Way of the Wicked

Game Master Megan Robertson

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Liberty's Edge

Female Depemds on the game system (human in the real world)

The Gate House is a 3 story building with two towers. In the middle there are double doors... which Shalastar reaches to open. Within, a wide entry has two stout double doors with swing bars and braces that can be put into place with some effort. A murder hole is above and three arrow slits adorn both the west and east wall. The only doors are the ones you came in by and an identical set to the north, which are barred from the inside. Gordie whispers that it leads out onto the causeway.


Male Fetchling Sorcerer of Lust 3: 10/10 (13) hitpoints; 2 Con dmg.

Shalastar continues to act confident (and a little drunk), moving towards the other set of doors. (Can we use the Bluff check from the previous post?)

Liberty's Edge

Female Depemds on the game system (human in the real world)

There is nobody in here to bluff, Shalastar! You may go and unbar the doors to the north (with Gordie's help) if you wish. He says there ought to be a couple of guards on duty outside, but with the doors being barred from the inside they may have been called to help with the fire.


Male Fetchling Sorcerer of Lust 3: 10/10 (13) hitpoints; 2 Con dmg.

Well, I thought someone might have been watching through the murder holes, that's why I continued the bluff.

With a jerk of his head towards the door, Gordie is summoned to help move the bar.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Gordie obligies with a will... and a rather suggestive rub against Shalastar.

The moon shines down on a bit of an open area in front of the gatehouse, and then the causeway leading towards shore. The sea below crashes against the cliffs.


Male Human Cleric 3 - Unholy Barrister

Maybe be best if we bar the way behind us just in case any surviving guards get wise. Grumblejack could you handle that heavy looking bar?..

Malak had never stooped to manual labor before and he wasnt trying to ever have to.

...and then its onwards to our freedom gentlemen.

Liberty's Edge

Female Depemds on the game system (human in the real world)

"Grumblejack smash?" said the ogre hopefully.


male Elf Bladebound Magus, Level 3 -1 con -1 dex

"Not yet, my friend." Sotha said, wondering if it was wise to follow through with this plan after all. If they made it through all of this without the grand battle that the ogre seemed to desire, he may hold it against them and decide that his compatriots would be his first victims. "Unless by smash you mean quietly block the door with something heavy."

Liberty's Edge

Female Depemds on the game system (human in the real world)

Gordie points out that there is a guard post at the far end of the causeway. Perhaps Grumblejack could smash that?

Grumblejack brightens up considerably at the thought, and blocks the door with little effort.


Male Fetchling Sorcerer of Lust 3: 10/10 (13) hitpoints; 2 Con dmg.

Shalastar, in his hidden guise, lazily continues down the causeway.


Male Human Cleric 3 - Unholy Barrister

After overseeing the ogre barring the way behind them; Malak points out the guardhouse that Gordie brouht to their attention.

There you go Grumblejack. You are free to smash the men waiting there.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Grumblejack grunts and sets off at a lumbering trot across the causeway.


    Angelkin Purifier 5
HP 31/50 {effects: none} | AC 18 Tch 12 FF 16 | F +3, R +3, W +3 | Init +2 | darkvision, perc +4
Dailies:
Alter Self 1/1, Channel Positive Energy 3/6, Sacred Scourge 4/6
Spells:
1st: 6/6, 2nd: 3/4

"It seems our fires have dealt with most, if not all of the opposition. Our friend may be sorely dissapointed," Tragen says as he follows the others across the causeway.


Male Human Cleric 3 - Unholy Barrister

Oh, I'm sure we'll find someone for the ogre to smash before its all said and done. This pains me to say but we need to make haste if we are to find the manor house with the lone lantern.

Resigned to what looked like a long walk; Malak followed along and hoped there werent anymore delays in reaching their destination.

Liberty's Edge

Female Depemds on the game system (human in the real world)

The causeway is quite long, beginning with a track across the rocks and continuing as a bridge with a two-foot tall guard rail to each side, with a drop of some 40 feet to the hungy, lashing sea below. The bridge alone is nearly 100 feet long.

At the far end on the edge of the land you can see a blocky little guardhouse with an archway over the road. Gordie says there are normally two guards and a dog stationed there and that there's a portcullis, operated from within the guardhouse, blocking the arch.

