Deiros |
Sounds like a good thinking
Unknown creature begins to change its shape a bit faster.
Alaire seems to be completely over his head but holding his ground and the enemies in place [b]"Cursed creatures that defy the cycle of life and death, it is my holy duty to see the end of every last one of you![/ooc]
Akela strike is enough to defeat one of them as the other one retaliates.
Reinholdt attempts to strike the creature but my dice roll sucked and fails almost losing his weapon but he makes a lucky strike against the other wraith and beating one of the two wraith that passed him by.
A wraith moves in to put more pressure to Alaire but his sword strikes true and vanquishes the foul creature.
The wraiths with Alaire fail to do any damage, with one of them falling to the ground from the strength he put behind his swing.
Akela
Wraith 10 Attack1d20 + 5 ⇒ (9) + 5 = 14
damage 1d8 + 2 ⇒ (7) + 2 = 9 +1 electric
Lindynt
Wraith 18 Attack1d20 + 5 ⇒ (14) + 5 = 19
damage 1d8 + 2 ⇒ (4) + 2 = 6 +1 electric
Wraith 11 Attack1d20 + 5 ⇒ (12) + 5 = 17
damage 1d8 + 2 ⇒ (2) + 2 = 4 +1 electric
Nichelle
Wraith 2 Attack1d20 + 5 ⇒ (3) + 5 = 8
damage 1d8 + 2 ⇒ (3) + 2 = 5 +1 electric
Minions get no criticals so don't be too scared and as you can see they can hit you but they don't have great abilities and fall rather easy unless you roll 1 or 2 in damage dice or using some ranged weapons rolling under 3 or 4.
Lindynt Auroral |
Rats! I hate missing my AoO's. Thanks for not letting them crit me BTW. Could have been a very short fight.
Between Vance's words and his own realization of recklessness, Lindynt tactfully retreats from his position and joins the others in the main room, putting himself in good view of the entire scene.
Full-Round: Withdraw to F28
Nichelle Crassior |
Seeing everybody break from the wraiths they had engaged, and start moving towards the front, she knew part of her job was to make sure that the rear remained safe. So she was going to do what she could, and to that end, she intended to see her target finished.
She did look towards Alaire's direction to make sure he was faring well, and saw him outnumbered. Acrobatics:1d20 + 8 ⇒ (17) + 8 = 25 That changed her mind, and she broke from her combat with the minion to assist him.
Nichelle's moving to end up at Alaire's back, making sure he's safe.
((My hours now run towards late, since the semester has ended, so if you're going to post, and I haven't, feel free. Primarily, she's going to back Alaire up.))
Deiros |
Round 2
Akela continues his fight dancing around his enemy but without much of a result.
Unknown creatures struggles with himself as the transformation is accelerating.
Alaire is trying to hold as many as possible to give everyone a chance while satisfying his need to vanquish as many as the unnatural creatures as possible.
Reinholdt is cutting his way through but is eventually bogged down.
Lyndint is losing ground slowly to his assailants while trying to get into a better position and view of what is happening.
Vance is shooting the creature unhindered
Nichelle goes to aid Alaire, avoiding the attacks of the wraith she was with.
Perception DC 13
Lindynt Auroral |
Perception (rest): 15
Lindynt moves closer to center of the room to get within shouting range of his allies, "The battle draws near! We must rally at the source before we are overcome by his minions!" He points his glaive at the mutating creature seated on the throne. "We have bested his kind once before, I see no reason we cannot repeat our success!"
Move: to I25; Standard: Lion's Call
Lion’s Call (Ex):At 2nd level, an order of the lion cavalier gains the ability to rally his allies. As a standard action, he can give an encouraging speech which grants all allies within 60 feet a competence bonus on their saving throws against fear equal to his Charisma modifier and a +1 competence bonus on attack rolls for a number of rounds equal to his cavalier level. If an ally within range is under the effect of a spell or ability that causes him to be frightened or panicked, he can immediately make another saving throw to resist the effect (if allowed).
Deiros |
Akela continues his fight with the wraith gaining no results but taking no damage either.
Alaire finally delivers the killing blow on the wraith
Reinholdt uses his holy power "Faia's burning flame punish my enemies and give us the ever bright hope that ignites our hearts
Channel Energy Fire Damage1d6 ⇒ 4
Channel Energy Heal 1d6 ⇒ 6
The unknown creature mutters some words in what starts to sound less human "Hurry! I can't hold him for long" as he is shivering in pain as the transformation continues looking more like a demon than a man.
You all fill as some kind of warm energy goes into your bodies restoring some of the damage you have suffered, while you see the wraith howl in pain as all those in range perish consumed by holy flames.
Wraith Moves and attacks Vance
Wraith 2 Attack1d20 + 5 ⇒ (13) + 5 = 18
Damage 1d8 + 2 ⇒ (4) + 2 = 6+1Electric
The rest of the remaining wraith move forward to continue to fight.
