Vicon and Friends -- KINGMAKER CAMPAIGN!

Game Master Vicon

KINGMAKER ADVENTURE PATH -- chapter one
Link to d20.net map: https://app.roll20.net/campaigns/details/3317861/kingmaker-map

Link to Battlemaps:
NEW BATTLEMAP!


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M Elf Hexcrafter(Magus)-2 | HP: 18/18 | AC16 T12 FF14 CMD16 | F+4 R+2 W+3/+5 v.enchant | Init+2 Percept+7 | Arcane Pool:4/5 | Current effects:

Max takes a step closer to see if he can get a clear shot and fires.
bow: 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18 damage: 1d8 + 1 ⇒ (4) + 1 = 5


N Male Human Slayer 5 HP: 53/53 | AC: 22 T: 14 FF: 19 CMD: 22 | F+7 R+7 W+3 | Init +2 | Perception +9
Tracked Resources:
None

It's never simple, but that first one went down easy enough! Ryker follows Pyros' lead and tries to sink his dagger through it's exoskeleton. "Haha! Looks like we make a great team, eh?" he calls out to the newcomers. We are going to be able to score a ton of gold together!
________
Mwk Dagger (Sneak Attack, Flank) vs Trapdoor Spider: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 161d4 + 1d6 ⇒ (1) + (3) = 4


NG Male Half-Orc Fighter 2 Character Sheet | HP 19/28 (2d10 + 8) | Defense: AC: 18, T 12, FF 16 (+6 armor, +2 Dex) | Saves: Fort. + 6, Ref. + 2, Will + 2 (+ 1 vrs fear) | Defensive Ability: Orc Ferocity 1/day | Perception + 7 - Dark Vision 60ft. Sense Motive + 2 | Initiative: + 2 Speed: 20 ft. | Offensive: Melee Nodachi + 6 (1d10 + 9/18-20) or Lucerne Hammer + 6 (1d12 + 9/X2) Ranged Composite Longbow + 4 (1d8/X3) 110 Ft. | Boar AC: 19, T 12, FF 16 | HP: 19/19 | Spd. 35 Ft.

Makoa roars in anger and turns to face the new spider. "Face Makoa rath! U also die now!" as he swings his massive sword.

Attack: 1d20 + 6 ⇒ (3) + 6 = 9

But he calculates the new angles all wrong totally missing. "Argh! Why my arms fail me?!?"


As the second beast crests the mound to attack the party, Pyros brings his pitiless blade down upon the creatures head and nearly cleaves it in twain.

Ilamin also looses a deadly arrow that strikes the beast between it's mandibles, and the entire front of the creature begins to pump gouts of blood onto the terrain.

Maximilians arrow flies overhead and strikes the beast in it's bloated abdomen which begins to shake violently from the assault.

Ryker, striking from the side cannot penetrate the wall of legs so begins slashing at them like a furry overgrowth, doing his part.

Makoa's mighty blade is about to sever the head of the beast entirely when it finally reacts to the storm of blows and retracts agily back a few feet, the No-Dachi kicking up grass and ground alike from the power of the blow.

Then the Spider LURCHES To the side and attempts to enfold it's limbs around Ryker, but Ryker is too fast, displacing his body so the effort of the monster is wasted...

SEQUENCE: Everyone after the spider, then round begins again!


M Elf Hexcrafter(Magus)-2 | HP: 18/18 | AC16 T12 FF14 CMD16 | F+4 R+2 W+3/+5 v.enchant | Init+2 Percept+7 | Arcane Pool:4/5 | Current effects:

Max tries to get off another shot, but there's too much flailing around to get a good bead.
bow: 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6 damage: 1d8 + 1 ⇒ (4) + 1 = 5

"Keep your eyes open. Who knows if there are more of these cursed beasts," he says.
perception: 1d20 + 6 ⇒ (19) + 6 = 25


Male Human Occultist Arcanist 2 | HP=12/12
Common Stats:
AC: 12, T: 12, FF: 10; F: +1, R: +2, W: +4 (+3 vs Charm/Compulsion); CMD 13, CMB 1; Init: +2 ; Perc:+1
Maximillian Cantor wrote:


"Keep your eyes open. Who knows if there are more of these cursed beasts," he says.

"This here spider better be the last!

Golwen and the pony redirect their attacks upon the new spider.