As you start down the track over the rocks towards the causeway, Grumblejack is a good 50 feet ahead of you thundering off in search of something or someone to smash.


male Elf Bladebound Magus, Level 3 -1 con -1 dex

Sotha followed the ogre, maintaining the distance between them. He desperately hoped that Grumblejack would find something to smash up ahead, he didn't think much of what might happen if the ogre decided that he'd been held out on.

It was a marvelous feeling, inching so close to freedom after being locked in that cell. "Remain on guard, friends! We are not out of this place yet."


    Angelkin Purifier 5
HP 31/50 {effects: none} | AC 18 Tch 12 FF 16 | F +3, R +3, W +3 | Init +2 | darkvision, perc +4
Dailies:
Alter Self 1/1, Channel Positive Energy 3/6, Sacred Scourge 4/6
Spells:
1st: 6/6, 2nd: 3/4

Tragen watches the ogre lumber off ahead. So much for the plan. He then hustles after the large creature. Perhaps if there's any guards left, they'll think we're trying to stop him from escaping.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Behind you, there's a thunderous roar as the Warden's tower collapses in on itself, flames rising high above.


Male Human Cleric 3 - Unholy Barrister

Well...I'd say we just announced our departure to anyone within a square mile or so.

Malak's wide grin revealed his pleasure at the destruction they had caused and was in no small measure also due to the fact that they group was close to freedom. The heavy set man shuffled along and hoped Grumblejack had dealt with the guard house by the time they got there.


Male Fetchling Sorcerer of Lust 3: 10/10 (13) hitpoints; 2 Con dmg.

Shalastar, still in the guise of the captain, also accelerates towards the guard house, though he is beginning to see little need to maintain his illusion, and had some desire to look like his old self again.


male Elf Bladebound Magus, Level 3 -1 con -1 dex

Sotha moved with the others, more toward the front of the group, despite his misgivings about being the closest to the ogre. When the tower collapsed, he looked back in surprise, not expecting a stone tower to fall so quickly.

Looking to the bright side, he announced, "Perhaps it is best that we abandoned the plan. Convincing the gate guards that nothing more unusual than an impromptu execution is at hand just became more difficult, what with the tower's collapse. Be ready for anything, we must move swiftly, as Malak has implied, anyone nearby will likely come to investigate, and the fewer witnesses we have to silence, the better off we will be."

Liberty's Edge

Female Depemds on the game system (human in the real world)

Grumblejack's pace picks up and he reaches the portcullis in the gateway. He grabs it with both hands and startes wrenching at it. A dog starts barking.

As you get closer you see that it wouldn't be too difficult to climb around the portcullis - an odd upside-down one, as it happens.

A guard leans out of a window and fires an arrow at Grumblejack.

Guard's attack: 1d20 + 2 ⇒ (10) + 2 = 12, damage 1d8 ⇒ 2


Male Human Cleric 3 - Unholy Barrister

Malak couldnt let the guard continue to take pot shots at the ogre brute so he murmered a spell and gave the man a Command Will save DC 15

Come here man!

Liberty's Edge

Female Depemds on the game system (human in the real world)

Guard's Will save: 1d20 - 1 ⇒ (4) - 1 = 3

The guard lays his bow aside, leaves the window and comes out the door, trotting over obediently.

"Yes, what's up..."

He then notices that the Warden's tower is on fire (having been distracted by stray ogres) and his eyes go wide.

"Are you evacuating?"


Male Human Cleric 3 - Unholy Barrister

Grumblejack would get an AoO if he so chooses. Otherwise...

Why yes, we are evacuating good man.

Malak rest what appears to be a reassuring hand on theman's shoulder and unleashes a small token of his god's power.

Touch attack: 1d20 ⇒ 15

Touch of Evil (Sp): You can cause a creature to become sickened as a melee touch attack. Creatures sickened by your touch count as good for the purposes of spells with the evil descriptor. Duration 1 round.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Grumblejack is fixated on battering a hole in the portcullis and ignores stray guards...

Malak rests his hand on the guard's shoulder. The man gasps and sways a little. "... must be sumfing I ate..." he mumbles.


male Elf Bladebound Magus, Level 3 -1 con -1 dex

"I assure you it is not." Sotha said, drawing his blade and slashing at the mans neck.

Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d6 + 3 ⇒ (4) + 3 = 7


    Angelkin Purifier 5
HP 31/50 {effects: none} | AC 18 Tch 12 FF 16 | F +3, R +3, W +3 | Init +2 | darkvision, perc +4
Dailies:
Alter Self 1/1, Channel Positive Energy 3/6, Sacred Scourge 4/6
Spells:
1st: 6/6, 2nd: 3/4

Tragen shifts position and swings his glaive at the guard.

Move to flanking position if possible, and attack guard.

Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d10 + 6 ⇒ (9) + 6 = 15

Liberty's Edge

Female Depemds on the game system (human in the real world)

Between them, Sotha and Tragen make short work of the guard. His headless body lies at your feet.

Meanwhile, Grumblejack has ripped a hole in the portcullis big enough for him to climb through.

The dog in the guardhouse is still barking.


Male Human Cleric 3 - Unholy Barrister

Malak watched fascinated as the guard fell dead before him before gesturing to the sizable hole that the ogre made in the portcullis.

We have our way out now. All in all that went pretty well I'd say. Shall we?

The priest of Asmodeus makes his way to clamber through the gate.

Liberty's Edge

Female Depemds on the game system (human in the real world)

OK, it is now about 2am and you have escaped from Brandescar Prison.

It is so long real-time since that mysterious visitor came by that you have probably forgotten the instructions that you were given:

"Cross the moors on the outskirts of town. On the old Moor Road you'll see a manor house with a single lantern burning in the second story. There our mutual friend waits."


    Angelkin Purifier 5
HP 31/50 {effects: none} | AC 18 Tch 12 FF 16 | F +3, R +3, W +3 | Init +2 | darkvision, perc +4
Dailies:
Alter Self 1/1, Channel Positive Energy 3/6, Sacred Scourge 4/6
Spells:
1st: 6/6, 2nd: 3/4

Tragen walks out onto the path, glancing into the guardhouse at the dog scambling at the door. Ignoring it, he moves on through and looks around. "My knowledge of this area is low. If we are to go to visit our mysterious benefactor, we'll need to know more. Does that map you found in the tower show anything useful, Sotha?"


male Elf Bladebound Magus, Level 3 -1 con -1 dex

"I haven't had time to look at it yet, though I suppose this is as fine a time as any. " Sotha said, fishing the map out of the pockets of his stolen uniform. "We should stay off the roads, of course. There is no telling when reinforcements might arrive." With that additional comment, he unrolled the map and held it out for all to see. "Now, where was this benefactor to meet us?"


Male Human Cleric 3 - Unholy Barrister

Malak remembered well what the man had relayed from his visit with some gorgeous woman.

We are to meet him at the manor hose with the lone lantern burning on the second story. Best we make it before dawn breaks.

Liberty's Edge

Female Depemds on the game system (human in the real world)

The map shows the way clearly - certainly the town, the moor and the Moor Road.


    Angelkin Purifier 5
HP 31/50 {effects: none} | AC 18 Tch 12 FF 16 | F +3, R +3, W +3 | Init +2 | darkvision, perc +4
Dailies:
Alter Self 1/1, Channel Positive Energy 3/6, Sacred Scourge 4/6
Spells:
1st: 6/6, 2nd: 3/4

Looking down at the map, Tragen nods. "The way is clear. We can move down to this point and cross the moor here to get to the Moor road and the abode of our benefactor," he says pointing to the areas on the map as he spoke. "Let's be off, before our own 'lantern' draws more trouble. I have no trouble in the darkness, but if your eyes cannot pierce it, best stay in the middle of the group," he finishes and begins heading along the path he indicated.


Male Human Cleric 3 - Unholy Barrister

Malak shuffled along content in the knowledge that he was with competent men who knew what they were about and didnt let scruples get in their way.

By the Prince! How long have we been walking? I sincerely hope it isnt much further...

Liberty's Edge

Female Depemds on the game system (human in the real world)

Poor Malak, I'm afraid you have a fair hike ahead of you... The moors outside of Varyston are far from hospitable. These dark, brackish salt marshes teem with mosquitos and other buzzing pests. The good news is that the ever present shallow brine pools and streams will make tracking them difficult. The bad news is that these trackless moors are a great place to get lost - it's just as well that you brought the map from the Warden's office.

An hour's hard walking, and you see what must be the manor house that is your destination ahead... but just then there is a rustle in the scraggy undergrowth and a giant toad jumps out into your path!

Who is in the lead?


