War of the Beasts Part 2 - Howling of the Winds (Inactive)

Game Master Deiros


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Human Blue Mage 4

I Still have to clear the path so:
Attack E21 1d20 + 7 ⇒ (9) + 7 = 16
damage 2d6 + 5 ⇒ (4, 1) + 5 = 10
5-Foot step into the space if it falls


Since the DM controls Unknown, Reinholdt, Alaire & the Wraiths I'll wait to post until after he posts their actions. Lord only knows what the map is going look like after all those people go.

Dark Archive

GM W.R. Monger

Sounds like a good thinking

Unknown creature begins to change its shape a bit faster.

Alaire seems to be completely over his head but holding his ground and the enemies in place [b]"Cursed creatures that defy the cycle of life and death, it is my holy duty to see the end of every last one of you![/ooc]

Akela strike is enough to defeat one of them as the other one retaliates.

Reinholdt attempts to strike the creature but my dice roll sucked and fails almost losing his weapon but he makes a lucky strike against the other wraith and beating one of the two wraith that passed him by.

A wraith moves in to put more pressure to Alaire but his sword strikes true and vanquishes the foul creature.

The wraiths with Alaire fail to do any damage, with one of them falling to the ground from the strength he put behind his swing.

Akela

Spoiler:

Wraith 10 Attack1d20 + 5 ⇒ (9) + 5 = 14
damage 1d8 + 2 ⇒ (7) + 2 = 9 +1 electric

Lindynt

Spoiler:

Wraith 18 Attack1d20 + 5 ⇒ (14) + 5 = 19
damage 1d8 + 2 ⇒ (4) + 2 = 6 +1 electric
Wraith 11 Attack1d20 + 5 ⇒ (12) + 5 = 17
damage 1d8 + 2 ⇒ (2) + 2 = 4 +1 electric

Nichelle

Spoiler:

Wraith 2 Attack1d20 + 5 ⇒ (3) + 5 = 8
damage 1d8 + 2 ⇒ (3) + 2 = 5 +1 electric

Minions get no criticals so don't be too scared and as you can see they can hit you but they don't have great abilities and fall rather easy unless you roll 1 or 2 in damage dice or using some ranged weapons rolling under 3 or 4.


Rats! I hate missing my AoO's. Thanks for not letting them crit me BTW. Could have been a very short fight.

Between Vance's words and his own realization of recklessness, Lindynt tactfully retreats from his position and joins the others in the main room, putting himself in good view of the entire scene.

Full-Round: Withdraw to F28

Dark Archive

GM W.R. Monger

Well they are minions and just basically speed bumps that can hurt you if you take them lightly


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

Vance reloads and fires, focused entirely on the transforming demon.

attack: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d10 + 2 ⇒ (6) + 2 = 8
sonic damage: 1d6 ⇒ 2


Human Blue Mage 4

Akela swipes at the remaining creature while stepping further to the source of the vile noise.
Attack 1d20 + 7 ⇒ (4) + 7 = 11
damage2d6 + 5 ⇒ (1, 5) + 5 = 11
5 foot step "North"

Dark Archive

GM W.R. Monger

Waiting on Nichelle, if not I will DMNPC her tomorrow as soon as possible ^^ since I will be a slave all day most likely >< unhappy mothers day for all those married hahahaha


Seeing everybody break from the wraiths they had engaged, and start moving towards the front, she knew part of her job was to make sure that the rear remained safe. So she was going to do what she could, and to that end, she intended to see her target finished.

She did look towards Alaire's direction to make sure he was faring well, and saw him outnumbered. Acrobatics:1d20 + 8 ⇒ (17) + 8 = 25 That changed her mind, and she broke from her combat with the minion to assist him.
Nichelle's moving to end up at Alaire's back, making sure he's safe.
((My hours now run towards late, since the semester has ended, so if you're going to post, and I haven't, feel free. Primarily, she's going to back Alaire up.))

Dark Archive

GM W.R. Monger

Hey no problems at all

Dark Archive

GM W.R. Monger

Round 2
Akela continues his fight dancing around his enemy but without much of a result.

Unknown creatures struggles with himself as the transformation is accelerating.

Alaire is trying to hold as many as possible to give everyone a chance while satisfying his need to vanquish as many as the unnatural creatures as possible.

Reinholdt is cutting his way through but is eventually bogged down.