Acid Splash; Ranged Touch: 1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12
Sizzling Acid: 1d3 + 1 ⇒ (1) + 1 = 2

The Pony shifts and begins kicking at the second spider.
Hoof: 1d20 - 1 ⇒ (8) - 1 = 7
Blunt Trauma: 1d3 + 1 ⇒ (1) + 1 = 2
Hoof: 1d20 - 1 ⇒ (1) - 1 = 0
Blunt Trauma: 1d3 + 1 ⇒ (2) + 1 = 3


N Male Human Slayer 5 HP: 53/53 | AC: 22 T: 14 FF: 19 CMD: 22 | F+7 R+7 W+3 | Init +2 | Perception +9
Tracked Resources:
None

"WOAH WOAH WOAH we gotta put this thing down!" Ryker shouts as he rolls out of the way of the spider's lurching grab. I'll be damned if I become spiderfood! He continues trying to stab through the spider's exoskeleton, but unfamiliar with arachnid anatomy, his strikes are less than ideal.
________
Mwk Dagger (Sneak Attack, Flank) vs Trapdoor Spider: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 221d4 + 1d6 ⇒ (3) + (1) = 4


NG Male Half-Orc Fighter 2 Character Sheet | HP 19/28 (2d10 + 8) | Defense: AC: 18, T 12, FF 16 (+6 armor, +2 Dex) | Saves: Fort. + 6, Ref. + 2, Will + 2 (+ 1 vrs fear) | Defensive Ability: Orc Ferocity 1/day | Perception + 7 - Dark Vision 60ft. Sense Motive + 2 | Initiative: + 2 Speed: 20 ft. | Offensive: Melee Nodachi + 6 (1d10 + 9/18-20) or Lucerne Hammer + 6 (1d12 + 9/X2) Ranged Composite Longbow + 4 (1d8/X3) 110 Ft. | Boar AC: 19, T 12, FF 16 | HP: 19/19 | Spd. 35 Ft.

I'll just go ahead and refresh this here since wee are on a new page of posts ...

Vicon wrote:

Initiative chain:

Pyros 20
Maximillian 19
Makoa 16
Ryker 12
Trapdoor spider 10
Ilamin 9
Golwen 6
Azul 5

Um, is it just me or are people not really following this initiative order?


I'm processing it in the order of initiative.


Shabti Oracle 2 | HP 18/18 | AC: 16 TAC: 8 FAC: 16 CMD: 14 AC: 20 TAC: 12 FAC: 16 CMD: 18 | F: +3 R: -1 W: +4 | Move: 20' Init: +4 Perception: +7 (darkvision 60') | STR +2 DEX -2 CON +3 INT +2 WIS +1 CHA +4 | Diplomacy* +8, Heal +5, Knowledge (arcana*, history*, local*, nature, planes*, religion*) +6, Spellcraft +6, Knowledge (nobility*) +8, Linguistics +3, Profession (herbalist) +9, Sense Motive +5* | Falcata +4, 1d8+2
Resources:
Healer's Way 5/5, Spells (1st) 3/5, Inspiration 4/5
CONDITIONS: none BUFFS: magic weapon

"Keep at it! It's surrounded now - it can't last much longer!"

Azul keeps slashing at the horrid creature, while ducking to the left.

Falcata +2 flank: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
Falcata Damage +1 magic: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

Sczarni

Ilamin Male HP:16/16 AC:17 T:14 FF:13 F:+0 R:+7 W:+2 Perc:+5 Init:4 Longbow +5, 1d8 CMB:+2 CMD:16 Elf Bard (Thundercaller) 2

Longbow: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10
Damage if hit: 1d8 ⇒ 5

Ilamin tries to line up a shot on the creature once more but the group descends on it like a swarm of spiders....and he can't get a clear bead.


NG Male Half-Orc Fighter 2 Character Sheet | HP 19/28 (2d10 + 8) | Defense: AC: 18, T 12, FF 16 (+6 armor, +2 Dex) | Saves: Fort. + 6, Ref. + 2, Will + 2 (+ 1 vrs fear) | Defensive Ability: Orc Ferocity 1/day | Perception + 7 - Dark Vision 60ft. Sense Motive + 2 | Initiative: + 2 Speed: 20 ft. | Offensive: Melee Nodachi + 6 (1d10 + 9/18-20) or Lucerne Hammer + 6 (1d12 + 9/X2) Ranged Composite Longbow + 4 (1d8/X3) 110 Ft. | Boar AC: 19, T 12, FF 16 | HP: 19/19 | Spd. 35 Ft.
Vicon wrote:

I'm processing it in the order of initiative.

okay, just checking. As long as your good with it, no problem for me! (Other than my OCD tendencies!)