Deiros |
Vance Lodune |
"Sonofa!" Vance curses, rolling up onto the table to get away from the creature's clutches, dropping back into a firing position, and unloading with another deafening shot.
attack: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
piercing damage: 1d10 + 2 ⇒ (7) + 2 = 9
sonic damage: 1d6 ⇒ 1
Deiros |
Summary
Akela finally delivers the fatal blow to the vile creature.
Vance continues to do some damage to the creature that is beginning to change very fast.
Alaire moves closer and with a thunderous roar of holy energy evaporates the remaining enemies while the rest is healed everyone within range of Alaire's channel energy heals 8hp
Reinholdt Advances and stops at the edge of the map "Why!! why have you done all this! I will kill you myself!" as Reinholdt can bearly contain his burning fury.
Unknown CCreature "I will not fall here, this body is my vessel to this world and" as the voice gags away to hear a feeble, weak fragile voice "My son..." as what is left of the human stretches an arm to reach Reiholdt.
Reinhold "My father is dead I buried him with my own hands, what kind of trickery is this!" as Reinholdt has now clearly lost it as his anger flares as hot as the flames that consumed him from the inside and about to lunge himself towards the monster.
You all are granted 1 turn to do as you can/want to prepare to what is about to happen. This fight has more than one way out and I wish you luck.
Nichelle Crassior |
There were a good many things that she had been trained for, but this-- the sight of a body being consumed by flame from the inside was something that she had not expected to see, not at all. While she could have been moving, the sight of what was happening was too distracting to turn her eyes from. "Horror" was an adequate term for what she was feeling, though if anything worse happened, "Terror" would also likely be a more than adequate description.
Nichelle, unprepared is going to take the round to stare in horrified awe
Deiros |
Will save if I remember correctly?1d20 + 7 ⇒ (7) + 7 = 14
Perception DC 15
Deiros |
You could get an idea with a knowledge planes, arcane or religion DC 20, basically he is transforming into a Demon like the one in the village bu from another zodiac sign
You know this is a Pact that can be done with any sentient creature (be it undead or living) for another being to manifest through them in this world. Which is basically how the demons are coming into the mortal realm to influence it directly. They are also weaker than their natural forms and they can be exorcised or simple defeated, but not killed unless with special means since they are from another plane.
Deiros |
Yes, the transformation can be interrupted in several ways. Destroying the altar with the offering, kill the vessel before it is completely possessed, exorcism, binding ritual work or reinforce the will of the vessel to not give in, in the end if the vessel is not willing it will be a forceful possession. SO basically it is a contested roll that the vessel is losing at a rapid pace.
Lindynt Auroral |
Sorry for the delay. I figured I'd wait until Vance shared a bit of knowledge before using up my turn.
"Yes my lord," Lindynt replies as he makes a dash for the door Vance directs him to faster than any man you've ever seen wearing scale mail. "Nichelle! NICHELLE!! With me!" He demands as he passes by the shaken young girl, just before he starts picking up speed.
Full Round Action: Run at 4x speed. I can make it to O6 or C13 at the end of this round. Pretty sure O6 is where he'd be pointing but it's nice to cover your bases :)
When he gets to the door, he immediately checks it for obvious traps or trip wires. The girl is better at this than I am. Urgh! She's still quaking at the sight of this abomination."
Perception: 1d20 + 5 ⇒ (16) + 5 = 21 (count as an aid another if Nichelle joins me and helps to search the door)
"C'mon girl! Now is the time for not fear but ACTION!
Deiros |
Nichelle takes a few more second before she comes to her senses and hurries to Lindynt side while Alaire stands between them and the creature, while Reiholdt rage seem to be consuming him while he cuts the creature and burns it with his fire.
"Reinholdt get a hold of your senses man you are literally being consumed by your inner flames, that are fueling your rage! as Alaire attempts to lure Reinholdt back to his senses.
Nichelle Crassior |
Perception:1d20 + 8 ⇒ (20) + 8 = 28;
Disable Device(if needed):1d20 + 8 ⇒ (6) + 8 = 14
It was difficult to tear her attention away from what was happening to the .. man. Lindynt's words did allow her something else to focus on, and she could at least function somewhat, once she was at Lindynt's side. "S-sorry", she said, checking while the knight aided her. "What are we looking for?"
Deiros |
Free round is all done, We shall continue in initiative order.
Nichelle you find nothing unusual to alarm you of a possible trap or anything else.
One you get upstairs you enter what seems to be a more comfortable lobby-like area and there is 3 doors, one to each side and right in front of you. The one in front of you is the right above the War Room.
Lindynt you feel a grave loss but you can't pin point why.
Lindynt Auroral |
HP: 33/33
AC: 16
CMD: 19
Saves: 5/2/2(+2 vs fear); (+1 vs Spells/SLA's)
Speed: 30ft
Status:
Abilities: Challenge [-/day]; Mounted Combat [Ride: +8]
Equipped: Glaive-Guisarme
Conditions:
Attack/Damage: base +8/+7, Brave +1/+1, Power Attack -1/+3; Total: +8/+11
Sylvie...
