Valgrymr's Homebrew.

Game Master Valegrim

Lost in the Winter wild with hordes of ghouls, gnolls and Giant Kin on a rampage joined by other agents of chaos. Band of Northmen freedom fighters seek to survive and save their clans.


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Male Efreeti, advanced manthing 45HD

Caran still first leading off
then the Abberant Blue Crab of Monsterous Doom :)
Wolf pinch hitting
Thoronhen
and Erkholt batting cleanup :)
with the sailors ready to be called up from the Miner Leagues.

Gauis as npc and the Fey as npc now as well; would be back at the first house deep in conversation; but noticing the crab; would be coming this way...


Male Changeling (looking like an Elf) 5 Rogue 1 Fighter
Valegrim wrote:

ok; the number on the d6 is the number to subtract from your initiative to represent the time spent pausing and waiting for the result of wild empathy. this will become your new initiative.

This round I read it this way, let me know if it needs changing:

Caran; still had a half action left
Monster; used a move action to get to the druid and wolf
Erkholt; using two move actions, might be running...
Thoronhen; using two move actions and trying to sneak.

those moving; let me know how much movement your using; thanks.

I am not sneaking since I am so far away by your description of where the house was.


Male Efreeti, advanced manthing 45HD

ok; just need to know your movement mode and how far you move.


Male Dwarf Cleric 6 (Earth and Protection Domain)

Last round I would have been running to reach the scene. It would have put me 20 ft from the crab assuming the sand didn't slow me. This round I'd like move to engage if possible, or charge if I have to. Remember all, we still have water walk up if it's been less that 50 mminutes since first battle. It might come in handy


Male Changeling (looking like an Elf) 5 Rogue 1 Fighter
ThoronHen wrote:
Ill start making my way to the party. Ill walk as to not spook the crab but ill make full turn movements for 60'. Shiesh 300' away from the fight. As I am moveing in ill make sure that I flank the crab if I need to attack. I will stop at least 30 feet away to allow Caren to finish or gets attacked. If she gets attacked ill move in and attack, at least I can draw my dagger durring the move action becouse my base attack bonus is greater +1.

Moveing as above so for this round I move 60' and draw my dagger and make sure that the crab is between me and Caren. ill have after this round of movement ill have 240' to go.


F Elf Druid 5th

I assume I'm too close to shoot the bow.
I use my Scimitar and attack.

(Rolled a 20 +7 attack bonus = 27, rolled 17 +7 attack bonus = 23 on confirm, don't know if that confirms Crit) My d6 roll for damage was 5 don't know total damage because that'll depend if it was a Crit.

M/Work Scimitar Dmg 1 D6 Attack +7 (+4 str, +3 base) Crit 18-20/x2

Rolled a 2 for Eruanna, so I seriously doubt she hit.


* Wolf: (Female) Named: Eruanna (means Grace)
Hit Dice 4 D8 + 4 (48hp)
Initiative +3
Speed 50’
Armor Class 17 = +4 Natural +3 Dex + 10 Base; Touch 13; Flatfooted 14 (Against 1 opponent +1 to A/C due to Dodge)
Base Attack/Grapple +3/+6
Attack: Bite +7 Melee (1 D6 +3)
Full Attack: Bite +7 Melee (1 D6 +3)


Male Efreeti, advanced manthing 45HD

this is still the first round; is it the change in initiative order that confuses or something else? This is still the round that the crab pops out of the sand; nobody is surprized; caran shouts dont attack (free action) attempts control and gives u; (half action) attacks; half action and so on.

Erkholt Grugn wrote:
Last round I would have been running to reach the scene. It would have put me 20 ft from the crab assuming the sand didn't slow me. This round I'd like move to engage if possible, or charge if I have to. Remember all, we still have water walk up if it's been less that 50 mminutes since first battle. It might come in handy


Male Efreeti, advanced manthing 45HD

ok; sounds good.

ThoronHen wrote:
ThoronHen wrote:
Ill start making my way to the party. Ill walk as to not spook the crab but ill make full turn movements for 60'. Shiesh 300' away from the fight. As I am moveing in ill make sure that I flank the crab if I need to attack. I will stop at least 30 feet away to allow Caren to finish or gets attacked. If she gets attacked ill move in and attack, at least I can draw my dagger durring the move action becouse my base attack bonus is greater +1.
Moveing as above so for this round I move 60' and draw my dagger and make sure that the crab is between me and Caren. ill have after this round of movement ill have 240' to go.


Male Efreeti, advanced manthing 45HD

Caran hits; crit confirms.

Crab; two main claw attacks on Caran; one hit; one miss; 17 damage, blunt.
Crab; two tentacle (with reach) attacks on wolf; one hit; one miss; 7 damage
no one in range for other attacks.

