
| Kyrademon | 
 
	
 
                
                
              
            
            Monkeygod said that the 15 point buy i added was good.
Here's my concern ... It looks like for your 15 point buy, you treated all your stats as if they were "10's" to begin with. E.g. -- Con from 15 to 20 = 5 point increase for 7 points, Dex from 10 to 14 = 4 point increase for 5 points, Strength from 19 to 22 = 3 point increase for 3 points.
The problem is, that's not actually a 15 point buy, because the minotaur's stats aren't 10's and can't be treated that way. Even making the generous assumption that Minotaurs get a racial +2 to Strength and Con, increasing your Con that much should have cost 14 points (from a pre-adjustment base of 13 to a pre-adjustment base of 18), increasing your Dex would have been 5 points (from 10 to 14) and increasing your Strength that much should have been impossible (from a pre-adjustment base of 17 to a pre-adjustment base of 19), and increasing it one less than that (to the maximum pre-adjustment base of 18) would have cost 4 points.
So, instead of a 15-point buy, it's a 23-point buy plus one impossible point in addition. Since minotaurs start with about a 12-point buy, that means you've got the equivalent of a 35+ point buy and I worry it overbalances you compared to all the other characters.
Monkeygod, can we get a ruling on this from you? If you confirm that you still think it's OK after the numbers have been run above, I'll drop it.

| Alehesia | 
 
	
 
                
                
              
            
            XD Glad we got that sorted out, as for point buy, I was using 20 points because I didn't know what the official amount was. As for equipment, most of it is custom equipment I made using the money :D
EDIT: Ok, I'm using a 25 poiny buy now, I'm a CR of 12, My money was all spent- Weapon and Armor are custom made, and I think I might be all set now :D

| Kyrademon | 
 
	
 
                
                
              
            
            Alehesia -- that looks much better now.
I'm going a little cross-eyed checking the builds so I'm taking a break for a while; sorry if I haven't gotten to you yet. I'll just reiterate that at this point EVERYONE should check with Monkeygod directly to make sure your class levels are appropriate for your CR if you have not already done so (Edgar I think you may be too low, others if I've already commented on your level and you haven't done so yet please check with Monkeygod, and please don't take my word for it, I've accidentally misled people here before.)

| Jade Tian | 
 
	
 
                
                
              
            
            OK, having looked at the example GM boon and the rough ability level involved, I'm going to suggest the following for my character:
Cute Little Fangs
http://tvtropes.org/pmwiki/pmwiki.php/Main/CuteLittleFangs
Jade's fangs are always visible.  They enhance her appearance, giving her a +2 competence bonus to Diplomacy checks.  In addition, as a swift action once per day, she can flash them in a winning (or threatening) smile, which acts as the spell Eagle's Splendor with a duration of one round.
(Note, although the fangs are always present, she can only use them as natural weapons in combat the number of rounds per day indicated by the Eldritch Heritage [Serpentine, Envenomed] feat that grants them.)

| Meredian Adriatnaic | 
 
	
 
                
                
              
            
