Way of the Wicked Reversed, Group Two

Game Master parizzio

Based on the "Way of the Wicked" AP by Fire Mountain Games, heroes of Talingarde will find their homeland targeted by the sinister schemes of Cardinal Adrastus Thorne.


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Traits are coming along! Remember I'm doing it for 10 PCs since I'm running two tables. Hopefully by tonight I'll be done.


Keep the WBL, it's fine.

I'm not the biggest fan of ABP, but I thought it would be appropriate for this campaign.

Since you'll be dealing with a lot of NPCs, looting would make you...well...filthy rich. So instead I can use ABP for them, and wouldn't want them having it if you didn't.


male young naatanuk skald|oracle 4 (hp 48/48) | F +8 R +3 W +8 | AC 19 T 13 FF 16 CMD 21
Resources:
Mammoth's Hide 6/6 | Raging Song 15/15 | Oracle Spells 7/7 4/4 | Skald Spells 4/4 2/2

That's a smart approach. I've seen way too many PFS scenarios and modules that assume the PCs take literally everything not nailed down to reach WBL expectations.


44/44 HP | AC: 23 T: 17 FF: 16 | CMD: 23[25 vs trip] | Init: +8 | Fort: +7 Ref: +7 Will: +6 | Perception: +7 [-3 to hit, +5 AC when fighting defensively & using combat expertise]

Cool. No rush on the traits, just getting excited!


I lol inside every time I see Nukiliks avatar.


male young naatanuk skald|oracle 4 (hp 48/48) | F +8 R +3 W +8 | AC 19 T 13 FF 16 CMD 21
Resources:
Mammoth's Hide 6/6 | Raging Song 15/15 | Oracle Spells 7/7 4/4 | Skald Spells 4/4 2/2

I'm adorable!

Once he's a little more grown Nukilik is going to look something like this.


HP: 39/39| AC: 23 (25) FF: 21 (23) Touch: 12 () CMD: 19| Init: +2|Fort +8, Ref +7, Will +8| Perception +9

Finished my alias.

Though I'm considering a last minute change to half-Orc. I'm just not 100% sure HOW distrusted Half-Orcs are in Talingarde. Would I even be allowed to join the army or clergy?

Edit: Eh. I'm too lazy to make the swap. But, I still want the info for the future.


When looking up Matharyn, here's what the population says
89,450 humans; 6,700 dwarves; 5,200 half-elves, 1,400 halflings, 850 elves, 210 aasimar; 1190 other

Half orcs aren't even listed XD and Aasimar are. I'm going to assume there are less than 200? So a half-orc would be a rarity for sure. A half orc in a prestigious position even less so, but not completely unheard of. You'd obviously face some racism, but it's not out of the lines of possibility


Hm. I think I'll go for it after all. I don't lose anything besides a skill point per level, and it looks like we have most skills covered anyway.

Should be interesting to see the reactions to a dirty mixed blood knight.


Why Karl, you look so different now.


I'm going to have to review all your characters and write a good plot hook to have you all in Aldencross. It was so easy for the other group

"you're a buncha knights that got ordered to go to Aldencross"

This ragtag bunch is sure to be amusing


Well, for once, "We all meet in a tavern" may be the only one that makes sense. That's probably where Karl is, anyway.


Ok edited the profile, changed the name. U.Monk//U.Rogue for the win!


male young naatanuk skald|oracle 4 (hp 48/48) | F +8 R +3 W +8 | AC 19 T 13 FF 16 CMD 21
Resources:
Mammoth's Hide 6/6 | Raging Song 15/15 | Oracle Spells 7/7 4/4 | Skald Spells 4/4 2/2

Magus got the axe?


Figured it was too close to someone else, and I had strongly built around the Precise Strike idea. This worked well and remedied a lack of trap focus.


male young naatanuk skald|oracle 4 (hp 48/48) | F +8 R +3 W +8 | AC 19 T 13 FF 16 CMD 21
Resources:
Mammoth's Hide 6/6 | Raging Song 15/15 | Oracle Spells 7/7 4/4 | Skald Spells 4/4 2/2

Well if you're trying to avoid stepping on toes, Karl's already brawlerish. Are you a weapon-wielding monk?

