Way of the Righteous (WOTW Alternate History) (Inactive)

Game Master Darkfire142

In ages past the forces of Mitra let by the Paladin Markadian marched his armies to battle against the foul Asmodians and their champion King Jaraad of Barca. It seemed that Goodness would once again defeat a great evil and bring prosperity to the land. Such was not to be for with an act of dishonor Markadian was slain and his armies fell in battle. Since then Talingarde has lived under the iron grip of the Barcan regime and the church of Asmodeus. Now the forces of light must rise again and this time bring an end to the evil that rules Talingarde. To save Talongarde, great heroes must be born. Will you be among them?


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LG Half-Orc Bloodrager 7 Champion 2| Status: Ok |
Stats(Raging):
AC 17(15), T 11(9), FF 16(14) | CMB +13(+15), CMD 24 | Init +1 | Speed 60ft | F +12(+15, R +6 W +8(+10) | Perc +13, SM +0 (Darkvision)
HP 89(110) | Damage 0 | Stingy 44/44 | Spells 1st 2/2 | Spells 2nd 1/1 | Bloodrage 25/27 | MP 9/9

Bron keeps some of the chains still on himself. -I can use these, you can keep the dagger- he says. -When we knock out the first guards, we should have some more weapons to choose from.

Being ready for the fight himself, Bron watches as the elf is trying to liberate the strange creature. Whenever he thinks the chains make too much noise, he coughs or spits trying to hide the tell-tale sound from the guards.

Whispering: -Hey, mates, my coughings are not the most realistic of them all, I know... anyone a bit more versed in faking them wants to help me?

Shadow Lodge

1d20 ⇒ 7
1d20 ⇒ 12

They get a chance to perceive if you fail the roll by 5 or more

Ok lucky you, none of the guards respond to the clicking noises you're making. Apparently they're caught up in some conversation in the other room and not currently listening. Make me some more rolls. I'll give you a +2 circumstance bonus as you've spent time getting the feel of this new lock.


Male Elf Ranger (Urban) 8 | AC 21 T 14 FF 17 | HP 80/80 | F +6 R +10 W +4 | Init +4 | Perc +14

The frustration and annoyance are plainly visible on the elf's face, but Sedelion does not relent from the task at hand.

"Come on, you thrice infernal thing, OPEN already!"

Disable Device, 4th Attempt: 1d20 + 9 + 2 + 2 ⇒ (14) + 9 + 2 + 2 = 27

Shadow Lodge

Ok finally with a curse the lock clicks and the door is open. That was definitely a better lock than the cuffs but still the locks of this place are underwhelming as the door swings open.

1d20 ⇒ 5

Fortunately the guards don't respond to the creaking gate. You're now out of your cell now and one step closer to freedom.


Male Elf Ranger (Urban) 8 | AC 21 T 14 FF 17 | HP 80/80 | F +6 R +10 W +4 | Init +4 | Perc +14

Sedelion holds his breath as the door swings open, its rusty hinges creaking. When nothing happens, he exhales softly.

"Finally. We should get ready, friends, as we can't have too much more time before the patrol comes through again. I will begin working on our fellow's final restraints, keep me covered."

The elf moves softly to the creature and smiles at it.

"I am not sure if you understand me or not, but I mean you no harm. I only intend to undo these bindings. Please be still and try to remain quiet once I remove them."

Sedelion will say this to him in all the languages he knows to increase the odds of its understanding him: Common, Elvish, Celestial, Draconic, and Sylvian.

Hoping that the creature will do as he has asked, Sedelion begins to work on its remaining restraints.

If I can take a 10 on it I will, but if not including a first attempt roll. Disregard if taking a 10 is possible.

Disable Device: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

"As was said, more weapons should be forthcoming. I'll happily defer on the daggers to those of you with more skill at wielding them."

Shadow Lodge

1d20 ⇒ 7

The door to the cell with the Dog-Creature seems just as difficult as that of the cell door of your cell thus the first attempt fails and makes some scratching noises.

He nods approvingly, despite his look and condition you can tell that this creature is intelligent and knows what you're talking about.


