Vampires of Golarion - Shadows of the Darklands a Second Darkness AP (Inactive)

Game Master Dennis Harry

Map of Celwynvian

The Hunger:

Hunger Rules

Where the living suffer physically from starvation, undead suffer mentally. After long enough without a “meal,” even the most arrogant vampire becomes a bestial creature of instinct. Withdrawal weakens the monster, and as its natural defenses fail, its behavior becomes irrational, particularly when it’s around sources of what it is denied or has denied itself.

A carnivorous or otherwise life-draining undead may safely go a number of days equal to its Hit Dice without a dose of its preferred meal before it starts to feel the effects of hunger. Each additional day after this grace period, the undead must make a Will save (DC 10 + 1/2 the undead creature’s Hit Dice, + 1 for each previous check).

If the undead creature fails its save, it enters withdrawal and begins to take penalties according to the Withdrawal Penalties table (see page 23). It must continue to save each day until it feeds again. Additional failed checks increase the penalties as shown on the table. Feats and abilities that affect mortal hunger (such as Endurance or a ring of sustenance) do not apply to vampire hunger.

An undead that is suffering from withdrawal grows increasingly drawn and gaunt (or diaphanous and tattered, for incorporeal undead). Any attempts by the creature to conceal its undead nature with the Disguise skill are penalized as noted on the table.

An undead that suffers withdrawal is acutely aware of its unfulfilled addiction; if presented with the chance to feed, it might be compelled to do so, regardless of the consequences. Anytime it comes within 10 feet of a helpless creature that can sate its desire, it must make another hunger save at the current DC. Failure means it falls upon the helpless creature—whether friend or foe— and attempts to consume or drain it. Until the undead has fed, it can take no action other than to feed from this helpless creature or to enable itself to feed (such as a moroi grappling a creature so it can use its blood drain). During this feeding frenzy, the undead creature takes a –2 penalty to its AC.

Withdrawal Effects

An undead that hasn’t fed recently suffers from withdrawal, depending on the number of hunger saves it has failed.

As shown on the Withdrawal Penalties table on the facing page, an undead creature suffering from withdrawal takes penalties to channel resistance, on Will saves, to Strength and Charisma scores, to damage reduction, to fast healing, and on Disguise checks. The withdrawal penalties apply only if the creature has the ability in question. For example, a hungry moroi’s damage reduction decreases, but a hungry ghoul ignores that column because it doesn’t have damage reduction. All penalties are removed when the creature completes a single feeding. This only ends the withdrawal penalties, and does not grant the creature any feeding bonuses beyond those granted by the creature’s ability associated with feeding.

If the undead’s Strength or Charisma penalties equal its Strength or Charisma, it becomes inert, helpless, and wracked by nightmares of hunger; it only revives if fed by another. An undead creature’s channel resistance, damage reduction, and fast healing cannot fall below 0.

Applicable Table for Withdrawal Penalties

Initiative:

Dramatis Personae
Grym [dice]1d20 + 8[/dice]
Helt [dice]1d20 + 10[/dice]
Kisara [dice]1d20 + 11[/dice]
Lener [dice]1d20 + 9[/dice]
Saban [dice]1d20 + 2[/dice]
Zelic[dice]1d20 + 10[/dice]

Perception:

Dramatis Personae
Grym [dice]1d20 + 23[/dice]
Helt [dice]1d20 + 26[/dice] – 28 vs Elves & Aberrations & +30 Underground
Kisara [dice]1d20 + 21[/dice]
Lener [dice]1d20 + 21[/dice]
Saban [dice]1d20 + 13[/dice]
Zelic[dice]1d20 + 30[/dice]


51 to 100 of 111 << first < prev | 1 | 2 | 3 | next > last >>

Male Half-Orc Vampire Conscript 7 | HP 88/88 | AC: 27, T: 16, FF: 21 (Unc. Dodge) | Fort: +7, Ref: +15 (Evasion), Will: +6 | BAB: +7, CMB: +17, CMD: 24, M.Attack +19/+14(1d8+12) | Init: +9 | Perception: +21

I'll get a dark grey cowled robe of the best available quality. Spider silk, if it's not too expensive.


M Dhampir Antipaladin (Dread Vanguard) | HP 90/90 | AC 21 T 12 F 19 | CMB +10 CMD 25 | F +13 R +10 W +11 | Init: +2 | Perc: +13
X/day:
Smite Good 3/3 | Touch of Corruption 14/15 | Channel 7/7 | Fiendish Boon 2/2
GM Dark Shadows wrote:
If you want 'em, take 'em!

Really?! Thanks! 20 Gloomsticks, please :b I think that can at the very least mitigate our sun problems.

Also, we're infiltrating a drow city, right? They'll already be out of the sun anyway, so I'm not sure how big of a deal it is to protect our eyes.


