WR Mummy's Mask

Game Master wicked_raygun

Loot
Map of Wati
Map Chains of Silver


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Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Djehuti - A +2 sounds reasonable. So total result 16.

-Posted with Wayfinder


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

I agree with the general sentiment of how cool your down-time thinking is. One of our local GMs (Bucky of The Scorched) was doing something similar in his "Babylon" game and I always thought it was a great idea.

While I appreciate the "gift," if Kwin's going to be benefiting I think he should earn the privilege rather than rolling untrained. The original (Tinker) Kwin played an oriental flute. Would you be willing to let me swap out his level-up Knowledge (Local) for Perform (Wind)... and retcon the rest of his cash for a komuso flute which he'd've had with him all along (as did the original Kwin)?

(Mind, V1.0 wasn't very good at playing, but it relaxed him and kind of kept him company when he was alone in the wilderness. Whether he can eke out a living with it remains to be seen...)


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

As for loot, Izra is going to keep the shield. Looks like we will sell the armour. I am keeping the consumables for now, since you never know when we might want them. I don't care about wealth disparity that much, so I'm not going to do anything fancy with splitting up the loot. It usually works out over time. That being said, if you notice that we're level 4 and you have 1k worth of gear, speak up. TLDR: Everyone gets 970gp.

@Djehuti: Do you want the MWK longbow? I'm going to get a composite one instead.


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

If Djehuti doesn't want it I could swap out Kwin's regular longbow for it. It's not a primary weapon for him though, so someone who's truly an archer type ought to have it.


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

Izra swapped out DM for Enhanced Diplomacy, and swapped 1 rank of Diplomacy for Perform:Oratory. Her Lorekeeper Revelation says she learns most of her knowledge from stories, songs and legends, so that fits. She's learned how to tell stories. It ain't a class skill, so she's not *classically trained* at it, but she's picked up a few tricks, so she's decent.

So that's 970gp plus the shield and Holy Symbol? Or do I need to buy the symbol out of her cash? Either way is fine. Just wanna get the bookkeeping right.


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

That's 970gp with selling the symbol (forgot you mentioned you wanted it). Basically, you want anything that I sold off, just buy it back from your share of the cash.


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

Yep. That's what I figured. No worries at all!

I figure she's just making herself a big ol' target for dude in the afterlife. She'll show up there, he'll see her, and go "Hey! That's my shield! And my jewelry! What the hell!?!?!"

Should be fun. :-)


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

DM, any opposition to Izra buying a half-charged Wand of CLW?

Also, is there anyone in the group who doesn't have at least low-light vision? I'm thinking of grabbing a shadow enhancer, because of the extra concealment Izra gets from it (50% miss chance), but if that would wind up blinding the party, I'll reconsider.

Also: Why isn't there a "continual darkness" spell? And why does a "Cap of light," which effectively allows the casting of a 0-level spell on your hat, cost 900gp, while an everburning torch, which is a Level 3 spell on a stick (or rock, or whatever), with a special component price of 50gp, only costs 110gp?

Sorry, /rant.


catfolk monk 1 ranger 3 HPs:28/32 - AC: 16|15|13 - For:+6 | Ref:+8 | Wil:+2 - Per:+7 (+2 fe, +8 scent, +2 desert) Init:+3 (+2 desert)

Koshu has scent rather than low-light vision. I was considering picking up low-light vision for him later, but I think I may need to get TWF instead.


Male Elf (Osiriani) Wizard 4 [HPs: 31|31 - AC: 15|13|12 - For:+3 | Ref:+4 | Wil:+4 - Per:+5 (Low-light) Init:+9 (Can always act in the surprise round)]

Djehuti will try to copy some spells from NPCs and scribe some scrolls. I'll get to it over the weekend, probably.


You could buy a half wand of CLW, but it seems to me it'd be a better idea to buy a full one and split the cost between the party.


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

Izra, Kwin was going to (in fact, promised to) buy a CLW wand as soon as he had the funds. I have zero problem with doing that and leaving it in your care to use on anyone who needs it. If we don't hang together, etc.

GM, Kwin's going to score one during the downtime, regardless. And if the market's pretty well stocked here, he'll go ahead and grab that komuso flute as well. :op


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

A wand will run us 125gp each. Torin will chip in.

Also buying a Mwk comp longbow (+2str )for 600gp.