            DM ONLY character breakdown
The Bolded Italic are my notes. I made the stats using all of my daily cast Hour per level spells running. My notes are detail enough that if they aren't up (if we're suprised) than I can easily do the  math on the fly.  Also I'm aware the character is currently built at 13th level.  I wanted to get this to you ASAP and I'm working on the other part.
I broke some stuff down here for when it's just my body and when I use Telekenesis.  I use a lot of my own abbreviations for space reasons but HOA/HOE/HOW/HOF are Heart of Air/Earth/Water/fire.  They're 3.5 spells I'll discuss later
________________________________________________________________________ 
Initiative +3 (+3 dex)
+5 CMB (+5 BAB, +0 Str) Telekinetic CMB: + 23 (Caster Level 13 Int+9) No save, but normal SR
+18 CMD (+26 Bull Rush) (10 +5 BAB,+0 Str, +3 Dex) (HOE +8 Bull Rush)
BAB +5
Melee Attacks +5  (BAB 5,+0 Str) 
Thrown Attacks +8 (BAB 5, +3 Dex)
To overcome spell resistance 1d20+ sor21 or wiz23 (caster level 12 or 13+4 feats)
"boulder Attack is from the permanently shrunk boulders Meredian carries around to use in conjunction with Telekenesis. 
“Boulder” Attack: +14(BAB+5, +9 Int ) 14d6 (350lb boulder 1d6/25 lbs)
Telekinetic violent thrust: creatures so thrusted get will (DC 24) & SR to negate. See telekinesis tab
quick formulas
I'll fill this in with regularily used website formula as time goes on.
Defense: 
________________________________________________________________
HP Max: 72 (+28 HOE)
Current hp:100
AC: 28 (10 +3 Dex+6 mage armor+4 Sheild+5 Nat)
Fort- +5 (+0sor, +1 Wiz, +2 UM, +1 Con, +1 magic)
Ref- +7 (+0 Sor,+1 WIz, +2 UM +3 Dex, +1 Magic)
Wil- +13(+11, + 1 Wis+1 Magic) 
Spell Resistance 24
These are effects from hr/lvl spells that I want to remember
Speed 40’ (30+10 HOF)
Fire Resistance 20 (HOF) 
Electricy resistance 20 (Dragon skin Changeable)
Immunity to Crits and Sneak (all 4 ‘heart of’’s up)
Fly 50’ (Overland Flight 40+10HOA)
Permanancy Effects-
Comp Languages, Tongues, Resistance, Arc Site See Inv
“*” – Denotes cast/used 1 for 1.
@ will – Dance Lights, Detect Magic, Deeper Darkness, Fairie Fire, Feather Fall Levitate.  
1/d – 
Divine Favor (+3att&dmg 1 min), 
Dispel Magic
Suggestion
You'll note there are lots of level one and two spells due to the ring of Wizadry effect which synergies with all arcane casters.
Sorcerer Spells per Day/Known 
Cast at CL 12
0- Infinite
>Mage Hand
>Mending
>Arcane Mark
>Spark
>Read Magic
>Ghost Sound
>Prestidigitation
> Launch Item (213’) 3.5 Spell. Spell Compendium. Launches hand held item 213 feet at my caster level
1- 15/d(6Base+3 Bonus+6Ring)**
>Sheild
>Magic Missle
>Ray of Enfeeble
>Hydraulic Push
>Grease
> Infernal Healing (fasthealing 1 for 1 min Approx 33 pts)
2- 14/d(6Base+2 Bonus+6Ring)
>Scorch Ray
>Acid Arrow
>Invisibility
>Life Bolt (5 rays 1d12 vs undead 220’ take 1pt non-leathal per ray)3.5 Spell. Spell Compendium. Souped up Disrupt undead, but does me nonlethal Damage
3- 7/d
> Haste
> Fireball
> Chain Missle (6d4+6 Primary,+1d4+1 up to 6 secondary targets)3.5 Spell. Spell Compendium. Large Magic missle that hits target than breaks apart to regular magic missles and hit secondary targets.  ONly one missle per spell can hit a single secondary target.
> Fraction of heal and harm
4- 5/d
> Calcific Touch
>Dimension Door
>Greater Invis
> Energency Force Sphere
Wizard Spells
Cast at CL 14
0-4
1-10 (4Base+2Bonus+4 Ring)
2-10 (4Base+2Bonus+4 Ring)
3-5 (3Base+2Bonus)
4-4 (2Base+2Bonus)
5-2 (1Base+1Bonus)
0- 
> Acid Splash
> Disrupt Undead
> Detect Poison
> Ray of Frost
1-
> Comprehend Language
> Comprehend Language
> Expedious Retreat
> True Strike
> Liberating Command
> 
>
> Unseen Servant
> Identify
> Protection from Evil
> Endure Elements
2- 
> Command Undead
> Command Undead
>Mirror Image
> Protection from Arrows (hr/lvl)
>Protection from Arrows (hr/lvl)
>False Life
>False Life
>Heart of Air (+10 Jump +10’fly speed hr/lvl)*ext AC*3.5 Spell. Complete Mage. Hr/lvl spell gives the notated buffs. Synergizes with other "heart of" spells. Cast Daily and extended using Augmented Casting from Ultimate Magus Prestige class notated below.
>Knock
>Create Treasure Map
3-  
> Protection from Energy (10 min/lvl 120pts total)
> Protection from Energy(10 min/lvl 120 pts total)
> Heart of Water (+5 Esc Art Swim speed = Land Amphibious +8 Swim)**Ext AC*3.5 Spell. Complete mage. Gives notated buffs hr/lvl. Cast daily and extended using Augmented Casting from Ultimate Magus prestige class Notated Below.
