
| Nichelle Crassior | 
Hurt severely in the opening moments of the fray, Nichelle moved away from the kobolds as much as she could, cradling her now-injured arm. Considering they were surrounded, she knew that she could not move far, but she could at least try to defend herself.
With all of her attention focused on her surviving, she could not look and see how the others were doing, but she did figure that they had to manage a way to escape, or at least find a way for them to put themselves in a better tactical situation.
Total Defense: AC19

| Vance Lodune | 
 
	
 
                
                
              
            
            Sense Motive 1d20 - 1 ⇒ (20) - 1 = 19
"Nichelle, Alaire, get clear!" Vance growled, staring at the soldier moving in on him.
I can get the entire pack on the north side if you two get clear of my AoE. Nichelle, you can still 5' step. Please do.
Holding my action

| Alaire | 
 
	
 
                
                
              
            
            Perception: 1d20 + 3 ⇒ (6) + 3 = 9
Passive Initiative: 13
HP: 19/27
AC: 21 (Fighting Defensively
Standard Action: Fight Defensively
Misc Action: Five foot step to N15
Attack Roll:1d20 + 1 ⇒ (8) + 1 = 9
Damage: 1d10 + 2 ⇒ (6) + 2 = 8
Alaire winces from the painful blow, delivering a rather awakward chop in return as he raises his shield into a more defensive stance. Upon hearing Vance's words he quickly shifts backwards into position beside Reinholdt.

| Vance Lodune | 
 
	
 
                
                
              
            
            Concentration for Defensive Casting, DC 191d20 + 8 ⇒ (17) + 8 = 25
Staring down the threatening guard, Vance fired a bullet into the air, bringing down another rain of cannonballs.
N12 takes 2d6 ⇒ (4, 4) = 8 
N13 takes 2d6 ⇒ (4, 3) = 7 
N14 takes 2d6 ⇒ (6, 1) = 7 
O13 takes 2d6 ⇒ (6, 6) = 12 
P13 takes 2d6 ⇒ (1, 1) = 2 
Q13 takes 2d6 ⇒ (5, 4) = 9 
R14 takes 2d6 ⇒ (1, 6) = 7 
Area perimeter marked with SC
Aaaand I'm all out of those for today.

|  Deiros | 
 
	
 
                
                
              
            
            Porticullis and gate are open, yes they are normal gates and open to the outside, and the portcullis is up
Round 2
Vance let's loose a hail of pain again on his enemies, felling a soldier and wounding several other.
Alaire swings but misses.
Nichelle desperately defends herself thinking on what to do.
Reinholdt swings desperately at his enemies hitting two of them but not hard enough to kill them.
Lindynt strikes back with anger as he clenches his teeth and sinks his blade deep into his enemy, that drops to the floor.
Akela attempts to harness the power of nature but can't concentrate enough to do so.
Soldiers return their attack as they take seconds to look at what is happening around them
Perception DC 15
Kobolds are tasting blood and want some more from the chocobo as they try to stab it to death, missing one attack but they succeed on tripping it.
A new threat approaches lindynt as a guard takes the place of his fallen comrade and attempts to his lindynt again but not hard enough dealing a small cut. 3 damage.
Kobold and the guard keep slashing at each other as he says My clan comes to help as he continues to battle.
the other guards desperately attempt to finish you all off as they attack harder than before.
Akela gets stab on the arm by a kobold receiving 4 damage
Alaire gets assaulted by all sides defending well but still taking some damage from all the minor cuts, receiving 4 damage.
Nichelle evades from the guard.
Vance gets the retaliattion from the kobold taking 6 damage.

| Lindynt Auroral | 
 
	
 
                
                
              
            
            ROUND 3 INIT 14 
Lindynt
HP: 23/33
AC: 16
CMD: 19
Saves: 5/2/2(+2 vs fear); (+1 vs Spells/SLA's)
Speed: 30ft
Status:
Abilities: Challenge [1/day]; Mounted Combat [Ride: +8]
Equipped: Bastard Sword
Conditions:
Sylvie
HP: 21/24
AC: 15
CMD: 16
Saves: 5/5/2
Speed: 50ft (35ft w/ Lindynt)
Status:
Conditions:
base +7/+6, Brave +1/+1, Power Attack -1/+3; Total: +7/+10
Lindynt unleashes reprisal at the next guard in line in the form of a backhand swing with his sword. He knows that a retreat in this fashion would leave them open to plenty of attacks but it would be a small price to pay for survival. He pulls an embarrassed Sylvie to her feet by her reins and hops into his saddle and makes for the portcullis.
(Lindynt) Standard: Attack O16, Move: Mount Sylvie. (Sylvie) Move: Get up from prone, Move: to U17.
Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d10 + 10 ⇒ (8) + 10 = 18
Everybody, welcome to AoO hell. Is that wounded kobold still fighting for us or did it die?
Mounted Combat [Ride: +8]

| Alaire | 
 
	
 
