Way of the Wicked Reversed, Be the Heroes of Talingarde (Gestalt)
Game Master
parizzio
Based on the "Way of the Wicked" AP by Fire Mountain Games, heroes of Talingarde will find their homeland targeted by the sinister schemes of Cardinal Adrastus Thorne.
A place to share your thoughts and offer me GM bribes.
Thessan the Thunderer: Paladin/Magus
Corporal Vincent: Paladin/Fighter
Allyo Shan: Paladin/U.Summoner
Fiora: Paladin/Oracle
Auric Lightmane: Paladin/Bard
Male Aasimar Fighter, ex-Monk, ex-Cleric | HP 28/28 | AC 17 TO 17 FF 13 (CSFD -2/+5) | F +8 R +5 W +5 | CMD 20 | Acid 5 Cold 5 Elec 5 | Init +3 | Perc +7 DV
Cool, full Paladin party. We might have a bit of an issue with the front line being overcrowded depending on how the Fighter and the Bard build but we can make it work.
Or how to stop you guys from touching yourselves all the time.
HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3
My build will end up ranged in a couple of levels, so don't worry about be jostling for front line space. I just need to get to 6th so I can get ricochet toss.
I was going to build sword and board to play into the stereotype, but I can switch that up. I'll be too feat starved to be an effective archer, I think, but I could do a reach build or maybe look for some options for being helpful in combat without actually fighting?
I think both Allyo Shen and Corporal Vincent are going to be ranged
Thessan is mid-close range. He uses a thrown hammer. And I will say he would love to eventually have the Hammer of Thunderbolts *Hint Hint*
HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3
Vincent isn't going to be long range either (though I guess I could stock a bow just in case since many of the feats will carry over).
For those of you using myth weavers or some off-site resource for your character sheet, please keep a link to it in your alias.
Still waiting for Fiora's and Theesan's, and Auric's completed character sheets. I'll get custom traits for Fiora and Thessan as soon as they are finished.
Please try to get these posted by tonight.
Male Aasimar Fighter, ex-Monk, ex-Cleric | HP 28/28 | AC 17 TO 17 FF 13 (CSFD -2/+5) | F +8 R +5 W +5 | CMD 20 | Acid 5 Cold 5 Elec 5 | Init +3 | Perc +7 DV
Allyo will eventually be more ranged. Need some more levels to build up better. The caveat, however, is that his eidolon is clearly melee :)
@GM: Can you create so we can dot the Gameplay?
Waiting for all the character sheets before I do :)
Don't forget we're using automatic bonus progression.
You should have a +1 to all saves right now
Male Aasimar Fighter, ex-Monk, ex-Cleric | HP 28/28 | AC 17 TO 17 FF 13 (CSFD -2/+5) | F +8 R +5 W +5 | CMD 20 | Acid 5 Cold 5 Elec 5 | Init +3 | Perc +7 DV
Updated with the Automatic Bonus Progression. Totally forgot to tick it on my Hero Lab :)
HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3
Forgot about that. Added it in.
Sorry, my internet went out yesterday morning and I just got it back. I might not be 100% done but I'll have most of his stuff up tonight.
My usual spreadsheet does not play well with gestalt so I've been suffering through writing it out by hand. ;_;
There's probably an easier way to do this but I'm too far along to find a different way, oh well.
Waiting on a campaign trait.
HP 33/33 AC 20 T 11 FF 19 Fort +8, Ref +7, Will +7, Perc +6, Init +1
Fiora Winfry, reporting in. That sheet should have every choice I need to make written down unless I missed something. I left a large portion of my starting gold unspent because I figure we should probably work out a party bank to pay for cure wands and other full party expenditures.
Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --
My background and appearance are in the profile right now... working on the mechanics...
Am I correct in assuming that we're halving our starting gold since we're using ABP? Buying gear and calculating combat stats is all I have left now...
Arach, I have hero lab and it does amazingly well putting together a gestalt character. If you ever have a free 30 minutes we can plug it all in and I can email you your character sheet as a PDF.
Coming today: Campaign Traits and I'll start the gameplay thread.
No, we're not halving starting gold since I made the announcement so far into character development, just be sure not to purchase any magical weapons or armor.
Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --
Cool. I just have to spend the rest of my gold then and calculate my combat stats and I'm good to go. I'm kind of busy at work this morning but I should have that all done by this afternoon.
I'm all for a party fund. I will say, though, that in a party with 5 paladins, an good oracle, and a bard we shouldn't really need a cure wand very badly...
I don't use hero lab because I can't really afford to buy every splat book twice.
HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3
Hero Lab does have the issue of being a money pit.
I actually love it. It costs considerably less than the texts itself and is incredibly convenient for me as a GM to plug all the PCs into it and open spreadsheets for skills/ac, etc...
