Variel's Reign of Winter (Inactive)

Game Master Neltji

loot list second page

combat map update


8,651 to 8,700 of 9,416 << first < prev | 169 | 170 | 171 | 172 | 173 | 174 | 175 | 176 | 177 | 178 | 179 | next > last >>

Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

I am ready to go. My plan is to shoot everything


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

Cynehelm prays to Sarenrae for guidance. "Lady of the Flames, grant me that portion of your holy power that you foresee me needing!"

He's casting divination in hopes that Sarenrae will suggest a single high level spell he could prepare that will help his team in the upcoming fight.

In the absence of further guidance from on high, Cynehelm will cast the following spells before going in:

Communal Air Walk, Angelic Aspect, Communal Protection from Energy (Cold)

He will replace elemental body and fire seeds with heightened intensified burning hands and quickened intenstified burning hands, respectively.


AC:35 T:13 F:27| HP 186/186 | CMD:35 | F:+19 R:+11 W:+16 | Init:+5 | Perc: 21 | Map

Titian:
echolocation, freedom of movement, airwalk, resinous skin, barkskin

Group:
life bubble, hunter's blessing human/and this terrain

Hunters Blessing buff:
Targets of the spell gain a +2 sacred bonus on Bluff, Perception, Sense Motive, and Survival checks attempted against creatures of the selected type, and a +2 sacred bonus on attack rolls and damage rolls made against creatures of that type.

Furthermore, they gain a +2 sacred bonus on initiative checks, Perception, Stealth, and Survival checks while they are in the type of terrain you designate.

"Let's try going in the north this time. Unless Sarenrae hints at something better."


percent chance under 83 is success 1d100 ⇒ 25

Cynehelm you get a vision of a bright diadem centered on your forehead that shines out illuminating everything before you. You realize that as you turn your head the glow of the diadem reveals everything as it truly is.


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

Okay. Then we'll also swap out Angelic Aspect and Fire Shield for two castings of True Seeing.

Ready to go.


AC:35 T:13 F:27| HP 186/186 | CMD:35 | F:+19 R:+11 W:+16 | Init:+5 | Perc: 21 | Map

"Let do this. Hopefully a little smoother than before."


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

There is a big building over in the center of this camp. I got this strange feeling that any leader type is there. ;p


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Duardlara's loadout is finally recorded. She will cast greater darkvision on herself before we enter the camp and see invisibility once we get where there might be something to see.


Coming from the north the first thing you see is that there is a cemetery being split by both tracks of barbed wire. With the ability to see through the falling snow you are able to discern the fact that many of the tombstones are ancient dating back numerous generations by the looks of them.

perception DC 25:
You see a 3-foot-tall creature amongst the tombstones trying to reverently replace any disturbed bones created by the barbed wire fence.

separate perception check DC 20:
The troops in the trenches are different from what you first encountered on the east side of the compound. A few of the fighters seem to have larger weapons than what you have previously fought against.

The towers are staffed with the usual 4 soldiers.

know engineering DC 20:
The tower at the corner seems to be much more sturdily built than the one in the center.

There are no entrances to the compound from this direction. However as you are air walking you will have no difficulty in simply walking over the barbed wire.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Perception: 1d20 + 14 ⇒ (7) + 14 = 21
Perception: 1d20 + 14 ⇒ (16) + 14 = 30

Towers have the usual four shooters


AC:35 T:13 F:27| HP 186/186 | CMD:35 | F:+19 R:+11 W:+16 | Init:+5 | Perc: 21 | Map

Perception: 1d20 + 21 ⇒ (9) + 21 = 30
Perception: 1d20 + 21 ⇒ (13) + 21 = 34

"There is a creature near the back that is caring for the dead. That is someone that might be willing to talk to us."


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Well let's go down and meet them.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Perception #1: 1d20 + 20 ⇒ (14) + 20 = 34

Perception #2: 1d20 + 20 ⇒ (1) + 20 = 21

Engineering knowledge: 1d20 + 10 ⇒ (20) + 10 = 30

"Some of those guards appear to be carrying a different sort of weapon. Larger. And that tower," she refers to the central tower, "is not as well made as the one on the corner. Perhaps if we need a distraction later we can make it fall."


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

Glad to hear that someone in this awful world has a shred of decency, Cynehelm is eager to meet the person tending the dead.

"Let's see if diplomacy cannot get us where violence has not," he says.


AC:35 T:13 F:27| HP 186/186 | CMD:35 | F:+19 R:+11 W:+16 | Init:+5 | Perc: 21 | Map

"I may have a plan to take out the central towers tomorrow. I will turn a bunch of trees into catapults with limited less ammunition."


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Well let us meet the gravetender. Jetro heads over


AC:35 T:13 F:27| HP 186/186 | CMD:35 | F:+19 R:+11 W:+16 | Init:+5 | Perc: 21 | Map

As we approach Titan says from the fog, to the gravedigger. "It is very honourable to show respect to the dead."

Diplomacy: 1d20 + 21 ⇒ (19) + 21 = 40

Titan stays deep enough in the sleet and snow to not scare the person with this troll form.


The miniature creature jumps as the voice coming from the snowfall. Its first reaction is to bring its hands behind its back hiding the bones from view.

sense motive dc 14:
The creature is not ashamed of the bones but rather is trying to protect them from whomever he is unable to see.