"Argh! Die evil critter!" As Makoa takes another swing.

Attack: 1d20 + 6 ⇒ (8) + 6 = 14 Possible damage?: 1d10 + 9 ⇒ (10) + 9 = 19

Please be a hit! - MAX damage!!! (Well, other than a Crit)


The second spider falls under a rain of blows from the party, Makoa misses his target however and cleaves a rock in half breaking it free of the landscape. The party looks around for yet another spider... but none approaches...

Inside the "Trap" of the spider's lair, the party finds a number of silken-wrapped spider eggs, resting upon a pile of bones.

The bones seem to be very old, stubborn remains the spider for whatever reason did not or could not clear out of it's hiding place.

The first corpse is that of a bandit -- his old suit of masterwork leather still intact -- it seems the majority of damage to the skeleton was done in uncovered areas. He also has a maskerwork dagger and 10 gp, as well as a medallion in the shape of a silver stag worth 25 gp.

(the party has seen these medallions before on chosen agents of the stag lord)

The second body is even older -- the body of an ancient tax collector -- who's tax-bag contains 20 pp and 253 gp.

The third body is that of a hedge-wizard of some kind, his bony fingers still wearing a silver ring worth 75 gp, a CL2 wand of burning hands with 6 charges, and a mostly ruined spellbook besotten with rain. The spells that remain legible in the spellbook are : (identify, mage armor, reduce person, silent image, and unseen servant.)

This was a dangerous trap in the wilds and the party also gains an xp bonus for clearing the region of this monsterous trap. Well done!


M Elf Hexcrafter(Magus)-2 | HP: 18/18 | AC16 T12 FF14 CMD16 | F+4 R+2 W+3/+5 v.enchant | Init+2 Percept+7 | Arcane Pool:4/5 | Current effects:

"Hmm, spiders are loaded, " he jokes. He still stays on guard as they remove the finds. "Burn the eggs. I'll use the wand if you like, but I don't plan on having to do this more than once."


Shabti Oracle 2 | HP 18/18 | AC: 16 TAC: 8 FAC: 16 CMD: 14 AC: 20 TAC: 12 FAC: 16 CMD: 18 | F: +3 R: -1 W: +4 | Move: 20' Init: +4 Perception: +7 (darkvision 60') | STR +2 DEX -2 CON +3 INT +2 WIS +1 CHA +4 | Diplomacy* +8, Heal +5, Knowledge (arcana*, history*, local*, nature, planes*, religion*) +6, Spellcraft +6, Knowledge (nobility*) +8, Linguistics +3, Profession (herbalist) +9, Sense Motive +5* | Falcata +4, 1d8+2
Resources:
Healer's Way 5/5, Spells (1st) 3/5, Inspiration 4/5
CONDITIONS: none BUFFS: magic weapon

"Horrid things... they say the Rough Beast has a similar appearance, though obviously much larger."

"While I'm sure these creatures are perfectly natural, nevertheless animals that prey on humans should not be allowed to live this close to human settlements. I say we destroy the eggs."

Azul looks at the silver stag pendant. "Though it would seem that not all the victims of these creatures were those worthy of mercy..."

I don't think I can use any of this treasure. I don't need the dagger. Masterwork leather isn't any better than regular leather unless you want to enchant it, so unless anyone wants to do that I think we should sell it.


NG Male Half-Orc Fighter 2 Character Sheet | HP 19/28 (2d10 + 8) | Defense: AC: 18, T 12, FF 16 (+6 armor, +2 Dex) | Saves: Fort. + 6, Ref. + 2, Will + 2 (+ 1 vrs fear) | Defensive Ability: Orc Ferocity 1/day | Perception + 7 - Dark Vision 60ft. Sense Motive + 2 | Initiative: + 2 Speed: 20 ft. | Offensive: Melee Nodachi + 6 (1d10 + 9/18-20) or Lucerne Hammer + 6 (1d12 + 9/X2) Ranged Composite Longbow + 4 (1d8/X3) 110 Ft. | Boar AC: 19, T 12, FF 16 | HP: 19/19 | Spd. 35 Ft.

"Eggs make more of dees." as he points at the spider corpse. "Makoa destroi eggs." Unless someone physically tries to stop him, Makoa will destroy the eggs.

