| Race |
HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3 |
About Corporal Vincent
Corporal Vincent is a long serving line soldier of the Knights of Alerion. He came from a fairly normal background as a farmer's second son (so no inheritance). The military was what he saw to be his best option to make a living given his lack of mercantile skills, and his strong frame. Without any noble blood, he could not easily become a commissioned officer, but his leadership qualities have advanced him on the path of a non commissioned officer.
He has server in a number of campaigns on the rather lively northern border, managing to distinguish himself as competent and brave.
He is tall and hearty looking (6'2", 220lbs). Had muddy brown hair and brown eyes. He wears a fine suit of full plate. He is deferential to authority, and rarely comes up with original ideas, as he is aware he isn't the sharpest tool in the shed. His devotion to Mitra is quite evident, and he doesn't carouse at all with his fellow line troopers.
Corporal Vincent
Human fighter 3/paladin (oath of vengeance) 3/gestalt 3 (Pathfinder RPG Ultimate Magic 60)
LG Medium humanoid (human)
Init +3; Senses Perception +7
Aura courage (10 ft.)
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Defense
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AC 23, touch 12, flat-footed 21 (+9 armor, +2 Dex, +2 shield)
hp 25 (3d10+3)
Fort +7, Ref +7, Will +6 (+1 vs. fear); +2 vs. death
Immune disease, fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee scimitar +6 (1d6+3/18-20) or
. . starknife +5 (1d4+3/×3) or
. . starknife +5 (1d4+3/×3)
Special Attacks smite evil 1/day (+2 attack and AC, +3 damage)
Paladin Spell-Like Abilities (CL 3rd; concentration +5)
. . At will—detect evil
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Statistics
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Str 17, Dex 17, Con 13, Int 8, Wis 11, Cha 15
Base Atk +3; CMB +6; CMD 19 (22 vs. dirty trick, 22 vs. grapple)
Feats Deadly Aim, Fey Foundling[ISWG], Point-Blank Shot, Power Attack, Precise Shot, Quick Draw, Weapon Finesse, Weapon Focus (starknife)
Traits - custom trait -, seeker
Skills Acrobatics -3 (-7 to jump), Climb +1, Diplomacy +6, Handle Animal +6, Intimidate +6, Knowledge (nature) +5, Knowledge (religion) +3, Perception +7, Profession (farmer) +5, Profession (soldier) +6, Sense Motive +4, Survival +4
Languages Common
SQ armor training 1, lay on hands 3/day (1d6), mercy (sickened)
Other Gear mwk full plate, heavy steel shield, scimitar, starknife, starknife, boots of the cat[UE], candle (2), chalk, everburning torch, hammer, iron holy symbol of Mitra[UE], masterwork backpack[APG], piton (4), sack (2), silk rope (50 ft.), sunrod (3), tindertwig (4), 82 gp
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Special Abilities
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Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Fey Foundling Magical healing works better on you
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (1d6 hit points, 3/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Smite Evil (1/day) (Su) +2 to hit, +3 to damage, +2 deflection bonus to AC when used.