Variel's WotR

Game Master Neltji

From Level 1 to Level 20. Good luck heroes you might need it.

loot list

combat map


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hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

do I need to make another weapon or do I have more time on the one I've already got... duration is 1 minute per level, so 4 mins total


Maelchar the duration of the weapon has expired as it was used in the previous combat with the dretches as well. At least it is a free action to create a weapon for you.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18
Reiko Mura wrote:

Ready for upper level fun?

When the team is ready, Reiko catfoots up the stairs cautiously, wary of trouble.

Zeriax can't really buff much :D

In silence, Zeriax accompanies Reiko on the incursion upstairs - just before they ascend he stops momentarily - "You fought well Reiko" - his amber eyes staring at the woman, trying to pierce the silence she had immersed herself in after they all had thought her lost.

Not dwelling on it, he moves upstairs in tandem with his katana wielding companion.

Stealth: 1d20 + 9 ⇒ (11) + 9 = 20
Perception: 1d20 + 11 ⇒ (15) + 11 = 26


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Reiko nods at the comment but keeps her eyes on the stairs. "Not well enough." She pauses for a moment, "I shouldn't be here, but I am.... so is that luck, my karma, or Divine intervention? This is what I ask myself."


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

"You fought as well as you could" - Zeriax adds - "If you are here, it is because you should be, regardless of the reasons - those we can fathom in meditation later on"


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)
Quote:
Focusing your magic sight on the item you discover that it is actually a +1 adamantine warhammer. Further more when in the hands of a follower of Torag the user is automatically proficient with the warhammer.

Pakak salvages the hammer from the corpse, speaking to the fallen, "May your spirit rest easy. I shall try to see that I, or anyone else who uses this hammer do it in Torag's name. It is a fine weapon, and its crusade is not done. May you find glory in the great halls of the father of craft," He looks to the others in the group, "Unless one of you is a follower of Torag, I think I shall be claiming this for now."

He rises, ready to follow. He is not deaf to Reiko's concerns, and is glad Zeriax reassures her.

He adds his two copper to the conversation, "You did more than I. My magics are all but gone, and I feel quite ineffective against many of our foes. Still, it is as Zeriax suggests. No one can do better than their best. The gods know this I think." He adds, "That doesn't make it any less frustrating, I know."


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

As he gets to the middle of the stairs, Maelchar, expecting the worst, creates another lucerne hammer and casts lead blades on it. Everything in here has been well-defended... there's no reason not to expect the next level up to be the same.

He follows Reiko and Zeriax up the stairs the rest of the way, weapon at the ready.

He lays a hand on Reiko's shoulder as he follows her and puts a Protection from Evil on her (dur. 4 mins)


Will give GArith till tonight to check in before moving along.

GM prep rolls:
6d20 ⇒ (15, 17, 13, 14, 12, 16) = 87+8 each
Samantha 1d20 + 2 ⇒ (5) + 2 = 7
Maelchar 1d20 ⇒ 3
Pakak 1d20 + 1 ⇒ (14) + 1 = 15
Zeriax 1d20 + 2 ⇒ (12) + 2 = 14
Reiko 1d20 + 4 ⇒ (11) + 4 = 15
Sir Garith 1d20 + 1 ⇒ (2) + 1 = 3

1d20 + 3 ⇒ (10) + 3 = 13


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

if those were init rolls, boy did we suck.. lol... dammit Variel - get all those high rolls on behalf whatever baddies there are OUT of your system... lol


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

You are mis-reading that Mael. That's the round count before each of his BBEGs surrender to us due to our sheer awesomeness.

The ronin gives serious consideration to Zeriax's and Pakak's words but offers no opinion, instead focusing on the mission at hand. "Something to be discussed in a safer place, I think." To Mael, Reiko offers a wry smile and a small salute with her blade. "Trying to prevent another bloodletting? I won't object."

Status:
AC:20+2 | HP: 25 / 25
Challenge (1):
Resolve (1): x
Iajutsu Strike (1):
Darkvision (3): x
Shield of Faith (1):
Hero Points (0):

Effects:
Darkvision - 20 hours
Pro Evil - +2 AC (deflection) ; +2 Saves (resistance) - 4 minutes


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Mael gives Reiko a smile back and a salute with his hammer. "Didn't think you would.. .I figure if you're going to be in the forefront, you should have a little more protection."