"Wher go nex?"

Makoa has no use for any of this treasure - other than the coins of course! - So yes, if any of it is of use to someone, take it. Otherwise SELL THE LOOT!!! :-)


N Male Human Slayer 5 HP: 53/53 | AC: 22 T: 14 FF: 19 CMD: 22 | F+7 R+7 W+3 | Init +2 | Perception +9
Tracked Resources:
None

Suppose we can afford being this reckless when it always results in more stuff! "Agreed, I've no objection to smashing these eggs," Ryker adds in as he begins stripping the valuables from this den of death. "If we clear the area around this pit to prevent the spread, we can just light everything in it on fire. The smell will probably keep other spiders from moving in on the den and hopefully other animals will start to live here again."

If nobody objects to his idea, and once Makoa gets out, Ryker begins lining the pit with stones and dirt, tossing in a substantial amount of kindling, and lighting it with his flint and steel. "Now that this mess is over, shall we keep on moving?"
________
Looks like a bunch of gold or soon-to-be-gold items to me! I've got two mwk daggers already, so funding the party by selling it seems a better use to me. In a couple levels when it becomes less valuable, I'll slowly start replacing my other daggers. The wand and spellbook is going to make someone happy! :D


Male Human Fighter (Aldori Defender/Steelbound) 1 VMC Magus Fighter (Aldori Defender/Steelbound) 1 VMC Magus

Pyros wouldn't mind keeping the dagger as a backup. Sell the rest, unless someone wants to keep the wand.

Pyros joins his fellow newcomer Makoa in smashing up the spider eggs, though he is rather more elegant in doing so, gracefully slashing eggs into small chunks.


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M Elf Hexcrafter(Magus)-2 | HP: 18/18 | AC16 T12 FF14 CMD16 | F+4 R+2 W+3/+5 v.enchant | Init+2 Percept+7 | Arcane Pool:4/5 | Current effects:

Golwen and I will be keeping the wand and spellbook


Further south are three hexes that have yet to be fully explored:

A) An area of tall grassy fields interspersed with small lakes, rivulets, and pools of water,

B) An area of dry open plains which seems to be teeming with wildlife,

C) A rocky area filled with crevasses and a valley leading further south.


M Elf Hexcrafter(Magus)-2 | HP: 18/18 | AC16 T12 FF14 CMD16 | F+4 R+2 W+3/+5 v.enchant | Init+2 Percept+7 | Arcane Pool:4/5 | Current effects:

how about A- at least there will be water for the horses


Male Human Occultist Arcanist 2 | HP=12/12
Common Stats:
AC: 12, T: 12, FF: 10; F: +1, R: +2, W: +4 (+3 vs Charm/Compulsion); CMD 13, CMB 1; Init: +2 ; Perc:+1
Maximillian Cantor wrote:
Golwen and I will be keeping the wand and spellbook

Agreed. A sounds good to me as well.


N Male Human Slayer 5 HP: 53/53 | AC: 22 T: 14 FF: 19 CMD: 22 | F+7 R+7 W+3 | Init +2 | Perception +9
Tracked Resources:
None

To A we go!


Giving more time for people to weigh in...


Male Human Occultist Arcanist 2 | HP=12/12
Common Stats:
AC: 12, T: 12, FF: 10; F: +1, R: +2, W: +4 (+3 vs Charm/Compulsion); CMD 13, CMB 1; Init: +2 ; Perc:+1

Golwen wrinkles his nose at the eggs and happily joins in on removing them with some acid.

You can certainly keep that wand, Max. The spellbook as we both know is the real prize here." Golwen flips through the book, curious. "A few spells I don't know, to be sure."

He mounts back up and is ready to continue onward. "Oh and Makoa, cleaving that rock in two was certainly impressive." I hope he never points that thing at me....

Sczarni

Ilamin Male HP:16/16 AC:17 T:14 FF:13 F:+0 R:+7 W:+2 Perc:+5 Init:4 Longbow +5, 1d8 CMB:+2 CMD:16 Elf Bard (Thundercaller) 2

Ilamin would vote A or B but is pretty sure A is good enough for now.

Ilamin shook his head a bit at the destruction and how so many joined in on it. He simply gathered back up the animals for now and brought them back up to the group.

Once that was done, he looked around a bit at what they found and nodded about the various comments. He remained quiet for now though, there wasn't much needing to be said.


