WR Mummy's Mask

Game Master wicked_raygun

Loot
Map of Wati
Map Chains of Silver


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Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

Dayum, now you're making me seriously want to read y'all's spoilers. :o/


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

Danke. I do try. :-)


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

If it makes you feel any better, I think I can safely share this part. I think it's what was being referred to.

It may just leave you more intrigued, though:

At that, the "Black" put one arm over the shoulder of the "Fire," and gave her a companionable and empathetic hug as they walked, trailing the band that they had together recruited for the purpose of helping to find and free Ahmed. Half of the job was done. If they were lucky, blessed, or just very, very good, maybe one of them would survive the second half.


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

Ah, I thought we ended up getting two CLWs. I must have missed that. I'll just put that bling back in the bank.


catfolk monk 1 ranger 3 HPs:28/32 - AC: 16|15|13 - For:+6 | Ref:+8 | Wil:+2 - Per:+7 (+2 fe, +8 scent, +2 desert) Init:+3 (+2 desert)

I'd better re-update Koshu's money when I find the time.

I've got some RL stuff to deal with over the next few days, so I may not post, or at least not frequently. Feel free to move my character.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Map and new post coming tonight. Would have done it yesterday but I had some weird technical issue where I couldn't access my pre-written post.

-Posted with Wayfinder


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

I moved Izra, Ahmed and Suri on the map, based on Ahmed's post. Feel free to move them elsewhere if that's not what you had in mind.


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

Just a question, *NOT* a critique of playing choices:

I used to have this argument with my table-top players at least once a month - but can Suri move AND make two attacks? I know that technically she's a creature, not a PC, and they're a little different, but I don't see her having the Multiattack Feat, so wouldn't she have to go Full Attack to use both claws?

I used to argue "hey, two-weapon rules, right?" But, apparently, even with the two-weapon rules, you have to go full-attack to get both shots in, and at that point you're looking at the nasty penalties to the rolls.

If someone can show me where it says that Natural Attacks are immune to the full-attack rules, I would LOVE YOU. My PCs could use a good thrashing. ;-)


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

As far as I know, you need to full attack to have more than one attack a round, whatever the source of the attacks. That's why pounce is so fantastic and TWF is kind of bad.


Eidolon 4 [ HP: 28/28 | AC: 17 | T: 15 | FF: 16 | Fort +4 / Ref +2 / Will +3 | Init +5 / Percept +6 (Darkvision) ]

I suspect you are correct and that my second attack ought to not count.


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

*sigh*

I was afraid of that, sadly.


catfolk monk 1 ranger 3 HPs:28/32 - AC: 16|15|13 - For:+6 | Ref:+8 | Wil:+2 - Per:+7 (+2 fe, +8 scent, +2 desert) Init:+3 (+2 desert)

I'm going to be very busy from the 20-26th of October, so I probably won't be able to post then.


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

Sorry gang, Kwin seems more hindrance than help so far. Definitely not intentional.


The Dicebot be a cruel mistress at times. Anyone got any antitoxin?


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3
wicked_raygun wrote:
Constitution is 8 (-1), Max HP is 16. Still pretty bad though for a damage dealer.

Well he's only at 18 normally so "pretty bad" is kinda his regular state. :o/ We're talking about 2 HP down and a 5% worse chance on Fortitude saves. I'm comfortable with soldiering on, so I'll leave it to the rest of the crew. If you folks think Kwin should take the time to get "repaired" before we go inside, I'm okay with that.


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

Don't get hit?

If things do look bad, we can always run away later.


Male Elf (Osiriani) Wizard 4 [HPs: 31|31 - AC: 15|13|12 - For:+3 | Ref:+4 | Wil:+4 - Per:+5 (Low-light) Init:+9 (Can always act in the surprise round)]

The way Torin/Kwin were acing the traps in the last place it definitely seems like we could run away at any time. Good team, those two.


catfolk monk 1 ranger 3 HPs:28/32 - AC: 16|15|13 - For:+6 | Ref:+8 | Wil:+2 - Per:+7 (+2 fe, +8 scent, +2 desert) Init:+3 (+2 desert)

Sorry if I'm slow to respond to anyone - my mom has fallen ill, and I'm heading up to see her today. You can NPC my character as needed.


Suli Summoner 4 [ HP: 27/27 | AC: 15 | T: 12 | FF: 13 | Fort +2 / Ref +3 / Will +5 | Init +2 / Percept +8 (Low-Light) ]

Sorry guys, been a rough week for me, will try to get a post up later today.


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

Just wanted to "check in." I haven't posted since Wednesday, but I'm still here and reading along... Kwin just doesn't have much to say or do right now, and I don't believe in posting to a game just to be posting.

(I talk too much anyway, so shutting up every once in a while is A Good Thing™.)


Looks like everyone is wait-and-see. So I'll bot Ahmed tomorrow, to keep the battle going, if he doesn't post his next action.


catfolk monk 1 ranger 3 HPs:28/32 - AC: 16|15|13 - For:+6 | Ref:+8 | Wil:+2 - Per:+7 (+2 fe, +8 scent, +2 desert) Init:+3 (+2 desert)

My parents are seemingly both out of the woods, so I should be able to post regularly again before long.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

So are we skipping the granary to check out the next section?

-Posted with Wayfinder


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

I guess that depends on whether or not the Granary is "the next door" that Torin opened.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

It is. I hadn't realized that he opened it. My mistake.

-Posted with Wayfinder


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

This wouldn't work here because we haven't the opportunity to back away and prepare (the swarm cited below was composed of relatively slow baby spiders). But I'm curious as to your take on this, Ray... as in, if you would allow it.