Shadow's Status

Well the infiltration of the Elven city seeing by day could be a problem if you're not successful doing so this night.


M Dhampir Antipaladin (Dread Vanguard) | HP 90/90 | AC 21 T 12 F 19 | CMB +10 CMD 25 | F +13 R +10 W +11 | Init: +2 | Perc: +13
X/day:
Smite Good 3/3 | Touch of Corruption 14/15 | Channel 7/7 | Fiendish Boon 2/2

Ah, gotcha. Thanks for helping out the stupid little brother of the group ;p

Liberty's Edge

Male Halfling

How about a wand?


Shadow's Status
Lener Wardwaver wrote:
I'll get a dark grey cowled robe of the best available quality. Spider silk, if it's not too expensive.

Silkweave is 2x normal cost and 1/2 the weight.

Drow and some duergar have mastered the craft of weaving giant spider silk. Incredibly lightweight and durable, it is used to create various goods including clothes, light armor and utilitarian products such as sidepacks, pouches and the like. Silkweave garments and items are 50% lighter than their regular counterparts and are double the price. Silkweave is often shaped and soaked repeatedly in pools rich with lime and other hard minerals to create calcified pots, urns and other crafts of remarkable hardness.


Shadow's Status
Zelic of Jair wrote:
I'll take a hand crossbow and 4 drow poison bolts, and that'll do it for me.

Remember a hand x-bow is an exotic weapon so unless you are proficient it's a -4 to attack however it completes the look that is for sure!


Shadow's Status
Grym Slade wrote:
How about a wand?

1st level spells start at 750 but a 0th is 375 so if there is one that interests you go for it.


Shadow's Status

Helt will take a Masterwork Longsword to wear on his belt so it appears to be his primary weapon.


Shadow's Status

I am bringing in a new "Kisara" for the group within the week, for now, I'll update and Bot her till she's here.


Shadow's Status

And away we go!


Sorry it's been a while with work and life...


M Dhampir Antipaladin (Dread Vanguard) | HP 90/90 | AC 21 T 12 F 19 | CMB +10 CMD 25 | F +13 R +10 W +11 | Init: +2 | Perc: +13
X/day:
Smite Good 3/3 | Touch of Corruption 14/15 | Channel 7/7 | Fiendish Boon 2/2
GM Dark Shadows wrote:

amulet has also given you the abilities to utilize weapons prior you may not have known proficiency with the hand crossbow, rapier, and short sword

So I think Zelic doesn't need to worry about a non-proficiency penalty.


Male Elven Vampire Dread 7 | HP 94/94 | AC 28, T 15, FF 24 | Fort: +10, Ref: +13, Will: +10 | Init: +10, Perception: +30

Yup, that was my intent :D


Shadow's Status
Saban Wright wrote:
GM Dark Shadows wrote:

amulet has also given you the abilities to utilize weapons prior you may not have known proficiency with the hand crossbow, rapier, and short sword

So I think Zelic doesn't need to worry about a non-proficiency penalty.

Hah hopefully I'll feel better soon and my brain will start working again....

Liberty's Edge

Male Halfling

Grym will buy a masterwork longsword for sir didymus


Shadow's Status

Within the week, I'll be bringing in a new "Kisara" to replace the one we lost.

Next update, I'll bot anyone who has not rolled Stealth just an FYI.


Shadow's Status

Khisara Replacement

Please take a look at the two submissions for Khisara's replacement and PM me which, if any, you prefer. Thanks.


Female Female Vampire Bushi Zweihander Sentinel Warder 7 | HP 96 | Init +11 Perc +26 | AC 31 Touch 14 FF 27 | Fort +10 Ref +9 Will +8 | Katana +18 (1d8+19/15-20x2)
Maneuvers Readied:
Sanguine Perseverance, Ride the Current, Silver Wave, Calm the Storm, Weeping Scarlet Razor

Greetings all! I'll be joining you and look forward to gaming with you. Over the weekend I'll catch up on the gamplay thread and hop in when possible


Male Elven Vampire Dread 7 | HP 94/94 | AC 28, T 15, FF 24 | Fort: +10, Ref: +13, Will: +10 | Init: +10, Perception: +30

While I'll bummed she's no longer my sister, your Kisara looks pretty cool, and it's nice to have some more PoW in the party. Welcome!


Male Half-Orc Vampire Conscript 7 | HP 88/88 | AC: 27, T: 16, FF: 21 (Unc. Dodge) | Fort: +7, Ref: +15 (Evasion), Will: +6 | BAB: +7, CMB: +17, CMD: 24, M.Attack +19/+14(1d8+12) | Init: +9 | Perception: +21

Welcome to the party!


Welcome!


