WR Mummy's Mask

Game Master wicked_raygun

Loot
Map of Wati
Map Chains of Silver


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Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

"Okay, that's not good," Kwin opined with a frown.

-Posted with Wayfinder


Eidolon 4 [ HP: 28/28 | AC: 17 | T: 15 | FF: 16 | Fort +4 / Ref +2 / Will +3 | Init +5 / Percept +6 (Darkvision) ]

Suri nods to Izra. "That may explain the form of the Marid." She replies, furring her brow. "Although if it was the servant of something else, it seems odd that it would hide here." She shrugs, turning to Ahmed.

For every bit of her concern, her counterpart matched and exceeded with excitement. "If there's a powerful wizard here," he remarks, almost vibrating with excitement, "Perhaps they can restore me."

Suri doesn't reply, but her frown deepens and her eyes look weary.


The heroes lick their wounds and move onto the next room.

Room B24

The walls of this room are decorated with a scenic vista of a river valley running through a desert, resplendent with verdant life and greenery near the shores. Only a few pieces of lacquered furniture remain in the chamber. A faint, musty odor of decomposed wood and fabric lingers in the air. A set of doors stands in the western wall.

In a corner lies a heavily decomposed corpse, and just above that are two bat-winged heads with dangling tentacles.

K. Planes DC 17:

These are vargouilles. They are evil outsiders that can create more of themselves by "kissing" helpless victims. The transformation is fatal within 48 hours.

Initiatives:

Kwin: 1d20 + 4 ⇒ (13) + 4 = 17
Torin: 1d20 + 2 ⇒ (7) + 2 = 9
Izra: 1d20 + 2 ⇒ (2) + 2 = 4
Djehuti: 1d20 + 8 ⇒ (8) + 8 = 16
Koshukhep: 1d20 + 3 ⇒ (17) + 3 = 20
Ahmed: 1d20 + 2 ⇒ (2) + 2 = 4
Suri: 1d20 + 1 ⇒ (10) + 1 = 11
creatures: 1d20 + 1 ⇒ (5) + 1 = 6

Koshukhep: 1d20 + 3 ⇒ (17) + 3 = 20
Kwin: 1d20 + 4 ⇒ (13) + 4 = 17
Djehuti: 1d20 + 8 ⇒ (8) + 8 = 16
Torin: 1d20 + 2 ⇒ (7) + 2 = 9
Suri: 1d20 + 1 ⇒ (10) + 1 = 11

creatures: 1d20 + 1 ⇒ (5) + 1 = 6
Izra: 1d20 + 2 ⇒ (2) + 2 = 4
Ahmed: 1d20 + 2 ⇒ (2) + 2 = 4

Bold is up.


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3
wicked_raygun wrote:
The heroes lick their wounds...

Not Kwin, he's scratchin'! :op

Kwin's nose twitches at the unpleasant aroma. "Well this used to be a nice room. 'Used to be' being the... oh, what the devils!" he interrupts himself as the next horror is revealed. He dives through the doorway and cuts left to make space for the others, unshipping his bow and nocking an arrow in the process.

Longbow=>Rightmost* Critter: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 ⇒ 8

*It doesn't appear there's any cover from the 45 degree wall (drawing a line from my square's corner, etc.) but if I'm mistaken, let's shoot at the bottom-most one instead.


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

Torin steps into the room and fires an arrow at the weird creatures,

Pew: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12

but it flies wide.


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

Know:Planes: 1d20 + 11 ⇒ (20) + 11 = 31

Any further info on the bad guys?

Izra, seeing the floating heads, seemed to sag into herself, as if the near-constant threats from extra-planar creatures was just sapping the energy out of her.

For several moments, she couldn't summon the energy to do anything, except sigh, and warn her companions.

"Don't let them kiss you," She said, "they'll turn you into more like them."


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

"Kiss me?! Not my type!" Kwin retorts as he quickly nocks another arrow.