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

"I am prepared. I shall try to keep with you Reiko. I feel as though you falling was in part due to my own failing. Here on, I shall try to offer greater protection for everyone." Garith says quietly bearing the shame of watching one of his allys appear to die in front of his eyes.

I do have my bastions and shield bonus to pass out still.

Garith can lead those not scouting, or stand just behind the Reach users. If they are in front they can get AoO's then pull back and Garith can tank


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

"I am nearly out of spells, once that will be of any use anyway. But I understand we may not have the option of holing up and resting"


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

So as to not hold things up...

With an uncomfortable sense of deja vu, Reiko takes one end of the landing among many enemies. She slashes at a Tiefling, hoping her blade finds more success than it has previously.

FREE: 5'
STAND: Katana
I'll target the same guy as Zeriax.

BOOM:
STAND: Katana (crit: 18+/2x):
MODS: Magic, 2H, PA, Precision DAM
Katana HIT: 1d20 + 8 - 1 ⇒ (20) + 8 - 1 = 27 crit?
Confirm: 1d20 + 8 - 1 ⇒ (6) + 8 - 1 = 13
Katana DAM: 1d8 + 5 + 3 + 1d6 ⇒ (8) + 5 + 3 + (6) = 22
+ CRIT DAM: 1d8 + 5 + 3 ⇒ (3) + 5 + 3 = 11

Status:
AC:20+2 | HP: 25 / 25
Challenge (1):
Resolve (1): x
Iajutsu Strike (1):
Darkvision (3): x
Shield of Faith (1):
Hero Points (0):

Effects:
Darkvision - 20 hours
Pro Evil - +2 AC (deflection) ; +2 Saves (resistance) - 4 minutes


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

I say we go for the one 'below' the W Reiko ;)

Shifting his position to the one occupied before by Reiko, Zeriax shoots an arrow at the tiefling to his left, hoping that in tandem with his companion, they can take him down quickly.

Longbow Attack: 1d20 + 9 ⇒ (16) + 9 = 25
Damage if it hits: 1d8 + 5 ⇒ (5) + 5 = 10


Surprise round
Reiko and Zeriax make the most f the opportunity presented to them as they each target the tieflings for attacks. Reiko responds first stepping up to deliver a critical strike on the flat footed rogue. The power and placement decapitates the unwary warrior as he falls tot he ground stone dead. Zeriax quickly shifts his aim to target another of the tieflings. Even with Reiko in front of him blocking his path he is able to find a soft spot and bury the arrow up to the feathers in the belly of the one directly opposite of Reiko. Even though it was a hard shot it must have missed the vital organs for a killing blow as the tiefling still stands and glares you the two of you.

Top of Round 1
1d3 ⇒ 3

The tieflings converge on Reiko with 2 of them flanking her aiding each other in distracting their opponent to land telling precise blows.

flank attack 11d20 + 7 ⇒ (15) + 7 = 22 for 1d6 + 1 + 1d6 ⇒ (5) + 1 + (5) = 11 +1 bleed
flank attack 21d20 + 7 ⇒ (9) + 7 = 16 for 1d6 + 1 + 1d6 ⇒ (5) + 1 + (5) = 11 +1 bleed

The other 2 tieflings also strike trying to avenge their fallen comrade as they yell at the top of their lungs DIE crusader scum!!!

attack 11d20 + 7 ⇒ (1) + 7 = 8 for 1d6 + 1 ⇒ (6) + 1 = 7
attack 21d20 + 7 ⇒ (3) + 7 = 10 for 1d6 + 1 ⇒ (6) + 1 = 7
The last tiefling opens the door and moves to join his fellow rogues.

