
DM Variel |

It took me a bit to figure that out myself having to read phantasmal killer and Paladin’s Sacrifice a couple of times. Paladin’s Sacrifice says that you take the place of the target who failed their save but you still get all your immunities and resistances. Since Phantasmal Killer is a fear based spell and Helgash is a paladin and immune to fear he is immune to the spell. Thus instead of him getting a deadly horrible creature I turned it into a message from his deity. Helgash is still up alive along with Duardlara. Areful though as the bogeyman has 2 more of these quickened phantasmal killer spells.

Duardlara Frostborn |

Variel: Thanks for explaining. Helgash: You scared the bejesus out of me with that stunt. But thank you.

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"My mother didn't love me. Did I tell you guys that before? She thought my ears were too big and I look to mousey." then he focuses on the bogeyman, "But you, I'm going to kill you, even if it makes me cry." Then he says, "Quatit ossa maior." Gathering his power he hits the bogeyman with an empowered boneshaker spell.
Boneshaker FOR DC 20
13d6 + 1d3 + 27 ⇒ (2, 5, 1, 4, 3, 4, 1, 3, 3, 4, 1, 3, 5) + (1) + 27 = 67

DM Variel |

Need an sr check please Baub for this next round.
Seeing as Duardlara was able to survive the mental assault thanks to the efforts of the paladin the bogeyman focuses his attention on the holy warrior to remove him before targeting Duardlara again.
Cast hold person on Helgash will save DC 21
quickened phantasmal killer on Duardlara again DC 21 will and fort save
Cynehelm I need another fort save from eating more candy
fort save pending SR by Baub 1d20 + 9 ⇒ (20) + 9 = 29
Good guys up with saves to be made. Greta you think Jetro is just talking in his sleep.

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oops
Caster level check: 1d20 + 13 ⇒ (14) + 13 = 27
Growling at not seeing the bogeyman shake itself apart, he says again, "Quatit Ossa Maior!"
Boneshaker FOR DC 20: 13d6 + 1d3 + 27 ⇒ (2, 6, 6, 6, 3, 5, 4, 4, 2, 2, 2, 1, 5) + (1) + 27 = 76
Caster level check: 1d20 + 13 ⇒ (13) + 13 = 26

Duardlara Frostborn |

Will DC 21: 1d20 + 9 ⇒ (15) + 9 = 24
Fortitude DC 21: 1d20 + 7 ⇒ (16) + 7 = 23
She recognizes the spell for what it is this time, the threat hazy and insubstantial. She turns and looks at the bogeyman with a glare.
Can she see it at this time?

DM Variel |

Cynehelm you are still under the suggestion to eat and failed 1 fort save giving you the wisdom damage. You made the second save to prevent unconsciousness. However that just means you might fail again to take more wisdom damage. Vicious cycle I know
Duardlara you can easily see the bogeyman casting spells at you.
The bogeyman shakes off the bone shaker spell but not before it still takes significant damage. Baub you are a round ahead so will get to the last bineshaker once everyone is done. You will kill it with that damage but let’s see if it can take out someone before that.

Duardlara Frostborn |

Duardlara’s hands pass through the gestures of casting a spell as she speaks arcane words, ending with her miming the draw-and-fire of a tiny bow. A fluorescent arrow streaks toward the creature...
Acid Arrow, ranged touch attack: 1d20 + 9 ⇒ (16) + 9 = 25
Acid damage: 2d4 + 1 ⇒ (1, 1) + 1 = 3 Includes bonus for intense spells
Terrible damage, but it’s ongoing for two more rounds and is not subject to SR.

Helgash |

Will: 1d20 + 15 + 1 ⇒ (17) + 15 + 1 = 33
"Enough of this - face me monster" - Helgash steps in front of the bogeyman, drawing his sword and swinging - "Face judgement"
If I need only a 5', it means I have two more attacks. If not:
Greatsword: 1d20 + 14 ⇒ (5) + 14 = 19
Damage if it hits: 2d6 + 20 ⇒ (5, 4) + 20 = 29

DM Variel |

Helgash throws off the last of the spell effects from the bogeyman as he counters with a lethal barrage of attacks. Duardlara turns the damage up as well with an ongoing damage spell. The combined damage plus what it took before from Baub was too much as it dissolves into nothingness. Yet even with the pair of bogeymen destroyed Cynehelm is still succumbing to the temptation to eat himself into a coma much like Jetro is.
Duardlara is able to ascertain after some searching that there is a trap on the doorway leading into the room. Whomever passes the threshold needs to make a save or be affected by a suggestion to eat the poisoned candies and confections.
Will need a disable check from you Duardlara to disable the trap. Cynehelm and techinically Jetro are both still under suggestion. Jetro is also unconsciously babbling with wisdom damage.

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Once the critters are dead, Baub looks at the effort being made to pull the two who are down into the room. "Why waste your time," he says despondently, "They'll most likely die. We probably need to rethink this whole thing." he sits down, cradling his head in his hands, "Do you think it is too late to retire to the lakeside? I'd probably trip and drown if I did." He has been crushed with despair.

Cynehelm of Orlov |

"Mmmfff!" says Cynehelm, filling his face with pastries and delicacies. Is...is his armor starting to look tight?
"I bedda faka fewfr lader," he mumbles, crumbs flying from his icing-smeared lips as he rams handfuls of food into his pouches, pack and pockets. Even the hood of his cloak is weighted down with stored food.