Ugh, I was afraid it might be a pair of those. :op


Eidolon 4 [ HP: 28/28 | AC: 17 | T: 15 | FF: 16 | Fort +4 / Ref +2 / Will +3 | Init +5 / Percept +6 (Darkvision) ]

Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Attack: 1d20 + 5 ⇒ (5) + 5 = 10

Suri takes two swings at the creature, but after Izra's warning is anxious about getting too close, and her attacks fall short.


Male Elf (Osiriani) Wizard 4 [HPs: 31|31 - AC: 15|13|12 - For:+3 | Ref:+4 | Wil:+4 - Per:+5 (Low-light) Init:+9 (Can always act in the surprise round)]

Kn:Planes: 1d20 + 10 ⇒ (4) + 10 = 14

Djehuti pulls an arrow and fires at the furthest flying head.

Bow: 1d20 + 4 ⇒ (7) + 4 = 11
Arrow: 1d6 ⇒ 4


catfolk monk 1 ranger 3 HPs:28/32 - AC: 16|15|13 - For:+6 | Ref:+8 | Wil:+2 - Per:+7 (+2 fe, +8 scent, +2 desert) Init:+3 (+2 desert)

Emboldened by having swatted the last flying head down, Koshukhep darted in and to the right along the wall, claws extended to swipe at the southernmost head.

claw: 1d20 + 5 ⇒ (12) + 5 = 17
dmg: 1d8 + 3 ⇒ (3) + 3 = 6

"Catfolk do not kiss," he hissed at his prey. "We pounce!"


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3
Koshukhep wrote:
"Catfolk do not kiss," he hissed at his prey. "We pounce!"

(I'd've linked a TwoKinds pounce as well, but they're harder to use out of context.)


Izra knows that sunlight can help to slow the process of vargouillification. She also knows that these creatures can use a powerful shriek to paralyze their foes. Vargouilles have no special defenses or immunities to speak of.


Koshukhep and Kwin manage heavy hits on the vargouilles, while the others have less success.

Then one of the Vargouilles open its mouth and shrieks.

DC 12 Fortitude Save.

Ahmed: 1d20 + 1 ⇒ (1) + 1 = 2, Fail.
Djehuti: 1d20 + 2 ⇒ (5) + 2 = 7, Fail.
Izra: 1d20 + 0 ⇒ (12) + 0 = 12
Koshukhep: 1d20 + 4 ⇒ (1) + 4 = 5, Fail.
Kwin: 1d20 + 0 ⇒ (11) + 0 = 11, Fail.
Suri: 1d20 + 4 ⇒ (16) + 4 = 20
Torin: 1d20 + 5 ⇒ (11) + 5 = 16

Wow, I should stop rolling for you guys. Yeesh. Okay, everyone who failed is paralyzed for 2d4 ⇒ (1, 1) = 2 rounds.

Meanwhile the Vargouille next to Koshukhep reaches down and places a kiss on Koshukhep's furry forehead.

Koshukhep DC 12: 1d20 + 4 ⇒ (10) + 4 = 14

But perhaps there is something to Koshukhep's amulets after all, as the ranger somehow resists the hideous curse of the Vargouille's kiss.

Round 1, Cont.

Koshukhep: 1d20 + 3 ⇒ (17) + 3 = 20
Kwin: 1d20 + 4 ⇒ (13) + 4 = 17
Djehuti: 1d20 + 8 ⇒ (8) + 8 = 16
Torin: 1d20 + 2 ⇒ (7) + 2 = 9
Suri: 1d20 + 1 ⇒ (10) + 1 = 11
creatures: 1d20 + 1 ⇒ (5) + 1 = 6
Izra: 1d20 + 2 ⇒ (2) + 2 = 4
Ahmed: 1d20 + 2 ⇒ (2) + 2 = 4

Bold is up.

GM Only:

V1 (right) 8 damage
V2 (left) 6 damage


Suli Summoner 4 [ HP: 27/27 | AC: 15 | T: 12 | FF: 13 | Fort +2 / Ref +3 / Will +5 | Init +2 / Percept +8 (Low-Light) ]

Ahmed is paralyzed so I suppose I'll just pass his turn?


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

"Pounce, shmounce! Just..." Kwin starts to say when the thing screeches. Bowstring drawn back and shot targeted, a brief shiver and then he becomes still, frozen in place.

