
| Kwin Longclaw | 
 
	
 
                
                
              
            
            "Zzzzzzzz...." Torin's leg twitches, as he chases rabbits in his dreams.
Love this! :o)

| karlprosek | 
 
	
 
                
                
              
            
            I'm trying to decide between Dancing Lights and Prestidigitation for a cantrip slot (Detect Magic and Resistance are pretty much permanently on the list). Ahmed is packing Light, but Dancing Lights has a better range and it never hurts to have backup lights. But Prestidigitation can light torches, carry very light objects, dry wet clothes, clean off dusty hieroglyphics, turn Torin's hair pink- good solid utility stuff. I'm leaning toward Prestidigitation but Dancing Lights seems like it could be useful. Suggestions?

| Ahmed Kharim | 
 
	
 
                
                
              
            
            turn Torin's hair pink- good solid utility stuff.
I lol'd.
I'd think Prestidigitation would be more useful. Dancing Lights does have a nice range, but a very limited duration.
It's also worth noting that: Suri, Izra, and Torin all have Darkvision, and Djehuti, Kwin and I have Low-Light. Koshu doesn't have any special vision, but does have Scent. So I'm not sure excess lighting is suuuuuper important to us.

| Izra Kayal | 
 
	
 
                
                
              
            
            I *always* take prestidigitation if I can. Always. Especially if most of the party doesn't need light.
Sorry about not posting IC. It's been unexpectedly busy. I'll have a post up tonight.

| wicked_raygun | 
 
	
 
                
                
              
            
            Anyone have Knowledge: engineering? Maybe we could make it slip from its groove or something. DM, is it even possible to open it again from the inside if it closes?
Yes, you can open it from the other side, but it requires a high strength check to do so, and only two characters at a time could make the check because of the way the wheel would close. Your best bet is to either destroy the wheel or wedge it somehow.
Anyone have metal pitons or a crowbar they're willing to sacrifice?

| Kwin Longclaw | 
 
	
 
                
                
              
            
            Anyone have Knowledge: engineering?
Kwin the Tinker did, but not this incarnation; sorry. He's still pretty clever with gadgets and mechanisms though; I don't suppose Disable Device would be a reasonable stand-in?
Anyone have metal pitons or a crowbar they're willing to sacrifice?
Neither here, but perhaps a dagger (for a small-crack wedge) or quarterstaff (for a larger gap or more of a lever wedge) might do the trick? I'm willing to donate either (or both) to the cause.

| Izra Kayal | 
 
	
 
                
                
              
            
            We're not exactly days deep into the exploration. If we absolutely had to, Izra could run back to town and grab some of those types of supplies (for some reason, I thought I'd given her a few pitons and a hammer, but they never made the character sheet, so I guess not).
A torch wold probably work, too, and be more expendable to our group than a dagger, since most of us don't need a lot of light. :-)

| wicked_raygun | 
 
	
 
                
                
              
            
            A torch is usually made of wood, so I'm going to call it that it shouldn't work. Granted this is me just making a call based on "cinematic feel." Obviously the actual physics involved could prove me wrong.
But I'll allow a dagger. It wouldn't be lost forever. You could simply pick it up on your way back.

| Kwin Longclaw | 
 
	
 
                
                
              
            
            So does someone need to roll to noodle out jamming the mechanism? Here's a Disable Device if that'll work:
Disable Device: 1d20 + 9 ⇒ (14) + 9 = 23
At any rate, as soon as someone gets the inspiration, Kwin'll put his blade to good use.

| Djehuti | 
 
	
 
                
                
              
            
            Djehuti has Knowledge: Engineering and would be strongly opposed to anything that looks like it would break the wheel. Sorry, I didn't realize he needed to roll another Knowledge check when I said he was gathering rocks like he did to keep the main door open.
Know:Engineering: 1d20 + 8 ⇒ (10) + 8 = 18
Hopefully with a bonus or something because he just did something similar a few seconds ago?

| Izra Kayal | 
 
	
 
                
                
              
            
            I think, as soon as someone (anyone) gets the idea, it can be tried. Izra has a dagger, but that's her only melee weapon, so if Kwin has a spare one, she'll be happy to let him use his.
I think we just need someone to post the action IC.

| Djehuti | 
 
	
 
                
                
              
            
            Djehuti's carrying 5 daggers in his effort to look like a disreputable adventurer, so once he figures out the rocks won't hold up to keeping the wheel open he can shove one of his in the track.

| Izra Kayal | 
 
	
 
                
                
              
            
            Just want to clarify something - is the map backwards? Or is the scorpion attacking from outside the tomb?
Cause the way I read the map, the double doors at the top are to the outside, and the grey rectangle in the middle of the map is the stone wheel.

| Kwin Longclaw | 
 
	
 
                
                
              
            
            There's a door to the north and one to the south. I'm going to need a consensus on where to go next. Vote in the discussion tab, please.
Doesn't matter to me which way we go, guys. And Kwin's by no stretch a leader anyway.

| Djehuti | 
 
	
 
                
                
              
            
            They're not trapped and we want to explore the whole place anyway, so let's do the southern doors. It's not like opening the southern doors is going to stop us from going north after.

| Torin Ironbeard | 
 
	
 
                
                
              
            
            Re: The search check of the door. Dwarves get an auto-check if they come within 10ft of traps and such in stonework, so unless W_R puts spoiler up, I'll assume that Torin's spidey sense will keep everyone safe.

| Koshukhep | 
 
	
 
                
                
              
            
            I'm fine with the left/right rule as well.
Would it be possible to put a link to the map (and the loot spreadsheets) under Campaign Info? It would make things easier to find.