Male Human Fighter (Aldori Defender/Steelbound) 1 VMC Magus Fighter (Aldori Defender/Steelbound) 1 VMC Magus

As the others begin to discuss a destination, Pyros chimes in, pointing to an area of lakes and streams. ”I like this area as well. This is the River Kingdoms, after all. Might as well check out some of the smaller streams and lakes to start with.”

I’m fine with A as well.


Shabti Oracle 2 | HP 18/18 | AC: 16 TAC: 8 FAC: 16 CMD: 14 AC: 20 TAC: 12 FAC: 16 CMD: 18 | F: +3 R: -1 W: +4 | Move: 20' Init: +4 Perception: +7 (darkvision 60') | STR +2 DEX -2 CON +3 INT +2 WIS +1 CHA +4 | Diplomacy* +8, Heal +5, Knowledge (arcana*, history*, local*, nature, planes*, religion*) +6, Spellcraft +6, Knowledge (nobility*) +8, Linguistics +3, Profession (herbalist) +9, Sense Motive +5* | Falcata +4, 1d8+2
Resources:
Healer's Way 5/5, Spells (1st) 3/5, Inspiration 4/5
CONDITIONS: none BUFFS: magic weapon

"Well, it sounds like we are in agreement."

I'm fine with A.


NG Male Half-Orc Fighter 2 Character Sheet | HP 19/28 (2d10 + 8) | Defense: AC: 18, T 12, FF 16 (+6 armor, +2 Dex) | Saves: Fort. + 6, Ref. + 2, Will + 2 (+ 1 vrs fear) | Defensive Ability: Orc Ferocity 1/day | Perception + 7 - Dark Vision 60ft. Sense Motive + 2 | Initiative: + 2 Speed: 20 ft. | Offensive: Melee Nodachi + 6 (1d10 + 9/18-20) or Lucerne Hammer + 6 (1d12 + 9/X2) Ranged Composite Longbow + 4 (1d8/X3) 110 Ft. | Boar AC: 19, T 12, FF 16 | HP: 19/19 | Spd. 35 Ft.

Fine with A. For future reference, I'm fine with whatever the majority wants. I'm just the meat shield, and hopefully a better beat-stick in the future. Didn't do that much 'beating' this time around.

"Anybudy in group hav heelin? Makoa cood use lil bit if hav it."


Will allow healing to take place before party moves...


Shabti Oracle 2 | HP 18/18 | AC: 16 TAC: 8 FAC: 16 CMD: 14 AC: 20 TAC: 12 FAC: 16 CMD: 18 | F: +3 R: -1 W: +4 | Move: 20' Init: +4 Perception: +7 (darkvision 60') | STR +2 DEX -2 CON +3 INT +2 WIS +1 CHA +4 | Diplomacy* +8, Heal +5, Knowledge (arcana*, history*, local*, nature, planes*, religion*) +6, Spellcraft +6, Knowledge (nobility*) +8, Linguistics +3, Profession (herbalist) +9, Sense Motive +5* | Falcata +4, 1d8+2
Resources:
Healer's Way 5/5, Spells (1st) 3/5, Inspiration 4/5
CONDITIONS: none BUFFS: magic weapon

"Of course, good friend. You have but to ask."

Cure Light Wounds: 1d8 + 2 ⇒ (7) + 2 = 9

I think that's what you need according to your stat block but I can cast 3 more times if necessary. Anyone else?


NG Male Half-Orc Fighter 2 Character Sheet | HP 19/28 (2d10 + 8) | Defense: AC: 18, T 12, FF 16 (+6 armor, +2 Dex) | Saves: Fort. + 6, Ref. + 2, Will + 2 (+ 1 vrs fear) | Defensive Ability: Orc Ferocity 1/day | Perception + 7 - Dark Vision 60ft. Sense Motive + 2 | Initiative: + 2 Speed: 20 ft. | Offensive: Melee Nodachi + 6 (1d10 + 9/18-20) or Lucerne Hammer + 6 (1d12 + 9/X2) Ranged Composite Longbow + 4 (1d8/X3) 110 Ft. | Boar AC: 19, T 12, FF 16 | HP: 19/19 | Spd. 35 Ft.

"Thank you Azul! Dat feel gud!" as he pats Azul on the shoulder.

Yes, that is all the healing I need!