Umm... don't anyone walk in front of him, in case it wears off at just the wrong moment!


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

Izra stepped to the door, already reaching for the divine strength of her Patron Goddess. Blue-green eyes glowing with anger, she pointed at the Vargouille that had kissed Koshu.

"Foul Creature! Take thyself and thy kind from here - destroy that which you are!"

Moved to the door (map updated), cast Murderous Command on the Vargouille that kissed Koshu. DC 15 Will save negates.

EDIT: Also, draw her mace.


It was kindly pointed out to me, that the McNasties here need to also have line-of-sight with their shriek powers. And as such Izra, Ahmed, Suri, and Djehuti wouldn't have needed to make saves. So right now only Koshukhep and Kwin would be paralyzed.

GM Only:

Vargouille A 8 damage
Vargouille B 6 damage, MC

Will Save DC 15: 1d20 + 2 ⇒ (3) + 2 = 5

The vargouille attacking Koshukhep menacingly turns to its bodiless brethren.

Round 2

Koshukhep: 1d20 + 3 ⇒ (17) + 3 = 20
Kwin: 1d20 + 4 ⇒ (13) + 4 = 17
Djehuti: 1d20 + 8 ⇒ (8) + 8 = 16
Torin: 1d20 + 2 ⇒ (7) + 2 = 9
Suri: 1d20 + 1 ⇒ (10) + 1 = 11

creatures: 1d20 + 1 ⇒ (5) + 1 = 6
Izra: 1d20 + 2 ⇒ (2) + 2 = 4
Ahmed: 1d20 + 2 ⇒ (2) + 2 = 4

Bold is up. Sorry once again for the delay. My ancestors are duly shamed.

Ahmed, you get an extra turn to compensate for the undue paralysis.


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

Kwin is paralyzed...


catfolk monk 1 ranger 3 HPs:28/32 - AC: 16|15|13 - For:+6 | Ref:+8 | Wil:+2 - Per:+7 (+2 fe, +8 scent, +2 desert) Init:+3 (+2 desert)

Koshukhep's eyes darted about, that and his breathing the only signs he hadn't turned to fur-covered stone.


Male Elf (Osiriani) Wizard 4 [HPs: 31|31 - AC: 15|13|12 - For:+3 | Ref:+4 | Wil:+4 - Per:+5 (Low-light) Init:+9 (Can always act in the surprise round)]

PCs can move freely through friendly squares, correct? Assuming that's correct he'll move up next to Koshu and cast Color Spray to catch both vargouilles in the cone.

Djehuti brushes past his companions to move up to the front, muttering something under his breath as he goes. As he skids to a halt next to the frozen Koshu he flings out a hand and a painfully bright cone of clashing colors sprays out at the bodiless heads.


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

*sigh* My Murderous Command spell finally works in this game, and Djehuti is going to go and stun the thing before it can attack its companion. Man, this spell is cursed, I tell you...


Will Save DC 15: 1d20 + 2 ⇒ (15) + 2 = 17
Will Save DC 15: 1d20 + 2 ⇒ (16) + 2 = 18

Not as cursed as D's color spray apparently.

The bodiless monstrosities shrug off the illusion spell.


Male Elf (Osiriani) Wizard 4 [HPs: 31|31 - AC: 15|13|12 - For:+3 | Ref:+4 | Wil:+4 - Per:+5 (Low-light) Init:+9 (Can always act in the surprise round)]

Wow, the dicebot hates me today.


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

Round: 2
Hp 16/17; AC 16/16T/14FF; CMD 19
+5F/+5R/+7W (+2 vs. fear effects., +3 vs. poison, +5 vs. spells and spell-like abilities)
Buffs:

Torin fires a couple of arrows at a beastie,

Pew: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Damage?: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Pew: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6


Torin's arrow sinks heavily into one of the Vargouilles, and the beast moans in pain.

Round 2, cont.

