Elf Archer

Kyriel of the Whitecaps's page

107 posts. Alias of DeviousDevious.


Full Name

Kyriel of the Whitecaps

Classes/Levels

44/44 HP | AC: 23 T: 17 FF: 16 | CMD: 23[25 vs trip] | Init: +8 | Fort: +7 Ref: +7 Will: +6 | Perception: +7 [-3 to hit, +5 AC when fighting defensively & using combat expertise]

Size

Medium

Age

150

Special Abilities

Spellcasting, Foresight, Prescience, Familiar, Weapon Attunement +1, Armor Attunement +1

Alignment

NG

Location

Lake Tarik

Languages

Common, Elven, Draconic, Celestial, Sylvan, Gnome

Occupation

Scholar, Envoy

Strength 14
Dexterity 21
Constitution 14
Intelligence 18
Wisdom 12
Charisma 8

About Kyriel of the Whitecaps

Stats:

Kyriel of the Whitecaps
NG Elf Fighter (Ustalavic Duelist) 4 Wizard (Divination, Foresight) 4 [Gestalt]
Size: Medium
Initiative: +9
Perception: +7
Low-Light Vision
Favored Class: 1 sp/level
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Defense
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AC 23, Touch 17, Flat-Foot 16 (+5 Dex, +4 Armor, +2 Dodge, +1 Natural, +1 Attunement)
hp: 44/44
Fort: +7, Ref: +7, Will: +6
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Offense
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Speed: 30 ft

Melee: Rapier: +11 1d6+6 18-20/x2 (+1 weapon focus, +4 BAB, +5 Dex, +1 Attunement)
Melee: Dagger: +10 1d4+5 19-20/x2 (+4 BAB, +5 Dex, +1 mstrwk)
Ranged: Longbow: +10 1d8+1 20/x3 (+4 BAB, +5 Dex, +1 mstrwk)

Fight Defensively: -2 to hit, +4 AC
Combat Expertise: -2 to hit, +2 AC
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Statistics
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STR 14 DEX 21 CON 14 INT 18 WIS 12 CHA 8

BAB:+4 CMB: +5 [+11 vs disarm, sunder; +13 vs trip] CMD: 23 [25 vs trip]

Feats: Power Attack, Deadly Aim, Weapon Finesse, Combat Expertise, Run, Scribe Scroll, Weapon Focus (Rapier), Dodge, Fencing Grace, Alertness, Improved Trip

Traits:
Sea-Souled: RAW.
Always on Guard: When fighting defensively, reduce the attack penalties by 2 and increase the bonus by +1 AC. At 10th level, you gain a permanent +4 AC, and no attack penalties.
Languages: Common, Elven, Draconic, Celestial, Sylvan, Gnome,

Adventuring Skills:
+8 Kn Nature (1 ranks, +4 INT, +3 class),
+9 Kn Arcana (2 ranks, +4 INT, +3 class),
+8 Kn Local (1 ranks, +4 INT, +3 class),
+8 Kn Dungeoneering (1 rank, +4 INT, +3 class),
+8 Kn Planar (1 ranks, +5 INT, +3 class),
+9 Kn Religion (2 ranks, +4 INT, +3 class),
+10 [+12 to Identify] Spellcraft (3 ranks, +4 INT, +3 class),
+8 Survival (4 ranks, +1 WIS, +3 class),
+9 Acrobatics* (4 ranks, +5 DEX),
+9 Stealth* (4 ranks, +5 DEX),
+7 Perception* (4 ranks, +1 WIS, +2 Alertness)
+7 [and can always take 10] Swim (4 ranks, +1 trait, +2 STR)

Background Skills:
+1 Perform (Dance)* (2 ranks, -1 CHA),
+9 Kn History (2 rank, +4 INT, +3 class)
+9 Kn Geography (2 rank, +4 INT, +3 class)
+9 Kn Nobility (2 rank, +4 INT, +3 class)