                
                
              
            
            Alaire is in a really bad spot. Took me awhile to decide what he could do. I could try channel, but I'd heal everyone including every enemy (minus 2 for selective channeling) and waste all of Vance's efforts thus far. Instead he'll use a five foot step then withdraw action. He'll avoid 6 attacks of opportunity this way (but still take 4 potentially assuming they are able to take them when his turn rolls around and haven't used them on other characters).
Passive Initiative: 13
HP: 15/27 
AC: 19 
Misc Action: Five foot step to O15
Standard Action: Withdraw Action (double movement speed = 40 feet) to U15 outside the gate)
Alaire wards off as many attacks as he can with his blade and shield, several slipping through and opening small wounds. With blood trickling down his face and hands, he finds himself approaching his limit. With few options left he gives a quick nod to Vance's words and deftly steps back before withdrawing, attempting to parry the blows with his shield as he makes his way backwards toward the gate.
Deiros? Can we maybe get the map expanded a little? We're running out of squares if we need to move outside the gate like Alaire would like to.

| Vance Lodune | 
 
	
 
                
                
              
            
            HP: 18/24
AC: 12
Ongoing Effects:
Spells remaining-
Color Spray x3, Magic Missile x2, Detect Magic, Create Pit
"Lindynt, I said pull back!"
1d20 + 6 ⇒ (9) + 6 = 15 Acro check to avoid AoOs
Vance weaves his way back, deftly trying to avoid the blades of the guards, nursing the wound he just took.
Once free of the morass of foes, Vance grabs the open keep door and begins pulling it shut.
Move action to tumble away and get to the door, Standard action to begin shutting it. Don't know what I need to roll for that, or how far I can get it closed.

| Nichelle Crassior | 
Passive Init: 13
Still injured, Nichelle looks to retreat with Vance, but does not want to leave Alaire unguarded. "Milord, we must regroup!" The pain in her voice is evident, and though she desires to leave, she stands near Alaire, offering what assistance she could, intending to retreat when he did.

|  Deiros | 
 
	
 
                
                
              
            
            Round 3
Will add more squares don't worry
Lindynt orders Sylvie up and to retreat, taking another stab as it gets up and moves away taking 5 more damage.
Reinholdt retreats from combat taking some minor cuts on his way back but defended most of the attacks.
Vance Lindynt, I said pull back! as he tumbles away from danger much to his enemies surprise that had him mistaken for a simple wizard using a gun.
Nichelle retreats close to Alaire when he retreats from the danger.
Akela beastly nimbleness is shown as he moves out of harm way dodging all attacks with some acrobatic moves. Akela you also notice there is at least about 20-30 people on each side that are about to collide in the middle. (map only has 5 but it's just for visual representation will add more as they keep approaching)
Perception DC 20 for Vance, Alaire and Lindynt/Sylvie
Wish you serious luck with the perception roll ^^

| Vance Lodune | 
 
	
 
                
                
              
            
            Slamming one side of the gate shut to narrow the gap, Vance pulls Nichelle away from the closing gate.
"Lady, you're going to want to not be right there."
Reposition Maneuver against Nichelle. I assume she allows it? I moved her on the map, but if she doesn't want to allow it she can change it.
That should block off square T14 and half of T15? I'm not sure where the gate is. Row T or row S?

| Nichelle Crassior | 
Nichelle smiled at Vance helping move her out of the way, hiding the wince his pulling caused. Truth be told, her arm was bothering her more than she let on (aided by her default Bluff), and doing much of anything else would be detrimental for her if they got attacked again. "Thank you."
Still maintaining her wariness, she turned back towards Alaire, taking the time to take her bow out again. At this rate, she was good for little more than fire support, but that suited her just fine.

| Lindynt Auroral | 
 
	
 
                
                
              
            