Female Female Vampire Bushi Zweihander Sentinel Warder 7 | HP 96 | Init +11 Perc +26 | AC 31 Touch 14 FF 27 | Fort +10 Ref +9 Will +8 | Katana +18 (1d8+19/15-20x2)
Maneuvers Readied:
Sanguine Perseverance, Ride the Current, Silver Wave, Calm the Storm, Weeping Scarlet Razor

@Zelic; I wasn't aware of the relationship! I tried to put together a character sight unseen because I thought that would be more fun to play than someone else's. I am, however, certainly not opposed to the idea of that! Per Shadow's instruction, I've been with the Jair's so long everyone thinks I am one. We could easily be brother and sister in the Blood if that would suit you.


M Dhampir Antipaladin (Dread Vanguard) | HP 90/90 | AC 21 T 12 F 19 | CMB +10 CMD 25 | F +13 R +10 W +11 | Init: +2 | Perc: +13
X/day:
Smite Good 3/3 | Touch of Corruption 14/15 | Channel 7/7 | Fiendish Boon 2/2

Welcome aboard ^_^


Shadow's Status
Kitara Vulpina wrote:
@Zelic; I wasn't aware of the relationship! I tried to put together a character sight unseen because I thought that would be more fun to play than someone else's. I am, however, certainly not opposed to the idea of that! Per Shadow's instruction, I've been with the Jair's so long everyone thinks I am one. We could easily be brother and sister in the Blood if that would suit you.

+1.

Assume that Kisara's "old" background, is this characters extended Background.

In fact Kitara, you should add Kisara's original Background to this one and read all posts in the thread for her as you are her. Even though she is not who the others believe her to be. The Family you picked was perfect for that purpose, this or Von Trisk anyway. ;-)


Female Female Vampire Bushi Zweihander Sentinel Warder 7 | HP 96 | Init +11 Perc +26 | AC 31 Touch 14 FF 27 | Fort +10 Ref +9 Will +8 | Katana +18 (1d8+19/15-20x2)
Maneuvers Readied:
Sanguine Perseverance, Ride the Current, Silver Wave, Calm the Storm, Weeping Scarlet Razor

As you command, my dread master!

...what? Just getting into character!


Female Female Vampire Bushi Zweihander Sentinel Warder 7 | HP 96 | Init +11 Perc +26 | AC 31 Touch 14 FF 27 | Fort +10 Ref +9 Will +8 | Katana +18 (1d8+19/15-20x2)
Maneuvers Readied:
Sanguine Perseverance, Ride the Current, Silver Wave, Calm the Storm, Weeping Scarlet Razor

Background added on. Posts read. Ready to roll as Boss Lady Drow and boy am I glad I decided to take Undercommon!

Liberty's Edge

Male Halfling

Rolling a 4 for stealth with the plus I had got us caught unbelievable lol


Shadow's Status
Grym Slade wrote:
Rolling a 4 for stealth with the plus I had got us caught unbelievable lol

As DM the dice roller likes me, as a PC, not so much.


M Dhampir Antipaladin (Dread Vanguard) | HP 90/90 | AC 21 T 12 F 19 | CMB +10 CMD 25 | F +13 R +10 W +11 | Init: +2 | Perc: +13
X/day:
Smite Good 3/3 | Touch of Corruption 14/15 | Channel 7/7 | Fiendish Boon 2/2

lol, I practically shouted.


Male Elven Vampire Dread 7 | HP 94/94 | AC 28, T 15, FF 24 | Fort: +10, Ref: +13, Will: +10 | Init: +10, Perception: +30

Cool, sounds good to me!


Male Elven Vampire Dread 7 | HP 94/94 | AC 28, T 15, FF 24 | Fort: +10, Ref: +13, Will: +10 | Init: +10, Perception: +30

Err, do we have zero Detect Magic/Psionics in the party? Yikes.

I can swap out a trait for Clairsentient Talent, I suppose, if that's a) OK with you So, and b) nobody has a better idea.


Shadow's Status
Zelic of Jair wrote:

Err, do we have zero Detect Magic/Psionics in the party? Yikes.

I can swap out a trait for Clairsentient Talent, I suppose, if that's a) OK with you So, and b) nobody has a better idea.

I consider magic and psionics to be "different".

But if you wish to swap out go ahead and do so.


Male Elven Vampire Dread 7 | HP 94/94 | AC 28, T 15, FF 24 | Fort: +10, Ref: +13, Will: +10 | Init: +10, Perception: +30
GM Dark Shadows wrote:

I consider magic and psionics to be "different".

But if you wish to swap out go ahead and do so.

That's very good to know! If nobody has a better/different plan, I'll ditch Dominator (and keep Wild Stride) to pick up Clairsentient Talent. It's not perfect (only detects Psionics in my square, not a cone) but it's better than nothing, I think.