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Special Abilities:
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Foresight (Su): 1/2 Wizard level bonus to Initiative, can always act in surprise rounds.
Prescience (Sp): 5/7 uses per day. Roll a d20, replace over course of round as desired.
Familiar: Turtle (Kwik)
Weapon Attunement +1
Armor Attunement +1
Opposition: Evocation, Enchantment
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Spellcasting
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Spellbook:
0: Resistance, Acid Splash, Detect Magic, Detect Poison, Read Magic, Daze, Ghost Sound, Haunted Fey Aspect, Bleed, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation
1: True Strike, Heightened Awareness, Blend, Silent Image, Blood Money, Air Bubble, Grease, Color Spray, Touch of the Sea, Protection from Evil, Long Arm, Expeditous Retreat, Comprehend Languages, Shield, Mage Armor, Magic Missile, Sleep, Summon Monster I, Mount
2: Blur, See Invisibility, Blindness/Deafness, Mirror Image, Bull's Strength, Flaming Sphere, Protection from Arrows, Scorching Ray, Web, Summon Monster II, Protection from Good (Communal), Glitterdust, Greater Detect Magic, Share Language

Spells per Day (plus school spells):
0th: 4/∞ [Ghost Sound, Detect Magic, Read Magic, Mage Hand]
1st: 2/4 [True Strike, Blend, Heightened Awareness, ___________]
2nd: 2/3 [Blur, See Invisibility, ______________]
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Gear
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Mithral Shirt (+4/+6/-0)
Masterwork Silver Rapier
Wizard's Kit (no torches or rations)
Masterwork Comp LongBow
20 arrows
Masterwork Cold Iron Dagger
Potion of Cure Light Wounds
Scroll of Protection From Evil
Scroll of Blindness/Deafness
Scroll of Long Arm
Scroll of Expeditious Retreat
Scroll of Comprehend Languages
Scroll of Shield
Scroll of Mirror Image
Familiar Satchel

Gold on Hand:
159 gp

Loads:
Current: 38 lb
Light:0-58
Medium:59-116
Heavy:117-175

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Kwik the Turtle
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AC 18, Touch 8, Flat-Foot 18 (-2 Dex, +8 Natural, +2 Size)
hp: 22/22
Fort: +2, Ref: +1, Will: +4

Speed 5 ft., swim 20 ft.
Melee bite +2 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.

Str 3, Dex 6, Con 8, Int 7, Wis 12, Cha 3
Base Atk +4; CMB 0; CMD 6 (10 vs. trip)
Feats Skill Focus (Perception)
Skills: Perception +4, Swim +10

SQ:
Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells
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Background:

Kyriel and his family have lived along the coastlines of Lake Tarik with a small band of other like-minded water elves for generations. In general, all has been well for the elves, but a recent lapse in wall defense allowed a bugbear excursion to somehow cross the Lake, wreaking havoc on the once peaceful community before a small group of defenders, Kyriel among them, was able to fight back the threat. Thankful for the lack of fatalities, the elves were nevertheless concerned with the state of the Watch Wall's protection and vigilance, or lack thereof, and decided to send an envoy to Balentyne. Nominated by his peers, Kyriel has accepted the role, and has set off for the castle to seek an audience.

After traveling most of the day, he's reached Aldencross, found a room, and plans to set off for Balentyne in the morning.

With the luxury of living off the land, Kyriel has leveraged his superior hunting and foraging skills to give himself plenty of time to pursue his hobbies. He particularly enjoys (and has found much success in) both studying the arcane arts and practicing traditional Elven swordplay; by eschewing many common offensive magics, Kyriel has managed to combine his talents into a fearful fighting style that is the envy of many of his peers. Given time, he hopes to continue to evolve his style, sharpen his skills, and further master his spellwork-- though at the moment his first priority is securing more protection for the lakeshore he calls home.

Kyriel considers himself rather clever and appreciates wordplay and smart humor, even if others don't always understand them.