Koshukhep: 1d20 + 3 ⇒ (17) + 3 = 20
Kwin: 1d20 + 4 ⇒ (13) + 4 = 17
Djehuti: 1d20 + 8 ⇒ (8) + 8 = 16
Torin: 1d20 + 2 ⇒ (7) + 2 = 9
Suri: 1d20 + 1 ⇒ (10) + 1 = 11
creatures: 1d20 + 1 ⇒ (5) + 1 = 6
Izra: 1d20 + 2 ⇒ (2) + 2 = 4
Ahmed: 1d20 + 2 ⇒ (2) + 2 = 4

Suri is up.

GM Only:

Vargouille A 18 damage
Vargouille B 6 damage, MC


Suli Summoner 4 [ HP: 27/27 | AC: 15 | T: 12 | FF: 13 | Fort +2 / Ref +3 / Will +5 | Init +2 / Percept +8 (Low-Light) ]

Ahmed's previous action will be him moving into the room.


Eidolon 4 [ HP: 28/28 | AC: 17 | T: 15 | FF: 16 | Fort +4 / Ref +2 / Will +3 | Init +5 / Percept +6 (Darkvision) ]

Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

I think Suri only gets a single attack because she moved? I'm not super clear on natural attacks. In case I'm wrong:

Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Suri moves into the room and around the side of one of the creatures, swinging her claws at its flank.


The last time I checked, multiple natural attacks required a full attack action. So, yes, only one attack after a move.

Suri rips into the vargouille with her claws, but rather than respond with an attack of its own, it moves to its partner and tries to bite its face off. But the other creature dodges the attack.

Bite vs. Vargouille: 1d20 + 5 ⇒ (7) + 5 = 12

Creatures are up. I'll take their turn later today.


The last vargouille bites Ahmed. And suddenly Ahmed can feel

bite vs. Ahmed: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d4 ⇒ 2

Fort Save DC 12: 1d20 + 1 ⇒ (1) + 1 = 2

Ouch. The damage you just took, Ahmed, can't be healed by magic unless the caster succeeds at a DC 20 caster level check.

Round 2, cont.

Koshukhep: 1d20 + 3 ⇒ (17) + 3 = 20
Kwin: 1d20 + 4 ⇒ (13) + 4 = 17
Djehuti: 1d20 + 8 ⇒ (8) + 8 = 16
Torin: 1d20 + 2 ⇒ (7) + 2 = 9
Suri: 1d20 + 1 ⇒ (10) + 1 = 11
creatures: 1d20 + 1 ⇒ (5) + 1 = 6
Izra: 1d20 + 2 ⇒ (2) + 2 = 4
Ahmed: 1d20 + 2 ⇒ (2) + 2 = 4

Bold is up.

GM Only:

Vargouille A 18 damage
Vargouille B 12 damage


Suli Summoner 4 [ HP: 27/27 | AC: 15 | T: 12 | FF: 13 | Fort +2 / Ref +3 / Will +5 | Init +2 / Percept +8 (Low-Light) ]

Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

As the creature's teeth sink into Ahmed's flesh, he takes the opportunity to slice into it with his sickle.


Ahmed's defiant attack embeds into the monster's eye. The vargouille gurgles and then falls to the floor and slowly dies.

One down, one to go. Izra is up.


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

With everyone rushing into the fight, Izra found herself without a clear shot at the enemy. She ground her teeth, raised her crossbow, and waited to see where she might be of use.

Ready Action to shoot the Varg if she gets a non-obstructed shot.

attack?: 1d20 + 4 ⇒ (10) + 4 = 14


After the death of the first vargouille, Koshukhep and Kwin regain the use of their bodies.

No more paralysis for Team Furry.

Round 3

Koshukhep: 1d20 + 3 ⇒ (17) + 3 = 20
Kwin: 1d20 + 4 ⇒ (13) + 4 = 17
Djehuti: 1d20 + 8 ⇒ (8) + 8 = 16
Torin: 1d20 + 2 ⇒ (7) + 2 = 9
Suri: 1d20 + 1 ⇒ (10) + 1 = 11

creatures: 1d20 + 1 ⇒ (5) + 1 = 6
Izra: 1d20 + 2 ⇒ (2) + 2 = 4
Ahmed: 1d20 + 2 ⇒ (2) + 2 = 4

Bold is up. Izra is currently holding her action, waiting for an opening.