DM Variel |

Duardlara you definitely understand the workings of the trap and can bypass it if you would like in stead of disabling it. Bypassing will allow you to keep the trap active but will allow a code word that you set so as to not be affected.
Cynehelm keeps eating requiring another fort save and those near him see that he has eaten so much of the ‘candy’ that it reveals a cauldron if plenty. Inside the cauldron is a hide with writing on it.
The hide is actually a scroll with the spells wall of force, disintegrate, wall of ice, and greater invisibility

Duardlara Frostborn |

Duardlara sets to work on the wards of the door. "When you enter this door, say 'Welcome to the bakery' out loud to bypass the trap."
Stepping back, she takes a deep breath and adds, "But let me test it first."
She walks up to the doorway and says, "Welcome to the bakery!" firmly. There is a slight eldritch flare as the command registers, and she strides in to the room to pull Cynehelm out and examine what else might be in the room.
Perception +20 or +21 vs traps

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With all the excitement apparently over, Baub begins to sob. The situation was just overwhelming.
I guess he is pretty much like this for the next 10 mins or so.

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"Shall we check out the trap door in the ceiling or go into the candy room now that Lara has made it safe to enter?

Duardlara Frostborn |

The hide is actually a scroll with the spells wall of force, disintegrate, wall of ice, and greater invisibility
Team: Would it be acceptable if I used the scroll to add some of these spells to my spellbook?

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Be my guest.
Baub tries mage hand on the trap door to see if it will open.

Helgash |

Of course Lara.
"Shall we check out the trap door in the ceiling or go into the candy room now that Lara has made it safe to enter?
"Let us please make sure this accursed room is devoid of any further dangers" - Helgash nods at Baub, then moves to thoroughly check the 'candy room'
That ok Baub? Before going for the trapdoor?

DM Variel |

Exploring the room further reveals no additional foes Helgash. However you do find the following information...
The door to the west leads to area Ai, while the fireplace
in the east wall leads to area A6. A licorice ladder in the
northeast corner leads up to the loft overhead (area A8).
The main exit to this room is through a large ribbon candy
cupboard against the north wall. Opening its door
reveals a dark, 5-foot square tunnel lined with the burned
and broken skulls of children. The tunnel emerges
through the soot- stained walls of a large hearth in area A3.
The sugar brittle windows display a distorted scene of a
bright, sunny morning in a flower- strewn field.
Taking the trapdoor up in A1 leads to the same loft area as found in A2 thus allowing people to bypass the trap if necessary. In the loft, clutter and other detritus litter the floor of this cramped attic. The center of the loft is open but bordered by a ten foot wide walkway made of wooden planks. A narrow window sits in the southern wall, but this is caked with centuries of accumulated dirt that refuses to be cleaned
off and only allows dim light to filter through. The loft
contains only clutter, old mattresses, and other useless junk.
On to A3 or A6

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Mage armor and overland flight are active. I fly everywhere.

Cynehelm of Orlov |

Disgusted and trying to clean out his pockets, Cynehelm at last just sheds his waistcoat and jacket, leaving them behind. He follows Helgash, looking a big green around the gills.

Duardlara Frostborn |

Duardlara follows her friends, searching carefully for Grandmother‘a next set of clues.
Perception +20

DM Variel |

Bright sunlight filtered by a forest canopy streams into this derelict
cottage room from a single large window to the northwest. Trees
jut up from the dirt floor, bursting through the thatch ceiling above, and dead leaves cover a rusted iron stove and an old straw mattress. No door exits the cottage, only a rotten doorframe to the east, overgrown with thick vines blocking passage to the forest beyond. A large stone fireplace sits to the south from which you are exiting.
Although this room appears to be a cottage in the woods,
it is impossible to exit to the woods outside. The holes in
the thatch roof are illusions covering a stone ceiling. The
rotting doorframe leads to area A4, but it is overgrown with
a thick tangle of vines-pushing through them requires a
successful DC 20 Strength check. Alternatively, characters
can hack through the vines with edged weapons in 15
minutes. The vines are immune to normal fire, but magical
fire burns them away in 5 minutes. The fireplace to the south
leads to the candy cabinet in area A2.
Fail you are deposited outside the window facing the forest. You have none of your gear and are in fact completely naked. You think you have about 24 seconds before the spider like creature reaches you.
You see a completely stark naked Duardlara with her back to you standing outside of the window. She seems to be intently staring at something in the distance but her form is blocking your view.

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Baub steps forth from the passage and looks around wondering where Duadlara went. Then, noticing her outside the window, naked, he gets a bit concerned.
"Lara, how'd you get out there? And why are you naked?" He calls through the window. Immediately afterward he looks for a way to open the window.
Perception: 1d20 + 9 ⇒ (16) + 9 = 25

Helgash |

Helgash hears Baub's words and dashes inside (perhaps a little faster than he should?) to see exactly what has happened to Lara - "What?"
Will: 1d20 + 15 ⇒ (10) + 15 = 25 +1 trait bonus vs. the spells, spell-like abilities, and supernatural abilities of evil arcane spellcasters., +2 vs. death; +2 resistance vs. evil.

Duardlara Frostborn |

no one said to rest so no.
Just checking because I lose track of time.
The elf will turn to Baub's call, shaking her head because she doesn't know. She will quickly look for a way into the cottage. If there's not something quickly obvious, she will run around the building to get cover from the mysterious creature so she can hide.
Stealth: 1d20 + 22 ⇒ (9) + 22 = 31 Removed the stealth bonus for her armor and I assume the bonus from Migrus, my familiar, doesn't apply.

DM Variel |

Know planes dc 22 to identify it.