Male Elf Ranger (Urban) 8 | AC 21 T 14 FF 17 | HP 80/80 | F +6 R +10 W +4 | Init +4 | Perc +14

"They really were worried about what you might do if let free, weren't they? Still, these locks will eventually give, don't worry."

Sedelion smiles at the creature and continues to try to work on the locks.

Disable Device, 2nd Attempt: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18


Male? Shadow Guard
VITALS:
AC: 21, T: 13, FF: 18; HP: 16/16; F:7, R:3, W:3; CMB +5, CMD 18 ; Init: +3; Perc: +1
Paladin 1
SKILLS:
Acrobatics -4 (-8 to jump), Diplomacy +9, Handle Animal +9, Intimidate +10, Knowledge (nobility) +6, Knowledge (religion) +8, Spellcraft +6

the dice roller wants us not to have the element of surprise...

"If youre going to struggle, why dont we rather go get the keys and come back? " he growls under his breath. Still keeping his position next to the door, in case someone decides to crash their escape plan

-Posted with Wayfinder


Male NG Human (Chelaxian) Brawler (Hinyasi, Snakebite Striker) 7 | HP 24/75 | AC 21 TO 16 FF 17 | F +9 R +10 W +6 | CMD 28 (Disarm 30) | Init +3 | Perc +12 DV

Abbo observes the others working. He's silent, thoughtful, and tries to meditate and concentrate on praying for Desna. Freedom, he knows, will come.

I forgot about Eschew Materials! Lol


Male Elf Ranger (Urban) 8 | AC 21 T 14 FF 17 | HP 80/80 | F +6 R +10 W +4 | Init +4 | Perc +14

Sedelion briefly glares at the non-human. "For one, this lock is about as hard as the cell door. They must really not want this one to be free... more than they cared about us."

The elf's face softens a bit and he turns back to the locks.

"And for two, he was here like this when we arrived... which means he has been here longer than we have. I think he has been bound long enough, don't you?"

Disable Device, 3rd Attempt: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16

Shadow Lodge

1d20 ⇒ 6
1d20 ⇒ 14

Ok after the 2nd attempt, you hear a voice bellow, "That's it! I'm fed up with those dammed rattling noises! That ain't just a rat. There is something those prisoners are up to. Lets go rough em up for wasting our darn time."

1d3 + 1 ⇒ (3) + 1 = 4

They're reacting pretty slow it seems though, probably from lounging around in the guard rooms. You got 4 rounds before they open the door. What do you do?


Male? Shadow Guard
VITALS:
AC: 21, T: 13, FF: 18; HP: 16/16; F:7, R:3, W:3; CMB +5, CMD 18 ; Init: +3; Perc: +1
Paladin 1
SKILLS:
Acrobatics -4 (-8 to jump), Diplomacy +9, Handle Animal +9, Intimidate +10, Knowledge (nobility) +6, Knowledge (religion) +8, Spellcraft +6

as mentioned, first guard that enters i will grapple


Male Elf Ranger (Urban) 8 | AC 21 T 14 FF 17 | HP 80/80 | F +6 R +10 W +4 | Init +4 | Perc +14

Sedelion will make one last attempt at unlocking the chains, then will position himself aid Libris.

"Hells take these locks and their clinking. One last attempt, good sir... after which I might need to step away and thank our gracious hosts for their boundless hospitality."

"Desna, please help me get these finally."

Disable Device: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18

Shadow Lodge

Nope, door still does not open. Its one tough of a lock on that door. They definitely didn't want Dog-Man to get out.


LG Half-Orc Bloodrager 7 Champion 2| Status: Ok |
Stats(Raging):
AC 17(15), T 11(9), FF 16(14) | CMB +13(+15), CMD 24 | Init +1 | Speed 60ft | F +12(+15, R +6 W +8(+10) | Perc +13, SM +0 (Darkvision)
HP 89(110) | Damage 0 | Stingy 44/44 | Spells 1st 2/2 | Spells 2nd 1/1 | Bloodrage 25/27 | MP 9/9

Bron puts himself beside the door, chains ready. He looks at Libris and nods. -First one to come in is for you, second one I'll make him a new face, mate- he seems to mean.

Ready an action for when the guards come in. Will try to check how many guards are coming, using hearing, scent or logic.

