum 1)

Mrdarknlight: Siarc (male maenad gestalt fighter/urban barbarian 1)

Rathendar: Niko (male human gestalt eldritch godling/mighty godling 1)

Roshan: Luigi (male human gestalt bard/flowing monk 1)

Shuriken Nekogami: Yamiko Kurogetsu (female human gestalt inquisitor/monk 1)

TinyCoffeeGolem: Schmitty (male ? gestalt summoner/wizard [conjurer - teleport] 1)


Black Fang wrote:

The following players have characters that are in the running for a place in this game.

Until 12 PM Paizo time tomorrow, talk amongst yourselves in character. Let me get more of a feel for who and what you are.

Location of this conversation is a tavern. Food and drink is supplied.

Okay, get to roleplaying! :D

Abaise: Fleur Sellis (female human gestalt fighter/oracle of nature 1)

AdAstraGames: Anders Vutterjee (male human gestalt ranger/inquisitor 1)

AdAstraGames: Moneta Thurain (female half-elf gestalt oracle of battle/synthesist summoner 1)

Dumb Paladin: Evan Markhale (male aasimar gestalt archivist bard/mysterious stranger gunslinger 1)

Goldendice: Mutt (male mongrelman gestalt roughrider fighter/summoner 1)

Kor - Orc Scrollkeeper: Karg the Mighty (male half-orc gestalt gendarm cavalier/cleric of Gorum 1)

Mrdarknlight: Siarc (male maenad gestalt fighter/urban barbarian 1)

Rathendar: Niko (male human gestalt eldritch godling/mighty godling 1)

Roshan: Luigi (male human gestalt bard/flowing monk 1)

Shuriken Nekogami: Yamiko Kurogetsu (female human gestalt inquisitor/monk 1)

TinyCoffeeGolem: Schmitty (male ? gestalt summoner/wizard [conjurer - teleport] 1)

I'll have a character sheet posted by the end of the day. I'm excited to see that I'm basically the only arcanist. ;-)


There's a bit of commotion as someone tries to ride their horse into the tavern. An employee steps out and, after a few angry warnings, the person who was on a horse walks in.

The first thing you notice is that he's limping and holding on to a lizard about the size of a large dog for support. The man has an undecorated dwarven beard, but the rest of his face resembles a mishmash of more monstrous races. His limp seems to come from his right leg ending in what appears to be a flipper. The lizard is similarly disfigured, looking like someone took parts from many different lizards and put them together, although in a seemingly more stable form.

The man speaks, taking his time to form semblances of sentences, "Mutt...here for...for look for new master...One you new master?...Mutt good body...bodyguard." The strange creature is holding a Lucerne hammer and wearing breastplate. A mostly full leather pouch hangs from his belt, but it doesn't jangle with the sound of coin.


This is TCG. I've got 95 % of the character done. I'll have the rest done tonight.


The woman sitting in the corner is well aware of the fact that she's playing to cliche. Of sorts. Sitting in a corner booth, with a cloak in grey drawn over her shoulders rather than hung on the rack by the door. The hood isn't up, and while the cloak is too heavy for indoor wear, she's still sitting close to the banked fire.

She's drinking watered ale out of a tankard, and the skin on her hands seems kind of scabrous and torn, like it's a little loose around the fingers. When they tap the tankard, it's a little...metallic. While her face is superficially young in appearance, there's a feeling that the skin isn't...fully...attached. Her facial expressions are muted like the muscles don't quite work the way they're intended.

She looks about her, and sees an oddity even more peculiar than she coming in.

"I do not know of masters, or bodies needing guarding. But the fellow over there is in the midst of celebrating a completed contract and is covering food and drink for the evening if you'll play darts with him. You don't have to win - you just have to be a good sport about losing."

She gestures with a hand that looks a little odd at the tall man in grey and orange with a pint of bitters in his hand, waiting for the next challenger to step up to the line.

Because they don't let you edit a profile once it's posted ten times, I'll wait until I know for certain before repurposing Anders' profile to Moneta or back - no need to create a profile that won't be used. The gentleman in gray and orange is not meant to represent any PC, but if they want to take up the mantle as it were, feel free.


