
|  Darkrunner-42 | 
 
	
 
                
                
              
            
            Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Hmm, are you guys sure you're looking in all the right places on this door?

|  Darkrunner-42 | 
 
	
 
                
                
              
            
            Yeah, okay... you're both right that there's nothing wrong with this door. Here, let me check out the lock...
engineering, disable device: 1d20 + 11 ⇒ (11) + 11 = 22

|  Chikasa "Chik-Chik" | 
 
	
 
                
                
              
            
            Chikasa lends his ample experience in advising and guiding Darkrunner as he works the locks.
Auto-aid on Engineering

| GM Bret | 
 
	
 
                
                
              
            
            Darkrunner and Chikasa work together to dismantle the door. As they slide it out, they notice there are a set of shock plates set into it. Fortunately the trap was set up through the touchpad rather than the door itself.
Rusted crates and plastic barrels crowd this cramped workspace. Discarded R2E packaging, beverage pouches, and packing material litter the space. A ledge along the south wall holds a stack of rubber mats in an approximation of a bed beside a high-quality industrial backpack. Ragged wires droop from an exposed conduit along the northern wall, occasionally showering the room in sparks as the lights flicker.
Perception checks please.

|  Chikasa "Chik-Chik" | 
 
	
 
                
                
              
            
            Chikasa looks over the shock plates. "Uh-huh! Just like I thought. Lucky thing we didn't try to open the door the normal way, eh?" He sets the door down with Darkrunner, then steps into the room and looks around cautiously.
Perception: 1d20 + 1 ⇒ (5) + 1 = 6 Darkvision 60ft if it becomes applicable

|  Seven of Eleven | 
 
	
 
                
                
              
            
            "This part of the station is in need of repairs."
Taking a look around (Please place me anywhere in the room, it will be many hours before I get to a computer that will allow me to do so) Taking a look at the use of the exposed wires.
PERCEPTION: 1d20 + 5 ⇒ (8) + 5 = 13

|  Haastaskin | 
 
	
 
                
                
              
            
            Haastaskin will quickly step into the room, looking around carefully. She keeps one hand on her doshko and the other on her light reaction cannon.
Perception Roll: 1d20 + 1 ⇒ (7) + 1 = 8
Thanks for the assistance, Haastaskin is on the scene.

|  Darkrunner-42 | 
 
	
 
                
                
              
            
            Yup, doors to interesting things are almost never just doors.
Perception: 1d20 + 6 ⇒ (7) + 6 = 13

|  Vandor Draak | 
 
	
 
                
                
              
            
            Sorry for my lack of posting this week guys. Real-life stuff, ya know. But seriously sorry for letting it go so long. Just waiting for permissions to edit, before I can place my token.
Vandor follows the others into the room and whistles in ironic appreciation. "Love what this guy has done with the place. The dirty pile of mats really brightens the place up, brings the whole room together." gesturing to the sparking panel he says "And nothing says 'I live in The Sparks' better than an actual sparking panel in your living room. Fantastic. Although that pack looks interesting..."
Perception: 1d20 + 4 ⇒ (1) + 4 = 5
Oh crud

| GM Bret | 
 
	
 
                
                
              
            
            As you enter the room, everything seems fine.
Then Seven of Eleven gets a little too close to the sparking wires and a couple of creatures come flying out of there.
The green critter tries to tail slap Seven of Eleven while the red critter flys at Haastaskin.
Green on Seven: 1d20 + 9 ⇒ (9) + 9 = 18
Blunt damage: 1d4 + 3 ⇒ (4) + 3 = 7
Chikasa: 1d20 + 2 ⇒ (3) + 2 = 5
Darkrunner-42: 1d20 + 5 ⇒ (20) + 5 = 25
Haastaskin: 1d20 + 2 ⇒ (7) + 2 = 9
Seven of Eleven: 1d20 + 2 ⇒ (17) + 2 = 19
Vandor Draak: 1d20 + 5 ⇒ (6) + 5 = 11
Red Critter: 1d20 + 4 ⇒ (1) + 4 = 5
Green Critter: 1d20 + 4 ⇒ (19) + 4 = 23
Bold may act.
DC 13 Mysticism to identify the creature. Please list what you would like to know after your roll.
Round 1:
Darkrunner-42
Green Critter
Seven of Eleven -7
Vandor Draak
Haastaskin 
Red Critter 
Chikasa

|  Darkrunner-42 | 
 
	
 