Erkholt; runs two move actions
Thoronhen; two move actions.

Sailors; two hits; several misses; crab takes additional 9 total slashing.

Round two:
Caran up...


F Elf Druid 5th

"Ow!" Thinking to myself, the boys had better jump in soon, two more hits like that and I'm a gonner...

Spoiler:

HP - 55
A/C - 20, Touch: 13, Flatfooted: 17
Base Attack 3
Fort 7 = 4 + 3
Reflex 5 = 1 + 4
Will 7 = 4 + 3

I continue to attack (my dice seem to like me tonight)

(Rolled another 20 +7 attack bonus = 27, rolled 12 +7 attack bonus = 19 on confirm) My d6 roll for damage was 4.
M/Work Scimitar Dmg 1 D6 Attack +7 (+4 str, +3 base) Crit 18-20/x2

Rolled a 16 + 7 attack bonus? = 23 for Eruanna, don't know if she hit; if she did, her damage roll on d6 is 5 +3bite = 8

Spoiler:

* Wolf: (Female) Named: Eruanna (means Grace)
Hit Dice 4 D8 + 4 (48hp)
Initiative +3
Speed 50’
Armor Class 17 = +4 Natural +3 Dex + 10 Base; Touch 13; Flatfooted 14 (Against 1 opponent +1 to A/C due to Dodge)
Base Attack/Grapple +3/+6
Attack: Bite +7 Melee (1 D6 +3)
Full Attack: Bite +7 Melee (1 D6 +3)


Male Changeling (looking like an Elf) 5 Rogue 1 Fighter

I run this round also have a full round of moving for a total move this round of 120', just 120 feet to go. just not comfortable yet shooting into the melee. no precise shot ftl. :-(


Male Dwarf Cleric 6 (Earth and Protection Domain)

since I'm after the crab now I wanted to see what it does before I post my action. I really need to get in close enough to help Caran with heals and distracting the thing from attacking her. No magic to really affect it since I respecced for the boat trip. Bugger. Where's my summon monster when I need it.


Male Efreeti, advanced manthing 45HD

shooting while running will be difficult; but as the creature is large or even bigger; the chance of hitting someone else is minimal; penetrating its armor might be tuff though.

ThoronHen wrote:
I run this round also have a full round of moving for a total move this round of 120', just 120 feet to go. just not comfortable yet shooting into the melee. no precise shot ftl. :-(


Male Efreeti, advanced manthing 45HD

Caran hits; does not confirm critical; the damage does not appear to slow this armored behemoth whose eyes burn with a chilling intensity.

The wolf; trying to protect her freind; tears a small bit from one of the crab's lower claws.

The crab releases yet more slime which oozes from it; but mostly to the rear; some of the sailors get it on them and thier faces grimace in pain. The abyssal crab then continues its more mudane attacks; one main claw snaps at Caran and does 15 damage; the other main claw snaps at the wolf doing 16 damage; the small side claws snap at the sailors doing painful wounds (about like a dagger) The two rear facing tenticlas whip about looking for a target; yet finding none; the forward facing tenticals each find a sailor and ensare them in a deadly grip. Waves of pure hatred and corruption come from this beast; surely it cannot be natural, but some champion of evil and corruption. If only the paladin was not back at the ship his aura would help for some vile, crooning song begins to come from the beast; will save dc 12 please. Both the cleric and the druid instinctivily know that the creatures song is not meant for the air and is much weaker than if it were in the water.

Gaius and the LaFey as npc's are about a round behind Erkholt, but the Fey using her fly ability shoots like a lucky star past those coming to assist. (darn; she didnt fill out her profile so I dont know her spells maybe they are in an email; hehe guess we try the wand :)

LaFey points the wand at the crab and speaks a word of magic; purple and green power gathers at the tip and two shining darts unerringly pierce the creature for 8 pts of damage. As some bizarre side effect; perhaps due to the nature of fey; a cloud of colorful butterflies appear and swirl about the fey sorceress; Gaius looks to closely and stops running his face blank; Erkholt's dwarven blood automatically rejects such frippery in the heat of battle and continues normally. The druid and wolf are otherwise engages as are the sailors and dont focus on this action. Thoronhen is a bit far away so gets a bonus though is blood nature has an affinity to this magic; will save dc 14 please, +2 circumstance bonus; so you only need a 12.

PC's are up :)


Male Efreeti, advanced manthing 45HD

Ping!


F Elf Druid 5th

I attack once more (hoping not to get hit again or I'll have to back out after this one).