"I'll play a round with ya, mister."

The newcomer dips his wide brimmed hat , tho it seems to be more a self concious gesture to hide what appear to be burns on the left side of his face, and steps up. Setting down a large sword alongside his travel pack, he picks up the trio of darts and takes very slow, careful aim.


A short haired blonde halfling pushes the door open. Standing in the light sweeping in from outside the tavern you see he looks relatively unremarkable. Well dressed in riding pants and boots, loose caravan style shirt accentuating his small frame, and a small blue pendant on his neck. Though he's obviously been riding he is oddly completely spotless and clean. He is attractive and even a bit debonaire with his half cocked smile as he watches the room (Like the avatar).
And the room is watching. Not him but the head of the creature with it's head a good three feet higher than the halflings looking over the small man, intelligent curiosity in it's eyes.

Taking a few steps into the room staring at his nails pretending not to notice what seems to be a small wingless dragon following behind him. Forenails clacking on the wooden floor as it moves. Well, small compared to the size of a regular dragon, but at least the size of a large man. The dragon hypnotically moves it's head and and long neck scanning the room.

"I heard their might be work for a man of skill. Who might be hiring? I'm happy to tell my story for any interested, but my throat is awfully parched. Might be hard without something wet and foamy." His attention moves from his nails looking to eye contact from the crowd looking for someone to make eye contact. Grin still beaming like a cat that swallowed a canary.


Black Fang wrote:
Come on folks, talk.

Just got in from work, but I'm here all night.


A man with slightly unflattering but clearly no-muss short brown hair leans forward a bit in his chair, uncrossing his blue boots as he inspects the dragon-like creature, then making eye contact with the blonde halfling and making a motion of tipping his hat by grabbing the brim between his thumb and two fingers ... only his brown stetson is on the table next to him.

"I reckon you're not the only one here for that purpose, friend. I figure I can cover the cost of a drink, if you tell me about your companion there."

Evan pondered the possibilities, racking the catalog in his brain of creatures he'd met or read about, but so far coming up with nothing. Something new? Eidolon? Illusion? Polymorph? He didn't figure it'd be polite to cast a spell to find out, so he waited to see if further information was forthcoming, while flagging down an employee of the tavern and pulling a couple silver from a pouch on his belt.


Evan Markhale wrote:

A man with slightly unflattering but clearly no-muss short brown hair leans forward a bit in his chair, uncrossing his blue boots as he inspects the dragon-like creature, then making eye contact with the blonde halfling and making a motion of tipping his hat by grabbing the brim between his thumb and two fingers ... only his brown stetson is on the table next to him.

"I reckon you're not the only one here for that purpose, friend. I figure I can cover the cost of a drink, if you tell me about your companion there."

Evan pondered the possibilities, racking the catalog in his brain of creatures he'd met or read about, but so far coming up with nothing. Something new? Eidolon? Illusion? Polymorph? He didn't figure it'd be polite to cast a spell to find out, so he waited to see if further information was forthcoming, while flagging down an employee of the tavern and pulling a couple silver from a pouch on his belt.

Schmitty's face beams unabashed at the prospect of a drink and conversation. He walks over and pulls a chair into position. The chair is human sized, so Schmitty has to literally climb a bit to get up, but you can tell he's used to it. The creature nudges him a bit with it's nose to assist.

Schmitty talks very quickly and enthusiastically. It's endearing, like a small child talking but not quite."Well, first off I'm Schmitty and this is Chavi." Chavi nods at her introduction."She's kind of like my familiar, but not really. More like a friend than anything else. She's kind of a teacher too. She taught me magic." Schmitty takes a swig of his drink as it arrives. "It's a bit warm, but at least it's a pint and not a half pint, right?" Schmitty nudges Evan as he say's it. "Watch this." Schmitty says something under his breath and waves his hand over his mug. Cold radiates off the mug thereafter. "Want me to cool yours too?" Happy to oblige, but not really waiting for an answer. "Anyway, I just came down from the mountains to make my fortune. What's your name?" Schmitty take's another large gulp eyes looking over the mug at his "new friend."

