Variel's WotR

Game Master Neltji

From Level 1 to Level 20. Good luck heroes you might need it.

loot list

combat map


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Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Apologies for any delays people - this week and the next will be busy ones. My semester, as well as my three years back at Uni, are coming to an end at last, so things are getting a tad hectic. If I am delayed in posting, feel free to bot Zeriax Variel.

Now... Let us confuse things a tad more :D

As their resilient foe lobs yet another flask at them, Zeriax is caught by surprise at the opening he has left for him to attack - resolute, and along the decision he has taken before of taking the fight to the enemie's defensive space, the monk drops into a low crouch, and spins in an attempt to sweep his opponents' feet from under him.

Ok, so my AoO will be a trip attempt :D I guess I will eat an AoO back? It always confuses me, I admit it.

AoO trip attempt: 1d20 + 6 ⇒ (16) + 6 = 22

As the bomb explodes, he tries his best to avoid the fire blast all around him.

Reflex Save: 1d20 + 8 ⇒ (14) + 8 = 22

And his able to avoid the worse of it.

Now... If by any chance I managed to trip him, Zeriax then fires two arrows at Point Blank into his face :D

Flurry of Arrows 1: 1d20 + 8 ⇒ (11) + 8 = 19
Damage if it hits: 1d8 + 8 ⇒ (7) + 8 = 15

Flurry of Arrows 2: 1d20 + 8 ⇒ (14) + 8 = 22
Damage if it hits: 1d8 + 8 ⇒ (3) + 8 = 11

If not, Zeriax tries to trip him again, and hopes for no AoO :D

Trip Attempt: 1d20 + 6 ⇒ (1) + 6 = 7

Confusing enough Variel? :D

--Status--
HP: 20/28
AC: 17
Effects: Inspire Courage
Scale uses spent: 1/3
Perfect Strikes spent: 1/3

Silver Crusade

female Human (Kelish) Cleric (Evangelist) 6 Init +2 Perception +11, HP: 50/50 MP: 4/4 AC: 20(T 13/FF 18) CMD: 20 CMB: +8 Wil: +8 FORT:+8 REF +6

Samnatha steps forward and takes a hand of her spear. She continues to bolster moral with her loud voice which calls a prayer to Lady Shelyn to mend Garith's wounds.

CLWfor Garith1d8 + 4 ⇒ (7) + 4 = 11

Samnatha moves to H12 and CLWs on Garith. My last CLW remaining. Still have 4 channels and the wand. Samantha will threaten AoO from anyone entering our room.


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

This is a good fight and the waiting is killing me. I'm crossing my fingers that Garith and Zeriax just blitzed our baddies big time. :D


So the aoo from the bomb provokes which allows the tiefling to get an aoo as well.

aoo attack on Zeriax 1d20 + 4 ⇒ (7) + 4 = 11 for 1d4 ⇒ 1

The alchemist fails his aoo and ends up tripped on th ground as a result. Zeriax fres point blank down at him hitting the tiefling twice. EAch arrow though slows percetively as it hits the second 'skin' that Zeriax saw form around him and the damage is greatly reduced. protection from arrows spell At the start of his turn the tiefling starts to regenerate some of the damage that has been dealt to him thus far.

Pakak casts a magic missile spell at the downed tiefling but the missiles are absorbed by an invisible shield preventing all the damage. shield spell

In the other room Garith obliterates the last cultist freeing himself and Maelchar up from that combat. Samantha moves up and heals Garith.

At work so will update tonight once I get home.


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

"Blast it!" Pakak curses as his spell is wasted.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Maelchar moves around the pit (to D14) so he is in range of the downed tiefling. (double move, but ready to take an aoo if the tiefling tries to stand up)


Irabeth steps up and strikes at the downed tiefling as well but clearly has issues with this tiefling as all of her attacks have gone wild.

1d20 + 11 ⇒ (2) + 11 = 13 for 1d8 + 4 ⇒ (6) + 4 = 10

The pit spell has also dissipated by now as it only has a 5 round duration I believe.

With only the tiefling remaining of the enemies and surrounded by foes he cautiously creates another extract and downs it turning invisible from the sight of you all. Before he disappears you can see again that some of his wounds are healed and the tissue mends itself together.

concentration check 1d20 + 8 ⇒ (13) + 8 = 21

spellcraft DC 17:

Invisibility spell

Map update with Maelchar having moved in this round as well. Everyone else is up.