Perception: 1d20 + 6 ⇒ (18) + 6 = 24

I would also like to remind all my fellow cellmates that we've got 3 Hero Points at our disposition, just in case something goes tough.


Male? Shadow Guard
VITALS:
AC: 21, T: 13, FF: 18; HP: 16/16; F:7, R:3, W:3; CMB +5, CMD 18 ; Init: +3; Perc: +1
Paladin 1
SKILLS:
Acrobatics -4 (-8 to jump), Diplomacy +9, Handle Animal +9, Intimidate +10, Knowledge (nobility) +6, Knowledge (religion) +8, Spellcraft +6

Libris nods, a smirk on his face. Tonight Charon will be pleased


Male NG Human (Chelaxian) Brawler (Hinyasi, Snakebite Striker) 7 | HP 24/75 | AC 21 TO 16 FF 17 | F +9 R +10 W +6 | CMD 28 (Disarm 30) | Init +3 | Perc +12 DV

GM: can we cast spells already? Not sure if there's some sort of anti magic going on or whatnot. I'll cast detect magic to test if needed. If it's possible to cast spells already, I'll ray of frost the hell out of these guards :)


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

Randu prays softly to his god for success with the lock.

Shadow Lodge

Spells can be cast normally. If you tried to do it in the chains it would have been a concentration check. The cell block itself is not magically warded.

Shadow Lodge

Ok well taking time to set up the door swings open and four guards armed with leather wrapped clubs walk into the cell block. You may get a surprise round against them.

As for the perception, you hear 4 sets of footsteps, meaning there is 4 guards in the other room.

Usually will use maps with Google Drive, but can't do this from where I am right now so we'll use Theatre of the mind for this.

Libris Mortis may attempt to grapple a guard by surprise if he wishes. Anyone with readied actions may act as well.

As all the guards are basically the same stats I'll roll them as a group. Expect this a lot in when dealing with generic foes.

Guard Initiative: 1d20 + 1 ⇒ (3) + 1 = 4


Male Elf Ranger (Urban) 8 | AC 21 T 14 FF 17 | HP 80/80 | F +6 R +10 W +4 | Init +4 | Perc +14

Will be unable to post for a few hours, rolling my initiative. Sedelion will attempt to close in to a guard and disarm him, but I am not sure if I would have been ready to do so during the surprise round... if not, assume I move into position to do so while the guards are surprised.

Initiative: 1d20 + 3 ⇒ (1) + 3 = 4


LG Half-Orc Bloodrager 7 Champion 2| Status: Ok |
Stats(Raging):
AC 17(15), T 11(9), FF 16(14) | CMB +13(+15), CMD 24 | Init +1 | Speed 60ft | F +12(+15, R +6 W +8(+10) | Perc +13, SM +0 (Darkvision)
HP 89(110) | Damage 0 | Stingy 44/44 | Spells 1st 2/2 | Spells 2nd 1/1 | Bloodrage 25/27 | MP 9/9

As soon as the door opens, Bron hurls his chains against one of the guards, catching him off-guard see what I did here?.

Readied action. 1d20 + 5 ⇒ (8) + 5 = 13 => If they are wearing Chain Shirts and/or Shields, let me know (I might use some Stamina). If not, this should probably be a hit.

I don't know how much damage does this improvised weapon do.

After the resolution of the attack, Initiative roll. 1d20 + 2 ⇒ (13) + 2 = 15


Male? Shadow Guard
VITALS:
AC: 21, T: 13, FF: 18; HP: 16/16; F:7, R:3, W:3; CMB +5, CMD 18 ; Init: +3; Perc: +1
Paladin 1
SKILLS:
Acrobatics -4 (-8 to jump), Diplomacy +9, Handle Animal +9, Intimidate +10, Knowledge (nobility) +6, Knowledge (religion) +8, Spellcraft +6

Grapple: 1d20 + 4 ⇒ (19) + 4 = 23

Libris lunges at the first guard as the door swings open

Initiative: 1d20 + 1 ⇒ (10) + 1 = 11

Shadow Lodge

They have their chain shirts and shield on their arms at the moment.