| Ahmed Kharim | 
 
	
 
                
                
              
            
            I was going to answer this in the Gameplay tab, but it might be a bit lengthy.
That's 50 pounds of books, Ahmed. Can you cover that or should someone else carry them for you when we're ready to move on?
If we're bothering to track encumbrance, it'll push me into a Medium Load. I could carry one easily, but both does certainly add a bit of weight.
I typically don't bother with such rules - my general approach being that since I'm not trying to fit the chariot or chest into my pocket, it should be fine. So really it's a question for Ray - can I carry both books, are we doing encumbrance / weight tracking, or just leaving it up to "within reason", etc.

| wicked_raygun | 
 
	
 
                
                
              
            
            I pretty much keep things "within reason" rather than worrying about the exact weight.
But honestly you could just leave the books until you come back. There's no reason to get too hung up on the specifics.
I do recommend that everyone buys a burlap sack, though. It helps looting immensely. And you can always just RP that you drop the sack as a free action when combat starts.

| Djehuti | 
 
	
 
                
                
              
            
            I was going to answer this in the Gameplay tab, but it might be a bit lengthy.
Kwin Longclaw wrote:That's 50 pounds of books, Ahmed. Can you cover that or should someone else carry them for you when we're ready to move on?If we're bothering to track encumbrance, it'll push me into a Medium Load. I could carry one easily, but both does certainly add a bit of weight.
I typically don't bother with such rules - my general approach being that since I'm not trying to fit the chariot or chest into my pocket, it should be fine. So really it's a question for Ray - can I carry both books, are we doing encumbrance / weight tracking, or just leaving it up to "within reason", etc.
I don't want to make it a thing, but Djehuti would get into a fistfight over somebody trying to take an old book out of his hands. Like getting in between a dog and a steak.

| Kwin Longclaw | 
 
	
 
                
                
              
            
            Can't comment since I was unable to devote much if any time to PbP for a good while. Ask again in a month I guess. :o)
I agree with Kosh's comment about the ETA thing you do for sure, though.
Post-Ahmed edit: Definitely ditto on having fun! :o)

| Rasp the Rogue | 
 
	
 
                
                
              
            
            Well, I'm glad to hear it.
Speaking of ETAs, post for next room coming tonight. You guys are just crushing this Dungeon so far.
For some reason, Wayfinder won't let me post under my usual alias. So enjoy Rasp's creepy visage.
-Posted with Wayfinder

| Kwin Longclaw | 
 
	
 
                
                
              
            
            Hey Kosh, loved the riff on "attack anything that moves" -- well done! :o)
I'm liking the verbal interchanges in this group. More "cerebral" than many parties I've been in, with a distinct sense of people from different backgrounds/heritages exchanging knowledge for the benefit of all.

| Koshukhep | 
 
	
 
                
                
              
            
            Heh heh, thanks. Kwin's response made me grin, too. And I agree, the various backgrounds are playing very well. I feel extremely lucky to be playing in a lot of games with great roleplayers currently.

| Izra Kayal | 
 
	
 
                
                
              
            
            I'm enjoying it. Even as busy as I've suddenly gotten (launching my own coaching business), I'm finding myself making an effort to stay active here, just to read everyone else's posts.
I've discovered a major flaw in my character build (no offensive spells that work on mindless or solo enemies, and no real weapons of use), but I'm wrapping my head around it. She's useful, just not a combat monster. :-)
One quick question, DM. The Player's guide says "Many educated Osirians also speak Ancient Osiriani, which is similar enough to modern Osiriani that those who speak one or the other often encounter little difficulty, though the accent is different." Does this mean Izra (who speaks and reads modern Osiriani), can make the Linguistics checks to read the Ancient Osiriani? Possibly with a slightly higher DC, maybe?

| Ahmed Kharim | 
 
	
 
                
                
              
            
            I've discovered a major flaw in my character build (no offensive spells that work on mindless or solo enemies, and no real weapons of use), but I'm wrapping my head around it. She's useful, just not a combat monster. :-)
I had severe trouble with the Oracle class the first (and only) time I made one for this very reason. I didn't have many offensive spells, or weapons, or skills. I felt completely useless.

| Izra Kayal | 
 
	
 
                
                
              
            
            I've run Oracles before. I actually like the class. I just got caught up in being clever with this one, and didn't think it all the way through.
She's a good Face, and having several Know: skills at +8 or higher is excellent for a level one charrie. I just didn't think a morningstar went with my mental image of her, and I kinda let my fondness for RP/continuity of character idea overtake my inner munchkin. :-) She'll be fine.
The CLW and Shield of Faith spells will be helpful along the way, I'm sure.

| Kwin Longclaw | 
 
	
 
                
                
              
            
            A number of my PCs have had that "flaw" over the years. Heck, Kwin's almost totally ineffective in all areas. (And even though he has a pretty killer Disable Device for a first level non-Rogue, he generally can't spot a trap until he's tripped (over) it... what's that about?)
The thing I keep telling myself is this: These are first level characters. Nobody expects you to be bad-*ss (well, except for you I guess, haha). Some classes/archetypes don't even blossom until 5th/6th or so -- take a look at a Bladebound Magus, for example.
The first time I built a character with any sort of physical melee focus (Battle Oracle, I think it was), I was shocked -- shocked -- at his relatively awesome AC/HP/combat numbers. Some classes are just better in certain areas from the get-go, and others bloom more slowly.
I'm loving your contributions. Just stay safe/out of the line of fire, sling what damage you can, contribute in areas the rest of us can't, and enjoy Izra "growing up" along with the rest of the party.
It's all good! :o)
 
	
 
     
    