Edit, I forgot to move Garith but I have it noted that you are in G12. Sorry about that. Missed it originally on the previous page.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Irabeth is standing where the tiefling was before... did he move before turning invisible? or was she standing over him when he disappeared?

"Pakak, block the door... don't let him pass you if you can prevent him..."


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Spellcraft: 1d20 + 11 ⇒ (4) + 11 = 15

"My glitterdust is spent, so I've nothing to block it with save myself." But he does move there.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

based on the map, that's where you already are - blocking the doorway :)


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Thanks. Maps don't work half the time for me


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Variel, I think that Zeriax's 'See Invisibility' should still be up, right? It lasts 10min/level... If it is, and the tiefling is still down (I know nothing about alchemists, but will assume since he created the concoction and downed it, he did not move), Zeriax fires another two arrows, and warns the others:

"He is still here, in the same place" - the monk alerts his companions, while the bow works furiously.

Flurry of Arrows 1: 1d20 + 8 ⇒ (19) + 8 = 27
Damage if it hits: 1d8 + 8 ⇒ (5) + 8 = 13

Flurry of Arrows 2: 1d20 + 8 ⇒ (19) + 8 = 27
Damage if it hits: 1d8 + 8 ⇒ (2) + 8 = 10

IF I can see him, and IF he tries to get up, I might get an AoO, etc, etc, but those are just too many 'IFs' - let me know if I need to roll anything else Variel :D


Go ahead and take your AOO Zeriax as he does stand up from being invisible.

Maelchar, he moved last time but the map was not updated in between. Sorry about that.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

So I see him then?MUAH!

As their foe tries to stand up, again Zeriax's foot lashes out - "He tries to stand friends" - he warns the others - "Close that door master Pakak"

Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damage if it hits: 1d6 + 2 ⇒ (4) + 2 = 6

Bah!

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Garith advances to F:14 and attempts to douse the fire on him.
reflex: 1d20 + 7 ⇒ (18) + 7 = 25

Pakak you can use a Hero-point to cast Glitterdust again no problem. Other than that, I'm not sure how to pin this guy down... anyone got a bag of flower?


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Variel - should we deduct the damage from the last bomb since the trip spoiled the alchemist's throw?

Sadly, I've got no flour but we have some options. Unless I've got the map and situation wrong, the alchemist is trapped in G16 unless he can successfully acro through one of us at CMD+5... or he can drop one of us and move through that person's space. Since we know his square, we can attack him in that square with a 50% miss chance. So I think the game remains the same. We block his possible movement by crowding everyone into open squares. We trip him to prevent him from bombing and then keep hammering him into the floor. Glitterdust would really help but we could also go for grapples, etc.

Relatively certain the alchemist hasn't left the corner, Reiko slashes low attempting to hamstring the alchemist and drop him to the floor again. She feels the blade connect.

STAND: Trip with Katana

BOOM:
STAND: Trip with Katana
MODS: Magic, IC
CMB HIT: 1d20 + 6 + 1 + 1 ⇒ (16) + 6 + 1 + 1 = 24
Miss <51%: 1d100 ⇒ 97

The Trip draws an AoO, if our alchemist buddy wants to drop his invisibility to swing on me. :)

Status:
AC:20+1 | HP: 12? / 25
Challenge (1):
Resolve (1):
Iajutsu Strike (1):
Darkvision (3): x
Shield of Faith (1):
Hero Points (3): x

Effects:
Darkvision - 20 hours
Inspire Courage - +1
Pakak Ward - +1 AC


Top of Round 8

The bomb attack still went off, it just provoked an aoo. Also forgot to mention that Pakak's ward expired 4 rounds ago for those that may still consider it.

Maelchar moves to join the room full of people where the alchemist was last noted. He doesn't see any foes but does see Reiko and Zeraix attacking the square in the corner.

Garith advances to F14 and manages to put out the fire at last.

Pakak blocks the door hoping to keep the invisible alchemist in check.

Reiko attacks the corner where she last saw the tiefling and follows Zeriax's instructions. She manages to make contact with the tiefling but only Zeriax can see that the blow did not get past all of the alchemist defenses.