    Angelkin Purifier 5
HP 31/50 {effects: none} | AC 18 Tch 12 FF 16 | F +3, R +3, W +3 | Init +2 | darkvision, perc +4
Dailies:
Alter Self 1/1, Channel Positive Energy 3/6, Sacred Scourge 4/6
Spells:
1st: 6/6, 2nd: 3/4

Tragen would be up front with glaive in hand. Does it get a surprise round, or do we roll initiative?

Liberty's Edge

Female Depemds on the game system (human in the real world)

Sorry, it manages a surprise round... and tries to bite poor Tragen.

1d20 + 5 ⇒ (20) + 5 = 25, damage 1d6 + 6 ⇒ (5) + 6 = 11

Now you may roll initiative.

Here's the toad's: 1d20 + 1 ⇒ (13) + 1 = 14

Please roll initiative, state your actions & make any necessary rolls.


Male Human Cleric 3 - Unholy Barrister

Initiative: 1d20 ⇒ 6

Malak was tired. Tired of walking and spell spent and was completely surprised by the giant toad...of all the things... He reluctantly drew the heavy mace at his hip and waited for an opening.


    Angelkin Purifier 5
HP 31/50 {effects: none} | AC 18 Tch 12 FF 16 | F +3, R +3, W +3 | Init +2 | darkvision, perc +4
Dailies:
Alter Self 1/1, Channel Positive Energy 3/6, Sacred Scourge 4/6
Spells:
1st: 6/6, 2nd: 3/4

Checking on the toad's crit.
Toad's crit check: 1d20 + 5 ⇒ (9) + 5 = 14
Toad's extra damage if crit: 1d6 + 6 ⇒ (5) + 6 = 11

If Tragen is still conscious...

Initiative: 1d20 + 1 ⇒ (6) + 1 = 7

Tragen growls in pain as he steps away from the giant toad, bringing his glaive down upon it.

Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d10 + 6 ⇒ (1) + 6 = 7

Liberty's Edge

Female Depemds on the game system (human in the real world)

Thanks, Tragen, I'd completely missed the toad's crit threat!


male Elf Bladebound Magus, Level 3 -1 con -1 dex

Initiative: 1d20 + 1 ⇒ (6) + 1 = 7

Sotha did not think much of the beast, until he saw what it had done to Tragen. In fact, his stomach turned at the sight of the toad's attack Sickened for one round, thanks to Envy vice. He considered casting a spell, but found himself unable to concentrate. Instead, he charged, hoping to end the creature as soon as possible.

Charge: 1d20 + 4 + 2 - 2 ⇒ (6) + 4 + 2 - 2 = 10
Damage: 1d6 + 3 - 2 ⇒ (6) + 3 - 2 = 7

AC is at 13 for this round, thanks to the charge.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Anyone else? I shall resolve the first round tomorrow, regardless.


Male Human Cleric 3 - Unholy Barrister

Malak's eyes bulged when the toad landed a nasty hit to their angelkin brother...he damn near got swallowed whole!.. Determined not to meet the same fate the cleric called upon his Lord's gifts and channeled a blast of pure negative energy being careful to keep Tragen, Sotha and Shalastar safe.

Channel NE: 1d6 ⇒ 2

Liberty's Edge

Female Depemds on the game system (human in the real world)

The toad squeals and bounds off into the swamp, leaving a couple of damp footmarks on the path.


Male Human Cleric 3 - Unholy Barrister

Approaching Tragen, Malak whispered a spell and laid a hand on the warrior's shoulder.

Cast Cure Light Wounds: 1d8 + 2 ⇒ (1) + 2 = 3

That should patch you up enough to get to our destination. I can see the manor from here.


Male Human Cleric 3 - Unholy Barrister

You chaps winded from our little jaunt? I am. I hope our benefactor has plush furniture and plenty of refreshments. I for one, am famished and exhausted. We all needs baths, fresh clothes and perhaps the tender ministrations of some nubile, oiled up hands. Preferably more than one set.

Malak continued walking towards the manor with the lantern and wiped at the sweat on his brow with the end of his sleeve.

I certainly hope they forgive our appearance as well.


male Elf Bladebound Magus, Level 3 -1 con -1 dex

"Hardly!" Sotha scoffed. "This is a brisk walk compared to what my soldiers went through! If I have been too silent for you, then perhaps it is my desire to arrive that stays my tongue."

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