> Dragon Skin (+5 Nat 20 Energy resist 10min/lvl=4.6Hrs extended)3.5 Spell. Spell Compendium. Gives notated buffs. Energy resistance depends on type of dragon emulated. Brass Dragon (electricity) is the standard, but can be changed as needed each casting.
> Mage Armor Greater (+6 hr/lvl)**Ext AC*3.5 Spell. Spell Compendium. Mage Armor, but higher AC. Cast daily extended using augmented casting from Magus prestige class as notated below.
4-
> Emergency Force Sphere
> Infernal Healing (fast heal 4 1min)
> Heart of Earth (hr/lvl +8 Bull rush +28HP)*3.5 Spell. Complete Mage. Gives notated buffs. Also when all 4 "heart of" spells are active it grants immunity to precision damage which includes Sneak Attack.]
> Elemental Body I
5- 
> Heart of Fire (+10’ FR20)*3.5 Spell. Complete Mage. Gives notated buffs. Also when all 4 "heart of" spells are active it grants immunity to precision damage which includes Sneak Attack.]
> Overland Flight (hr/lvl 40')
> 
**Not Memorixed, just noted** Suffocation extended
Bloodline Arcana- +2 Arcana & Spellcraft
Arcane bolt – 30’ Ranged Touch 1d4+1 Force dmg 8/d
 Hand of the Mage[b] – 30’ weapon throw. Int for Attack and dmg + returns. 8/d
[b]Spell Power +3 +3 Caster level for cast arcane spellsFrom Ultimate Magus prestige class. Adds notated caster level to arcane spells when they are cast.]
Expanded Spell Knowledge 1, 2, 3 – Add spell from wiz book to sor spells known
Augmented Casting Use other class spell as metamagic cost 6/d 3rd lvl downFrom Ultimate Magus prestige class. Can cast metamagic from one class and use other class spells to pay for metamagic cost without preperation. Only works on 4th level spells and below at this level.]
Eschew Materials
 Background- Skill Focus Know (Dungeonering)
Background - Skill Focus UMD
Background - Breadth of Knowledge
Trait - +2 CL Sor
Trait - +2 CL Wiz
Trait -  Friend of the Dead (Geb) Your close association with the intelligent undead of Geb has imparted some of their otherworldly essence to you, and this essence helps you in your dealings with the undead. You gain a +2 trait bonus on Diplomacy checks against sentient undead.
Lvl 1 - Spell Penetrate +2
Lvl 3 - Extend Spell (+1)
Lvl 5 - Greater Spell Pen +4
Lvl B - Quicken (+4)
Lvl 7 - Fast Study (15 Min Spell Prep or 1 Min min)
Lvl 9 -  Reach Spell
Lvl B -  Arcane Blast (30’ 1d6+1d6/sp sacrificed)
Lvl 11- Expanded Arcana (4th)
Lvl13-  Expanded Arcana (4th)
Total skill points = 77 (Sor=2+5int)+(Wiz= 2+5int)X5 (UM= 2+5int)X7
{Item ranks do not stack with other ranks, but Bonus Item ranks do}
Item ranks are from the Int buff item.]
Acrobatics + 17 (+27 Jumps)(12 Item,+3 Dex +2Bonus)(+10 HOA jumps)
Stealth+ 17(12 item+ 3Dex +2 Bonus)	
Esc Art+ 8(5Magic+ 3Dex)
Swim+ 8(8magic+ 0str)
Appraise +14 (+8Int + 3Ranks, +3 Class Skill)
Bluff + 19 (+2 Cha,+1 Rank,+3 Class skill+12 Item+2 Bonus item)
Diplomacy+9 (vs undead+11)(+2 Cha, 7Ranks,+2 Trait Vs undead) 
Fly +7 (+3 Dex +1 Ranks, +3 Class Skill)
Intimidate +16(+1 Cha+12 Rank+3 Class skill)
Know (Arcana) +20  (+8 Int+5 Ranks+3 Class Skill+2 Breadth+2Blood)
Know (Dungeoneering)+17  (+8 Int +1 Ranks+3 Class Skill+2 Breadth+3 sf)
Know (Engineering)+ 14 (+8 Int +1 Ranks, +3 Class Skill+2 Breadth)
Know (Geography)+14 (+8 Int +1 Ranks, +3 Class Skill+2 Breadth)
Know (History)+14(+8 Int +1Ranks, +3 Class Skill+2 Breadth)
Know (Local)+14 (+8 Int +1 Ranks, +3 Class Skill+2 Breadth)
Know (Nature)+15 (+8 Int +2 Ranks, +3 Class Skill+2 Breadth)
Know (Nobility)+15 (+8 Int +2 Ranks, +3 Class Skill+2 Breadth)
Know (Planes)+ 18 (+8 Int +5 Ranks, +3 Class Skill+2 Breadth)
Know (Religion)+14 (+8 Int +1 Ranks, +3 Class Skill+2 Breadth)
Linguistics + 17 (+8 Int +6 Ranks, +3 Class Skill)
Perception +17 (+1 Wis +11 Ranks, +2 Elf+3 Class)
Spellcraft +23 (+8 Int +10 Ranks, +3 Class Skill+2 Blood)
Use Magic Device +22 (+1 Charisma,+12 Ranks, +3 Class Skill+6  Skill Focus)
Bonded Ring-
{Ring is “cursed” similar to a stone of weight. Cannot be lost and reappears somewhere on person within ten minutes. As a bonded item ring only works for Meridian. Also has no aura per Magic Aura Spell}
Ring of Telekinesis CL 13 (920’, 325 lbs),As Ring of Wizadry 1&2, Mage Mansion 1/d, +6 Int, As Glove of storing (Used to store spell book shelf (perm Shrunk), Ring has a protective effect that prevents light blindness.
Explosive rune “letters” X5 CL 13
Permanently shrunk “wiffle balls” 5’diameter weighing 325 lbs X2 one metal one stone
Human 1hd skeletal attendant
Skeletal Horse with specialized saddle
Glowing Orb – Fancy Magical light source.3.5 Spell from spell compendium. It's a magical light source with not other function.]
G>
S>
C>