Lyndint is losing ground slowly to his assailants while trying to get into a better position and view of what is happening.

Vance is shooting the creature unhindered

Nichelle goes to aid Alaire, avoiding the attacks of the wraith she was with.

Perception DC 13

Spoiler:
You hear a fight getting closer through the doors you came in


Perception (rest): 15

Lindynt moves closer to center of the room to get within shouting range of his allies, "The battle draws near! We must rally at the source before we are overcome by his minions!" He points his glaive at the mutating creature seated on the throne. "We have bested his kind once before, I see no reason we cannot repeat our success!"

Move: to I25; Standard: Lion's Call

Lion's Call (Attack +1; +3 v Fear) Round 1/3:

Lion’s Call (Ex):At 2nd level, an order of the lion cavalier gains the ability to rally his allies. As a standard action, he can give an encouraging speech which grants all allies within 60 feet a competence bonus on their saving throws against fear equal to his Charisma modifier and a +1 competence bonus on attack rolls for a number of rounds equal to his cavalier level. If an ally within range is under the effect of a spell or ability that causes him to be frightened or panicked, he can immediately make another saving throw to resist the effect (if allowed).

Dark Archive

GM W.R. Monger

Akela continues his fight with the wraith gaining no results but taking no damage either.

Alaire finally delivers the killing blow on the wraith

Reinholdt uses his holy power "Faia's burning flame punish my enemies and give us the ever bright hope that ignites our hearts

Spoiler:

Channel Energy Fire Damage1d6 ⇒ 4

Channel Energy Heal 1d6 ⇒ 6

The unknown creature mutters some words in what starts to sound less human "Hurry! I can't hold him for long" as he is shivering in pain as the transformation continues looking more like a demon than a man.

You all fill as some kind of warm energy goes into your bodies restoring some of the damage you have suffered, while you see the wraith howl in pain as all those in range perish consumed by holy flames.

Wraith Moves and attacks Vance

Spoiler:

Wraith 2 Attack1d20 + 5 ⇒ (13) + 5 = 18
Damage 1d8 + 2 ⇒ (4) + 2 = 6+1Electric

The rest of the remaining wraith move forward to continue to fight.

Dark Archive

GM W.R. Monger

Red Keep War Room

Just for a faster link to the map, I keep forgetting to put it on every post I make.


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

"Sonofa!" Vance curses, rolling up onto the table to get away from the creature's clutches, dropping back into a firing position, and unloading with another deafening shot.

attack: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
piercing damage: 1d10 + 2 ⇒ (7) + 2 = 9
sonic damage: 1d6 ⇒ 1

Dark Archive

GM W.R. Monger

I will DMNPC the rest today if I see no movement to get this battle going on ^^


Human Blue Mage 4

Continuing his slow advance, Akela Strikes and steps again.
Attack 1d20 + 7 ⇒ (15) + 7 = 22
Damage 2d6 + 5 ⇒ (1, 5) + 5 = 11
5-Foot Step North

Dark Archive

GM W.R. Monger

Summary
Akela finally delivers the fatal blow to the vile creature.

Vance continues to do some damage to the creature that is beginning to change very fast.

Alaire moves closer and with a thunderous roar of holy energy evaporates the remaining enemies while the rest is healed everyone within range of Alaire's channel energy heals 8hp

Reinholdt Advances and stops at the edge of the map "Why!! why have you done all this! I will kill you myself!" as Reinholdt can bearly contain his burning fury.

Unknown CCreature "I will not fall here, this body is my vessel to this world and" as the voice gags away to hear a feeble, weak fragile voice "My son..." as what is left of the human stretches an arm to reach Reiholdt.

Reinhold "My father is dead I buried him with my own hands, what kind of trickery is this!" as Reinholdt has now clearly lost it as his anger flares as hot as the flames that consumed him from the inside and about to lunge himself towards the monster.

You all are granted 1 turn to do as you can/want to prepare to what is about to happen. This fight has more than one way out and I wish you luck.


There were a good many things that she had been trained for, but this-- the sight of a body being consumed by flame from the inside was something that she had not expected to see, not at all. While she could have been moving, the sight of what was happening was too distracting to turn her eyes from. "Horror" was an adequate term for what she was feeling, though if anything worse happened, "Terror" would also likely be a more than adequate description.
Nichelle, unprepared is going to take the round to stare in horrified awe


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

Vance is a simple creature. He keeps firing.