Good guys up round 1

That looks like Samantha got hit even with the buff spell for 11 damage and 1 bleed. Bleed in effect until DC 15 heal check or magical healing.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

I think you mean Reiko got hit, Variel, not Samantha

Maelchar moves up a step behind Zeriax and attacks one of the tieflings flanking Reiko.

to hit, cover taken into account: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19
dmg if hits: 3d6 + 3 ⇒ (1, 6, 5) + 3 = 15


Your right p, Reiko got hit for the damage. My fault Samantha.

Silver Crusade

female Human (Kelish) Cleric (Evangelist) 6 Init +2 Perception +11, HP: 50/50 MP: 4/4 AC: 20(T 13/FF 18) CMD: 20 CMB: +8 Wil: +8 FORT:+8 REF +6

Smantha steps into the square vacated by Maelchar and attacks the tiefling in I32.
OOC my buffed AC currently stands at 26.

Samntha steps forward and even though her polearm is a bit unwieldly in these close quarters finds an opeing to stab a tiefling.

Attack Divine Favor1d20 + 10 ⇒ (5) + 10 = 15Damage 1d10 + 8 ⇒ (2) + 8 = 10


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Aw, that's a bit disappointing. I thought the Tiefling hit me so hard that Sam took damage. :)

Reiko grunts in pain at the deep wound in her ribs skillfully delivered through a gap in her armor. She slides from between the blades of the flanking cutthroats, slashing at one of them in passing, trying to remove the threat to anyone following her.

FREE: 5' to I35
STAND: Katana on H35
MOVE: Draw Wakizashi

BOOM:
STAND: Katana (crit: 18+/2x):
MODS: Magic, 2H, PA
Katana HIT: 1d20 + 8 - 1 ⇒ (18) + 8 - 1 = 25 crit?
Confirm: 1d20 + 8 - 1 ⇒ (5) + 8 - 1 = 12 probably not
Katana DAM: 1d8 + 5 + 3 ⇒ (5) + 5 + 3 = 13
+ CRIT DAM: 1d8 + 5 + 3 ⇒ (2) + 5 + 3 = 10

Status:
AC:20+2 | HP: 13 / 25
Challenge (1):
Resolve (1): x
Iajutsu Strike (1):
Darkvision (3): x
Shield of Faith (1):
Hero Points (0):

Effects:
Bleed - 1/rnd
Darkvision - 20 hours
Pro Evil - +2 AC (deflection) ; +2 Saves (resistance) - 4 minutes


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Reiko, I believe in I:35 you are flanking with Zeriax - did you take into account?

Zeriax was not expecting such a fast reaction from their opponents, but he is also quick on his feet, planting himself solidly, and firing two arrows at point blank range at the enemy to his left.

Flurry of Arrows at H:35 IF Reiko's attack didn't take him down. If it did, Zeriax shoots at H:33

Flurry 1: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d8 + 7 ⇒ (3) + 7 = 10

Flurry 2: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d8 + 7 ⇒ (6) + 7 = 13

--Status--
HP: 28
AC: 17
Effects: None
Ammo spent: 20 'normal' arrows // 17 Cold Iron arrows spent


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

I didn't include a flanking bonus to either ATT or DAM. I'm not sure how we'd both be flanking H35. If I'm wrong on that:

Sneak DAM (if appropriate): 1d6 ⇒ 1

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Garith Tromps up the stairs to H34, vacated by Reiko, Taking the AoO from the guys at H:35 if he is still up, and H:33, but at least it's moving out the threatened square and not from a flank, and attacks with the Radiance, H:35 if he is still up after Reiko and Zeriax and Mael all attacked, otherwise he targets I:34

Radiance: 1d20 + 9 ⇒ (5) + 9 = 14
for 1d8 + 5 ⇒ (1) + 5 = 6


Bottom of Round 1

Reiko suffers still from the attacks on her last time but does not worry about the bleeding as she continues to use her katana to full effect. Although not as precise of a hit as last time (no crit confirmation or flank) she delivers a solid blow. This is partnered by the quick acting Maelchar to hurry up the stairs to attack the same tiefling. (The stairs have a wall preventing people from attacking adjacent). Zeriax fires at point blank range guarding himself well while he does so and lands both arrows dropping the other foe that was flanking Reiko. Garith moves up as far as he can (20ft) an swings at the injured teifling rogue with Radiance but to no avail. Irabeth comes hustling up moving past the 3 remaining tieflings drawing AOO's from 2 of them...