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Male Human Fighter (Aldori Defender/Steelbound) 1 VMC Magus Fighter (Aldori Defender/Steelbound) 1 VMC Magus

Pyros smirks a bit, but just gives a small shake of his head. No need to embarrass the big guy, but he could learn a thing or two about not getting hit.


The party moves into the lowlands of the valley until you reach a dry section of the riverbed. While moving under an arch in the rock, something seems amiss. It's too quiet.

Far ahead, you see the mouth of a cave, or rather -- a long abandoned mine.

Between you and the end of the valley and the mine-opening, sheer cliffs overlook the terrain you occupy below. This looks like it could be an ideal spot for an ambush...

Roll perception everyone!

Sczarni

Ilamin Male HP:16/16 AC:17 T:14 FF:13 F:+0 R:+7 W:+2 Perc:+5 Init:4 Longbow +5, 1d8 CMB:+2 CMD:16 Elf Bard (Thundercaller) 2

Perception: 1d20 + 5 ⇒ (3) + 5 = 8


NG Male Half-Orc Fighter 2 Character Sheet | HP 19/28 (2d10 + 8) | Defense: AC: 18, T 12, FF 16 (+6 armor, +2 Dex) | Saves: Fort. + 6, Ref. + 2, Will + 2 (+ 1 vrs fear) | Defensive Ability: Orc Ferocity 1/day | Perception + 7 - Dark Vision 60ft. Sense Motive + 2 | Initiative: + 2 Speed: 20 ft. | Offensive: Melee Nodachi + 6 (1d10 + 9/18-20) or Lucerne Hammer + 6 (1d12 + 9/X2) Ranged Composite Longbow + 4 (1d8/X3) 110 Ft. | Boar AC: 19, T 12, FF 16 | HP: 19/19 | Spd. 35 Ft.

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

Makoa looks around thinking, Dis be good place catch enemy down below. Why we down below? Not good.


M Elf Hexcrafter(Magus)-2 | HP: 18/18 | AC16 T12 FF14 CMD16 | F+4 R+2 W+3/+5 v.enchant | Init+2 Percept+7 | Arcane Pool:4/5 | Current effects:

perception: 1d20 + 7 ⇒ (8) + 7 = 15
quick question, is this the same day or the next day?


Male Human Occultist Arcanist 2 | HP=12/12
Common Stats:
AC: 12, T: 12, FF: 10; F: +1, R: +2, W: +4 (+3 vs Charm/Compulsion); CMD 13, CMB 1; Init: +2 ; Perc:+1

Not a bad sight, glwd we are at the bottom and not the top. Could fall from up there...
Perception: 1d20 + 1 ⇒ (3) + 1 = 4


Shabti Oracle 2 | HP 18/18 | AC: 16 TAC: 8 FAC: 16 CMD: 14 AC: 20 TAC: 12 FAC: 16 CMD: 18 | F: +3 R: -1 W: +4 | Move: 20' Init: +4 Perception: +7 (darkvision 60') | STR +2 DEX -2 CON +3 INT +2 WIS +1 CHA +4 | Diplomacy* +8, Heal +5, Knowledge (arcana*, history*, local*, nature, planes*, religion*) +6, Spellcraft +6, Knowledge (nobility*) +8, Linguistics +3, Profession (herbalist) +9, Sense Motive +5* | Falcata +4, 1d8+2
Resources:
Healer's Way 5/5, Spells (1st) 3/5, Inspiration 4/5
CONDITIONS: none BUFFS: magic weapon

As the party reins in at the archway, Azul looks around. "Is something wrong?" he asks.

Perception: 1d20 + 7 ⇒ (13) + 7 = 20


Male Human Fighter (Aldori Defender/Steelbound) 1 VMC Magus Fighter (Aldori Defender/Steelbound) 1 VMC Magus

Perception: 1d20 + 7 ⇒ (4) + 7 = 11

Pyros looks around idly as the group progresses.


Maximillian Cantor wrote:

[dice=perception]1d20 +7

quick question, is this the same day or the next day?

Same day. I'll keep much better time going forward but lets say there's about an hour of daylight left.


Something *IS* wrong... the rocks of the arch are piled precariously in a way that even the footsteps of one on foot could disturb them and cause an avalanche.

They path beyond looks all the more ominous now with the setting sun.

strange cairns seem to be piled at odd intervals on the cliffs beyond the archway.

A small cloud of dust slips down from the side of the canyon...

You're being watched...


