Charmed Life (Ex) 3/Day, add CHA to save
before roll is made.
Deed: Derring-Do (Ex) Add 1d6 when making Escape Artist, Fly, Ride, or Swim check. Cost: 1 panache.
Deed: Dodging Panache +3 (Ex) When attacked, step 5' and gain +3 to AC. Cost: 1 panache.
Deed: Kip-Up (Ex) If panache available, kip-up from prone as MA (free) or SwA (1 panache) sans AoO.
Deed: Menacing Swordplay (Ex) If panache available, as SwA with successful light/one-handed piercing attack, attempt to
demoralize opponent via Intimidate (success =
Shaken 1 rd).
Deed: Precise Strike (Ex) If panache available, main-hand (also thrown, within 30') light/one-handed piercing weapon does Lvl (free) or 2xLvl (1 panache) additional precision damage. Not increased on a critical, negated by any sneak attack/precision/critical protection.
Deed: Swashbuckler Initiative (Ex) If panache available, +2 to initiative.
With Quick Draw Feat, draw non-hidden light/one-handed piercing weapon with a free hand during the initiative check.
Deed: Opportune Parry and Riposte (Ex) When attacked, parry and counterattack. Cost: 1 panache plus AoO opportunity.
Nimble +1 (Ex) +1 Dodge bonus to AC if wearing light armor or less.
Panache (Ex) Daily-replenished points spent to fuel deeds. Regained on light/piercing crit/killing blow.
Swashbuckler Finesse Weapon Finesse for light or one-handed piercing weapons; Combat Expertise uses CHA.