1d20 + 5 ⇒ (5) + 5 = 10 for 1d6 + 1 ⇒ (1) + 1 = 2
1d20 + 5 ⇒ (7) + 5 = 12 for 1d6 + 1 ⇒ (4) + 1 = 5

This maneuver works well and frees Samantha up to move past them as well to use her reach weapon in the hallway. Samantha strikes hard but at the last second a stud on the leather turns the weapon a quarter of an inch and the devastating blow instead slices by missing. (1 away, took a small liberty to get you into action. Hope that is ok.)

Pakak moves up the stairs and without a good line of sight elects to hold his position for now.

Top of Round 1
The wounded tiefling attacks Reiko as he knows she can be injred and is bleeding already while the others go after Irabeth.

Irabeth attack 1d20 + 5 ⇒ (6) + 5 = 11 for 1d6 + 1 ⇒ (5) + 1 = 6
Irabeth attack 1d20 + 5 ⇒ (17) + 5 = 22 for 1d6 + 1 ⇒ (2) + 1 = 3
Reiko attack 1d20 + 5 ⇒ (18) + 5 = 23 for 1d6 + 1 ⇒ (4) + 1 = 5
crit confirm 1d20 + 5 ⇒ (10) + 5 = 15 for 1d6 + 1 ⇒ (5) + 1 = 6

The demon in the hallway though charges Irabeth and tries to impale her with his mighty goat like horns.

gore powerful charge attack 1d20 + 12 ⇒ (17) + 12 = 29 for 3d6 + 7 ⇒ (3, 2, 3) + 7 = 15

2 of the Tieflings hit while Irabeth takes a massive blow from the demon that rattles her and threatens to overwhelm her. Yet her faith in Iomadae holds true and she does not falter at the beating even though she is bloodied. Smiling through a bloody mouth she looks to return the favor.

know planes DC:15 Evil outsider:

This demon is a schir, a goat headed humanoid covered in mangy gray hides. It possesses typical demon resistances and spell casting qualities.

know planar DC: 20:

The schir also can do a powerful charge and its mwk glaive carries a disease as it is constantly in the creatures mouth. You also know that schir's are able to communicate telepathically to other creatures.

good guys up


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

to hit: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20 (-4 for cover taken into account)
dmg if hits: 1d12 + 3 ⇒ (6) + 3 = 9

know planes: 1d20 + 8 ⇒ (14) + 8 = 22

Maelchar strikes at the wounded tiefling again, trying to bring it down. As he does so, he calls out to the others what he knows about the schir demon (see spoilers).


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

The ronin takes the Tiefling blade on her arm - a weakening but not fatal wound. Her katana and wakizashi slash back in response.

FULL: TWF on I34

Knowledge: Planes: 1d20 + 5 ⇒ (3) + 5 = 8

BOOM:
FULL: Katana (crit: 18+/2x) & Wakizashi (crit: 18+/2x):
MODS: Magic, 1H, TWF, PA, Flank (Irabeth)
Katana HIT: 1d20 + 8 - 2 - 1 + 2 ⇒ (10) + 8 - 2 - 1 + 2 = 17
Katana DAM: 1d8 + 4 + 2 + 1d6 ⇒ (8) + 4 + 2 + (2) = 16

Wakizashi HIT: 1d20 + 6 - 2 - 1 + 2 ⇒ (17) + 6 - 2 - 1 + 2 = 22
Wakizashi DAM: 1d6 + 1 + 2 + 1d6 ⇒ (1) + 1 + 2 + (4) = 8

Status:
AC:20+2 | HP: 7 / 25
Challenge (1):
Resolve (1): x
Iajutsu Strike (1):
Darkvision (3): x
Shield of Faith (1):
Hero Points (0):

Effects:
Bleed - 1/rnd
Darkvision - 20 hours
Pro Evil - +2 AC (deflection) ; +2 Saves (resistance) - 4 minutes

Included bleed damage in my status update.
Guys, I'm going to need to slow my attack to heal in a moment.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