(Rolled 19 +7 attack bonus = 26, rolled 16 +7 attack bonus = 23 on confirm) My d6 roll for damage was 5. Erkholt reminded me I've been forgetting my Strength Bonus of +4 to my damage, so this would be roll of 5 +4 = 9
M/Work Scimitar Dmg 1 D6 Attack +7 (+4 str, +3 base) Crit 18-20/x2

For Eruanna I Rolled a 15 + 7 attack bonus? = 22; if she hit, her damage roll on d6 is 4 +3bite = 7


Male Dwarf Cleric 6 (Earth and Protection Domain)

will save 18+7=25

Erkholt closes the distance Caran, trying to avoid the reaching tentacles. Keeping himself in a defensive stance, he summons forth the healing powers of Moradin and lays a hand upon the badly wounded Druid,

"Moradin's strength aid ye lass" he states simply as he channels the positive energy through her body.

Concentration = 8+10(skill)+4(combat casting)=22, Cure serious wounds (spontaneous conversion of sink spell) = 3+4+4+11=22hp returned.
Used a move action to cover the last gap. Cast defensively. Not sure if the tentacles get an AoO on me as I close the gap


Male Dwarf Cleric 6 (Earth and Protection Domain)

Just reading over Caran's posts, I'm not sure she's adding her strength bonus for damage (+4 if I read her atack stuff properly). Also the +11 for my heal spell came from 5 points for my level, 6 points from the augment healing feat. Cheers


F Elf Druid 5th

"Thank you Erkholt for your healing through Moradin!" I say as I prep for the next attack.


F Elf Druid 5th
Erkholt Grugn wrote:
Just reading over Caran's posts, I'm not sure she's adding her strength bonus for damage (+4 if I read her atack stuff properly). Also the +11 for my heal spell came from 5 points for my level, 6 points from the augment healing feat. Cheers

I thought I was forgetting something. I haven't added the damage bonus to any of them. Thank you Erkholt!


Male Changeling (looking like an Elf) 5 Rogue 1 Fighter

I take an other run action as a full round action but I stop 30' away from the beast. Next round an move in and attack finally. ;-)


Male Dwarf Cleric 6 (Earth and Protection Domain)

Watch that slime ThoronHen, it looks like it burns from what happened to two of the sailors. And there's a dirty great trail of it behind this abberation.


Male Efreeti, advanced manthing 45HD

you have just spent some time at the Well of Life; well, near enough to it; and it still pervades the group with Life; add +2 healing to each die cast.

Erkholt Grugn wrote:

will save 18+7=25

Erkholt closes the distance Caran, trying to avoid the reaching tentacles. Keeping himself in a defensive stance, he summons forth the healing powers of Moradin and lays a hand upon the badly wounded Druid,

"Moradin's strength aid ye lass" he states simply as he channels the positive energy through her body.

Concentration = 8+10(skill)+4(combat casting)=22, Cure serious wounds (spontaneous conversion of sink spell) = 3+4+4+11=22hp returned.
Used a move action to cover the last gap. Cast defensively. Not sure if the tentacles get an AoO on me as I close the gap


Male Efreeti, advanced manthing 45HD

Caran; would you do me the favor or recalculating all your damage if it needs adjusting? Thanks; hehe you know I am a lazy math DM hehe; used to Ty handling it all the time hehe.

Caran Lith Draug wrote:
Erkholt Grugn wrote:
Just reading over Caran's posts, I'm not sure she's adding her strength bonus for damage (+4 if I read her atack stuff properly). Also the +11 for my heal spell came from 5 points for my level, 6 points from the augment healing feat. Cheers
I thought I was forgetting something. I haven't added the damage bonus to any of them. Thank you Erkholt!


Male Efreeti, advanced manthing 45HD

Caran, with another well placed blow wounds the crab
the Crab relatiates; striking Caran for 11 pts of damage
striking the wolf for 12 pts of damage
striking with its little claws at several sailors doing small, yet painful amounts of damage; the acidic slime continues to cause grimaces of pain....The tentacles flail about but miss everyone.
The Dwarven Priest bestoes mighty healing on the druid and resists the crabs foul magic aura.
Thoronhen advances.
the sailors attack; doing a total of 17 pts of slashing damage.
_____________

The armored monstrosity looks damaged, but fights on with unholy fervor.

_____________

new round; Caran up.


Male Efreeti, advanced manthing 45HD

Thoronhen; also keep in mind that behind the creature there is a fairly large pit in the sand that this montrous crab burst out of....


Male Efreeti, advanced manthing 45HD

the slime smells awful; has a acidic smell and very fishy


Male Changeling (looking like an Elf) 5 Rogue 1 Fighter
Valegrim wrote:
ThoronHen; also keep in mind that behind the creature there is a fairly large pit in the sand that this monstrous crab burst out of....