He won't always be that chatty, but he just left home and is a bit naive.


A solid thump is heard as the taven door is kicked open. A tall, broad shoulder half-orc enters the premises. Clearly he is more orc in appearance than human. The many scars on his arms and face clearly show that he is no stranger to battle.

Trail dust, like a heavy fog, falls off his rusty chainshirt and worn dull tunic with each step he takes. Rising from over his shoulder is the pomel of a greatsword strapped to his back.

He pauses slightly at the door as he scans the patrons within. The half-orc seemingly to nods to himself and then enters and takes a seat by the bulliten board in the bar.

He is greeted by the serving wench who asks for his order. "Give me cheepest ale in biggest mug you have. Also me hungry. Get me some food with lots of meat. Make sure it fresh meat... me not eat old meat. Me know tha diff'rence. Do not try to fool Karg."

The waitress nods and returns soon with his beverage. Karg nods, "Eh, what this one say. Me no know this word. "Solise... Solichi... bah, what it mean?"

The server replies 'solicitor'.

"That be work for me?"

The server slightly giggles, but quickly catches herself. Unbeknownst to her, she correctly assessed that this half-orc does not like to be made a fool of. She replies that a solicitor is needed for legal work and they can help you if get in trouble with the authorities. She tells him that the advert is for a solicitor that is looking for clients.

"Bah! That sound like some stupid human thing."

The server sighs and points to another advert indicating it might interest him more.

"Yep, that the words me look for. Mercenaries needed."

The waitress actually looks quite impressed that he has some reading ability. She explains to him the contact information.

Content in having possible work line up, and full mug of ale in his hand he tilts backwards in his chair until the back rests on the wall. He takes a couple swigs and takes in the view within the tavern. Those close to him can clearly hear his stomache rumbling as if it has been awhile since he has eaten. It is also apparent that it has been an even longer while since he has bathed.


The person buying the drinks raises his hand to the newcomer as they pick up the darts. "Even for this place, it's a bid of an odd crowd..." he glances about; the people who don't have odd pets, scars, skin conditions or random assortments of body parts from different species are still the majority in the room. But not by much.

"Best three throws of five, try to hit the bullseye."

And with that, he plucks his set of darts out, stands at the line, defocuses his eyes and lets fly.

1d20 + 6 ⇒ (17) + 6 = 23 NPC throw one
1d20 + 6 ⇒ (12) + 6 = 18 NPC throw two
1d20 + 6 ⇒ (15) + 6 = 21 NPC throw three
1d20 + 6 ⇒ (8) + 6 = 14 NPC throw four
1d20 + 6 ⇒ (1) + 6 = 7 NPC throw five

Absently, "T'woman with the cloak over there," He gestures with his jaw towards the woman who directed new traffic to him. "I think she magicked hers. Real funny throwing motion. Kinda stiff. Still hit the bullseye with one."

Just use your ranged attack mod for this, sum the three highest rolls out of the set of five to make your score. He got a 62 combined score.


AdAstraGames wrote:

The person buying the drinks raises his hand to the newcomer as they pick up the darts. "Even for this place, it's a bid of an odd crowd..." he glances about; the people who don't have odd pets, scars, skin conditions or random assortments of body parts from different species are still the majority in the room. But not by much.

"Best three throws of five, try to hit the bullseye."

And with that, he plucks his set of darts out, stands at the line, defocuses his eyes and lets fly.

1d20+6 NPC throw one
1d20+6 NPC throw two
1d20+6 NPC throw three
1d20+6 NPC throw four
1d20+6 NPC throw five

Absently, "T'woman with the cloak over there," He gestures with his jaw towards the woman who directed new traffic to him. "I think she magicked hers. Real funny throwing motion. Kinda stiff. Still hit the bullseye with one."

Just use your ranged attack mod for this, sum the three highest rolls out of the set of five to make your score. He got a 62 combined score.