N Male Human Slayer 5 HP: 53/53 | AC: 22 T: 14 FF: 19 CMD: 22 | F+7 R+7 W+3 | Init +2 | Perception +9
Tracked Resources:
None

"Let's be careful moving forward... Anyone want to try climbing a little or taking a different route? This place has got my hair on end..." Ryker says in a low voice and knocking an arrow to his shortbow.
________
Perception: 1d20 + 13 ⇒ (4) + 13 = 17


NG Male Half-Orc Fighter 2 Character Sheet | HP 19/28 (2d10 + 8) | Defense: AC: 18, T 12, FF 16 (+6 armor, +2 Dex) | Saves: Fort. + 6, Ref. + 2, Will + 2 (+ 1 vrs fear) | Defensive Ability: Orc Ferocity 1/day | Perception + 7 - Dark Vision 60ft. Sense Motive + 2 | Initiative: + 2 Speed: 20 ft. | Offensive: Melee Nodachi + 6 (1d10 + 9/18-20) or Lucerne Hammer + 6 (1d12 + 9/X2) Ranged Composite Longbow + 4 (1d8/X3) 110 Ft. | Boar AC: 19, T 12, FF 16 | HP: 19/19 | Spd. 35 Ft.

"Back! Dis be trap!!!" shouts Makoa recognizing the danger they are riding into.


The arch trap can easily be avoided or undone at this point, a new map has been placed in the battlemaps for you to act or move your tokens.

Party starts on south side of map and the mine entrance is on the north side of the map.

Sczarni

Ilamin Male HP:16/16 AC:17 T:14 FF:13 F:+0 R:+7 W:+2 Perc:+5 Init:4 Longbow +5, 1d8 CMB:+2 CMD:16 Elf Bard (Thundercaller) 2

Ilamin will carefully move forwards and undo the trap and let it fall. Better to have it sprung then to have someone potentially spring it on them once they are past.


Male Human Occultist Arcanist 2 | HP=12/12
Common Stats:
AC: 12, T: 12, FF: 10; F: +1, R: +2, W: +4 (+3 vs Charm/Compulsion); CMD 13, CMB 1; Init: +2 ; Perc:+1

Oh my... What a nasty deed. Here and name worrying about us falling and it's the rocks that we have to worry about. Does anyone have a plan?


Shabti Oracle 2 | HP 18/18 | AC: 16 TAC: 8 FAC: 16 CMD: 14 AC: 20 TAC: 12 FAC: 16 CMD: 18 | F: +3 R: -1 W: +4 | Move: 20' Init: +4 Perception: +7 (darkvision 60') | STR +2 DEX -2 CON +3 INT +2 WIS +1 CHA +4 | Diplomacy* +8, Heal +5, Knowledge (arcana*, history*, local*, nature, planes*, religion*) +6, Spellcraft +6, Knowledge (nobility*) +8, Linguistics +3, Profession (herbalist) +9, Sense Motive +5* | Falcata +4, 1d8+2
Resources:
Healer's Way 5/5, Spells (1st) 3/5, Inspiration 4/5
CONDITIONS: none BUFFS: magic weapon
Makoa, Half Orc Fighter wrote:
"Back! Dis be trap!!!" shouts Makoa recognizing the danger they are riding into.

""My friend Makoa, I think you are right. But who set it? And where are they now?"

There was no grid on the map so I found one and put it there. If you need a different grid size I can change it.


NG Male Half-Orc Fighter 2 Character Sheet | HP 19/28 (2d10 + 8) | Defense: AC: 18, T 12, FF 16 (+6 armor, +2 Dex) | Saves: Fort. + 6, Ref. + 2, Will + 2 (+ 1 vrs fear) | Defensive Ability: Orc Ferocity 1/day | Perception + 7 - Dark Vision 60ft. Sense Motive + 2 | Initiative: + 2 Speed: 20 ft. | Offensive: Melee Nodachi + 6 (1d10 + 9/18-20) or Lucerne Hammer + 6 (1d12 + 9/X2) Ranged Composite Longbow + 4 (1d8/X3) 110 Ft. | Boar AC: 19, T 12, FF 16 | HP: 19/19 | Spd. 35 Ft.

"Dey up in hills watchin us. Waitin to attack. Makoa say we go bk, find way up to top of hill an surprise dem! Kill all bad ones who try kill Makoa!"


Ilamin triggers the precarious rockfall, leaving a square of difficult terrain. (will indicate on map)

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