Alain

Rythanus Wintrish's page

268 posts. Alias of Krisam.


Race

HP: 47/47 - AC: 17 (21 w shield)|13|15 - For:+6 | Ref:+5 | Wil:+6 - Per:+10 Init:+2

About Rythanus Wintrish

Fluff:

Rythanus Wintrish
male human (Chelish) magus 6 CG
hgt: 5’9 wgt: 180 lbs
eyes: blue
hair: black
age: 20
move: 30'

Concept:
A hot-headed gambler is looking for the big score.

Appearance:
Dark-haired and serious-looking, Rythan's quick smile can come as a surprise. He's lean and well-muscled, and his dark clothes and weapons are of fine quality and make. Thanks to his years in the militia, Rythan has the air of a soldier about him, though he wears no insignia. He carries the accoutrements of a spellcaster as well as the longsword on his back, and fights in a fine chain shirt.

Rythanus Wintrish image

Personality:
Rythan has the tendency of letting his emotions dictate his actions. He loves to gamble his coin, and dreams of the day he can do so without worry. Amiable with and faithful to his friends, he's a bit more reserved with strangers, thanks in part to his family's religion - he was brought up in the knowledge that religion was a private matter, and the less you told a stranger about private matters, the better.

Background:
With his family being immigrants to Nirmathas from Cheliax, Rythan was born and raised in Skelt. Rythan slowly grew apart from his family, who held to the faith of Asmodeus, while he loved the free spirit of the people of Nirmathas too well. Tutored with the best money could procure, he was an avid student, but also prone to a noble family's excesses, such as carousing and, especially, gambling. When the break with his disapproving family came, it was a shock to him to lose access to the money and resources he had been accustomed to. He hasn't quite forgiven them, though he can't exactly argue that they were in the wrong.

Part of the militia of the trading city, Rythan's career came to an end when he became too deeply in debt with his gambling buddies and he was forced to skip town in a hurry.

Rythan has made it down the river to Kassen, but his sense of adventure (and need for an income) won't let him settle there. Now he's looking to join an adventuring crew, and who better than the heroes of the day?

Languages:
Common, Dwarf, Elvish, Infernal, Orcish

Crunch:

CLASS: Magus (<-- Favored)

Str 16
Dex 14
Con 10
Int 19
Wis 10
Cha 10

SENSES Perception +10

DEFENSE
AC 17 Touch 13 FF 15 (+2 Dex, +4 armor, +1 ring of protection) Additional +4 w Shield spell

CMD 19

HP: 47 (d8+1 fc)

SAVES
Fort: +6
Ref: +5
Will: +6
*including +1 cloak of resistance

OFFENSE
Init: +2

Melee
MW scimitar +9 (1d6+3, 18-20) S +1 att MW, +1 WF
MW dagger +8 (1d4+3, 19-20) P/S +1 att
torch +7 (1d6+3+1 fire, x2) B

Ranged
MW comp lngbow +7 (1d8, x3) 110' P +1 att
MW dagger +7 (1d4+3, 19-20) 10' P/S +1 att
Ranged touch +6 (x2) vs. touch AC

BAB: +4 CMB: +7

Spells:

SPELLS

Concentration +10
Caster level check +8
Arcane pool: 7

Spells prepared:
Lvl.0 (DC14)
Prestidigitation V,S, 10'
Ray of frost V,S, close
Read magic V,S,F, personal
Spark V or S, close

Lvl.1 (DC15)
Color spray V,S,M, 15'
Magic missile V,S, medium
Shocking grasp V,S, touch
Shocking grasp V,S, touch

Lvl.2 (DC16)
Frigid touch V,S, touch
Frigid touch V,S, touch
Mirror image V,S, personal

Spells known:
Lvl.0
all magus

Lvl.1
Burning hands V,S, 15'
Chill touch V,S, touch
Color spray V,S,M, 15'
Corrosive touch V,S, touch
Enlarge person V,S,M, close
Magic missile V,S, medium
Obscuring mist V,S, 20'
Shield V,S, personal
Shocking grasp V,S, touch
True strike V,F, personal
Unseen servant V,S,M, close

Lvl.2
Flaming sphere V,S,M, medium
Frigid touch V,S, touch
Invisibility V,S,M, personal/touch
Mirror image V,S, personal
Scorching ray V,S, close
Web V,S,M, medium

Class abilities:

Traits, Feats and Skills:

Traits:
Eyes and ears of the city (religion)
Highlander (regional)

Feats:
Fast learner
Firebrand
Improvisation
Spell penetration
Weapon focus: scimitar

Skills:
Note: Improvisation feat = can use all trained-only skills untrained; +2 to all skills with no ranks.

Intimidate +9
Knowledge: arcana +13
Knowledge: dungeoneering +13
Knowledge: planes +13
Perception +10
Spellcraft +13
Stealth +11/+12 in hills or rocky areas
Use Magic Device +9

Equipment:

Worn equipment:
MW chain shirt
MW scimitar
MW dagger
MW comp lngbow
arrows x20
cloak of resistance +1
ring of protection +1
spell component pouch
belt pouch
whetstone
smokestick
thunderstone
potion: CMW
money: 1519.9.9gp

Carried equipment:
MW backpack: treat Str as +1 higher
bedroll
explorer's outfit
torch x4
silk rope 50'
trail rations x7
waterskin
spellbook
sunrod