Zeriax's foot comes out as the tiefling tries to stand but the attack is easily turned away by armor and shield spell not to mention other defenses. His arrow shots moments later have an effect as the first one does some damage but the second is completely nullified by the protective skin again.

Samantha chooses not to crowd the one room and be a further tempting target for the bomb specialist and chooses to block the door she is at while examining her injuries nd healing herself with the wand. 1d8 + 1 ⇒ (6) + 1 = 7 Currently I show at 18 hp left

Irabeth swings at the corner square hoping to hit the tiefling this time and do some damage.

1d20 + 11 ⇒ (14) + 11 = 25 for 1d8 + 4 ⇒ (6) + 4 = 10 miss chance 1d100 ⇒ 60

Her strike is better placed but not well enough as Zeriax can tell once again that the blows are deflected by the plethora of defensive wards.

Bottom of Round 8
The tiefling unknown to the rest but Zeraix draws forth a potion from his belt pouch and drinks it provoking an AOO from Zeriax. Zeraix also notices that once again the wounds dealt to him close up considerably and he looks only slightly worse for wear considering the prolonged combat. Take your AOO Zeriax as he drinks the potion.

Zeriax:

The potion must be a potion of spider climb as he steps up on the wall. The ceilings are 10 feet high on the first floor. Its possible he could make it out the door but would have to get past a flat-footed Pakak only as he blocking the door directly. No one else would be considered for acrobatics as they cant see him to try to keep him in.

Good guys up and are clearly in control if they could just see the tiefling and hit him.

Silver Crusade

female Human (Kelish) Cleric (Evangelist) 6 Init +2 Perception +11, HP: 50/50 MP: 4/4 AC: 20(T 13/FF 18) CMD: 20 CMB: +8 Wil: +8 FORT:+8 REF +6

Samantha joins her companions in the rear woman and seeing most are equally in bad shape she channels positive energy to heal their wounds.

Channel1d6 ⇒ 4


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Zeriax's amber pupils go wide as he sees the man drinking yet another potion. Going for a desperate move, the monk shouts to his companions - "He tries to climb the walls much like a spider!" - as he does something unthinkable, dropping his bow to one side and launching himself froward, in an attempt to jump on the tiefling and hold him in place.

Ok so.... Zeriax is going to try a grapple as his AoO(should have built a Tetori :D)

Grapple: 1d20 + 6 ⇒ (20) + 6 = 26

MUAH! Still eat an AoO I guess, unless he used it against Reiko?

"Close the door!" - he urges again.


Zeriax, it takes a standard action to grapple. Its not just an exchange for a melee attack. As such you can take a different AOO action.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Trip? :D


Acceptable as he is now laying on the ground.


Almost forgot, thanks for the healing Samantha... :)


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

oops, didn't even see the channel - thank you, Sam


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

ok, trying this since he is tripped by Xeriax, Maelchar should have an idea what square he is lying in to attack..

Maelchar tries a strike on the downed tiefling.

to hit: 1d20 + 5 + 1 + 4 ⇒ (20) + 5 + 1 + 4 = 30
dmg if hits: 3d6 + 3 ⇒ (1, 6, 1) + 3 = 11

to confirm: 1d20 + 5 + 1 + 4 ⇒ (18) + 5 + 1 + 4 = 28
addl dmg if hits: 3d6 + 3 ⇒ (6, 5, 5) + 3 = 19


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

and BOOM!!! assuming those hit


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Pakak closes the door Meant to earlier. I guess I didn't press Submit like I thought I did :(


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

I'll delay until after Pakak to see if he is going to 'dust this guy, then...

Reiko stabs at the downed alchemist.

STAND: Katana strike

BOOM:
STAND: Katana (crit: 18+/2x):
MODS: Magic, 2H, IC
Katana HIT: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29 Crit?
Confirm: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
Katana DAM: 1d8 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Crit DAM: 1d8 + 5 + 1 ⇒ (5) + 5 + 1 = 11
Miss? (if needed): 1d100 ⇒ 2

Status:
AC:20 | HP: 16 / 25
Challenge (1):
Resolve (1):
Iajutsu Strike (1):
Darkvision (3): x
Shield of Faith (1):
Hero Points (3): x

Effects:
Darkvision - 20 hours
Inspire Courage - +1


Still need an action from Garith, reiko, and Zeriax. Zeriax took his AOO but I don't see anything for his actions this round.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Apologies Variel, had a really busy day today. Didn't realize we were waiting on me. To keep things moving (and because I should have hit the sack like 4 hours ago :D), Zeriax goes for the grapple.