GM Only:

Vargouille B 12 damage


catfolk monk 1 ranger 3 HPs:28/32 - AC: 16|15|13 - For:+6 | Ref:+8 | Wil:+2 - Per:+7 (+2 fe, +8 scent, +2 desert) Init:+3 (+2 desert)

Enraged by the indignity he had suffered, Koshu slashed furiously at the remaining head,

claw 1: 1d20 + 5 ⇒ (3) + 5 = 8
dmg 1: 1d8 + 3 ⇒ (5) + 3 = 8

claw 2: 1d20 + 5 ⇒ (2) + 5 = 7
dmg 2: 1d8 + 3 ⇒ (5) + 3 = 8

but was too disoriented to hit anything.


Eidolon 4 [ HP: 28/28 | AC: 17 | T: 15 | FF: 16 | Fort +4 / Ref +2 / Will +3 | Init +5 / Percept +6 (Darkvision) ]

Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Invigorated by Ahmed's destruction of one of the creatures, Suri slashes her claws into the other.


Suri rends the vargouille into pieces with a fury that is stunning to behold. The extra planar monster simply shudders and dies.

Combat over. Spoiler alert. These were the final monsters of the map. We only have a couple rooms left that we'll breeze through. But we might as well get this next part out of the way...

Welcome to level 3!


Male Elf (Osiriani) Wizard 4 [HPs: 31|31 - AC: 15|13|12 - For:+3 | Ref:+4 | Wil:+4 - Per:+5 (Low-light) Init:+9 (Can always act in the surprise round)]

Djehuti nods, frowning at the vargouilles. He muses "Why are there so many extraplanar creatures in this ruin?"


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

Izra glanced at Djehuti and nodded. She'd been wondering much the same thing.

"The Doru could have been the cause... or whatever controlled it... but for what purpose? I do not know."

She latched the safety on her crossbow and looked about the room. "Let us put it in our report, and warn the Church. But hopefully, we'll be free of them once we are finished here."

Izra's eyes fell on Ahmed and Suri.

"Then again, perhaps the presence of so many planar travellers - including corrupted genie-kind - is a good sign."

I don't really want to burn any wand charges if we're about to head out to leveling and town, so she'll drop a personal CLW on Ahmed.

Izra walked over to Ahmed and put her hand on his shoulder. She made the usual effort of will to cause healing magic to flow into Ahmed's body, but was surprised to feel... resistance at the site of the wound. With a frown, Izra redoubled her will, and the wound slowly closed.

CL Check: 1d20 + 3 ⇒ (19) + 3 = 22 Hells Yes!
CLW (Level 3?): 1d8 + 3 ⇒ (1) + 3 = 4 If not level 3, then only 3 healing.

"That was odd," she said, but left it at that.


Suli Summoner 4 [ HP: 27/27 | AC: 15 | T: 12 | FF: 13 | Fort +2 / Ref +3 / Will +5 | Init +2 / Percept +8 (Low-Light) ]

Ahmed frowns first at the mention of the extraplanar creatures, but grows more excited at Izra's suggestion that it might be a good sign. "Perhaps they are guarding something." He says, almost bursting with excitement. "We must check the other rooms."

At Izra's urging he pauses for a moment as she tends to the wound on his shoulder. For a moment, there's nothing, and then he feels the energy surge through him, closing the wound in his shoulder. He looks at it, surprised for a second, and flexes the muscles in his arm a few times. Finding nothing wrong with it, he shrugs. "Maybe magic used in war. Preventing wounds from closing would lead quickly to enemies bleeding out. All the clerics you brought to battle become instantly worthless." He shrugs again, this time with an easy smile. "Then again, maybe not. Shall we?"


Male Elf (Osiriani) Wizard 4 [HPs: 31|31 - AC: 15|13|12 - For:+3 | Ref:+4 | Wil:+4 - Per:+5 (Low-light) Init:+9 (Can always act in the surprise round)]

Djehuti nods at Izra and adds a few notes about the odd number of extraplanar creatures to his sketches and other observations in his notebook. He responds absently to Ahmed as he writes. "We will check the other rooms, have no doubt."