Attack: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
piercing damage: 1d10 + 1 + 1 ⇒ (9) + 1 + 1 = 11
sonic damage: 1d6 ⇒ 5


Human Blue Mage 4

Akela closes to 20ft. range and howls like his namesake, drawing enegy from the land into the sound.
Move and cast hunter's howl DC: 14, Tapping Ley line

Dark Archive

GM W.R. Monger

Will save if I remember correctly?1d20 + 7 ⇒ (7) + 7 = 14

Perception DC 15

Spoiler:
At the rate he is transforming you have at the most 3 rounds to do something about it before he becomes a very familiar creature you have already encountered. Also you notice that the pure flames of Reinholdt are indeed consuming him also in about 5 rounds... maybe 6?


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

What's going on and how do I stop it?

knowledge arcana: 1d20 + 11 ⇒ (20) + 11 = 31

Booya.

Dark Archive

GM W.R. Monger

You could get an idea with a knowledge planes, arcane or religion DC 20, basically he is transforming into a Demon like the one in the village bu from another zodiac sign

You know this is a Pact that can be done with any sentient creature (be it undead or living) for another being to manifest through them in this world. Which is basically how the demons are coming into the mortal realm to influence it directly. They are also weaker than their natural forms and they can be exorcised or simple defeated, but not killed unless with special means since they are from another plane.


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

Can the transformation be interrupted?

Dark Archive

GM W.R. Monger

Yes, the transformation can be interrupted in several ways. Destroying the altar with the offering, kill the vessel before it is completely possessed, exorcism, binding ritual work or reinforce the will of the vessel to not give in, in the end if the vessel is not willing it will be a forceful possession. SO basically it is a contested roll that the vessel is losing at a rapid pace.


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

Where's the altar?

Dark Archive

GM W.R. Monger

You know it has to be VERY close at a maximum range of 30ft from were the creature is. You can see a door that leads to another room behind, from were some wraiths came out of. Which would tell you if it's not there it's directly above you.


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

We need to break the Altar!" Vance yelled. "Lindynt! That door!"

are there stairs nearby?

Dark Archive

GM W.R. Monger

Stairs are right behind you

Red Keep War Room


Sorry for the delay. I figured I'd wait until Vance shared a bit of knowledge before using up my turn.

"Yes my lord," Lindynt replies as he makes a dash for the door Vance directs him to faster than any man you've ever seen wearing scale mail. "Nichelle! NICHELLE!! With me!" He demands as he passes by the shaken young girl, just before he starts picking up speed.

Full Round Action: Run at 4x speed. I can make it to O6 or C13 at the end of this round. Pretty sure O6 is where he'd be pointing but it's nice to cover your bases :)

When he gets to the door, he immediately checks it for obvious traps or trip wires. The girl is better at this than I am. Urgh! She's still quaking at the sight of this abomination."

Perception: 1d20 + 5 ⇒ (16) + 5 = 21 (count as an aid another if Nichelle joins me and helps to search the door)

"C'mon girl! Now is the time for not fear but ACTION!

Dark Archive

GM W.R. Monger

Nichelle takes a few more second before she comes to her senses and hurries to Lindynt side while Alaire stands between them and the creature, while Reiholdt rage seem to be consuming him while he cuts the creature and burns it with his fire.

"Reinholdt get a hold of your senses man you are literally being consumed by your inner flames, that are fueling your rage! as Alaire attempts to lure Reinholdt back to his senses.


Perception:1d20 + 8 ⇒ (20) + 8 = 28;
Disable Device(if needed):1d20 + 8 ⇒ (6) + 8 = 14

It was difficult to tear her attention away from what was happening to the .. man. Lindynt's words did allow her something else to focus on, and she could at least function somewhat, once she was at Lindynt's side. "S-sorry", she said, checking while the knight aided her. "What are we looking for?"


"Anything. Nothing," Lindynt admits as he tirelessly exchanges his focus from the monster to the door. "If I'm walking into an ambush I'd rather it be one I can fight rather than an alchemist's fire or a crossbow rigged to a door."


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

Vance runs up the staircase as fast as he can. "I'll check up here. If you see anything that looks like an Altar, destroy it."

Full move up stairs. If there's a door in the way I'm going to shoot the lock.

Dark Archive

GM W.R. Monger

Free round is all done, We shall continue in initiative order.

Nichelle you find nothing unusual to alarm you of a possible trap or anything else.