Grapple: 1d20 + 6 ⇒ (17) + 6 = 23

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

It's too crowded to get to the guy right now and I was waiting to see if Pakak used a Hero Point to GLitterdust. Since I can't attack unless someone takes a 5' out the way.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

you could 5' step to E15 and attack the fellow - he's on the ground right in front of Zeriax. And it's not really a good idea to glitterdust in there, with all of us there - he could blind us all - it's a 10' radius spell. Which reminds me... the guy is still invisible and I didn't roll my miss chance on that crit I rolled, and hopefully backed.

miss chance 1-50 misses, 51-100 hits: 1d100 ⇒ 64

whew.. .I was afraid after those nice rolls, I'd roll low and miss anyway

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Oops, thought Glitterdust was a 10' diamaeter not radius. I thought the guy was at G:16 not e:16. But It's a simple matter for anyone that needs to to take a 5' out the way so Garith can get an attack, and He'll do the same next roung

Garith will move 5' and attack the grappled Tiefling with sword and shield.
Radiance: 1d20 + 8 ⇒ (6) + 8 = 14
for 1d8 + 6 ⇒ (8) + 6 = 14
Bash: 1d20 + 7 ⇒ (17) + 7 = 24
for 1d4 + 3 ⇒ (4) + 3 = 7

Hopefully the penalty to his AC allows the grapple to hit...

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

*the penalty to AC from being grappled allows the attack


Zeriax you suffer a -4 penalty to grapple checks since you do not have both hands free. It seems that you should also be at a +5 to grapple not a +6 unless I am missing something. As it is you succeded as he was prone. Just as a reminder for you next round as you try and maintain the grapple. I am showing it as +5+5-4 to you CMB

Top of Round 9

50 miss chance for Garith 2d100 ⇒ (56, 50) = 106

Irabeth gladly steps back to let Garith in to strike at the tiefling that Zeriax has successfully grappled. His first attack manages to touch something but cant get in an accurate enough swing with Radiance. His shield bash just misses Zeriax's head and connects with nothing at all.

Reiko likewise swings with a mighty katana strike but catches nothing but gossamer threads as she can not see the alchemist.

Zeriax maintains his position grappling the foe allowing Maelchar to step up and deliver a powerful blow across the back and spine of the tiefling. A lesser mortal would have crumpled from the blow but Zeriax can see that there is still plenty of life left in him.

Pakak closes the door trapping everyone in the small room and preventing the escape of the invisible opponent.

Samantha channels some healing into the room spreading the blessing of Shelyn on everyone.

Bottom of Round 9
Knowing that he is not likely to escape from the grapple and needing to gain some sort of concealment from the nasty, underhanded, invisible seeing, point blank firing, unarmed yet still threatening aasimar the tiefling drops another bomb to the ground filling the entire room with a chalky smoke giving concealment of 20% to everything within 5 feet and 50% concealment to anything beyond 5ft. He is till invisible though.

Thank goodness for 1 handed actions still. As you are grappling this round you do not need to make the concealment check Zeriax. If you fail to maintain the grapple as your standard action then any further actions would be at the 20 % miss chance.

Good guys up round 10! He is looking really bad now but only Zeriax can see that.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Maelchar attempts to hit the grappled tiefling again, hoping to strike him while he's still grappled and denied his dexterity.

to hit: 1d20 + 5 + 4 + 1 ⇒ (18) + 5 + 4 + 1 = 28
dmg if hits: 3d6 + 3 ⇒ (4, 6, 6) + 3 = 19

miss chance 1-50 misses: 1d400 ⇒ 244


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

gah... that was a bad typo.. I think i need to trim my nails... sheesh... well, it's still higher than half, or do you want me to reroll it?


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Variel, why are you assuming only one free hand? I dropped the bow. Or is there any other reason? As for the +6, is Inspire Courage over?


