
Duardlara Frostborn |

I believe we were all moving more or less together, so I took the liberty of moving myself, Cynehelm, and Titian up to Jetro. Our "traveling together" would be approximate because we cannot see each other.

Titian Troll |

Hey all. I'm back after the move. Titian has double moved again.

Duardlara Frostborn |

Duardlara got a brief glimpse of a dome over the ruined central structure previously, I believe. She should have the range necessary to fly up and land just outside where she believes that dome to be, correct? (She is under a fly spell rather than the air walk.) She would like to land immediately south of where she believes the extent of the dome to be.

DM Variel |

I put up another slide on the maps to show you the central building. It is a ruined hulk of a chapel that you guys are currently flying above for now.
G. THE RUINED CHAPEL
The ruins of an ancient onion-domed chapel sit on a small rise at the camp's center. Its charred bricks still smolder like dying embers as fresh flames flicker eerily across their crumbled surface.
G1. Belfry
A single onion-shaped dome still stands teetering atop the burned chapel, threatening to collapse into the ruins below.
A ramshackle spiral staircase winds upward through the ruins to the top ofthis onion-domed tower some 60 feet above the prison grounds.
G2. Baptistery
Two marble statues of shrouded women, their forms wrapped in rusted barbed wire, flank a dry baptismal font in the center of this ruined chamber.
Though many of the ruined monastery's walls have fallen, those enclosing the chapel's baptistery still stand. Burned and pockmarked statues of saints and martyrs two of them still whole and standing-encircle the baptismal font.
G3. Presbytery
Light shining through fire-damaged stained-glass windows casts distorted images of holy martyrdom and saints on the floor of this ruined chamber.

Titian Troll |

"Do any of these look like places where the people to rescue are?"

Duardlara Frostborn |

Bringing this link forward as it might help with decision making
"This structure seemed interesting because your spy creature did not return. We can investigate it while our invisibility lasts."
Duardlara will move toward the structure, taking a good look and listen before entering.
Perception: 1d20 + 20 ⇒ (12) + 20 = 32

Titian Troll |

Perception: 1d20 + 23 ⇒ (14) + 23 = 37
Titan will do some snooping through holes and windows look for anything moving that could be dangerous.

Titian Troll |

At this level they if they are skeletons they are also much more than skeletons. I think that is what is meant by creatures. Does anyone have religion?

DM Variel |

Agreed Titian. The skeletal forms are just laying there not moving. Duardlara if you want to give a religion check you may.

Duardlara Frostborn |

Duardlara pulls on Titan's arm to draw him out of earshot of the creatures. Whispering, "They appear to be pale strangers, a type of undead that does its master's bidding even after dying. They are more capable than normal skeletons, remembering their training from when they were alive. Cynehelm would be better equipped with his goddess' blessings. Let's continue exploring while our magic holds out."

Titian Troll |

"Let's move to another area and keep looking."

Titian Troll |

"Let's continue over there (D3/4) continue the way we were going...away from the fighting."

DM Variel |

From the air it seems like d3 is a burnt out barracks with the northern end open and exposed. D4 is a fully enclosed barrack type building with only a little fire damage to it. Both will require you to enter to fully explore. However Duardlara you do hear sounds coming from inside the burnt out barracks.
Fyi since you never entered the central chapel like area it is not fully explored.

Titian Troll |

"Let's investigate those sounds."

Duardlara Frostborn |

”Very well. Give me a count of thirty before you follow. I will return here if I don’t find anything.” Duardlara will try to sneak ahead.
Stealth: 1d20 + 30 ⇒ (7) + 30 = 37 plus invisible

Titian Troll |

Titan listens for any problems that may affect Duardlara.
Percpetion: 1d20 + 21 ⇒ (14) + 21 = 35

Duardlara Frostborn |

Perception: 1d20 + 20 ⇒ (1) + 20 = 21 +1 vs traps
Duardlara keeps her eyes open for traps or other items of interest.

DM Variel |

Several ofthe camp's barracks buildings have been consumed by fire, and all that remains is the burnt black tangles of their frames and rusted stoves and bedsprings piled among the ruins. Though many burned in the conflagration that consumed Akuvskaya when its earthly form merged with its First World counterpart, this particular building caught fire more recently. The smell of burnt flesh is strong here, and the skeletal remains of many people, some still strapped to their beds, can be spied among the ruins. The porch and much ofthe building front have burned away, leaving the inside open to the elements.
A large jackal-headed meladaemon is shuffling among the debris, gnawing on the burned bodies of those consumed by the flames. the meladaemon is lifting up and beginning to pick at the charred flesh of the distinctive corpse of a hunchbacked individual with a prosthetic leg.

Duardlara Frostborn |

Duardlara retreats to tell Jetro what she saw. ”This place is like the Abyss, filled with horrors. I’m not sure what Grandmother wants of us in this gods-forsaken place.”
I think our invisibility is probably wearing off. We should find the others and decide what we want to do other than skulk.

Titian Troll |

Does the team recognized the hunched back fellow? Is he one of the people were are trying to get? We could grab the body and try some magic?