Leaning and talking to Evan, but looking at the Dart throwers. "Are they playing darts for money? I love darts. I'm pretty good too."


"Pleasure to meet ya, Schmitty. Chavi. Name's Evan." The man pulls a glove off his hand and sets it down next to his hat, then extends the bare hand to Schmitty to shake, and offers it to Chavi palm-up to sniff. He smiles earnestly as Schmitty works a little deft magic and chats happily, paying close attention to what he says. His drawl is soft, but pronounced.

"Pretty handy, having a teacher of magic." Woulda helped me when I first started, he mused. "But I always liked learnin'. I reckon some people don't necessarily take to it." Evan prided himself on his ability to pick things up quickly; it was often one of the things that got him hired.

He looked around the room, then back at Schmitty. "I hope this lead turns out better'n the last one. Still, suppose there are worse taverns to spend an evening in." Evan takes a moment to adjust his rather natty gray vest, worn over a well-tailored blue shirt beneath a brown leather duster that has clearly been worn for some time. The shirt and vest seem to have been better cared for -- or are simply newer.


Evan Markhale wrote:

"Pretty handy, having a teacher of magic." Woulda helped me when I first started, he mused. "But I always liked learnin'. I reckon some people don't necessarily take to it." Evan prided himself on his ability to pick things up quickly; it was often one of the things that got him hired.

He looked around the room, then back at Schmitty. "I hope this lead turns out better'n the last one. Still, suppose there are worse taverns to spend an evening in." Evan takes a moment to adjust his rather natty gray vest, worn over a well-tailored blue shirt beneath a brown leather duster that has clearly been worn for some time. The shirt and vest seem to have been better cared for -- or are simply newer.

Schmitty takes Evans hand and shakes it heartily. "Yea, me too. This is my first lead, but I have high hopes." Schmitty takes another big swig. Looking closely at Evan. ( I assume I see a pistol)"What's that?" Schmitty says eyeing the pistol and tilting his head in curiosity.


"Name's Richard Dentris. My employers just completed a contract doing some salvage in the Mana Wastes. I've been staring at the same ugly faces for too damned long, and will buy a beer for anyone who'll play darts. You beat me at it, and I'll buy your meal too."

He waits until the fellow standing next to him Niko takes his throws. "Working security out there, there's nothing but sand, and scorpions. Got tired of throwing darts at scorpions. My buddies got tired of losing money to me at throwing darts at scorpions."


AdAstraGames wrote:

"Name's Richard Dentris. My employers just completed a contract doing some salvage in the Mana Wastes. I've been staring at the same ugly faces for too damned long, and will buy a beer for anyone who'll play darts. You beat me at it, and I'll buy your meal too."

He waits until the fellow standing next to him Niko takes his throws. "Working security out there, there's nothing but sand, and scorpions. Got tired of throwing darts and scorpions."

To evan, "Excuse me a second. It was nice to meet you though. I hope we get hired together."

Schmitty hops out of his chair and walks quietly (and under his eyesight) over to Richard,

Stealth 1d20 + 12 ⇒ (16) + 12 = 28

Walking within a short arms length of Richard Schmitty looks up and says (Presumably startling him) beaming with a smile, "Hi! I'm pretty good at darts and could always use a drink and a meal."


I didn't realize that there were so many people wanting to play. I've been wanting to do a gestalt game for a while but I'm already in an active PbP so I'll remove myself from the running.


Roshan wrote:
I didn't realize that there were so many people wanting to play. I've been wanting to do a gestalt game for a while but I'm already in an active PbP so I'll remove myself from the running.

Take care. Maybe next time. :D


I am most definitely interested in your game. I'm currently working out who and how to make the character I want. Currently I am envisioning a Half-Giant Barbarian (Titan Mauler)/Summoner (Synthesis) who will later call upon his ancestors (His eidolon) to hone his abilities.