K planes: 1d20 + 6 ⇒ (18) + 6 = 24
Garith points at the Demon and says, Face me beast and an aura of light radiates from the Paladin as he becomes a Bastion of Good as a swift action.
Half damage to everyone except garith by the Demon, when within 10 ft of Garith. And Garith gets +4 deflection bonus

He slashes at the tiefling at I:34 if he is still up, and if not then Garith takes his place and attacks the one at I:33, anding his turn at I:34 to protect Reiko.
Radiance: 1d20 + 9 ⇒ (11) + 9 = 20
for 1d8 + 5 ⇒ (6) + 5 = 11

"To me friends. Do not fear this demon. End these tiefling wretches first. The light of Iomadae shall protect you from the Schir, but beware his Glaive and the disease it carries." he says regarding the demon.

Silver Crusade

female Human (Kelish) Cleric (Evangelist) 6 Init +2 Perception +11, HP: 50/50 MP: 4/4 AC: 20(T 13/FF 18) CMD: 20 CMB: +8 Wil: +8 FORT:+8 REF +6

Move to H36 and attack the Tiefling at I34

Samantha in the heat of battle takes a step back to get into better position to strike.

Attack 1d20 + 10 ⇒ (12) + 10 = 22 Damage 1d10 + 8 ⇒ (2) + 8 = 10


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Knowledge Planes 1d20 + 10 ⇒ (18) + 10 = 28

Pakak casts his ward to grant extra protection +1 AC to allies in 10ft radius "It is as he says, the glaive is it's greatest threat. It can also speak to your mind, but ignore its lies if it does!"


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Knowledge (Planes): 1d20 + 5 ⇒ (6) + 5 = 11

Zeriax does not recognize the creature, but he follows his companions' information, drawing cold iron arrows and shooting two times in quick succession.

Shooting at the demon in H:32 - adding favoured enemy bonus Variel. If not correct, please deduct 2 from the to-hit and damage numbers?

Cold Iron Flurry 1: 1d20 + 9 ⇒ (11) + 9 = 20
Damage if it hits: 1d8 + 9 ⇒ (6) + 9 = 15

Cold Iron Flurry 2: 1d20 + 9 ⇒ (2) + 9 = 11
Damage if it hits: 1d8 + 9 ⇒ (8) + 9 = 17

--Status--
HP: 28
AC: 17
Effects: None
Ammo spent: 20 'normal' arrows // 19 Cold Iron arrows spent


Bottom of Round 2

Maelchar and Reiko combie to fell the first tiefling in the way while Garith and Smantha make short work of the second tiefling. As the tiefling is struck down Garith calls out and bestows upon everyone Iomedae's protection from the schir. Not to be outdone Zeriax fires a pair arrows at the demon that just struck Irabeth. The first arrow is placed well enough to at least make contact with the schir but not placed well enough to bypass the plate armor like skin of the demon. (natural armor not DR) The second arrow does not even make contact with the beast. Pakak takes a position where he can cast his ward to cover everyone in the group.

Irabeth lashes out with her sword at the demon after calling upon Iomedae's blessing healing herself for 2d6 ⇒ (2, 6) = 8 damage.

attack 1d20 + 11 ⇒ (7) + 11 = 18 for 1d8 + 5 ⇒ (5) + 5 = 10 Her blade hets caught up in the mighty goat horns and can not free it in time to deliver a strike before the schir recovers and the opportunity lost.

Top of round 3
The tiefling hammers away at Irabeth hoping that each little cut and scratch is enough to drop the holy warrior.

attack 1d20 + 5 ⇒ (1) + 5 = 6 for 1d6 + 1 ⇒ (4) + 1 = 5

The schir sees the actions of GArith and bellows a challenge in return. Very well I will shall just kill you first then. The schir steps up and brings the halberd down in a vicious stroke that could cleave Garith in 2 if the hit was perfect and follows it up with a thrust with the goat's horns as well.