Wait, I'm confused. How does precise strike make up for a lack of trap focus? Those things aren't related!


Test.


So, I've just been informed the Human Brawler Favored Class was nerfed (from +2 vs two Combat Maneuvers of your choice, down to +1).

Are we using the post-errata, or pre-errata version?

If the latter, I may take one of the other ones available to me (like 1/6 of a Bonus Feat).

Edit: It wasn't nerfed, I'm just an idiot and somehow read it wrong.


Male Human Bolt Ace Gunslinger/Sohei Monk 4 | HP 45/52 Grit: 3/4 Ki: 6/6 | F +8 R +9 W +9 | AC 21 T 20 FF 21 CMD 24 | Init: +8
GM Snowe wrote:

I'm going to have to review all your characters and write a good plot hook to have you all in Aldencross. It was so easy for the other group

"you're a buncha knights that got ordered to go to Aldencross"

This ragtag bunch is sure to be amusing

Hey, unlike most adventurers, I have a day job.


44/44 HP | AC: 23 T: 17 FF: 16 | CMD: 23[25 vs trip] | Init: +8 | Fort: +7 Ref: +7 Will: +6 | Perception: +7 [-3 to hit, +5 AC when fighting defensively & using combat expertise]
Cal Concord wrote:


Hey, unlike most adventurers, I have a day job.

Not for long you don't, if you spend all day in the taverns.


Coming today: Finished traits and Gameplay thread will be started


By the way Nukilik, you may want to add onto your CMD "+4 vs Trip". Creatures with more than two legs get bonuses.


44/44 HP | AC: 23 T: 17 FF: 16 | CMD: 23[25 vs trip] | Init: +8 | Fort: +7 Ref: +7 Will: +6 | Perception: +7 [-3 to hit, +5 AC when fighting defensively & using combat expertise]

Hey GM, feel free to switch the 'going to Balentyne' party of my story to 'coming back from...' if it makes things easier to tie together. I'd hate to have to choose between your plot hook and the duty I've accepted from my people in my backstory.


I'll work it all out when I get home from work.

If nothing 20 years of DMing has taught me, it's how to throw together a group of murder hobos :)


44/44 HP | AC: 23 T: 17 FF: 16 | CMD: 23[25 vs trip] | Init: +8 | Fort: +7 Ref: +7 Will: +6 | Perception: +7 [-3 to hit, +5 AC when fighting defensively & using combat expertise]

Haha, excellent.


Still waiting on a response from Kyriel to finish traits and then I'll post the gameplay thread. Was hoping to have it up yesterday.


male young naatanuk skald|oracle 4 (hp 48/48) | F +8 R +3 W +8 | AC 19 T 13 FF 16 CMD 21
Resources:
Mammoth's Hide 6/6 | Raging Song 15/15 | Oracle Spells 7/7 4/4 | Skald Spells 4/4 2/2

Moo.


Stop that, you're a bear.


male young naatanuk skald|oracle 4 (hp 48/48) | F +8 R +3 W +8 | AC 19 T 13 FF 16 CMD 21
Resources:
Mammoth's Hide 6/6 | Raging Song 15/15 | Oracle Spells 7/7 4/4 | Skald Spells 4/4 2/2

Rawr?


Quack!


44/44 HP | AC: 23 T: 17 FF: 16 | CMD: 23[25 vs trip] | Init: +8 | Fort: +7 Ref: +7 Will: +6 | Perception: +7 [-3 to hit, +5 AC when fighting defensively & using combat expertise]

Rawr, indeed.


male young naatanuk skald|oracle 4 (hp 48/48) | F +8 R +3 W +8 | AC 19 T 13 FF 16 CMD 21
Resources:
Mammoth's Hide 6/6 | Raging Song 15/15 | Oracle Spells 7/7 4/4 | Skald Spells 4/4 2/2

Does that mean Kyriel answered the final question?