Male Half-Orc Vampire Conscript 7 | HP 88/88 | AC: 27, T: 16, FF: 21 (Unc. Dodge) | Fort: +7, Ref: +15 (Evasion), Will: +6 | BAB: +7, CMB: +17, CMD: 24, M.Attack +19/+14(1d8+12) | Init: +9 | Perception: +21

If we're really hurting for it, I use light armor so I could snag a level of caster next time we level.


Female Female Vampire Bushi Zweihander Sentinel Warder 7 | HP 96 | Init +11 Perc +26 | AC 31 Touch 14 FF 27 | Fort +10 Ref +9 Will +8 | Katana +18 (1d8+19/15-20x2)
Maneuvers Readied:
Sanguine Perseverance, Ride the Current, Silver Wave, Calm the Storm, Weeping Scarlet Razor

Oh wow. Didn’t know we were so caster-light!

Liberty's Edge

Male Halfling

Sure otherwise Sir Didymus could meet his grisly end and I could use leadership to nab a caster


Shadow's Status

Who needs casters?


Female Female Vampire Bushi Zweihander Sentinel Warder 7 | HP 96 | Init +11 Perc +26 | AC 31 Touch 14 FF 27 | Fort +10 Ref +9 Will +8 | Katana +18 (1d8+19/15-20x2)
Maneuvers Readied:
Sanguine Perseverance, Ride the Current, Silver Wave, Calm the Storm, Weeping Scarlet Razor

I cast “sword”. It’s super effective


Shadow's Status
Kitara Vulpina wrote:
I cast “sword”. It’s super effective

It kilt that dirty elvie dead it did it did!


1 person marked this as a favorite.
Female Female Vampire Bushi Zweihander Sentinel Warder 7 | HP 96 | Init +11 Perc +26 | AC 31 Touch 14 FF 27 | Fort +10 Ref +9 Will +8 | Katana +18 (1d8+19/15-20x2)
Maneuvers Readied:
Sanguine Perseverance, Ride the Current, Silver Wave, Calm the Storm, Weeping Scarlet Razor

An oldie but a goodie


Keeping with a halfling would you be upset if I changed air Didymus to a helpful bard before we go further?


Shadow's Status
Edelsmirge wrote:
Keeping with a halfling would you be upset if I changed air Didymus to a helpful bard before we go further?

I could live with that, he's not done much that is story breaking if he were to suddenly switch over now.

Liberty's Edge

Male Halfling

with such a heavy melee group I feel a bard would be a good addition with leadership so I am going to morph him over now.


1 person marked this as a favorite.
Male Elven Vampire Dread 7 | HP 94/94 | AC 28, T 15, FF 24 | Fort: +10, Ref: +13, Will: +10 | Init: +10, Perception: +30

Keep in mind, most of us are immune to morale effects...

Silver Crusade

Male Halfling 6 cleric

You are right a negative channel cleric is much better so that is what he now is!


M Dhampir Antipaladin (Dread Vanguard) | HP 90/90 | AC 21 T 12 F 19 | CMB +10 CMD 25 | F +13 R +10 W +11 | Init: +2 | Perc: +13
X/day:
Smite Good 3/3 | Touch of Corruption 14/15 | Channel 7/7 | Fiendish Boon 2/2

I just realized a large flaw in my character's design. Beacon of Evil imparts a morale bonus to AC, attack rolls, damage rolls, and saving throws against fear. The only thing you dead people get from it is fast healing 3 (does fast healing stack, though?). It does allow me to use my Touch of Corruption ability at range, so it's still useful, but I feel kinda stupid.


Shadow's Status
Saban Wright wrote:
I just realized a large flaw in my character's design. Beacon of Evil imparts a morale bonus to AC, attack rolls, damage rolls, and saving throws against fear. The only thing you dead people get from it is fast healing 3 (does fast healing stack, though?). It does allow me to use my Touch of Corruption ability at range, so it's still useful, but I feel kinda stupid.

You can always swap that out for something else with an Archtype no?


M Dhampir Antipaladin (Dread Vanguard) | HP 90/90 | AC 21 T 12 F 19 | CMB +10 CMD 25 | F +13 R +10 W +11 | Init: +2 | Perc: +13
X/day:
Smite Good 3/3 | Touch of Corruption 14/15 | Channel 7/7 | Fiendish Boon 2/2

That ability is actually what my archetype gives me in exchange for spellcasting. I suppose, if you're willing, I could reconfigure him without the archetype. I'm also fine playing him as is.

Liberty's Edge

Male Halfling

I must also agree with the rule that charge is a standard action therefore allowable in a surprise round

51 to 100 of 111 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Silence of Death - Shadows of the Darklands a Second Darkness AP Discussion All Messageboards

Want to post a reply? Sign in.