DV 120’, +2 Percep, SR 11+lvl(23), Light Blindness (causes Dazzled -1 Att and percep checks), Poison Use, Prof(Hand Xbow, Rapier, S Sword)
@ will – Dance Lights, Detect Magic, Deeper Darkness, Fairie Fire, Feather Fall Levitate. 1/d – Divine Favor (+3att&dmg 1 min), Dispel Magic, Suggestion
This is were I notated some spells for my reference as we play. Presently the only ones are 3.5, but I may add to this list as we play (approves only of course).]
CHAIN MISSILE
Evocation [Force]
Level: Sorcerer/wizard 3
Components: V, S
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Target: One creature, plus one more creature/2 levels (each of which must be within 30 ft. of the primary target)
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
Bolts of pale blue energy spring forth from your finger and slam into the desired target. An instant later, the bolts bounce away toward other creatures, slamming into each one.
Missiles of magical energy dart from your fingertip to unerringly strike a creature. The missiles strike one creature initially, then spring to other targets. Each missile deals 1d4+1 points of force damage. One missile strikes the primary target per two caster levels, to a maximum of ten missiles (dealing 10d4+10 points of damage). After the missiles strike, they ricochet to a number of targets up to the number of missiles created by the spell. Each secondary target takes 1d4+1 points of damage, as if struck by a single magic missile. You choose secondary targets as you like, but they must all be within 30 feet of the primary target, and no secondary target can be struck more than once. You can choose to affect fewer secondary targets than the maximum (to avoid allies in the area, for example).
Missiles without a secondary target donot ricochet off the primary target.
Spells, magic items, and abilities that protect against magic missile (such as the shield spell or a brooch of shielding) also protect against this spell. If the primary target has that sort of protection, the spell has no effect against it but still springs to all secondary targets.
(A brooch of shielding loses a number of charges equal to the number of missiles hitting the creature—up to ten missiles.) If spell resistance causes the spell to fail to harm the primary target, the spell fails and missiles do not ricochet to additional targets.
The missiles strike unerringly, even if the targets are in melee or have anything less then total cover or concealment. You cannot single out specific parts of a creature to strike. This spell cannot target or damage inanimate objects.
[/b]CHAIN OF EYES [/b]
Divination
Level: Cleric 3, druid 4, sorcerer/
wizard 2
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Living creature touched
Duration: 1 hour/level
Saving Throw: Will negates
Spell Resistance: Yes
With the creature’s will to resist brushed aside, you gaze out from its eyes to see your own satisfied smile.
You can use another creature’s visioninstead of your own. While this spell gives you no control over the subject, each time it comes into physical contact with another living being, you can choose to transfer your sensor to the new creature. During your turn in a round, you can use a free action to switch from seeing through the current creature’s eyes to seeing normally or back again. Each transfer attempt allows the new target a saving throw and spell resistance.If a target resists, the spell ends.
LIFE BOLT 
Necromancy 
Level: Sorcerer/wizard 2 
Components: V, S 
Casting Time: 1 standard action 
Range: Medium (100 ft. + 10 ft./level) 
Effect: Up to five rays 
Duration: Instantaneous 
Saving Throw: None 
Spell Resistance: Yes 
Holding your palm outward, you intone the spell and empower it with a bit of your own life. A golden ray beams forth from your hand, striking an undead creature where its heart should have been. 
You draw forth some of your own life force to create a beam of positive energy that harms undead. You must succeed on a ranged touch attack with the ray to strike a target. You must make a ranged touch attack to hit, and if the ray hits an undead creature, it deals 1d12 points of damage. Creating each beam deals you 1 point of nonlethal damage. 
For every two caster levels beyond 1st, you can create an additional ray, up to a maximum of five rays at 9th level. 
If you shoot multiple rays, you can have them strike a single creature or several creatures. You must designate targets before you check for spell resistance or roll damage. All rays must be aimed at enemies that are all within 30 feet of each other. 
Will build the fluff as time permits.
Ive got some ideas I just have to put it in words.