Male NG Human (Chelaxian) Brawler (Hinyasi, Snakebite Striker) 7 | HP 24/75 | AC 21 TO 16 FF 17 | F +9 R +10 W +6 | CMD 28 (Disarm 30) | Init +3 | Perc +12 DV

Initiative: 1d20 + 3 ⇒ (6) + 3 = 9

Abbo readies his spell. His hands get cold, the ice smoke feels the air, and when he sees a guard the Ray of Frost leaves his fingers towards the target.

Ranged Touch: 1d20 + 3 ⇒ (6) + 3 = 9
Spell Resistance: 1d20 + 2 ⇒ (20) + 2 = 22 Not sure if the guard has SR
Damage: 1d3 + 3 ⇒ (3) + 3 = 6


LG Half-Orc Bloodrager 7 Champion 2| Status: Ok |
Stats(Raging):
AC 17(15), T 11(9), FF 16(14) | CMB +13(+15), CMD 24 | Init +1 | Speed 60ft | F +12(+15, R +6 W +8(+10) | Perc +13, SM +0 (Darkvision)
HP 89(110) | Damage 0 | Stingy 44/44 | Spells 1st 2/2 | Spells 2nd 1/1 | Bloodrage 25/27 | MP 9/9

Chain Shirt + Shield means an AC of 16, so I'll pass.

Shadow Lodge

No spell resistance for the guards. Just humans in armor.

Bron and Abbo miss with their respective attacks. Libris Mortis is able to grapple one of the guards and hold him.


Male? Shadow Guard
VITALS:
AC: 21, T: 13, FF: 18; HP: 16/16; F:7, R:3, W:3; CMB +5, CMD 18 ; Init: +3; Perc: +1
Paladin 1
SKILLS:
Acrobatics -4 (-8 to jump), Diplomacy +9, Handle Animal +9, Intimidate +10, Knowledge (nobility) +6, Knowledge (religion) +8, Spellcraft +6
Bron Frostbreath wrote:
Chain Shirt + Shield means an AC of 16, so I'll pass.

remember for that attack they are flat footed. No dex. So maybe less 1 or 2 on the AC

-Posted with Wayfinder


Male Elf Ranger (Urban) 8 | AC 21 T 14 FF 17 | HP 80/80 | F +6 R +10 W +4 | Init +4 | Perc +14

Quick question. I had indicated that I wanted a dagger, but I also was doing a lot of lockpicking. Did I end up getting one? If so, I would have drawn it.


Male? Shadow Guard
VITALS:
AC: 21, T: 13, FF: 18; HP: 16/16; F:7, R:3, W:3; CMB +5, CMD 18 ; Init: +3; Perc: +1
Paladin 1
SKILLS:
Acrobatics -4 (-8 to jump), Diplomacy +9, Handle Animal +9, Intimidate +10, Knowledge (nobility) +6, Knowledge (religion) +8, Spellcraft +6

as far as i know. Im only one who took one IC. Everyone else offered to pass or take one OOC.

-Posted with Wayfinder


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

Randu declined on the dagger knowing others could use it better.

Init: 1d20 ⇒ 8

Randu moves to help Libris...
I don't have disarm, but with Libris having grappled the guy is it possible to make the guard drop the club or just rip it away from him?


WS 40 BS 42 S 41 T 40 Ag 43 Int 50 Per 30 WP 38 Fel 32 Infl 30 AP ?? Wnds 15/15 FP 4/4

initiative: 1d20 + 2 ⇒ (1) + 2 = 3

Seeing the others having trouble with their respective guards, Ash hesitates for a split second- damn, the warriors are having trouble, what can I do... But I must try... -then steps forward and thrusts the dagger at one of the guards.

melee attack (dagger): 1d20 + 1 ⇒ (7) + 1 = 8

A single words slips past Ash's lips. "Damn."

Shadow Lodge

Ok that was the surprise round, you now can take your normal actions.

A guard yells, "How did they get out their dammed cells?"

Another guard says, "Just club em you fool, they don't got any armor on. They don't have a chance against us."