                
                
              
            
            No mysticism here.
Darkrunner runs into the room just ahead of Chikasa. He punches a quick series of commands into his datapad and then holds it up to one of the creatures, projecting a disorienting pattern of colors, in hopes of distracting it.
Computers for trick attack vs red (DC20+target CR): 1d20 + 11 + 4 ⇒ (14) + 11 + 4 = 29 If succeeds, red is flat-footed
azimuth laser pistol attack vs red: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24 
azimuth laser pistol flame damage: 1d4 ⇒ 2
Trick attack damage, on hit and if computers check succeeded: 1d4 ⇒ 2

| GM Bret | 
 
	
 
                
                
              
            
            Darkrunner-42’s trick with the data pad appears effective. So is the laser pistol shot.
Green attacks Haastaskin with a tail slap.
Tail Slap: 1d20 + 9 ⇒ (18) + 9 = 27
Blunt: 1d4 + 3 ⇒ (4) + 3 = 7
Bold may act.
DC 13 Mysticism to identify the creature. Please list what you would like to know after your roll.
Round 1:
Darkrunner-42
Green Critter
Seven of Eleven -7
Vandor Draak
Haastaskin -7
Red Critter 
Chikasa

| GM Bret | 
 
	
 
                
                
              
            
            Seven of Eleven recognizes them as Electrovores, a small magical creature that consumes electricity. Not surprisingly, they are immune to electrical damage. Since they tend to interfere with the power lines, most communities consider them destructive pests to be eliminated.
The rifle shot goes wide.
Bold may act.
DC 13 Mysticism to identify the creature. Please list what you would like to know after your roll.
Round 1:
Darkrunner-42
Green Critter
Seven of Eleven -7
Vandor Draak
Haastaskin -7
Red Critter 
Chikasa

|  Vandor Draak | 
 
	
 
                
                
              
            
            Vandor moves behind Seven of Eleven, drawing his semi-auto tactical pistol as he goes. Lining up a shot at the electrovore attacking Haastaskin (Red).
Tactical semi-auto pistol: 1d20 + 2 ⇒ (10) + 2 = 12
Piercing Damage: 1d6 ⇒ 5

|  Haastaskin | 
 
	
 
                
                
              
            
            No Mysticism
Haastaskin takes the creature's tail slap to her armored chest and recoils with a pained hiss. She then roars and takes a savage swing at the creature with her doshko. "Monster, you face your death incarnate!"
Tactical doshko attack): 1d20 + 5 ⇒ (18) + 5 = 23
Piercing Damage: 1d12 + 3 ⇒ (2) + 3 = 5

| GM Bret | 
 
	
 
                
                
              
            
            Candor's shot missed, but Haastaskin takes a few scales off the electrovore!
Red tries to slap Haastaskin again.
Tail Slap: 1d20 + 9 ⇒ (13) + 9 = 22
Blunt damage: 1d4 + 3 ⇒ (2) + 3 = 5
Bold may act.
DC 13 Mysticism to identify the creature. Please list what you would like to know after your roll.
Round 1 & 2:
Darkrunner-42
Green Critter
Seven of Eleven -7
Vandor Draak
Haastaskin -12 -- taken 3 hit points
Red Critter -5 
Chikasa 

|  Darkrunner-42 | 
 
	
 
                
                
              
            
            It worked once, let's see if these creatures can be fooled again...
5', move action, holding up his datapad before shooting...
Follow the pretty lights over here...
Computers for trick attack vs red (DC20+target CR): 1d20 + 11 + 4 ⇒ (20) + 11 + 4 = 35 If succeeds, red is flat-footed
azimuth laser pistol attack vs red: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
azimuth laser pistol flame damage: 1d4 ⇒ 3
Trick attack damage, on hit and if computers check succeeded: 1d4 ⇒ 1

| GM Bret | 
 
	
 
                
                
              
            
            Darkrunner manages to trick red into looking at the data pad rather than the gun again! The shot hits.
Bold may act.
DC 13 Mysticism to identify the creature. Please list what you would like to know after your roll.
Round 1 & 2:
Darkrunner-42
Green Critter
Seven of Eleven  -7
Vandor Draak
Haastaskin  -12 -- taken 3 hit points
Red Critter  -9
Chikasa 

|  Chikasa "Chik-Chik" | 
 
	
 