| Meredian Adriatnaic | 
 
	
 
                
                
              
            
            In order of preference, but naturally it's your call:
1) An extra level. I know it sounds cheesy, but here is the breakdown of what I get at 13th level as opposed to 12th:
sorcerer 4th level spells
+1 to my Arcane power ability (+1 caster level only for casting, not for spell lists)
A feat (which I used for an extra 4th level sor spell known)
A few skill points (useful, but unimportant to me)
That's it. No BAB or saves or any of that. It may be a bit of a stretch, but probably not much.
2) A Unique Item enchant for my ring. "Sorcererous power" Adds +1 effective sorcerer level for purposes of spells per day and spells known. Item must be worn for 24 hours before magic takes effect.
3) Telekinesis @ will Spell LIke ability. Presently this is on my ring, but it would be kinda cool if I could just do it. I would also like it to use my Int (as it presently does) instead of Charisma like other SLA's. Perhaps I gave myself this ability through magical experimentation. Plus I would save me some money I could spend elsewhere.
4) That's all I can think of for now.

| Kyrademon | 
 
	
 
                
                
              
            
            Meredian, I have only one, possibly extremely stupid, question.
Are you just keeping them on your skeletal horse and declaring it heavily encumbered at all times? Which would be fine, I imagine you don't really care if your skeletal horse has a -6 armor check penalty or only has a 35' move and x3 run, but it also looks like you or your skeleton assistant couldn't ride it without it going over max capacity, and you did give it a saddle ...
Making it a Skeletal Heavy Horse would resolve rideability issue, however, and mean it was only having medium encumbrance at all times (-3 armor check, 35' speed and x4 run instead of x3).
Of course, it's possible you're simply carrying them around in some clever way I didn't notice or didn't think of, in which case never mind.

|  Edgar Lamoureux | 
 
	
 
                
                
              
            
            What is the official CR we're going with? If it's 13, then I'm spot on. Class level 12-1 +2 for advanced = 13. If it's different than 13, I will edit to match.
Edit: I just realized that it's 12, and I need to take a level off. I'll do that, and be back shortly. The thing it'll affect most is HP.
Double Edit: Nevermind, Advanced Template is only a +1. I'm right where I need to be.

| Meredian Adriatnaic | 
 
	
 
                
                
              
            
            Meredian, I have only one, possibly extremely stupid, question.
** spoiler omitted **
Their unshrunk weight is designed to be exactly what I can throw around with my level of telekinesis. I won't be carrying them unshrunk. Just throwing/dropping/etc at stuff with telekinesis. Its an option, but not my go-to attack.

| Monkeygod | 
 
	
 
                
                
              
            