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

"Creepy little blighters. Let's finish our sweep of the place. I could use a drink."

Torin continues the exploration,
Perc: 1d20 + 9 ⇒ (14) + 9 = 23


#Lootz

The headless body in the corner carries no valuables except for a simple gold wedding ring worth 50 gp. An inscription in Osiriani inside the band of the ring reads, “To Akar from Panhet, Love Eternal.”

Now onto the next rooms...


The Band of the Black Fire moves onto the next room.

Room B23

They find that a large lacquered desk, now in poor condition, sits in the center of this room. Bookcases stand along the eastern and southwestern walls, sagging as if ready to collapse at any moment. Their shelves have fallen out, and the piles of dust at their bases are all that remains of books and scrolls that failed to survive the long years. The lacquered wooden frames of what might once have been divans stretch along the north and south walls, but their upholstery has disintegrated. A single door in the western wall is the room’s only exit.

Perception DC 20:

You locate a brass key in one of the desk drawers.


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

Perception: 1d20 + 1 ⇒ (7) + 1 = 8
Appraise: 1d20 + 9 ⇒ (10) + 9 = 19

Izra was too busy looking over the wedding ring to pay much attention to the desk, or anything else in the second room - especially when a quick search revealed the entire contents of the room to be mostly disentigrated.

The ring, however... that was interesting.

The appraise check on the ring is mostly to see if she thinks it might be magical at all. Do the names in the ring seem familiar?


A cursory inspection reveals the ring to be mundane. The name doesn't ring a bell, but given the recent death of the body, it's possible you could discover the owner of the ring with a little investigating in Wati proper.


catfolk monk 1 ranger 3 HPs:28/32 - AC: 16|15|13 - For:+6 | Ref:+8 | Wil:+2 - Per:+7 (+2 fe, +8 scent, +2 desert) Init:+3 (+2 desert)

Perception: 1d20 + 7 ⇒ (10) + 7 = 17

Disgruntled by the failure of his market charms to protect him from the evil magic of the flying heads, Koshukhep's search of the room was somewhat preoccupied. Flat-eared, he turned to Ahmed and Suri with his hands spread wide.

"Strange, to find so little here. Perhaps we should search the house again," he rumbled apologetically.


Eidolon 4 [ HP: 28/28 | AC: 17 | T: 15 | FF: 16 | Fort +4 / Ref +2 / Will +3 | Init +5 / Percept +6 (Darkvision) ]

Ahmed Perception: 1d20 + 7 ⇒ (8) + 7 = 15
Suri Perception: 1d20 + 6 ⇒ (14) + 6 = 20

Ahmed frowns at Koshu having found nothing - and having found nothing himself as well. "There must be more here." He grumbles. "What were they protecting?"

As if in answer, Suri stands up from the desk she had been rifling through. "Found a key." She exclaims, holding it up. "What do you think it opens?"

Without bothering to examine it, Ahmed snatches it away, trying to open his shackles with it, but is quickly reminded that they don't even have a key hole. He scowls, handing the key back. Suri smiles lightly, "It may be more complicated than a key, but don't lose hope."


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

"I don't think that we've come across any locked anything so far, but we had better hang onto it. I'm sure we'll find its lock eventually."

Through the door I guess


Room B22

The Band moves on the the next room, and find that most of its contents have fallen apart or otherwise been reduced to dust from the dry desert air. A foul, cloying smell fills the room.

A few minutes searching the room turns up a small, rusted worthless dagger, a handful of marbles, and a small lacquered wooden box. The lacquered box is an ancient board game whose rules have been forgotten over time. Inside the box are several small, carved stone playing pieces. The box functions as the game board.

Give me appraise checks for the board game.


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

Aaaahhhhh! If it says any variation of "Jumanji" on the box, Izra is outta there! ;-)

Appraise: 1d20 + 9 ⇒ (16) + 9 = 25

As usual, Izra looked over the items the group pulled from the wreckage, paying special attention to the game box and pieces.

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