                
                
              
            
            Chikasa clutches the pendant hanging from the chain around his neck, and a holographic sphere of magic runes expands around his hands. He raises the sphere, and directs it toward the green electrovore. "Goodbye," he says, as he reaches into the orb with his other hand and makes a motion that sends the sphere spinning and overcharging. Three missiles erupt from the sphere and fly with a screech toward the creature.
Full-round action to cast magic missile with 3 missiles. Includes extra damage from Harmful Spells magic hack.
Magic Missile, Harmful Spells: 3d4 + 3 + 1 ⇒ (3, 1, 2) + 3 + 1 = 10

| GM Bret | 
 
	
 
                
                
              
            
            Chikasa’s missiles hit Green! Unfortunately that alone is not enough to kill the creature.
This evidently angers the creature. It flips over to where it can attack Chikasa with the tail.
 Guarded step, attack 
Tail Slap: 1d20 + 9 ⇒ (18) + 9 = 27
Electrical damage: 1d4 + 3 ⇒ (4) + 3 = 7
Bold may act.
Round 2:
Darkrunner-42
Green Critter -10
Seven of Eleven  -7  — taken 1 hp
Vandor Draak
Haastaskin  -12 -- taken 3 hit points
Red Critter  -9
Chikasa -7

|  Haastaskin | 
 
	
 
                
                
              
            
            With her doshko overhead, Haastaskin leaps at the creature and rends it savagely with another attack. "Twice you have struck me creature, twice I shall strike back. Die now and trouble us no more!" she growls.
attack against red electrovore
Tactical doshko: 1d20 + 5 ⇒ (15) + 5 = 20 
Piercing Damage: 1d12 + 3 ⇒ (12) + 3 = 15

|  Chikasa "Chik-Chik" | 
 
	
 
                
                
              
            
            Chikasa shows a surprising amount of dexterity for his advanced age as he leaps back from the remaining electrovore. For a moment, however, it seems he has lost some of his mental faculties as he raises his staff to his shoulder and aims the end at the pest like a rifle. The illusion drops, though, when his finger squeezes a trigger you would swear hadn't been there before, and he fires his sniper rifle from point blank range at the creature.
Move action to take a guarded step, then standard to fire my glamered sniper rifle.
Shirren-eye sniper rifle: 1d20 + 3 ⇒ (14) + 3 = 17 Damage: 1d10 ⇒ 6

| GM Bret | 
 
	
 
                
                
              
            
            Seven of Eleven, if you fire the rifle it will get what is called an Attack of Opportunity. You may want to consider either getting out of there this round or getting out a melee weapon.
You could do two guarded steps to move 10’ without opening yourself up to reprisals (Attack of Opportunity) from the creature. Or you could draw a one handed melee weapon and just attack.

|  Vandor Draak | 
 
	
 
                
                
              
            
            Vandor carefully backs off, putting some space between himself.and the remaining electrovore before firing off another shot.
Guarded Step
Tactical semi-auto pistol: 1d20 + 2 ⇒ (12) + 2 = 14
Piercing Damage: 1d6 ⇒ 6

|  Seven of Eleven | 
 
	
 
                
                
              
            
            Thank you for the reminder, I forgot I took a hit and now it will be HP damage.
Seven of Eleven draws a knife and stabs the creature.
I will keep the same die roll of to hit with 6. so I will not do a damage since I missed

| GM Bret | 
 
	
 
                
                
              
            
            No problem. I just did what I would have done at a normal face to face table, warned someone that their action would obviously provoke.
Seven of Eleven holds their rifle in one hand so that they can draw a knife. They then try to slice at the creature but fail to connect.
Bold may act.
Round 2 & 3:
Darkrunner-42
Green Critter -22
Seven of Eleven  -7  — taken 1 hp
Vandor Draak
Haastaskin  -12 -- taken 3 hit points
Chikasa  -7

|  Darkrunner-42 | 
 
	
 
                
                
              
            