            ROUND 4 INIT 14
Lindynt
HP: 23/33
AC: 16
CMD: 19
Saves: 5/2/2(+2 vs fear); (+1 vs Spells/SLA's)
Speed: 30ft
Status:
Abilities: Challenge [1/day]; Mounted Combat [Ride: +8]
Equipped: Lance
Conditions: Lion's Call
Sylvie
HP: 16/24
AC: 15
CMD: 16
Saves: 5/5/2
Speed: 50ft (35ft w/ Lindynt)
Status:
Conditions:
Lindynt pulls his chocobo to gain a better vantage point of the bottleneck the group has forced their enemy into, "This strategy is surely going to give us the upper hand against our foes. Until now they have relied on numbers to overwhelm us individually but they will count for naught in single combat. For we are better skilled and better equipped. Let us show them that we have turned the tides of battle. Reciprocate the welcome they gave you and show them what kind of enemy they truly face!"
Sylvie: Move W14. Lindynt: Standard Lion's Call
Lindynt's Perception: 1d20 + 2 ⇒ (15) + 2 = 17
Sylvie's Perception: 1d20 + 5 ⇒ (8) + 5 = 13

| Alaire | 
 
	
 
                
                
              
            
            Initiative: 13
HP: 22/27
AC: 19
Alaire glances back, ensuring everyone is together before quickly sprinting far enough back to give himself some room to call his blessings without aiding their numerous foes. Lifting his blade into the air, he grasps his holy symbol upon his chest with his other hand and prays quietly to invoke Adest's purifying light.
Move Action: Moves to Y15
Standard Action: Channel Energy (Selective) = 2d6 ⇒ (4, 3) = 7
He smiles somewhat grimly, the wounds upon himself healing considerably, as he calls out, "Together, allies! This battle is not lost yet! Adest be with us."
All enemies, minus one, should be out of range but selective channeling will negate him (kobold at S16). All allies should be within range to receive healing. Take it while you can!

|  Deiros | 
 
	
 
                
                
              
            
            Indeed you should take it while you can ^^ you are about to need it
As the group withdraws to the gates for protection your kobold ally and Reinholdt jump into the fray when both the incoming waves of kobolds and soldiers collide in the small courtyard. At the same time you can hear a noise from above the wall and follow the red armored man as he lands and a small dust cloud forms around him.
Well I guess there is no point waiting for you, so I came to greet you myself as he raises his weapon pointing towards the group Let us shed blood like we have in the past

| Vance Lodune | 
 
	
 
                
                
              
            
            HP: 24/24
AC: 12
Ongoing Effects: none
Spells Memorized- 
Cantrips: Color Spray x2, Magic Missile x2, Detect Magic, Stone Call x2, Create Pit 
Vance takes a step forward, thumbs back the hammer on his pistol and fires a dazzling display of light and color into the red knight's face.
Color Spray, DC 17 will save

|  Deiros | 
 
	
 
                
                
              
            
            Well I have no idea of Spirit Sense? Move action maybe?
You see the man clad in red armor shake his head for a moment as your spell your spell hits him, but he stands firm in the end. bearly made the save
Now, then since there is apparently nothing to say about our reunion, since last you really saw me as he drops his helmet of to show you his face which has a darker tone, but dark as in tainted We were friends once and I was dead on the floor because of it as you can finally see his face... Jager... Join us Alaire, the powers you can have! Eternal life! Rule the world!! All creatures will be inferior to you all you have to do is join us, or have me die again for you and some war I really never cared for

| Nichelle Crassior | 
While not all of the interplay made sense to Nichelle, she was looking between the red knight and Alaire, trying to piece things together quickly, because there was still a fight going on in the keep. Now that she felt better, she wanted to lend a hand, but her mission kept her here. So for now, until there was action, she kept up the image of "semi-useful servant"{Bluff 19}, and tried to glean what she could from the conversation.
Would Knowledge(local):1d20 + 7 ⇒ (11) + 7 = 18 be relevant in this situation?

| Alaire | 
 
	
 
                
                
              
            
            Alaire's expression reels with initial shock, quickly clouded with anger as he swings his knight's sword in a short chop to aim the blade directly at 'Jager'. His words are curt and sharp, filled with a calmness but deep hostility and unspoken threat, "No. Both Jager's life and death were noble and honorable. An...abomination like thee hath no right to besmirch that. Thy are not he and your eternal life is but an afront to Adest and all He represents! Thy will be lain to rest, as thy rightly should, monster."

| Lindynt Auroral | 
 
	
 
                
                
              
            