The key question the fighter asked the GM was if soap was flammable in her world. She said it was, so he pulled a bar from his pack and proceeded to rub it all over his shield until the whole thing was covered. Then he had the PC with the torch "light it up" and he started doing flaming shield bashes against the swarm.

They had no oil, splash weapons or AoE magic, and I thought it was a rather clever solution to the problem, considering.


Suli Summoner 4 [ HP: 27/27 | AC: 15 | T: 12 | FF: 13 | Fort +2 / Ref +3 / Will +5 | Init +2 / Percept +8 (Low-Light) ]

Yeah, unless you have some solid area spells, Swarms can be really rough for low-level characters. You can use Torches against them but they're a) an improvised weapon subject to penalties, and b) only do 1d3 damage. But they're immune to like, everything else ever. Possibly we should pick up some of this in the future.


Male Elf (Osiriani) Wizard 4 [HPs: 31|31 - AC: 15|13|12 - For:+3 | Ref:+4 | Wil:+4 - Per:+5 (Low-light) Init:+9 (Can always act in the surprise round)]

Something for Djehuti to Craft when they next get downtime, yay!


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

Door A?


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

I suspect he meant door B, as that's the one directly behind Izra, but my OCD says we should go with A.


Male Elf (Osiriani) Wizard 4 [HPs: 31|31 - AC: 15|13|12 - For:+3 | Ref:+4 | Wil:+4 - Per:+5 (Low-light) Init:+9 (Can always act in the surprise round)]

I wouldn't mind starting with A, since it's the door at the top of the map, and we could work our way back around to the Main door, but I'm not sure Djehuti can see it. Depends on how high the wall/railing is where Kwin is standing.

I am sure he can see door B, though, since it's right there in front of everybody.


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

I moved Kwin before reading this. I just wanted to move him closer but have him out of y'all's way until a decision was made. I'm fine with either door.

Observation: The area around A seems cramped, and that's been our downfall before. Maybe more fighting space if we go in via the double doors B?


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

B seems to be your choice. So I'll go with that for now. Post should be up by lunch.

-Posted with Wayfinder


catfolk monk 1 ranger 3 HPs:28/32 - AC: 16|15|13 - For:+6 | Ref:+8 | Wil:+2 - Per:+7 (+2 fe, +8 scent, +2 desert) Init:+3 (+2 desert)

I just realized that Koshu might have been able to smell the spider, thanks to the bonus to Perception from Scent.

Oh well. :P


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

I should have the next room set to go tonight.

-Posted with Wayfinder


Map has been updated.


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

If we keep this up, I'm gonna vote with DJ - that we take a pause, and head back to town to buy a bag of hammers. :-p


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Certainly, nothing is stopping you from doing so. Town is basically just a jaunty walk away. And the House of Pentheru is yours to explore as you see fit. You're not under a ticking clock either. So don't feel as if you need to bitterly trek forward at all costs. You're treasure hunters. You're not trying to save the world - yet.

-Posted with Wayfinder


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

*sigh* This is me, paying attention. Izra technically would have acted before everyone who fell asleep, and so wouldn't be able to wake Ahmed up, as Ahmed wouldn't have been asleep.

So, for the sake of not having to retcon/replay the round, we'll just say Izra Delayed until the end of the round, *then* woke up Ahmed. :-)


Don't worry about it. I'll play it as it lies.


Eidolon 4 [ HP: 28/28 | AC: 17 | T: 15 | FF: 16 | Fort +4 / Ref +2 / Will +3 | Init +5 / Percept +6 (Darkvision) ]

Ray once again catching me completely by surprise, going far above and beyond, and reaffirming his status as my favourite GM. Goodness, I'm going to have a lot to post about tomorrow.


And for funsies, time probably moves differently there as well. :-)


catfolk monk 1 ranger 3 HPs:28/32 - AC: 16|15|13 - For:+6 | Ref:+8 | Wil:+2 - Per:+7 (+2 fe, +8 scent, +2 desert) Init:+3 (+2 desert)

Happy Thanksgiving, Americans!


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}
Djehuti wrote:
DM, how much do PCs know about class abilities? I could roll a Knowledge check to have Djehuti know about Summoners and Eidolons. Know:Arcana: 1d20 + 9 ⇒ (12) + 9 = 21

I'm hoping Ahmed can post his reaction soon. And part of that should include the realization that he can summon Suri. Once, he realizes this you can identify Suri as an Eidolon and know a bit about how his power works.

-Posted with Wayfinder


Suli Summoner 4 [ HP: 27/27 | AC: 15 | T: 12 | FF: 13 | Fort +2 / Ref +3 / Will +5 | Init +2 / Percept +8 (Low-Light) ]

I'll post for both of them this afternoon. I'm not precisely sure how I want to handle the summoning just yet, and I do want to deal with Ahmed being alone, and also have Suri explore where she is a bit, so I might keep them separated for a couple of posts.


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

No reason to rush it, I say. Take your time and roleplay it the way it feels best for "the two of" you.


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

If Izra is going to be using the crossbow a lot, the shield will be mostly slung across her back. While I'm happy to have it, for when she does need to go melee, would someone else prefer to have it that will use it more regularly?

It just seems slightly wasteful to relegate what is one of (if not the) most valuable items we've claimed to this point to a secondary-use item. But if no one else wants it, I'm sure she'll find a use for it at some point.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Post coming tonight.

-Posted with Wayfinder


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

Izra, I somehow overlooked your earlier comment. Kwin's a longbow kinda guy, so he has no use for a crossbow. Have at it, as far as he's concerned.


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

Kinda would have expected Kwin to be a hankyū user, just because a hankyū seems more mobile, and like it would be quicker.

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