Male? Shadow Guard
VITALS:
AC: 21, T: 13, FF: 18; HP: 16/16; F:7, R:3, W:3; CMB +5, CMD 18 ; Init: +3; Perc: +1
Paladin 1
SKILLS:
Acrobatics -4 (-8 to jump), Diplomacy +9, Handle Animal +9, Intimidate +10, Knowledge (nobility) +6, Knowledge (religion) +8, Spellcraft +6

Attack: 1d20 + 5 ⇒ (14) + 5 = 19

Mortis jabs the one he grappled with the dagger he was given, right between the ribs

Damage: 1d4 + 6 ⇒ (2) + 6 = 8

Shadow Lodge

The dagger sinks into the guard's ribs and through his chain shirt, opening a wound in his chest. He still struggles though against the grip that Libris holds on him and is not yet dying.


Male NG Human (Chelaxian) Brawler (Hinyasi, Snakebite Striker) 7 | HP 24/75 | AC 21 TO 16 FF 17 | F +9 R +10 W +6 | CMD 28 (Disarm 30) | Init +3 | Perc +12 DV

Abbo tries to attack the same guard as Libris with his Ray of Frost.

Ranged Touch: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d3 + 3 ⇒ (1) + 3 = 4

He is terrible at it!

Shadow Lodge

Remember you do have 3 Hero Points in case you want to burn them on rerolls. I gave PC's 3 Hero Points at level 1 to compensate for the difficulty you'll have breaking out of here.


Male NG Human (Chelaxian) Brawler (Hinyasi, Snakebite Striker) 7 | HP 24/75 | AC 21 TO 16 FF 17 | F +9 R +10 W +6 | CMD 28 (Disarm 30) | Init +3 | Perc +12 DV

I will hold for now... It's just a cantrip anyway. Things complicating I'll probably switch to Snowball and start using them beautiful HP.


Male Elf Ranger (Urban) 8 | AC 21 T 14 FF 17 | HP 80/80 | F +6 R +10 W +4 | Init +4 | Perc +14

obviously this will come pretty close to the end, but posting now so that it is on the docket for resolution.

"I wish I had actually taken one of those daggers instead of just expressing interest in one.... oh well, I guess I will have to make do."

The elf grimaces and attempts to wrestle away the club from the nearest guard.

Disarm Attempt, Unarmed: 1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16

I think that should do it... CMD is typically 10+dex+str+size mods, so unless they are really strong or really agile.... or if they aren't human, as I was assuming they were, which would knock my bonus down to 4 instead of 6. That said, I do need to dodge the attack of opportunity, or at least not take much damage from it. Assuming all these to be true, Sedelion will be grabbing the club once it hits the ground.

Shadow Lodge

Ok Sedelion is able to grab the the club from one of the guards and disarm him of his weapon. However he also sees they have swords in scabbards as well.


LG Half-Orc Bloodrager 7 Champion 2| Status: Ok |
Stats(Raging):
AC 17(15), T 11(9), FF 16(14) | CMB +13(+15), CMD 24 | Init +1 | Speed 60ft | F +12(+15, R +6 W +8(+10) | Perc +13, SM +0 (Darkvision)
HP 89(110) | Damage 0 | Stingy 44/44 | Spells 1st 2/2 | Spells 2nd 1/1 | Bloodrage 25/27 | MP 9/9

Bron thinks that he is a person of honour - he said he would beat one of the guards with his chain, so he's going to do so.

-Now feel the chain yourself, please. I've saved the most juicy part just for you.

Attack with chain: 1d20 + 5 ⇒ (4) + 5 = 9
Once again, I still don't know the damage of the chain, so in case I hit, roll 1d?+4, please.

Edit: boooo, go home...


Male? Shadow Guard
VITALS:
AC: 21, T: 13, FF: 18; HP: 16/16; F:7, R:3, W:3; CMB +5, CMD 18 ; Init: +3; Perc: +1
Paladin 1
SKILLS:
Acrobatics -4 (-8 to jump), Diplomacy +9, Handle Animal +9, Intimidate +10, Knowledge (nobility) +6, Knowledge (religion) +8, Spellcraft +6

I goofed on my attack roll. Should be +4 due to power attack. but i think 18 still hit

Shadow Lodge

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The chain will do 1d6 damage when it hits. It functions on the same level as a club.