One you get upstairs you enter what seems to be a more comfortable lobby-like area and there is 3 doors, one to each side and right in front of you. The one in front of you is the right above the War Room.

Lindynt you feel a grave loss but you can't pin point why.


Round X, Initiative 9:

HP: 33/33
AC: 16
CMD: 19
Saves: 5/2/2(+2 vs fear); (+1 vs Spells/SLA's)
Speed: 30ft
Status:
Abilities: Challenge [-/day]; Mounted Combat [Ride: +8]
Equipped: Glaive-Guisarme
Conditions:

Attack/Damage: base +8/+7, Brave +1/+1, Power Attack -1/+3; Total: +8/+11


Sylvie...

Lindynt stands vigilant with his glaive lowered waiting to see whats on the other side of the door as he motions for Nichelle to open it for him. He chokes back his feelings of doubt and does his best to keep himself focused on the task at hand.

Readied Attack: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d10 + 11 ⇒ (3) + 11 = 14 + 1d6 ⇒ 2 (fire)

If he senses no obvious threat, he will enter and begin searching for the alter or any religious looking artifacts.

Perception: 1d20 + 5 ⇒ (14) + 5 = 19


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

I open whichever one seems like it would be open into a room closest (directly above) to mr. demon.

Dark Archive

GM W.R. Monger

It is a very rather large bedroom, as you would correctly assume the Lord's chambers. There is nothing that resembles an altar or anything that can catch your attention in that room, besides of the not so luxurious room for a Lord.

Lindynt the moment you enter the smell of incense and other weird substances you can't really know, but they are familiar as to what you would expect of "proper" churchly thing to use. After your initial shock of your senses you can see a defiled statue of the Faia, the goddess of Fire that Reinholdt worships. The shrine is nothing large is merely a human sized statue of a woman that her head has been changed for a skull, the body is chained as if it was a prisoner and the stench of blood that you can now see over the chains and statues. You can see symbols engraved on skulls all around the statue. Of course there is a free cookie to who ever figures out the zodiac sign and who this deamon serves.


Human Blue Mage 4

Someone must keep the beast at bay
Move to H11 and trip
CM Roll 1d20 + 8 ⇒ (4) + 8 = 12

Dark Archive

GM W.R. Monger

Akela has no problems tripping the creature, but now you do not enjoy the attention you just got from Reinholdt as he turns to look at you for a moment, like some spirit of vengeance that has been denied his quarry and now looks upon you with a fiery gaze.

Akela you feel awe as if some divine entity is gazing upon you through Reinholdt's eyes, but at the same times you feel a fear like you have never felt before

Knowledge Religion DC 20 only for Alaire and Akela as they are the only close enough to notice.

Spoiler:
It is in fact a divine being that has only glared at you, and his sheer power and presence through Reinholdt is what is actually consuming him, for his mortal body is to weak and not strong enough to contain an Aspect of Faia without being consumed.


Human Blue Mage 4

K Religion 1d20 + 2 ⇒ (15) + 2 = 17


Lindynt approaches the alter, takes the scull from the defiled shrine in his large mailed hand and crushes it to pieces.

Strength: 1d20 + 4 ⇒ (19) + 4 = 23 (break object)

"We need to destroy anything in this room that resembles what we've seen outside. Skulls, chains, blood, zodiac symbols... We have to move quickly before the beast is made whole." With both hands back to his glaive he begins hacking away at the chains entangling what is left of the Faia statue.

Full round action for an automatic hit.

Sunder Damage: 1d10 + 11 ⇒ (3) + 11 = 14
Fire: 1d6 ⇒ 5

Dark Archive

GM W.R. Monger

Alaire is frozen in place muttering strange words, but they don't sounds like players more like someone crazy blabbering or someone in shock trying to speak but only incomprehensible words come out of his mouth.

A loud roar is heard as the unknown creature and Reinholdt begin to exchange blows, as it completely ignores Akela for the time being.

Akela you may attempt a AoO

Lindynt begins to break skulls and cutting chains as the statue is a bit more tough than it looks.

The moment Lindynt begins to destroy the defiled altar the creature becomes enraged trying to shove away Reinholdt, but Reinholdt would not allow it.

Alaire finally snaps out of it and runs towards Lindynt as he begins praying while holding his waterskin and pouring in some silver dust in it completing a ritual while Lindynt continues his work.