Duardlara Frostborn |

The body does seem significant from its presentation, doesn't it?
What is the appropriate knowledge check for daemons? D'lara has a +10 for arcana, planes, and religion. Assuming one of those is appropriate, let's see what she knows about the meladaemon.
At this point, I really mostly want to get the gang together so everyone can play the game. This sneaking around while people wait is OK at a table, but in PBP, it's not very engaging.
Knowledge: 1d20 + 10 ⇒ (19) + 10 = 29

DM Variel |

Duardlara starts to head back but realizes that she can’t see the group. Suddenly Jetro appears with bow in hand and an arrow streaking towards the demon creature.
Cynehelm 1d20 + 1 ⇒ (13) + 1 = 14
Jetro 1d20 + 6 ⇒ (4) + 6 = 10
Duardlara 1d20 + 8 ⇒ (3) + 8 = 11
Titian 1d20 + 5 ⇒ (14) + 5 = 19
Demon 1d20 + 8 ⇒ (17) + 8 = 25
Jetro make your attack then the demon reacts to you. It activates a spell like ability. Rest of the party may act.

Jetro Clampett |

Leeerroyyyy Jenkins!
Longbow,PS,Rapid,Clustered Shots: 1d20 + 23 ⇒ (3) + 23 = 261d8 + 10 ⇒ (4) + 10 = 14
Longbow,PS,Rapid,Clustered Shots: 1d20 + 23 ⇒ (16) + 23 = 391d8 + 10 ⇒ (1) + 10 = 11
Longbow,PS,Rapid,Clustered Shots: 1d20 + 18 ⇒ (8) + 18 = 261d8 + 10 ⇒ (1) + 10 = 11
36 damage if all hit
When you use a full-attack action to make multiple ranged weapon attacks against the same opponent, total the damage from all hits before applying that opponent’s damage reduction.

DM Variel |

Titian you do not recognize the body at this point.
Jetro unload upon the demon striking it only because it is flat footed with his first arrow. Then once the demon has gone he unloads again with a set of three more arrows.
1d20 + 23 ⇒ (4) + 23 = 27 for 1d8 + 10 ⇒ (8) + 10 = 18
2 of the arrows strike the demon in the same location burrowing forward. The last shot misses. 23 damage dealt
Reat of the party is up just outside the barracks building and it can see you all now!

Duardlara Frostborn |

"Well. That answers that, doesn't it?"
Did my knowledge check yield any information?

Tarondor |

Seeing the foul thing infuriates Cynehelm. He can't believe that these people have a fiend just casually wandering in their ranks, yet they're attacking his people. His sympathy for them dries up in an instant. He flies until he is within 40' of the creature, his face set it righteous anger.
Double Move.

Titian Troll |

Double move for Titan.

Duardlara Frostborn |

Duardlara flies to get some elevation and approaches as much as she can in a single action. (Pausing my standard action until Variel has time to respond to my knowledge check.)

DM Variel |

NE Large outsider (daemon, evil, extraplanar)
Init +6; Senses darkvision 60 ft., detect good, detect magic; Perception +20
Aura consumptive aura (20 ft.)
Consumptive Aura: A meladaemon radiates an aura of hunger to a radius of 20 feet. Every round a creature begins its turn within this aura, it must succeed on a DC 22 Fortitude save or take 1d6 nonlethal damage and become fatigued from extreme hunger. Creatures that do not need to eat are immune to this effect. The save DC is Constitution-based.

Duardlara Frostborn |

"Keep your distance if you can! It's aura can cause you to weaken from extreme hunger!"
She fires her bow one time.
Attack: 1d20 + 13 ⇒ (18) + 13 = 31
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

DM Variel |

Duardlara strikes the demon with her bow but the arrow refuses to puncture the demonic protections as the arrow falls harmlessly away.
The demon see the party and everyone feels a deep draining sensation as their bodies loose all the water within them. The skin cracks and the lips bleed, the eyes sight dims and distorts while muscles tense in agony.
11d6 ⇒ (1, 6, 2, 3, 4, 5, 6, 5, 5, 4, 5) = 46 damage fort save dc 24 for half
From behind the demon 3 skeletal creatures rise up assembling together. They each grab fallen guns aiming them at the visible members of the party (Duardlara and Jetro).
These undead are baykoks. Similar to pale snipers these undead can steal the soul of the dying or recently dead to repair any damage dealt to them. Every 5 above you can know 1 more thing
Good guys up

Titian Troll |

Fort: 1d20 + 19 ⇒ (1) + 19 = 20
41 damage after fast healing
Titan rages 5ft steps and attacks furious falchion.
Attack: 1d20 + 20 + 2 + 4 + 6 ⇒ (4) + 20 + 2 + 4 + 6 = 36
Damage: 3d4 + 26 + 4 + 6 ⇒ (4, 2, 1) + 26 + 4 + 6 = 43
Attack: 1d20 + 15 + 2 + 4 + 6 ⇒ (5) + 15 + 2 + 4 + 6 = 32
Damage: 3d4 + 26 + 4 + 6 ⇒ (4, 2, 3) + 26 + 4 + 6 = 45

Duardlara Frostborn |

Duardlara will attempt to Twist Away from the spell effect.
Save DC 24: 1d20 + 11 ⇒ (2) + 11 = 13
Not only does she fail the save, the effort to avoid it leaves her staggered until the end of her next turn.
The sudden dehydration caused by the spell forces the elven trickster to retreat until she can get her wits about her again. Limited to a single 60' move, directly away from the threats she sees.
As she goes, she says, "The daemon can see through the invisibility spell's cloak, but I suspect the skeletons are only able to see Jetro and I because we attacked. Perhaps that knowledge will aid you."