If there's any drink remaining in Schmitty's cup, Evan picks it up after he gets up lazily from the table, putting his glove back on, and taking his hat in the other hand. He walks over, holding the glass out to Schmitty to reclaim, and appreciating the distraction giving him a reason not to address the holstered pistol on his hip, although Evan makes no special steps to hide it, the duster just naturally covers it most of the time when he's standing.

"If you've been throwing darts for that long, I suspect there aren't many people in here who'll beat you," Evan says to Richard, by way of a warning to Schmitty. He keeps an eye on his backpack, left over at the table near a chair.


Evan Markhale wrote:


If there's any drink remaining in Schmitty's cup, Evan picks it up after he gets up lazily from the table, putting his glove back on, and taking his hat in the other hand. He walks over, holding the glass out to Schmitty to reclaim, and appreciating the distraction giving him a reason not to address the holstered pistol on his hip, although Evan makes no special steps to hide it, the duster just naturally covers it most of the time when he's standing.

"If you've been throwing darts for that long, I suspect there aren't many people in here who'll beat you," Evan says to Richard, by way of a warning to Schmitty. He keeps an eye on his backpack, left over at the table near a chair.

Having momentarily forgotten about it Schmitty happily takes the drink. Then fetching a few Darts he say's "I assume magic would be cheating, so feel free to detect so you know I'm not using any. I hear big people are distrusting like that." Chavi watches from a short distance. Not looking concerned, but eyeing everyone warily.

Dart 1 1d20 + 5 ⇒ (11) + 5 = 16
Dart 2 1d20 + 5 ⇒ (1) + 5 = 6
Dart 3 1d20 + 5 ⇒ (9) + 5 = 14

"Eh, not my best, but not bad." Schmitty Shrugs


Joshua Hirtz wrote:
I am most definitely interested in your game. I'm currently working out who and how to make the character I want. Currently I am envisioning a Half-Giant Barbarian (Titan Mauler)/Summoner (Synthesis) who will later call upon his ancestors (His eidolon) to hone his abilities.

I'm sorry, but you missed the cut off for this game. Take care dude and keep an eye open if I start up a 4th game. :D


Best three out of five on the rolls - two more rolls are yours if you want 'em.

"Eh, magic's something what you've got to factor for. If it's subtle enough, it's just for beers - and I bought the innkeep two heads to cover."

He does seem a little surprised at the halfpint popping up at his elbow, and is pleased at the throws. "Not bad. Nice follow through." He gestures to a waitress to refill Schmitty's mug.


AdAstraGames wrote:

Best three out of five on the rolls - two more rolls are yours if you want 'em.

"Eh, magic's something what you've got to factor for. If it's subtle enough, it's just for beers - and I bought the innkeep two heads to cover."

He does seem a little surprised at the halfpint popping up at his elbow, and is pleased at the throws. "Not bad. Nice follow through." He gestures to a waitress to refill Schmitty's mug.

Schmitty smiles at the refilled mug. Then throws his last darts

Dart 4 1d20 + 5 ⇒ (12) + 5 = 17
Dart 5 1d20 + 5 ⇒ (9) + 5 = 14


A shame. I had shown interest yesterday, but I often take a bit of time to get a character together. But who knows, perhaps I will come across your game if you decide to take on another.


Karg gets up and approaches the dart throwers. "This look easy. Karg try?"

Assuming that someone is either foolish or curious enough to give him the darts, Karg winds up and tosses the first dart hard towards the dartboard.

Thrown dart 1: 1d20 + 1 ⇒ (12) + 1 = 13
Damage to whatever is hit: 1d3 + 4 ⇒ (2) + 4 = 6

At this point I will assume that either one of the players, or the tavern staff will ask him to refrain from killing the dartboard.

Thrown dart 2: 1d20 + 1 ⇒ (12) + 1 = 13
Thrown dart 3: 1d20 + 1 ⇒ (10) + 1 = 11
Thrown dart 4: 1d20 + 1 ⇒ (10) + 1 = 11
Thrown dart 5: 1d20 + 1 ⇒ (9) + 1 = 10

"Hrmm... that middle hard to hit. Guess me no win?"

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