HP 23/23, AC 12, CMD 13, Fort +2, Ref +3, Will +4, Init +3, Per -1 Current Spells:

Realizing there is nothing up the stairs and hearing the commotion below, Vance dashes back down again.


Nichelle looked a bit skeptical at her ability to break anything, but she could certainly scatter the setup and crush any stray bones that might need it. While Lindynt set about clearing the statue, she cast about for any other items that may be serving as otherwise unholy foci, so that she could help disrupt them.

Dark Archive

GM W.R. Monger

Tick! Tock! Time is running out actions for the next round and possibly last before the demon is unleashed and half way before Reinholdt is consumed.


Human Blue Mage 4

Aoo trip 1d20 + 8 ⇒ (4) + 8 = 12

Quickly now, this is becoming untenable!


Lindynt continues to hack at the chains ensnaring the statue.

Not sure how many actions we have left so here's a few sunder attempts

Sunder 1: 1d10 + 11 ⇒ (1) + 11 = 12
fire 1: 1d6 ⇒ 1

Sunder 2: 1d10 + 11 ⇒ (1) + 11 = 12
fire 2: 1d6 ⇒ 1

Sunder 3: 1d10 + 11 ⇒ (2) + 11 = 13
fire 3: 1d6 ⇒ 1

Sunder 4: 1d10 + 11 ⇒ (6) + 11 = 17
fire 4: 1d6 ⇒ 1

Sunder 5: 1d10 + 11 ⇒ (10) + 11 = 21
fire 5: 1d6 ⇒ 1

worst rolls...

Dark Archive

GM W.R. Monger

Well... its a statue you are trying to break you still have 1 round, maybe push it a bit of the small pedestal its standing on? Statue has AC 10, Hardness 8 and 75HP

Lindynt strikes does begin to break the statue it's going to take him a bit more time than he has to accomplish the task and by what Akela is saying there isn't much time left for that...

Alaire showers the statue on holy water and you can hear the beast howling in anger as he then begins to chant to himself for a moment Adest leave your mark and bless this soil in which I stand to punish those that break the cycle of life and death, so they will feel your wrath for doing so Alaire has cast his strongest spell right now *consecrate*

Akela you notice that the transformation has halted some what or is going at a MUCH, MUCH slower pace.

As the creature screams in anger You imbeciles!! How dare YOU deny me! You should bow before me and plead for your life, for I am eternal and I will hunt for your souls to torture them and bind them to me in eternal agony!

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Dark Archive

Hi! I'm looking for 1 to 3 (Max) players for a campaign.

Players are currently beginning the second part of this adventure (highly social (with some combat).

Current Party:
Cavalier
Wizard (Gun archetype)
Druid

The current level is 4, 30pt buy plus some added rules proper of the Homebrew.

For those interested this Final Fantasy Tactics setting (not the Advance). Campaign is situated in Romanda.

Yes the zodiac signs are important and you would need to pick one.

There are new spells also.

The only evil alignment I accept is LE and I'm still somewhat not happy unless a very good explanation as of what kind of LE and why.

There are prestige classes, some archetypes are regular classes as well as some minor changes (mostly names) to the base classes.

Example: Magus - Red Mage.

Those who are interested I would give more information as requested.

Grand Lodge

I would be interested. please send me more information

Dark Archive

I will post all the additional information in the Campaign info so you can read it (googledocs).

Unless you want more specific things.

Grand Lodge

that would be good. I am looking forward to playing something like this it might be fun, If you would allow I was thinking archer (Ranger with Archery focus)
I was hoping for something with the added rules classes ect. so that I can get started if you decided that I can play sir.


I'm interested. Let me look over the rules and see which one of the concepts I have bouncing around in my head fit the best.

Dark Archive

It's fine by me if you want to be a ranger (archer).

Chapter V: Romanda
Chapter VI: Humans of Ikkoku
Chapter VII: Traits
Chapter VIII: Zodiac Signs.
Chapter IX: Feats
Chapter X: Classes
Chapter XII: Prestige Classes

Dark Archive

Play whatever you want, there will be action to spare regardless of your role, even if the campaign is going into a social part (with some fighting) but it's mostly social.


Is it human only or are the other races permitted?

Dark Archive

Human is the normal only race permitted, but I can allow Kobolds also.

Kobods are not the same as the ones you are used to, they are more dog-like in appearance, like small werewolves, but more dogs than wolves.