44/44 HP | AC: 23 T: 17 FF: 16 | CMD: 23[25 vs trip] | Init: +8 | Fort: +7 Ref: +7 Will: +6 | Perception: +7 [-3 to hit, +5 AC when fighting defensively & using combat expertise]

Oh yeah, I'm all set.


Yep, I'll get the thread up when I get home from work


Sorry for not getting on last night, I ended up not getting home until after midnight. The gameplay thread is up, for now there is just some ooc notes about your characters, I'll have another post up within the next ten minutes or so.


Now I can finally dot the Campaign!


44/44 HP | AC: 23 T: 17 FF: 16 | CMD: 23[25 vs trip] | Init: +8 | Fort: +7 Ref: +7 Will: +6 | Perception: +7 [-3 to hit, +5 AC when fighting defensively & using combat expertise]

Ooh, started looking at everyone's character sheets today. Is Karl going to be sunder-based? That's pretty cool.


Somewhat, yes. I found a Feat for a poor man's Spell Sunder, and I had the idea of him being a sapper or siege engineer too.

What's cooler than a man who blows down to the enemy gates with his fists?

I don't plan to shatter all the loot, but incoming arrows, spells, and particularly troublesome obstacles..sure.


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44/44 HP | AC: 23 T: 17 FF: 16 | CMD: 23[25 vs trip] | Init: +8 | Fort: +7 Ref: +7 Will: +6 | Perception: +7 [-3 to hit, +5 AC when fighting defensively & using combat expertise]

Cool. One good thing about ABP, I think, is you don't need to worry so much about breaking stuff. Sunder away, I say!


Was literally just about to post that about sunder and ABP


By the way, I will be running this homebrew on Sunday evenings as a gestalt variant. If anyone is interested, feel free to message me.


male young naatanuk skald|oracle 4 (hp 48/48) | F +8 R +3 W +8 | AC 19 T 13 FF 16 CMD 21
Resources:
Mammoth's Hide 6/6 | Raging Song 15/15 | Oracle Spells 7/7 4/4 | Skald Spells 4/4 2/2

What do you mean? We're already gestalt.


Oops, I meant to say on ROLL20. So it'll be a live game


Male Human Bolt Ace Gunslinger/Sohei Monk 4 | HP 45/52 Grit: 3/4 Ki: 6/6 | F +8 R +9 W +9 | AC 21 T 20 FF 21 CMD 24 | Init: +8

What time/timezone?


We are east coast. Haven't figured out a time yet. A couple of my rl friends that I don't see in person anymore have been begging to play. We're hammering out details now but will have it figured out soon


Been a while since I played a live game (that was my original WotW group, actually). What time of night and what days are you planning for?

I might consider it, but I work retail, and usually close, so I'm there until 10 PM on the nights I do work (which, obviously, change weekly).

If the schedule is a bit flexible though, I could probably make it most weeks.


Will be replacing Kiasyd in the next day or two. Will more than likely not post again tonight as I run a game at my house


male young naatanuk skald|oracle 4 (hp 48/48) | F +8 R +3 W +8 | AC 19 T 13 FF 16 CMD 21
Resources:
Mammoth's Hide 6/6 | Raging Song 15/15 | Oracle Spells 7/7 4/4 | Skald Spells 4/4 2/2

Did he just vanish?


Seems so, haven't heard from him in about a week. I hope he's well, and if this were deeper into the campaign I would keep him on. But, we've just started and I wasn't given any notice that he wouldn't be around. The show must go on!


44/44 HP | AC: 23 T: 17 FF: 16 | CMD: 23[25 vs trip] | Init: +8 | Fort: +7 Ref: +7 Will: +6 | Perception: +7 [-3 to hit, +5 AC when fighting defensively & using combat expertise]

Ah bummer.

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