            Lindynt
HP: 30/33
AC: 14 vs all but Jager and 17 vs Jager (Challenge)
CMD: 19
Saves: 5/2/2(+2 vs fear); (+1 vs Spells/SLA's)
Speed: 30ft
Status:
Abilities: Challenge [1/day]; Mounted Combat [Ride: +8]
Equipped: Lance
Conditions: Lion's Call
Sylvie
HP: 21/24
AC: 15
CMD: 16
Saves: 5/5/2
Speed: 50ft (35ft w/ Lindynt)
Status:
Conditions:
base +7/+6, Brave +1/+1, Power Attack -1/+3, Mounted +1/-, Lion's Call +1/-, Challenge -/+3; Total: +9/+13
"Enough of this!" the silver knight calls down to the tainted foe. "Your words are naught but all too familiar lies. I will see to it that lines be cut from your puppet master's fingers, if not too his hands from his wrists." With a downward blow, Lindynt spears his sword into the ground at his side, the screaming lion upon the hilt directed at Jager as two red ribbons dance in the wind as the beast's maine. With his lance in both hands Lindynt continues, "Eternal life is a curse I would take pleasure to rid you of."
Free: Drop sword, Move: Draw Lance, Swift: Challenge Jager, Standard: Intimidate(demoralize)
Intimidate(Demoralize): 1d20 + 8 ⇒ (11) + 8 = 19
Demoralize
You can use this skill to cause an opponent to become shaken for a number of rounds. This shaken condition doesn’t stack with other shaken conditions to make an affected creature frightened. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier.
Success: If you are successful, the target is shaken for one round. This duration increases by 1 round for every 5 by which you beat the DC. You can only “threaten an opponent this way if it is within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition.
Fail: The opponent is not shaken.
Demoralize Action
Demoralizing an opponent is a standard action.
Lion's Call 2/3 rounds

|  Deiros | 
 
	
 
                
                
              
            
            Vance spell for all purposes he did not lost his spell, even tho he did "cast" it so once the small roleplaying moment is done we shall resume the normal color spray effect at the same time you demoralize him, Demoralize is highly unlikely to work but will tell you when I have the sheet in front of me since I leveled up the character from Jaeger stats.
A curse! Jaeger eye open in wide disbelief at Lindynt words You don't know what you speak of, this is not undeath! My heart still beats and I am alive, just won't die from old age, unlike you servant DOG, but my master thirst for your soul so I shall grant him his wishes
DING DING! Round 1! Fight!
Demoralize DC 23 so it doesn't work.
Color Spray save 1d20 + 7 ⇒ (3) + 7 = 10 FAIL
Jaeger is hit by the Color spray as he attempts to shake it of but failing to do so, he drops his weapon and seems somewhat disoriented. ooc]Stunned for 1 round Stunned[/ooc]

| Nichelle Crassior | 
Nichelle knew that look, and risked the chance of herself getting hurt, sprinting off after Lindynt, directly towards the Red Knight, already three steps into her sprint when her bow hit the ground. As she focused on her goal, which was the dropped weapon, she went a little beyond her focus, the effort triggering a feeling she remembered from training.. All she knew was that she had to get a hold of that weapon.
She almost caught Sylvie.
1 Ki used. +20ft to speed. Dashing past Jaeger, and grabbing his sword. If movement would allow, will wheel wide to return to the group. 100ft on a double move.

| Lindynt Auroral | 
 
	
 
                
                
              
            
            Nichelle, you're my new favorite person! I was trying to figure out the logistics of dangling off my mount to scoop that thing up but now I don't need to. Thanks!!! Free charge attack!
Lindynt
HP: 30/33
AC: 14 vs all but Jager and 17 vs Jager (Challenge)
CMD: 19
Saves: 5/2/2(+2 vs fear); (+1 vs Spells/SLA's)
Speed: 30ft
Status:
Abilities: Challenge [0/day]; Mounted Combat [Ride: +8]
Equipped: Lance
Conditions: Mounted
Sylvie
HP: 23/24
AC: 15
CMD: 16
Saves: 5/5/2
Speed: 50ft (35ft w/ Lindynt)
Status:
Conditions:
base +7/+6, mounted +1/-, Brave +1/+1, Power Attack -1/+3, Charge +4/-, Lion's Call +1/-, Challenge -/+3; Total: +13/+13
Lindynt doesn't hesitate at the moment Jager drops his guard.  In a flash he, Sylvie and Nichelle are simultaneously charging down the enemy.  "RAAGHHH!!!"
Sylvie - Full-Round: Charge (2x speed) to W25.  Lindynt - Standard: Ride-by Attack with Lance
Attack: 1d20 + 13 ⇒ (7) + 13 = 20
Damage: 2d10 + 26 ⇒ (9, 1) + 26 = 36
Lion's Call 1/3 Rounds

| Vance Lodune | 
 
	
 
                
                
              
            
            My heart still beats and I am alive
Getting tired of the red knight's monologue, Vance unloads a blast of nerve-shattering light into his face. Watching his companions take full advantage of the knight's momentary disorientation, Vance smirks.
"Funny thing about being alive. All kinds of little weaknesses."
 
	
 
     
     
    