            @ Sinvel, while I originally said your stats were fine, if they were obtained via the method Kyra mentions above, then we need to fix them somewhat.
@ Edgar, can you post as your character please, so i can look him over??
@ Alehesia, what kind of weapon is Acid Tail? Also, which are your traits?? is there a way to mark them and your bonus feats in Hero Lab?? If not, your gonna need to add them to your character's profile, which can you also update to reflect your current class/level and stats, just so i have a quick reference?
@ Meredian, where/what is "Fraction of heal and harm"?? Also, if you have any spells that are PF but not in the Corebook, can you list what book and pg number they're from.
Also, I am going to need to check over your 3.5 spells before I give the final OK for you to have access to them.

| Adinauf Dhaunvirl | 
 
	
 
                
                
              
            
            Meredian Adriatnaic wrote:As cool as that sounds I have no idea why my half-dragon cavalier would have a boon like that.Mrdarknlight wrote:I am having a hard time thinking up a boon anyone care to help me out?An undead monkey familiar with a tiny falcion.
Make it a draconic monkey that acts as your faithful sidekick/servant ^.^

| Mrdarknlight | 
 
	
 
                
                
              
            
            Mrdarknlight wrote:Make it a draconic monkey that acts as your faithful sidekick/servant ^.^Meredian Adriatnaic wrote:As cool as that sounds I have no idea why my half-dragon cavalier would have a boon like that.Mrdarknlight wrote:I am having a hard time thinking up a boon anyone care to help me out?An undead monkey familiar with a tiny falcion.
Well a magical experimented on creature sounds like something that would fit as a sidekick. So we have first vote of draconic monkey any other votes on a sidekick?

| Pinky | 
 
	
 
                
                
              
            
            Well a magical experimented on creature sounds like something that would fit as a sidekick. So we have first vote of draconic monkey any other votes on a sidekick?
Hey! I am the original sidekick!! If Meridian does not make the cut, then I offer my services as your personal sidekick, he he. Seriously, something like a teamwork feat between Pinky and whoever agees to be his sidekick would be neat.
Any thoughs?

| Mrdarknlight | 
 
	
 
                
                
              
            
            Mrdarknlight wrote:Well a magical experimented on creature sounds like something that would fit as a sidekick. So we have first vote of draconic monkey any other votes on a sidekick?Hey! I am the original sidekick!! If Meridian does not make the cut, then I offer my services as your personal sidekick, he he. Seriously, something like a teamwork feat between Pinky and whoever agees to be his sidekick would be neat.
Any thoughs?
My character has two bonus teamwork feats that I can let allies use.

| Meredian Adriatnaic | 
 
	
 
                
                
              
            
            
@ Meredian, where/what is "Fraction of heal and harm"?? Also, if you have any spells that are PF but not in the Corebook, can you list what book and pg number they're from.
Also, I am going to need to check over your 3.5 spells before I give the final OK for you to have access to them.
Fraction of heal and harm is ultimate magic I think. Its definitely pathfinder, but I'll have to check exactly what book when I get home. I have an app for pathfinder spells, but it doesn't give references.
Re: 3.5 spells: if you want to nix them entirely that's fine. I've only got a few. The "heart of "insert element, " greater Mage armor, dragon skin, and the souled up magic middle one are the only ones that come to mind at the moment that in using.

| Meredian Adriatnaic | 
 
	
 
                
                
              
            
            Mrdarknlight wrote:Well a magical experimented on creature sounds like something that would fit as a sidekick. So we have first vote of draconic monkey any other votes on a sidekick?Hey! I am the original sidekick!! If Meridian does not make the cut, then I offer my services as your personal sidekick, he he. Seriously, something like a teamwork feat between Pinky and whoever agees to be his sidekick would be neat.
Any thoughs?
How exactly did I become a sidekick? :-)

| Tiny Coffee Golem | 
 
	
 
                
                
              
            
            Mrdarknlight wrote:Make it a draconic monkey that acts as your faithful sidekick/servant ^.^Meredian Adriatnaic wrote:As cool as that sounds I have no idea why my half-dragon cavalier would have a boon like that.Mrdarknlight wrote:I am having a hard time thinking up a boon anyone care to help me out?An undead monkey familiar with a tiny falcion.
Flying monkey!

| Pinky | 
 
	
 
                
                
              
            
            Pinky wrote:I'm a noble drow. Everyone and everything else is a sidekick (at best) to me. :-)Meredian Adriatnaic wrote:How exactly did I become a sidekick? :-)Simple: You don't have any draconic blood in you. To a dragon, that automatically makes you a sidekick :)
...Except to a dragon, he he. :) Seriously, this is gonna be hilarious to see how these two characters interact with each other. While Pinky will certainly ACT like the sidekick (what better way to fool your enemies than hide in plain sight), you can rest assured Meridian will be getting blistered telepathically, he he.