halberd attack 1d20 + 11 ⇒ (13) + 11 = 24 for 1d10 + 13 ⇒ (6) + 13 = 19 and fort save disease
gore attack 1d20 + 3 ⇒ (14) + 3 = 17 for 1d6 + 7 ⇒ (3) + 7 = 10

map update, good guys up

Good thing power attack was on or Garith would be hurting right now for 13 damage


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Maelchar casts grace (swift action) and moves through his companions to H30 and attacks the tiefling, leaving the schir to his friends for now.

to hit: 1d20 + 5 ⇒ (3) + 5 = 8
dmg if hits: 1d12 + 3 ⇒ (4) + 3 = 7

crud


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Sweeet, now the gigantic bad guy is up in my face :D

Zeriax vaults around the narrow corridor to try and offer more maneuvering space to his companions, and offering Garith a flanking position to attack the massive creature.

Acrobatics move to H:32 to flank the schir with Garith, then a point blank arrow at the demon.

Acrobatics: 1d20 + 10 ⇒ (10) + 10 = 20

Cold Iron Longbow Attack: 1d20 + 10 ⇒ (9) + 10 = 19
Damage if it hits: 1d8 + 9 ⇒ (3) + 9 = 12

--Status--
HP: 28
AC: 17
Effects: None
Ammo spent: 20 'normal' arrows // 20 Cold Iron arrows spent


Zeriax's actions draw the attention of the demon and Zeriax draws an attack from the halberd for his efforts.

halberd attack power attack still on 1d20 + 11 ⇒ (20) + 11 = 31 for 1d10 + 13 ⇒ (2) + 13 = 15 and disease fort save
crit confirm 1d20 + 11 ⇒ (2) + 11 = 13 for 2d10 + 26 ⇒ (9, 5) + 26 = 40 Oh so very lucky, so very lucky...

With the bastion up only 7 damage, could have been 27


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Crappy Acrobatics roll... Was hoping to make it still. Could have been obliterated there... Did my arrow hit at least? :D

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Very lucky. I picked a good target! also, no flank there

AC vs Schir: 28 = 22+1+4+1 AC+Crusader+Bastion+Pakak

"Irabeth, Finish that tiefling and flank this demon with me! Garith calls out, slashing viciously at the monstrocity.
Radiance: 1d20 + 10 ⇒ (7) + 10 = 17 +2=19 if someone can kill the tiefling.
for 1d8 + 5 ⇒ (6) + 5 = 11

damn tiefling blocking us from getting a flank on the demon...


Maelchar's blow is dodged by the tiefling and Zeriax's arrow hits the skin again but can not get through the infernal skin of the beast. Garith's own attack does little but scratch the skin as well. Again, not DR but just good ole fashioned natural armor.


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Reiko quickly pulls and drinks a healing draught.

MOVE: Pull Potion
STAND: Drink

CLW Potion: 1d8 + 1 ⇒ (5) + 1 = 6

Status:
AC:20+3 | HP: 13 / 25
Challenge (1):
Resolve (1): x
Iajutsu Strike (1):
Darkvision (3): x
Shield of Faith (1):
Hero Points (0):

Effects:
Darkvision - 20 hours
Pro Evil - +2 AC (deflection) ; +2 Saves (resistance) - 4 minutes
Pakak - +1 AC
Garith - 1/2 DAM


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

So glad you didn't crit with that polearm, Variel... dang 40 points of damage on a confirm??? *takes the dice away from Variel and curses them before returning them*

Silver Crusade

female Human (Kelish) Cleric (Evangelist) 6 Init +2 Perception +11, HP: 50/50 MP: 4/4 AC: 20(T 13/FF 18) CMD: 20 CMB: +8 Wil: +8 FORT:+8 REF +6

Can't do anything. Cast CLW from wand on Reiko.

Samantha is stuck in the tight corridor with her polearm and looks to heal Reiko's wounds.

CLW1d8 + 1 ⇒ (5) + 1 = 6


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Why do you say no flank Garith? I think I also flank from where I am, no?

Silver Crusade

female Human (Kelish) Cleric (Evangelist) 6 Init +2 Perception +11, HP: 50/50 MP: 4/4 AC: 20(T 13/FF 18) CMD: 20 CMB: +8 Wil: +8 FORT:+8 REF +6

@Zeriax: You do not threaten unless wielding a melee weapon?