Plus you can just save a character sheet as a PDF. Personally, I think it's worth the investment.
HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3
Don't get me wrong, I am certainly a Hero Lab addict as well. However, the money pit description is spot on. The $30 base price is only a tiny fraction of what someone will spend on it if they do Pathfinder. I imagine if I only did Mutants and Masterminds, I could use it on the cheap.
Forgive me for intruding on the "wrong thread", but how is it cheaper than the texts? You need to purchase both, so it costs nearly twice as much.
Hero Lab makes mistakes all the time, as do most of the other online resources. You kinda need the books to compare against.
Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --
I believe I am completely finished. GM, if you have any questions or corrections please let me know.
I have about 400g left so if we're doing a party fund let me know how much we should each throw in.
I haven't had too much trouble with it. If I don't own the book, I just cross reference the SRD and if there is a discrepancy, I fix it myself and report it to LWD, they're pretty good about fixing mistakes.
Anyways, going to get some PMs out for custom traits and get the Gameplay threads going in a few minutes.
And Sundakan :) Get outta here you creeper ^_^ You have your own discussion =D
It just hit me....I have five licenses for HeroLab. At that point it's worth it for me. I keep four iPads at my gaming table with a copy on each for my players. It helps a lot since I only own one set of books.
Another note: add a Silver and Sapphire Holy Symbol of Mitra to your inventory
Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --
sorry if I'm slowing things down- dealing with a puking child. Should be back tomorrow.
I know most of you don't have many skills but should we try to coordinate some before we get too far in? No sense in having 3-4 people with the same skill when there's so many that nobody has...
HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3
Actually it would probably be logical if I had survival, so I could adjust that.
Male Aasimar Fighter, ex-Monk, ex-Cleric | HP 28/28 | AC 17 TO 17 FF 13 (CSFD -2/+5) | F +8 R +5 W +5 | CMD 20 | Acid 5 Cold 5 Elec 5 | Init +3 | Perc +7 DV
My eidolon has some survival - I just don't want to summon it for obvious reasons.
You're fine. My posts will be slower on the weekends. I teach piano Friday nights, run a Pathfinder game at home on Saturday, and usually spend most of Sunday with family.
HP 33/33 AC 20 T 11 FF 19 Fort +8, Ref +7, Will +7, Perc +6, Init +1
Fiora is getting a pretty respectable 7/level so I can try and fit in some gaps. She probably won't be great at them though; as much as I love the Paladin chassis being so heavily dependent on charisma leaves very little room for wisdom and intelligence.
Buncha dumb, foolhearty paladingers runnin around makin idiots of emselves.
I might have an oddman out come in for a sixth. You guys are *REALLY* going to need disable device. I don't think anyone has that do they?
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HP 33/33 AC 20 T 11 FF 19 Fort +8, Ref +7, Will +7, Perc +6, Init +1
With saves like these who needs a rogue?
HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3
Plenty of ways of getting trapfinding and disable device without being a rogue. Though I do admit we're kind of heavy on healing and stocked with sick saves (suspect we have some weak reflex ones).
It'll still be rough. A lot of the NPCs you fight will be saved portfolios I have of the groups I've run through this campaign.
Generally, the approach will be that they're not gestalt, they have good stats, and they will more than likely be one level ahead of you.
That's not to say there will be plenty of minions to mercilessly slaug....err i mean...smite.
HP 33/33 AC 20 T 11 FF 19 Fort +8, Ref +7, Will +7, Perc +6, Init +1
Corporal Vincent wrote: Plenty of ways of getting trapfinding and disable device without being a rogue. Though I do admit we're kind of heavy on healing and stocked with sick saves (suspect we have some weak reflex ones). Reflex saves are rarely super dangerous as they tend to target HP which we have to spare, and yes I am fully aware of how riddled with hubris this post is.
^_^
That's kind of how I feel about it.
Were I to have only one good save, I'd always take Will
Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --
Illness has spread to my wife and other son :(
Feel free to bot me should need arise.
I'm at +15 to diplomacy and sense motive
I can roll any knowledge, but they range from only +1 to +7
I have some acrobatics, perception, and stealth too
Oh, and +10 UMD
There are a couple bard archetypes with trapfinding, I could look into what I'd have to change to take one of those? (Or we could redeem a rogue in game and have them tag along for traps? Although I also kind of feel like paladins handle traps with great saves and LoH)
Thank you for giving us the heads up! Thoughts are with your family.
If I don't hear from Thessan in the next few days, I will send me a notice asking him not to post any further and remove him from our storyline.
From there, I will leave it up to you whether you'd like to remain a group of four or bring in another to replace him.
Hopefully he will return and this will be a non-issue.
HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3
On a trip, posting will be sporadic until Sunday evening.
Bot me as needed.
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