| Monkeygod | 
 
	
 
                
                
              
            
            @ Meredian, found the spell, its Fractions of Heal and Hard, and is apparently from an AP issue, lol. It's totally OK, just was very confused.
@ Pinky, your not really a dragon, just a pretend one, lol.
@ All, can I get peoples emails, in case i need to speak with you privately??
Also, can somebody get me an updated PC list??

| Meredian Adriatnaic | 
 
	
 
                
                
              
            
            Meredian Adriatnaic wrote:...Except to a dragon, he he. :) Seriously, this is gonna be hilarious to see how these two characters interact with each other. While Pinky will certainly ACT like the sidekick (what better way to fool your enemies than hide in plain sight), you can rest assured Meridian will be getting blistered telepathically, he he.Pinky wrote:I'm a noble drow. Everyone and everything else is a sidekick (at best) to me. :-)Meredian Adriatnaic wrote:How exactly did I become a sidekick? :-)Simple: You don't have any draconic blood in you. To a dragon, that automatically makes you a sidekick :)
We shall see.

| Meredian Adriatnaic | 
 
	
 
                
                
              
            
            Meredian Adriatnaic wrote:...Except to a dragon, he he. :) Seriously, this is gonna be hilarious to see how these two characters interact with each other. While Pinky will certainly ACT like the sidekick (what better way to fool your enemies than hide in plain sight), you can rest assured Meridian will be getting blistered telepathically, he he.Pinky wrote:I'm a noble drow. Everyone and everything else is a sidekick (at best) to me. :-)Meredian Adriatnaic wrote:How exactly did I become a sidekick? :-)Simple: You don't have any draconic blood in you. To a dragon, that automatically makes you a sidekick :)
Oh! You're the pseudodragon whose going to pretend to be my familiar. I had a blonde moment and forgot. Yea. The interplay will be amusing.

| Kolm Godhand | 
 
	
 
                
                
              
            
            @Monkeygod, you said that the boons work in a way similar to Legacy items. What if I had some type of Legacy Armor, could that work? In regards to my backstory, it could be that I took this set of ancestral armor, etc etc, it's been growing more powerful ever since, I suppose. Also, if you decide to go with this, how will this affect my wealth? Do I just keep it as it is, or take my money out of the armor that I bought, and put it towards other things?
@Meredian, as much fun as a +1 everfull mug of gnome slaying sounds, I don't think that would be very efficient.

| Meredian Adriatnaic | 
 
	
 
                
                
              
            
            @Monkeygod, you said that the boons work in a way similar to Legacy items. What if I had some type of Legacy Armor, could that work? In regards to my backstory, it could be that I took this set of ancestral armor, etc etc, it's been growing more powerful ever since, I suppose. Also, if you decide to go with this, how will this affect my wealth? Do I just keep it as it is, or take my money out of the armor that I bought, and put it towards other things?
@Meredian, as much fun as a +1 everfull mug of gnome slaying sounds, I don't think that would be very efficient.
+5 throwing returning shocking burst gnome bane, everful mug of gnome slaying.
edit: How fond of gnomes would you guess I am?
edit2: the visual alone is worth having that item in the game. ;-)

| Rythanus Wintrish | 
 
	
 
                
                
              
            
            (This is Rotolutundro)
Argh, I was delayed from getting home all day and now I'm way behind! I hope I'm not too late to still be in the running? Here's what I have so far, I apologize if I've made any mistakes.
Is the Endurance-Diehard-Fast Healing feat tree too combat-y to use as a background feat set?
Edit: Nm, just realized I don't have the Con for it. Øv. The first two, though? And would Keen Scent be permissible?

| Monkeygod | 
 
	
 
                
                
              
            
            Thanks to those who've posted their emails
# Caepio, where's Celestial Blessed from? Is that from Advanced Monster Manual?? that plus advanced gives you some really high stats overall.
@ Kolm, yes an armor of that sort seems like a perfect fit for your character.
@ Roto, Gnoll Monk seems pretty solid so far, and I'm sure Kyra will check it over when able. one thing though, this is set in Golarion meaning no Erythnul. Lamashtu, the Demon Queen is the patron of Gnolls, check her out.
Just a reminder, if those of an Evil alignment get picked, I expect you to be able to play nice with the other PCs. Thankfully, we have no Paladins or any other class/character that might get upset by shady/suspect dealings with NPCs, but I will *NOT* have any PC/PvP conflicts in my game.