I kind of suspected that, but didn't want to assume anything.

Sovereign Court

Sir, you have my undivided attention - FFT is one of my most beloved games/worlds in all of the worlds around.

I'll be applying with either a Templar (Cleric) or Inquisitor, I haven't quite decided, but, I'm definitely a fan of the many knights, and the amount of history!

Dark Archive

We are currently playing in Romanda so the Pharam pantheon is the appropriate choice and lore for you to work with, unless you are of the Shiranai tribes.

If you want to read the "setting history" and other fluff things it's all in the campaign info.

There are no horses only chocobos of course and I'm now officially of to bed lol, will respond to any questions you might have as soon as possible since I'm going to sleep now.


I should an urban barbarian up later today.


Faith 3d6 ⇒ (3, 6, 5) = 14
Brave 3d6 ⇒ (2, 6, 6) = 14


Jeger Warstout:
JEGER WARSTOUT CR 3
Male Human Barbarian (Superstitious, Urban Barbarian) 4
NN Medium Humanoid (Human)
Init +3; Senses Perception +8
--------------------
DEFENSE
--------------------
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
**+1 in surprise rounds

hp 51 (4d12+8)

Fort +6, Ref +3, Will +2
**+2 vs poison, drugs, +4 vs alcohol

Defensive Abilities Uncanny Dodge
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Adamantine Sansetsukon (Three-Section Staff) +9 (1d10+4/19-20/x2) and
Dagger +7 (1d4+3/19-20/x2) and
Unarmed Strike +7 (1d3+3/20/x2)
Ranged Darkwood Shortbow, Composite (Str +3) +7 (1d6+3/20/x3)
--------------------
STATISTICS
--------------------
Str 16, Dex 15, Con 15, Int 12, Wis 12, Cha 16

Base Atk +4; CMB +8; CMD 19

Feats Dazzling Display: Sansetsukon (Three-Section Staff), Intimidating
Prowess, Weapon Focus: Sansetsukon (Three-Section Staff)

Traits Bred for War (Shoanti), Iron Liver

Skills Acrobatics +9, Climb +7, Diplomacy +9, Intimidate +14, Knowledge
(Local) +6, Knowledge (Nobility) +6, Linguistics +5, Perception +8,
Ride +6, Stealth +6, Swim +7
**+2 Intimidate to intimidate crowds

Languages Common, x, x

SQ Auspicious Mark (1/rage) (Su), Controlled Rage (12 rounds/day)(Ex),
Crowd Control +2 (Ex), Intimidating Glare (Ex), Ioun Torch, Rage (Ex),
Sixth Sense +1 (Ex)

Combat Gear +1 Mithral Chain Shirt, Adamantine Sansetsukon (Three-
Section Staff), Arrows (20), Blunt Arrows (20), Dagger, Darkwood Shortbow, Composite (Str +3)

Other Gear
Backpack, Masterwork, Bag, Waterproof (empty), Bedroll, Winter Blanket,
Chalk (10), Crowbar, Flask, Flint and Steel, Folding Chair, Hammock,
Ioun Torch, Mirror, small steel, Mug/Tankard, clay, Peasant's outfit, Potion of Cure Light Wounds (2), Pouch, belt (11 @ 0 lbs), Belt Pouches
(4), Rations, trail (10), Silk Rope (50 ft.), Waterskin

Coin: 5 gp, 5 sp, 5 cp
--------------------
SPECIAL ABILITIES
--------------------
Controlled Rage (12 rounds/day)(Ex) +4 morale bonus to be split in increments of +2 to Str, Dex, and Con
**Auspicious Mark (1/rage) (Su) Gain +1d6 bonus on one d20 roll, once per rage.
**Intimidating Glare (Ex) While raging, use Intimidate as a move action
to shake your an adjacent opponent for 1d4+1 rounds + 1 round/every 5
points beyond DC

Crowd Control +2 (Ex) If 2+ foes adjacent, +1 to hit & AC. Unslowed by
crowds & 1/2 level bonus to intimidate.

Dazzling Display: Sansetsukon (Three-Section Staff) Intimidate check to
demoralize can affect those within 30' who see you.

Sixth Sense +1 (Ex) +1 initiative and +1 AC during surprise rounds.

Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
--------------------
Background: Born and raised among the Shiranai, his size and strength assured that he would be noticed by the Chieftain of his area, and
though he never rose to the top in the ranks of the Chieftain's service,
his reputation for being able to mix social competence with a warrior spirit is well known, and he is routinely used as a bodyguard for many
of the Chieftain's lesser officials and important servants as well as crowd control at major events. Therefore, most of his life, he has
found himself having to constantly to adjust to different worlds,
viewpoints, and social expectations.

Personality: Mostly pragmatic but holds to many tribal superstitions
and beliefs as well as the warrior ethic. Sense of humor is deep, is
sometimes a bit on the dark and sarcastic side, and often difficult to see. While not untrusting or unfriendly, he does have a tendency to not be immediately open with strangers. Mostly open to adapting and new
ideas, though very stubborn when his limits are reached.

Sagittarius: AC December 21st; FC Sagittarius Sagittarius 30th
Brave: 14
Gain Brave anytime the character places himself in extreme personal
danger to uphold one of his or her beliefs and survives; he or she gain
+1 Bravery.
Faith: 14
Gain Faith whenever adherence to an old superstition proves to be a
benefit or herself and possibly his or her companions

Dark Archive

You begin speaking Common + Shiranai, Romandan is a good language choice so you can speak all (Human) languages in the region.

Other common languages are: Giant, Gnoll, Goblin, Akhlo, Undercommon, Sylvan

Dead languages and used only by few: Elf, dwarf, gnome, halfling and moogle.

It looks good ^^

Sovereign Court

Do you have any issues with me making an Ivalice-native? Most of it's done, and I think I must've changed classes three or four times in the night and landed on Paladin.

EDIT: I must've been dreaming of putting it on Paladin and had a cleric made. Whoops. Insert Templar here!

Dark Archive

I have no problems, except that you must be from Fovoham, since it's the only place Romanda would accept people in to their territory and travel somewhat freely, since Romanda still yearns to reclaim Fovoham from Ivalice.

Sovereign Court

Deal! I should have my application done within the hour.

EDIT: Says I pick X amount of traits in the homebrew. Any changes on that?


Here is Jeger in his completed form. I added the languages, a bit more description, and a sap.

Dark Archive

Well hope in the discussion thread and say hi XD

Party Composition is now
Cavalier
Barbarian
Gun Mage
Druid

Grand Lodge

I have been busy all day long and I finally got to work, I will have my char up tomorrow by 8pm cst. if that is okay, if not okay let me know and I will bow out gracefully.

Dark Archive

It's fine you still have time.


Alright! Templar checking in, with background and flavor to go. Sorry for the wait.

Short Description:

Tybalt is a man of faith, but also a man of action. His will to push on even when put against the wall is his greatest weapon in all he's learned, even now.

Background:

When he was young, Tybalt had a glimmer of hope in his eye, for his dreams were lofty and far - he wanted to be a glorious knight, just like the ones he'd learned in legends. In turn, he found his ways through his father's guidance, and led himself to the front of the Church of Glabados located in Yardrow, where he was educated properly.

In time, he found that his path was led to a more martial way, and was further instructed toward the way of a Templar, a path he'd been chosen for - or so he was led to believe. Regardless, he was sent away after his secondary education had been completed, and arrived in Romanda for the purpose of investigating other churches, and to report back his findings on Pharam and its current state of affairs.

With little less to do, Tybalt gathered his belongings and set out on the next caravan, eager to start his work.

Shadow Lodge

This is Krumthi, my Ranger is here...

I have got most of the stats on the profile, I will get background and other information shortly. doing what I can as much as I can

Dark Archive

Tybalt you can roam the realm but it is forbidden to preach your religion (in a very severe manner). This has some historical reasons if you read the history why you cannot go to Romanda/Ordallia and do that, but they won't stop you from traveling and wondering around as long as you behave.

Ranger looks nice and I got the 3 character needed.


I'm down with this! I have no issues with this, nor does Tybalt - after all, he's here for other purposes, anyways.

Alright then! Thank you for having me!

Necessary Rolls:

Brave 3d6 ⇒ (4, 2, 1) = 7

Faith 3d6 ⇒ (5, 5, 1) = 11

Dark Archive

I'll let you take 10 on bravery if you want XD


If you insist, sir, if you insist! Consider myself braver than before, as my faith fills me to the brim!

Dark Archive

Well how are things going on with the new house rules and are we all ready to begin part 2?

Dark Archive

Well I'm still taking one more player if there is still anyone that wishes to join the campaign.

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