He is still a monk so is always considered armed and threatening. However there is not a direct flank possible with the yielding their. Smart evil foes are fun...


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Sam, thanks for the healing it is much appreciated... but don't you have a reach weapon? I think you can still tag the demon from your current spot - or am I wrong about that?

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

The tiefling is in the only spot that can flank. so the only way that we can flank the demon is being at I:32 and I:34.

Reiko, you have access to a potion of Cure Serious Wounds, we have 8 of them, so we'd all have one on hand. Using Cure light potions when the enemy has a +13 static mod to damage isn't going to be enough, to make up for the damage he does.

Samantha can totally attack the Demon with Reach.
-also, Zeriax moved so I:32 is free and she can attack the tiefling.

I think we'd benefit from cutting down the number of enemies right now, and using the biggest heals we got to maximize healing per action.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

My bad on the flanking - a line should be traced between the center of the attackers... For some reason I was thinking from any point in the square (is that for cover?)

Samantha Starsight wrote:
@Zeriax: You do not threaten unless wielding a melee weapon?

This ;)

DM Variel wrote:
He is still a monk so is always considered armed and threatening.

Silver Crusade

female Human (Kelish) Cleric (Evangelist) 6 Init +2 Perception +11, HP: 50/50 MP: 4/4 AC: 20(T 13/FF 18) CMD: 20 CMB: +8 Wil: +8 FORT:+8 REF +6

Guess I could reach the dude at I33 but Garith provides soft cover which means +4 to hit


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Anyway I can drop a Flamming Sphere on one of the bad guys without roasting an ally?


Round 3 update

Pakak is able to easily cast a flaming sphere on the space in front of him that was vacated by Zeriax moments before. Moving the sphere it lands on the schir demon which tries to avoid the ball of fire.

reflex save 1d20 + 5 ⇒ (1) + 5 = 6 or take 3d6 ⇒ (4, 4, 2) = 10 The demon horrible blunders directly in to the path of the flaming sphere but laughs as the damage is absorbed by its demonic heritage and resistances. The tiefling looks on in horror though as the flaming ball is now next to him.

Samantha and Reiko work to get Samantha back into fighting shape while Maelchar and Zeriax move to get behind their enemy. Unfortunately for Zeriax he paid the price for his gambit. The two of them along with Garith flail feebly at the demon in front of them while Irabeth tries to eliminate the tiefling to limit the numbers that are the enemy. Irabeth also smites the schir demon hoping to gain some protection from the demon's attacks if they are directed her way.
1d20 + 11 ⇒ (9) + 11 = 20 for 1d8 + 5 ⇒ (5) + 5 = 10 Irabeth finally connects but the tiefling refuses to go down.

Top of Round 4
The door next to Samantha flies open to reveal 4 cultists with scythes and chain shirt armor. The cultist hurry out of the room after chanting some words of power to protect them from the infidels that are the crusaders. protection from good The move quickly past Samantha and Reiko taking the AOO necessary to get them out of the room.

Not wanting anyone to get behind them the tiefling rogue lashes out at Maelchar after stepping a pace away from the schir. He knows the schir will back him up to keep them both from being flanked.
rapier attack 1d20 + 5 ⇒ (4) + 5 = 9 for 1d6 + 1 ⇒ (6) + 1 = 7

The schir looks at Garith Your allies blood will grace my blade and I will feast on the marrow of their bones tonight.

As he has already hit Zeraix the schir continues to power attack the lithe warrior trying to bring him down.

halberd attack 1d20 + 11 ⇒ (4) + 11 = 15 for 1d10 + 13 ⇒ (10) + 13 = 23 and
gore 1d20 + 5 ⇒ (2) + 5 = 7 for 1d6 + 3 ⇒ (3) + 3 = 6

That was some pointless attacks on all ends this round.

Good guys up with the numbers now a bit more equal.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Maelchar steps back to H29 and strikes again at the tiefling.

to hit: 1d20 + 5 ⇒ (14) + 5 = 19
dmg if hits: 1d123 ⇒ 9

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