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

Picking up a masterwork backpack, flute, and a CLW wand (the last of which he'll give to Izra when he sees her post-purchase). If we decide on a group purchase he'll chip in on that one as well.

Torin, 125 would be divided among six, were you excluding Kwin?


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

There are only six PCs. Suri is an eidolon.


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

D'OH! That's what I get for just scanning the list rather than actually, you know, thinking.


catfolk monk 1 ranger 3 HPs:28/32 - AC: 16|15|13 - For:+6 | Ref:+8 | Wil:+2 - Per:+7 (+2 fe, +8 scent, +2 desert) Init:+3 (+2 desert)

Koshu has no issue with pitching in for a wand, either.


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

To clarify, Kwin, are you saying you want to chip in on the group wand and one of your own? That seems a smidgen excessive at this point, but if you have the cash and desire to swing it, cool.

Izra has some shopping to do. I'll put that list up tonight (RL with the kids today).


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

Correct. Kwin promised he'd buy one of his own, and he's a fox of his word. As for the group wand, not chipping in raises the cost for everyone else, and that isn't fair to y'all. We're a team. Besides, Kwin didn't have his eye on anything special right now anyway.

But the offer of him buying one for himself and the charges being used for whoever needs them (obviating the need for a group wand) still stands. Seems that'd be the better bet as it saves everyone some gold for other necessary purchases.


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

Another option would be for the group to chip in on another wand, like Shield of Faith or something else that could serve as "preemptive healing." Lemme ponder for a bit, and see what I can come up with. I'll list some options, and the group can decide.


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

Quick-and-Dirty list of potential "group wand" options:

1) CLW
2) Obscuring Mist (Can be a two-edged sword, since even Darkvision doesn't penetrate it.
3) Prot. Evil
4) Shield of Faith

Otherwise, we could look at holding off for now...


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Big post moving the story forward, coming tonight. It's time to party.

-Posted with Wayfinder


catfolk monk 1 ranger 3 HPs:28/32 - AC: 16|15|13 - For:+6 | Ref:+8 | Wil:+2 - Per:+7 (+2 fe, +8 scent, +2 desert) Init:+3 (+2 desert)

Protection from evil could be pretty useful. My vote would go to that, and shield of faith second.


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

Meh, first level buff wands aren't the greatest for group buffing. If you buffed the whole party, there would only be 3 rounds remaining on the first guy. A half-charged wand of of Prot from evil might be worth it as an insurance policy against enchantments.


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

OK, let's go with the Prot:Evil wand (full-charge, for ease of bookkeeping and to move us along). It'll last a while, unless we're dealing with a lot of summoned baddies and/or enchantments.


You might want to consider some splash weapons, as well, like Alchemist's Fire, Holy Water, Acid, etc.


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]
wicked_raygun wrote:
You might want to consider some splash weapons, as well, like Alchemist's Fire, Holy Water, Acid, etc.

What a strange coincidence - some of those very items can be found on Izra's updated gear list. :-)

If everyone else wants to free up some cash to purchase such items, we can go with the 1/2-charge Prot:Evil wand. That would leave each of us an extra 62.5gp to spend on splashy stuff.


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

And now I own 10 vials of acid


Male Elf (Osiriani) Wizard 4 [HPs: 31|31 - AC: 15|13|12 - For:+3 | Ref:+4 | Wil:+4 - Per:+5 (Low-light) Init:+9 (Can always act in the surprise round)]
Izra Kayal wrote:
If everyone else wants to free up some cash to purchase such items, we can go with the 1/2-charge Prot:Evil wand. That would leave each of us an extra 62.5gp to spend on splashy stuff.

That's the only way Djehuti will have any money to buy splash weapons after buying a portable alchemist's lab and scribing scrolls, so I vote for that.

Next time we have downtime he can Craft alchemy items.


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

Good thought, Izra. Kwin will invest in a few splashies as well.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Man you guys are just cleaning up this encounter. It's worth noting that Knowledge Local checks tell you information now while Gather Information takes a couple hours and you'll need to do that after the party.

But whatever since Torin the spy master evidently knows all. I'll do the data drop when I get home later today.