| Otm-Shank | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Alright, Karsa here still needs a little work stat wise but here are the basics.
Karsa Orlong Half-Red Dragon Dwarf Soulknife 11 C/N
HP 146
AC 29 (10, +10 Armor, +3 Dex, +4 Natural, +2 Deflection)
Touch 15 
Flat-Footed 26
Immune : Sleep, Paralysis, Fire
Armor Check -3
Init +3
Speed 20ft, Fly 40ft
Str 32 (16 base, +8 half dragon, +2 level, +6 Belt)
Dex 16 
Con 20 (12 base, +2 dwarf, +6 half dragon)
Int 14 (12 base, +2 half dragon)
Wis 16 (13 base, +2 dwarf, +1 Headband)
Cha 8 (8 base, -2 dwarf, +2 half dragon)
Fort +11 (+2 vs spells/poison)
Ref +13 (+2 vs spells/poison)
Will +13 (+2 vs spells/poison)
BAB +11 
CMB +22 (+29 Mind Blade Trip)
CMD 37
+3 Keen Ghost Touch 2H Mind Blade +25/+20/+15 (2d6+19/17-20x2, trip) 10ft Range  
Bite +22 (1d6+11)
2 Claws +22 (1d4+11)
Feats : Combat Expertise, Improved Trip, Greater Trip, Cornugon Smash, Intimidating Prowess, Combat Reflexes, Power Attack (B), Wild Talent (B), Quick Draw (B)
Blade Skills : Weapon Special, Reaching Blade, Toppling Strike, Reaper's Blade, Two-Handed Throw
Soulknife Special Abilities : Form Mind Blade, Shape Mind Blade, Throw Mind Blade, Enhanced Mind Blade, Psychic Strike +3d8
Special Abilities : Slow and Steady, Darkvision 60ft, Low-Light Vision, Hardy, Ancient Enmity, Defensive Training, Stability, Stonecunning, Greed
Traits : Suspicious,
Breath Weapon : 30ft Cone of Fire, 11d6 damage, DC 20 Ref Save
Skills : (4 class + 2 Int) 
Autohypnosis +17
Fly +14
Intimidate +24
Perception +17
Sense Motive +18
Stealth +14
Languages : Common, Dwarven, Draconic, Undercommon
Gear : 
+4 Breastplate
Cloak of Resistance +3
Belt of Giant Strength +6
Headband of Inspired Wisdom +1
Ring of Protection +2
Boots of Speed 
9000, 36000, 1000, 16350, 8000, 12000
82350
PP 0, GP , SP , CP 
I'll have the rest of his info up soon.
I'll make a list of things I would like to pick up from the Magic Item Compendium and run it by you a little later.
Any thoughts would be appreciated.

| Pharocharisti | 
 
	
 
                
                
              
            
            It is true that the stacking of two templates has added a fair bit to my ability scores. Celestial-Blessed is from the Advanced Bestiary; while I try to avoid earlier source material, that template leaped out at me during the design phase. Given the fairly vanilla nature of the Advanced template, I would be open to dropping that and replacing it with either a lone class level or another hit die or two to the base creature.

| Otm-Shank | 
 
	
 
                
                
              
            
            Mrdarknlight, I applied it at first level as I'm thinking Karsa was actually born a half-dragon. Why, does it make any mechanical difference?
To our DM's :
Migic Item Compendium Query List
Mindarmor p13
Death Ward p10
Iron Ward Diamond p26
Crystal of Aquatic Action p25
Restful Crystal p26
Bracers of Opportunity p81
Greatreach Bracers p108
Third Eye Dampening p141
Third Eye Freedom p141
Boots of Big Stepping p76
Mind Blade Gauntlet p117
Adamantine Mind Blade Gauntlets p62
Scout's Headband p132
Ring of the Darkhidden p122
Scry Shroud p133
Heartseeking Amulet p110
Psychoactive Skin of Power Damping p171
Won't be grabbing all of these of course but I just wanted to get your thoughts on all the ones I'm considering so I only need to ask about items once. Thanks!
 
	
 
     
    