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

I'm a bit confused. What caused my trip attempt to fail two rounds back? I had assumed it was that you default to 'low is good' on the Miss % but as my last attack failed, that can't be the case.


I did not see that you dropped the bow Zeriax. Maelchar please reroll the miss chance. Reiko your CMB result was a 16 and the CMD is 18 which is why it did not succeed two rounds ago.


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

"Apologies..." Pakak says, and suddenly the area the 'foe' might be in starts to get dusty.

Prestidigitation can 'soil' an area as well as clean it. Maybe that will allow us to see some 'people prints' giving a bonus to perception rolls to find an invisible man. Downside, you guys will be wanting a cleaning after

Silver Crusade

female Human (Kelish) Cleric (Evangelist) 6 Init +2 Perception +11, HP: 50/50 MP: 4/4 AC: 20(T 13/FF 18) CMD: 20 CMB: +8 Wil: +8 FORT:+8 REF +6

Samantha passes not much she can do right now and hopefully we will take the douche out soon...


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Vari. I'm on my phone andcant format die rolls. Pls roll for me or wait tiI i get home in a few hours.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

miss chance 1-50 misses, 51-100 hits: 1d100 ⇒ 65

sorry i couldn't roll earlier, but my phone won't type brackets. thanks for your patience


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

With a firm hold on their foe, Zeriax remembers Tow-Pai's hand to hand combat training - 'Exercise the patience of the ant, be laborious and extend the hold for as long as necessary - soon the enemy will despair. As he does, the battle is won'

He finds a comfortable stance, and presses his advantage, trying to force a slow chokehold on the tiefling - Yield" - he speaks calmly - "Or you will snap like a dried bamboo stalk"

I am not very experienced with grappling - I should be able to try and pin him, right? But I am not sure of the advantage of doing so... I'll give it a try anyway.

Pin attempt?: 1d20 + 5 + 5 ⇒ (19) + 5 + 5 = 29

Samantha, is inspire courage still up or not?


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Variel:
Ah. My unmodified roll was a '16'. Unless I missed a stack of mitigating factors, my cumulative CMB was 23 (assuming IC wasn't in play). I was pretty sure that was more than good enough to trip the alchemist... so I assumed I missed based on my Miss % and you defaulted to low (<51%) not high (51+) being a hit. Since my crit % was low this past round... I figured that would hit based on my assumption. Hence my confusion and asking about the previous round. I sort of figured since the trip whiffed, the crit would hit. <shrugs> I'm not asking for a retcon, just explaining why I was asking about two rounds back. Carry on.

Reiko slashes at the downed alchemist and catches air again.

STAND: Katana strike

BOOM:
STAND: Katana (crit: 18+/2x):
MODS: Magic, 2H, IC
Katana HIT: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28 Crit?
Confirm: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11
Katana DAM: 1d8 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Crit DAM: 1d8 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Miss <51%: 1d100 ⇒ 20

Status:
AC:20 | HP: 16 / 25
Challenge (1):
Resolve (1):
Iajutsu Strike (1):
Darkvision (3): x
Shield of Faith (1):
Hero Points (3): x

Effects:
Darkvision - 20 hours
Inspire Courage - +1

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Garith attacks...
Radiance: 1d20 + 8 ⇒ (4) + 8 = 12
for 1d8 + 6 ⇒ (5) + 6 = 11
1d100 ⇒ 89
Bash: 1d20 + 5 ⇒ (9) + 5 = 14
for 1d4 + 3 ⇒ (3) + 3 = 6
1d100 ⇒ 78
And takes a step back for Irabeth to step up.

Lol that's lame

Silver Crusade

female Human (Kelish) Cleric (Evangelist) 6 Init +2 Perception +11, HP: 50/50 MP: 4/4 AC: 20(T 13/FF 18) CMD: 20 CMB: +8 Wil: +8 FORT:+8 REF +6

Inspire is still up but starting to run low...

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Think we can drop it at this point... Just cause he's kinda on the ropes


Reiko:
see this link here for you trip result of a die roll of 8 for a total of 16. This is what I am referring to for your trip attempt. [url=http://paizo.com/campaigns/VarielsWotR/gameplay&page=54#2692]

The tiefling gets pinned by Zeriax making him unable to do anything at this time, effectively ending the combat allowing the rest to pummel him to death.

Nice job you guys.

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