-Posted with Wayfinder


catfolk monk 1 ranger 3 HPs:28/32 - AC: 16|15|13 - For:+6 | Ref:+8 | Wil:+2 - Per:+7 (+2 fe, +8 scent, +2 desert) Init:+3 (+2 desert)

I'm going to be away from my computer a big chunk of tomorrow, so feel free to NPC Koshu if necessary.


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

It seems that all of the groups have been chatted up (for better or for worse).

Or are we waiting on someone?


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

I could grab the lute player and we could jam some blues if'n ya want... :o)


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

The delay is me again. I'll have a big post up tomorrow morning.

-Posted with Wayfinder


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

OK, no worries! I just wanted to be sure I hadn't missed a roll or something.


Suli Summoner 4 [ HP: 27/27 | AC: 15 | T: 12 | FF: 13 | Fort +2 / Ref +3 / Will +5 | Init +2 / Percept +8 (Low-Light) ]

Man, thanks for the bombshell, Ray. :) Now I need to figure out what to do with this.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Just wanted to make sure that you had a healthy long term goal.

-Posted with Wayfinder


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Hey, quick show of hands, who here has Ancient Osiriani now?

I'll have a post moving us to the House of Pentheru tonight.

-Posted with Wayfinder


catfolk monk 1 ranger 3 HPs:28/32 - AC: 16|15|13 - For:+6 | Ref:+8 | Wil:+2 - Per:+7 (+2 fe, +8 scent, +2 desert) Init:+3 (+2 desert)

Not Koshu, much to his embarrassment.


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

According to the Player's Guide, there isn't a functional difference between Ancient and Modern Osiriani.

Izra has modern.


catfolk monk 1 ranger 3 HPs:28/32 - AC: 16|15|13 - For:+6 | Ref:+8 | Wil:+2 - Per:+7 (+2 fe, +8 scent, +2 desert) Init:+3 (+2 desert)

Huh. In that case, learning Ancient Osiriani will be much easier for Koshu than he thought! :P


Suli Summoner 4 [ HP: 27/27 | AC: 15 | T: 12 | FF: 13 | Fort +2 / Ref +3 / Will +5 | Init +2 / Percept +8 (Low-Light) ]

Suri and Ahmed have it.


Male Elf (Osiriani) Wizard 4 [HPs: 31|31 - AC: 15|13|12 - For:+3 | Ref:+4 | Wil:+4 - Per:+5 (Low-light) Init:+9 (Can always act in the surprise round)]

Djehuti has it.


Suli Summoner 4 [ HP: 27/27 | AC: 15 | T: 12 | FF: 13 | Fort +2 / Ref +3 / Will +5 | Init +2 / Percept +8 (Low-Light) ]
Torin Ironbeard wrote:
There are only six PCs. Suri is an eidolon.
Kwin Longclaw wrote:
D'OH! That's what I get for just scanning the list rather than actually, you know, thinking.

I'll take this as a sign that I'm doing an okay job roleplaying. :P

I really should have kept my loots up to date already. Looking back doesn't super help make it clear. We got 125g each from selling stuff? And I spent half of that (62.5) on the Prot Evil wand? Just trying to make it sure how much I have.


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

First loot payout was 970gp and we each pitched in 187.5gp for wands.

Loot list has been updated to include our reward for the first exploration site.


Suli Summoner 4 [ HP: 27/27 | AC: 15 | T: 12 | FF: 13 | Fort +2 / Ref +3 / Will +5 | Init +2 / Percept +8 (Low-Light) ]

Wow, I was way off. Glad I asked.

I'm not sure how you arrived at that wand amount, though? Kwin said he bought the cure one himself, and the Prot Evil one was half-charged?


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3
Torin Ironbeard wrote:
... we each pitched in 187.5gp for wands.

You may have more money than you think. Where'd that figure come from? 62.5 was for a half-full Protection from Evil. Kwin bought a Cure Light Wounds out of his own pocket and committed it to the common good. Was there another wand we all chipped in on?

EDIT: I gotta learn to either open one thread at a time, or check for additions before I commit. A 20 minute ninja is ridiculous! :op :o)


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

Yep. The total wand input from each PC party member not named Kwin was 62.5gp. :-)


Eidolon 4 [ HP: 28/28 | AC: 17 | T: 15 | FF: 16 | Fort +4 / Ref +2 / Will +3 | Init +5 / Percept +6 (Darkvision) ]

I know it has come a bit after the cut, but Izra that was seriously the perfect post for ending Part 1.

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