Bron swings his chain at one of the guards but completely misses with his metal chain as the attack is inaccurate.


Male Halfling (HP: 29/29; AC: 16,t14,ff14; F +3, R +5, W+ 8(+10 vs fear) Witch 6

Randu takes his chain and tries a swing at the fellow Libris just stabbed

Chain swing: 1d20 + 1 ⇒ (14) + 1 = 15
dmg: 1d6 ⇒ 6 Whoops, forgot +1 for Str

Shadow Lodge

Ok well I'll say that hits, considering he's currently grappled and can't use his shield bonus

With a swing from the chain it strikes the guard in the face, shattering his jaw and knocking him unconscious. He goes limp in the grip of Libis.

As for the guards, one attacks Libis

Club Swing: 1d20 + 4 ⇒ (12) + 4 = 16

He thumps Libis over the head for 1d6 + 2 ⇒ (2) + 2 = 4 non-lethal damage.

One of them moves up on and swings at Bron.

Club Swing: 1d20 + 4 ⇒ (18) + 4 = 22
1d6 + 2 ⇒ (3) + 2 = 5 non-lethal damage to Bron.

The last goes after Randu.

The disarmed one yells, "I'll gut you dammed slave!. He pulls out his longsword and takes a swing.

Sword Swing: 1d20 + 5 ⇒ (19) + 5 = 24
Sword Swing Confirm: 1d20 + 5 ⇒ (1) + 5 = 6
1d8 + 2 ⇒ (6) + 2 = 8 lethal damage Sedelion.


LG Half-Orc Bloodrager 7 Champion 2| Status: Ok |
Stats(Raging):
AC 17(15), T 11(9), FF 16(14) | CMB +13(+15), CMD 24 | Init +1 | Speed 60ft | F +12(+15, R +6 W +8(+10) | Perc +13, SM +0 (Darkvision)
HP 89(110) | Damage 0 | Stingy 44/44 | Spells 1st 2/2 | Spells 2nd 1/1 | Bloodrage 25/27 | MP 9/9

The club strikes Bron in his shoulder, leaving his whole arm half dazed and completely in pain.

-Ouch! Try not to make me angry, human - you really don't want that.


Male Elf Ranger (Urban) 8 | AC 21 T 14 FF 17 | HP 80/80 | F +6 R +10 W +4 | Init +4 | Perc +14

Ouch... that sets me to 3 hp left.

"Heh.... <cough> seems someone is ... unhappy that... I got his stick."

"Looks like I will be seeing you soon, Lady Desna. At least I got the others free first."

Not deterred by the severity of his wounds, nor cowed by his opponent's armor, Sedelion decides to go out swinging his newly acquired club.

Attacking the guard that hit me... probably not the wisest idea, but Sedelion is convinced he will die anyway.

Melee Attack: 1d20 + 5 ⇒ (16) + 5 = 21

Damage: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6 nonlethal.

Using your damage and adding 2 more for favored enemy bonus.

"Heh <cough><COUGH><cough> heh heh... feels good, huh?"


Male? Shadow Guard
VITALS:
AC: 21, T: 13, FF: 18; HP: 16/16; F:7, R:3, W:3; CMB +5, CMD 18 ; Init: +3; Perc: +1
Paladin 1
SKILLS:
Acrobatics -4 (-8 to jump), Diplomacy +9, Handle Animal +9, Intimidate +10, Knowledge (nobility) +6, Knowledge (religion) +8, Spellcraft +6

Stab!: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23

Libris forgos to attack the one with the club. A bruise or two wont matter at this time. As he steps up to stab the one with his sword drawn

Shlick: 1d4 + 6 ⇒ (2) + 6 = 8

-Posted with Wayfinder


Male NG Human (Chelaxian) Brawler (Hinyasi, Snakebite Striker) 7 | HP 24/75 | AC 21 TO 16 FF 17 | F +9 R +10 W +6 | CMD 28 (Disarm 30) | Init +3 | Perc +12 DV

Abbo attacks the guard that attacked Sedellion with his Ray of Frost.

Ranged Touch: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d3 + 3 ⇒ (3) + 3 = 6

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