Who is that? Little Grandmother is gone and everyone else steals my bones. Why are you here and what do you want with me? Her tiny voice cuts through the wind and you hear hope in it since Titan spoke with such personality and reverence.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Sense Motive: 1d20 + 7 ⇒ (6) + 7 = 13

Duardlara does not respond to the tiny creature, watching instead for anyone in the camp that might notice the party or that the wee one was talking to the weather.

Perception: 1d20 + 20 ⇒ (18) + 20 = 38


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

We seek the dread master of this camp and deliver long delayed justice.


He resides in the building beyond the center building of the camp. Good luck reaching him and freeing Little Grandmother.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Listening with interest, but watching for threats. Who is the dread master? Who is the Little Grandmother?


AC:35 T:13 F:27| HP 186/186 | CMD:35 | F:+19 R:+11 W:+16 | Init:+5 | Perc: 21 | Map

Sense motive: 1d20 + 4 ⇒ (13) + 4 = 17

"We are not here for the bones, those are yours and they will remain as such. Can you tell me more about little grandmother? Do you want us to help her?"


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

Silent and unmoving, Cynehelm watches the creature with pent-up violence. He dislikes the little thing on sight, but understands that there are bigger issues here. He waits.


The creature stares up through the snow as she tries to answer the question. You can tell that no one has ever asked what it is that she wants. After the pause she finally responds with, I need you to help Little Grandmother. By her answer you know that there is a geas upon her same as upon all of you to find and free Baba Yaga. As if in a trance now she continues with no voice inflection. Find the maker of the towers. He is that way. As she says this she points both arms in different directions. The first is across the encampment to the southeast where you entered the camp yesterday and the other arms points south to the burnt out buildings you fled from after your last encounter.


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

"Right," says Cynehelm, feeling distaste at working for the famous witch. "Let's find this tower-maker, then."


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

I'm with you, Cynehelm


AC:35 T:13 F:27| HP 186/186 | CMD:35 | F:+19 R:+11 W:+16 | Init:+5 | Perc: 21 | Map

Titan asks, "What does the tower maker look like?" once he has is answer he is ready to head to the building with the rest of the team.


You get a description of the man and the most distinguishing characteristic is that he has a fake leg.


AC:35 T:13 F:27| HP 186/186 | CMD:35 | F:+19 R:+11 W:+16 | Init:+5 | Perc: 21 | Map

Pefect, with that I think we are ready to head in the building he indicated under the cover of the storm.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

At Titian's questioning glance, Duardlara nods and motions toward the camp.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Wonder what their name is.


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

Cynehelm follows closely behind Duardlara.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro wonders if said person is going to be some kind of monster.


With the cover of the snowfall you are able to get past the guards in the trenches. However you notice that there is markedly less snowfall inside the fence. It is almost as if someone or something is trying to prevent magical manipulation of the area. You are still getting some concealment so your actions for now will not draw attention but any hostile activity will alert others to your presence.

The first building to the south is one you spied upon last time but did not enter. The second to the south is the one with the deacon and 3 skeletal riflemen you killed. The body with the fake leg is within still.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Huh. Let's check out the body.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Duardlara attempts to look into the unexplored building before they leave it behind, but is fine following Jetro's suggestion otherwise.

Perception: 1d20 + 20 ⇒ (19) + 20 = 39


The building is locked up tight with no windows permitting you to get a view of the inside. Sounds do emerge from the building though in small gasps, moans, and other sounds of beings in torment.

In the body to the south, you can still see the hunchbacked body with the prosthetic leg laying on the ground where it fell during the fight yesterday.


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

"Duardlara, can you check out that body while we remain here? You're better at being inconspicuous."


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

She nods and slips into the building, focusing on not being seen in case anything remains within. Once she's close to the body, she waits and watches before examining the corpse.

Stealth in the cold: 1d20 + 34 ⇒ (14) + 34 = 48

Perception: 1d20 + 20 ⇒ (12) + 20 = 32


Nothing comes to bother you as the daemon was already taken care of and the skeletal riflemen's focus was taken away. good call on looting the rifles as they would have come back today.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

She examines the body. What is it about this individual? So many dead here, why is this one calling our attention?

Perception to search the body: 1d20 + 20 ⇒ (11) + 20 = 31


AC:35 T:13 F:27| HP 186/186 | CMD:35 | F:+19 R:+11 W:+16 | Init:+5 | Perc: 21 | Map

Titan watches on high alert guarding the team.

"Duardlara after you examine the body do you have any skills with locks?"


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro keeps watch as well


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Titian would know that she is quite capable of opening a lock, which or without the intended key. :D


The body seems unremarkable outside of the prosthetic limb. Why this body is so valuable is unknown at this time.

Yes Duardlara you can auto pick the lock in the northern building if you would like. Just tell me if you are taking the body with you.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Absent the GM asking if she wants to take the body, she wouldn’t, so unless someone tells me to, she won’t.

She returns to the others, sharing that the body seems unremarkable other than the false limb. ”I did not find anything hidden on the body and I do not recognize their poor soul. What now?

She will absolutely pick the lock if that’s what you want to do next.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

any way to talk to the dead?


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Duardlara looks at Cynehelm. "We could take the body with us to talk to later if you are not prepared to do so today. Can't imagine that was in your prayers this morning."


AC:35 T:13 F:27| HP 186/186 | CMD:35 | F:+19 R:+11 W:+16 | Init:+5 | Perc: 21 | Map

"That seems like a good option."

8,651 to 8,700 of 9,416 << first < prev | 169 | 170 | 171 | 172 | 173 | 174 | 175 | 176 | 177 | 178 | 179 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Variel's Reign of Winter All Messageboards

Want to post a reply? Sign in.