Lindynt stands vigilant with his glaive lowered waiting to see whats on the other side of the door as he motions for Nichelle to open it for him. He chokes back his feelings of doubt and does his best to keep himself focused on the task at hand.
Readied Attack: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d10 + 11 ⇒ (3) + 11 = 14 + 1d6 ⇒ 2 (fire)
If he senses no obvious threat, he will enter and begin searching for the alter or any religious looking artifacts.
Perception: 1d20 + 5 ⇒ (14) + 5 = 19
Deiros |
It is a very rather large bedroom, as you would correctly assume the Lord's chambers. There is nothing that resembles an altar or anything that can catch your attention in that room, besides of the not so luxurious room for a Lord.
Lindynt the moment you enter the smell of incense and other weird substances you can't really know, but they are familiar as to what you would expect of "proper" churchly thing to use. After your initial shock of your senses you can see a defiled statue of the Faia, the goddess of Fire that Reinholdt worships. The shrine is nothing large is merely a human sized statue of a woman that her head has been changed for a skull, the body is chained as if it was a prisoner and the stench of blood that you can now see over the chains and statues. You can see symbols engraved on skulls all around the statue. Of course there is a free cookie to who ever figures out the zodiac sign and who this deamon serves.
Deiros |
Akela has no problems tripping the creature, but now you do not enjoy the attention you just got from Reinholdt as he turns to look at you for a moment, like some spirit of vengeance that has been denied his quarry and now looks upon you with a fiery gaze.
Akela you feel awe as if some divine entity is gazing upon you through Reinholdt's eyes, but at the same times you feel a fear like you have never felt before
Knowledge Religion DC 20 only for Alaire and Akela as they are the only close enough to notice.
Lindynt Auroral |
Lindynt approaches the alter, takes the scull from the defiled shrine in his large mailed hand and crushes it to pieces.
Strength: 1d20 + 4 ⇒ (19) + 4 = 23 (break object)
"We need to destroy anything in this room that resembles what we've seen outside. Skulls, chains, blood, zodiac symbols... We have to move quickly before the beast is made whole." With both hands back to his glaive he begins hacking away at the chains entangling what is left of the Faia statue.
Full round action for an automatic hit.
Sunder Damage: 1d10 + 11 ⇒ (3) + 11 = 14
Fire: 1d6 ⇒ 5
Deiros |
Alaire is frozen in place muttering strange words, but they don't sounds like players more like someone crazy blabbering or someone in shock trying to speak but only incomprehensible words come out of his mouth.
A loud roar is heard as the unknown creature and Reinholdt begin to exchange blows, as it completely ignores Akela for the time being.
Akela you may attempt a AoO
Lindynt begins to break skulls and cutting chains as the statue is a bit more tough than it looks.
The moment Lindynt begins to destroy the defiled altar the creature becomes enraged trying to shove away Reinholdt, but Reinholdt would not allow it.
Alaire finally snaps out of it and runs towards Lindynt as he begins praying while holding his waterskin and pouring in some silver dust in it completing a ritual while Lindynt continues his work.
Nichelle Crassior |
Nichelle looked a bit skeptical at her ability to break anything, but she could certainly scatter the setup and crush any stray bones that might need it. While Lindynt set about clearing the statue, she cast about for any other items that may be serving as otherwise unholy foci, so that she could help disrupt them.
Lindynt Auroral |
Lindynt continues to hack at the chains ensnaring the statue.
Not sure how many actions we have left so here's a few sunder attempts
Sunder 1: 1d10 + 11 ⇒ (1) + 11 = 12
fire 1: 1d6 ⇒ 1
Sunder 2: 1d10 + 11 ⇒ (1) + 11 = 12
fire 2: 1d6 ⇒ 1
Sunder 3: 1d10 + 11 ⇒ (2) + 11 = 13
fire 3: 1d6 ⇒ 1
Sunder 4: 1d10 + 11 ⇒ (6) + 11 = 17
fire 4: 1d6 ⇒ 1
Sunder 5: 1d10 + 11 ⇒ (10) + 11 = 21
fire 5: 1d6 ⇒ 1
worst rolls...
Deiros |
Well... its a statue you are trying to break you still have 1 round, maybe push it a bit of the small pedestal its standing on? Statue has AC 10, Hardness 8 and 75HP
Lindynt strikes does begin to break the statue it's going to take him a bit more time than he has to accomplish the task and by what Akela is saying there isn't much time left for that...
Alaire showers the statue on holy water and you can hear the beast howling in anger as he then begins to chant to himself for a moment Adest leave your mark and bless this soil in which I stand to punish those that break the cycle of life and death, so they will feel your wrath for doing so Alaire has cast his strongest spell right now *consecrate*
Akela you notice that the transformation has halted some what or is going at a MUCH, MUCH slower pace.
As the creature screams in anger You imbeciles!! How dare YOU deny me! You should bow before me and plead for your life, for I am eternal and I will hunt for your souls to torture them and bind them to me in eternal agony!