Daji the Fox

Kwin Longclaw's page

641 posts. Alias of Don Jon Dux.


Full Name

Kwin Longclaw

Race

Kitsune

Classes/Levels

Swashbuckler 4

Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

Gender

Male

Size

Medium (5'0"/130lbs)

Age

18

Alignment

Neutral

Deity

Daikitsu

Location

Wati

Languages

Common, Sylvan

Occupation

Buckler of Swashes

Homepage URL

Kwin's Avatars

Strength 12
Dexterity 19
Constitution 10
Intelligence 10
Wisdom 10
Charisma 16

About Kwin Longclaw

Kwin Longclaw
Male Kitsune Swashbuckler (ACG) 4 N
Init +6 (--2 if drained of panache)

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Defense
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AC 16, Touch 16, Flat-Footed 10 (+4 Dex)
HP 32 (1d10+1)
Fort +1 (++2 trait bonus vs poison or drugs (++4 to avoid effects of alcohol)), Ref +8, Will +1

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Offense
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Speed 30'
Melee
   Bite +5 (1d4+1/×2) B/P/S
   Dagger +8 (1d4+1+4 Precision [+1 SHARP]/19-20/×2) P/S
   Quarterstaff +5 (1d6+1/×2) B
   Rapier +8 (1d6+1+4 Precision [0 SHARP]/18-20/×2) P
   +1 Shortsword +9 (1d6+2+4 Precision/19-20/×2) P
Ranged
   Dagger +8 (1d4+1+4 Precision [+1 SHARP]/19-20/×2) P/S 10' RI
   Longbow +8 (1d8/×3) 100' RI

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Statistics
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Str 12, Dex 19, Con 10, Int 10, Wis 10, Cha 16
Base Atk +4; CMB +5; CMD 21
Encumbrance Medium 76 (Light 24 with dropped backpack)
Wealth 281 GP, 3 SP, 7 CP

Skills:
(Unencumbered values shown. Italicized skills are --3 at Medium Encumbrance.)

Acrobatics: +13
Appraise: +0
Bluff: +3
Climb: +1
Diplomacy: +3
Disable Device: +14
Disguise: +3
Escape Artist: +4
Fly: +4
Heal: +0
Intimidate: +7
Knowledge (Local): +4
Perception: +5
Perform (Dance): +8
Perform (Wind): +3
Ride: +4
Sense Motive: +0
Stealth: +5
Survival: +0
Swim: +1
Use Magic Device: +8

Swashbuckler:
Charmed Life (Ex) 3/Day, add CHA to save before roll is made.
Deed: Derring-Do (Ex) Add 1d6 when making Escape Artist, Fly, Ride, or Swim check. Cost: 1 panache.
Deed: Dodging Panache +3 (Ex) When attacked, step 5' and gain +3 to AC. Cost: 1 panache.
Deed: Kip-Up (Ex) If panache available, kip-up from prone as MA (free) or SwA (1 panache) sans AoO.
Deed: Menacing Swordplay (Ex) If panache available, as SwA with successful light/one-handed piercing attack, attempt to demoralize opponent via Intimidate (success = Shaken 1 rd).
Deed: Precise Strike (Ex) If panache available, main-hand (also thrown, within 30') light/one-handed piercing weapon does Lvl (free) or 2xLvl (1 panache) additional precision damage. Not increased on a critical, negated by any sneak attack/precision/critical protection.
Deed: Swashbuckler Initiative (Ex) If panache available, +2 to initiative. With Quick Draw Feat, draw non-hidden light/one-handed piercing weapon with a free hand during the initiative check.
Deed: Opportune Parry and Riposte (Ex) When attacked, parry and counterattack. Cost: 1 panache plus AoO opportunity.
Nimble +1 (Ex) +1 Dodge bonus to AC if wearing light armor or less.
Panache (Ex) Daily-replenished points spent to fuel deeds. Regained on light/piercing crit/killing blow.
Swashbuckler Finesse Weapon Finesse for light or one-handed piercing weapons; Combat Expertise uses CHA.

Special Abilities:
Agile (Ex) Kitsune receive a +2 racial bonus on Acrobatics checks.
Change Shape (Su) A kitsune can assume the appearance of a specific single human form of the same sex.
Dangerously Curious (Magic Trait) +1 to UMD which becomes a class skill.
Dodge (L3 Feat) +1 Dodge bonus to AC.
Fast Shifter (Su) Using your racial change shape ability is a move action instead of a standard action.
Iron Liver (Equipment Trait) +2 to Fort saves vs. poison and drugs, +4 vs. alcohol.
Low-Light Vision You can see twice as far as a human in low light, distinguishing color and detail.
Mobility (L4 Swashbuckler Bonus Feat) +4 (stacking) Dodge bonus to AC versus AoOs when moving through/out of a threatened area.
Piranha Strike -1/+2 (L1 Feat) Sacrifice accuracy for damage with light [houseruled to] finessable weapons.
Trap Finder (Campaign Trait) Use Disable Device to disarm magic traps, like a rogue.

Gear:
Self
Backpack, Masterwork 4.0
Belt Pouch 0.5
Daggers (per 6) 6.0
Longbow 3.0
Hot Weather Outfit N/A
Quarterstaff 4.0
Rapier 2.0
+1 Short Sword 2.0

Magic Item Slots

Pocketed
Koshukhep's Anti-Spirit Talisman
2 Potions of Cure Light Wounds
1 Potion of Cure Moderate Wounds

Belt Pouch
Coinage 0.4

Backpack
2 Acid Flask 2.0
4 Alchemist's Fire 6.0
Alkaline Flask 1.0
Arrows (per 20) 3.0
Blunt Arrows (per 20) 3.0
Flint and Steel N/A
6 Holy Water 6.0
Komuso Flute 3.0
Thieve's Tools 1.0
Thieve's Tools (MWK)
6 Trail Rations 6.0
2 Vermin Repellent N/A
Wand, Cure Light Wounds N/A (In Izra's possession)
10 Wandermeal 5.0
Waterskin 4.0
Whetstone 1.0 (15 min = +1 damage single, bladed]

Consumables:
37/40 Arrows
18/20 Blunt Arrows
6 Trail Rations
50/50 Wand, Cure Light Wounds (In Izra's possession)
10 Wandermeal