            Darkrunner steps back from the flying creature suddenly in his face...
5' guarded step
Computers for trick attack vs green (DC20+target CR): 1d20 + 11 + 4 ⇒ (18) + 11 + 4 = 33 If succeeds, green is flat-footed
azimuth laser pistol attack vs green: 1d20 + 6 ⇒ (17) + 6 = 23 
azimuth laser pistol flame damage: 1d4 ⇒ 2
Trick attack damage, on hit and if computers check succeeded: 1d4 ⇒ 4

| GM Bret | 
 
	
 
                
                
              
            
            I don’t think you can do a guarded step as part of a Trick Attack. The Trick Attack is a full round action that includes the ability to move up to your speed. A Guarded Step is a specific type of Move action.
Fortunately it doesn’t matter in this case, but you may want to do some digging for next time,
Evidently the last creature was almost dead already. Darkrunner-42’s shot is enough to take it out.
Combat over.
The creatures had interrupted your search. You may still search the engineering bay.
There is a backpack sitting next to one of the rusted barrels.

|  Chikasa "Chik-Chik" | 
 
	
 
                
                
              
            
            Chikasa approaches the pack slowly, now even more suspicious that there may be some trickery involved here after finding the door rigged to electrocute anyone seeking to enter. He gets as close as he dares, then looks the pack over without touching it.
Perception: 1d20 + 1 ⇒ (20) + 1 = 21
He then scans it with Detect Magic, though he somewhat doubts that the pack would be magically trapped if it were trapped at all.

|  Darkrunner-42 | 
 
	
 
                
                
              
            
            As a full action, you can move up to your speed. Whether or not you moved,...
It doesn't appear that the movement is required, it still takes a full-round-action. The guarded step was simply done separately because he didn't do other movement.
After the last creature drops to the ground the android paces carefully around the room scanning for anything interesting other than the backpack Chikasa is inspecting.
Perception: 1d20 + 6 ⇒ (5) + 6 = 11

|  Chikasa "Chik-Chik" | 
 
	
 
                
                
              
            
            With the coast seeming clear for the moment, Chikasa picks up the pack and checks its contents.

|  Chikasa "Chik-Chik" | 
 
	
 
                
                
              
            
            "Interesting mix of gear in here," Chikasa remarks as he picks through the pack's contents. "You start out thinking the owner is one species, and by the end you have no idea. Here's something worth checking, though!" He enthusiastically pulls out the miniaturized computer and sets it down atop the barrel, then begins trying to boot it up.
Using a hacking toolkit to make a check to boot up and access the computer's contents
Computers: 1d20 + 8 ⇒ (5) + 8 = 13

|  Chikasa "Chik-Chik" | 
 
	
 
                
                
              
            
            "Hmm...this is a bit out of my league, I'm afraid," Chikasa admits. "Any chance any of you youngsters are up on the current security protocols?"

| GM Bret | 
 
	
 
                
                
              
            
            Seven of Eleven barely manages to get through. They find records of infosphere searches for a human woman named Sanivvi Acheosi, a tawny-skinned woman with wildly curly hair currently residing on Castrovel, and several pages of instructions and videos for styling curly hair.
They also find a firewall protecting a secure data module.
Separate hacking attempt if you want to access the secure data module through the firewall.
Anyone looking at Sanivvi Acheosi’s records can attempt a single Perception check. Please note it is for this rather than searching the room.

|  Vandor Draak | 
 
	
 
                
                
              
            
            Vandor examines the contents of the pack as Chikasa searches it. Frowning as he looks over the scale oil and texture cream. "Hm, looks like our assassin may have been working on a disguise, maybe? And all this data on Ms. Acheosi makes me wonder. I'm not a betting man, well actually I am, and I'll bet you good credits that Ms. Acheosi has curly hair and is kn the guest list for tonight's party. But let's see..."
Perception (RE Sanivvi Acheosi): 1d20 + 4 ⇒ (18) + 4 = 22

|  Haastaskin | 
 
	
 
                
                
              
            
            Haastaskin briefly examines the remaining items in the pack and looks curiously at the scalesheen oil. "It is possible that this pack belonged to more than one being. I will confiscate this oil so that it can be examined later."
Quickly she discards the rest of the pack and speaks "While you do what you can with the computer, I will keep watch and look for other items to be found."
With her eyes occasionally flickering back to the entrances to the room, the vesk warrior continues the search.
Perception: 1d20 + 1 ⇒ (13) + 1 = 14
 
	
 
     
    