If the crab is large or greater and the number of people already on it there should be a side or corner thats open and there is some one opposite for flanking that I don't have to go in to the hole. I imagine the creature to be at least 6 squares 3 wide and 2 deep since its not large by height but by width.also I had about 30' extra movement to get around the hole if necessarily. I advance the last 30' and hit it in the flank attack 27=17 roll+8 base bonuses+2 flank Damage 17=4 on d4 +3 str+ 10 on 3d6 sneak attack. oh and will save now that i am close enough to hear the song? Will 19/21=15 roll+(4/6= 1 rogue+ 3 stats + 2 vs sleep/charm)


for future reference
Base AC 18/19=10+ 0 natural + 4 armor+ 0 shield+ 0 size+ 4 dex + 1 vs traps
Touch AC 14/15=10+ 0 natural + 0 armor+ 0 shield+ 0 size+ 4 dex + 1 vs traps
Flat footed AC 18/19=10+ 0 natural + 4 armor+ 0 shield+ 0 size+ 4 dex + 1 vs traps (uncanny dodge)


F Elf Druid 5th

OK - had to have Chris go through the posts to find all the info, I'm fighting a migraine, so he did the research for us:

Wolf damages to Crab 0,8,7=15, Caran to Crab 18c,8,18c=44

Damages to Eruanna 7,16,12=35 (she started at 48 is down to 13 remaining)
Damages to Caran 17,15,11=43 healed back 31(Chris re-did the count with the bonuses mentioned) so started at 55hp, down 43, up 31= current 43hp remaining)

Knowing Eruanna is in bad shape and not wanting to lose her I shout the command "Eruanna Down!" this should have her defensively back-off

I take another swing: (Rolled 19 +7 attack bonus = 26, rolled 11 +7 attack bonus = 18 on confirm) My d6 roll for damage was 4 + 4 str = 8 (if Crit = 16)
M/Work Scimitar Dmg 1 D6 Attack +7 (+4 str, +3 base) Crit 18-20/x2


Male Dwarf Cleric 6 (Earth and Protection Domain)

really sick atm. unable to post properly. erkholt will heal or hit, whichever is most apropriate


Male Efreeti, advanced manthing 45HD

The horrible crab looks severely wounded at this point; but gamely fights on..

two main claw attacks at the druid; hits for 13 and 16
Front tentacles; miss the wolf; miss the Priest
little side claws; score on several sailors who also take a bit more slime damage...
one rear tentacle misses and fails to grapple; other scores a whipping hit on Thoronhen for 7 points of damage; fort save please...
Thoronhen shrugs off the abberent grinding song of the beast and maintains his flanking position.


Male Efreeti, advanced manthing 45HD

Thoronhen; the tentacle whip leaves some slime on you at begins to stink and burn; do you do something about it or ignore it?

Erkholt smashes the crab with a mighty blow from the mace that responds with a flash of light; 17 damage; the beast looks very severely wounded.

The sailors; not doing to well; collectively do 9 pts of damage.

<gm> I know it a bit out of order; but is nearly simultaneous here at the end; Unless Thoronhen kills the beast; new round up after his post.


Male Efreeti, advanced manthing 45HD

<gm> everyone check discussion thread please.


F Elf Druid 5th

I take one last swing before I back away (Rolled 18 +7 attack bonus = 25, rolled 20 +7 attack bonus = 27 on confirm) My d6 roll for damage was 6 + 4 str = 10 x2 Crit = 20 damage
M/Work Scimitar Dmg 1 D6 Attack +7 (+4 str, +3 base) Crit 18-20/x2

Commanding wolf is a Free Action, so it should not affect my initiative
Eruanna (my wolf) should be out of the way by now with the command I gave her last time.


Male Changeling (looking like an Elf) 5 Rogue 1 Fighter

At this point ill try to ignore the slime. Fort 20=16+4(= 1 rogue+ 3 stats) Ill then take an other swing attack 28=18 roll+8 base bonuses+2 flank Damage 15=3 on d4 +3 str+ 9 on 3d6 sneak attack


Male Efreeti, advanced manthing 45HD

you have already attacked in this round (yesterday; 4:03pm); this action would take place next round if necessary.

Caran Lith Draug wrote:

I take one last swing before I back away (Rolled 18 +7 attack bonus = 25, rolled 20 +7 attack bonus = 27 on confirm) My d6 roll for damage was 6 + 4 str = 10 x2 Crit = 20 damage

M/Work Scimitar Dmg 1 D6 Attack +7 (+4 str, +3 base) Crit 18-20/x2

Commanding wolf is a Free Action, so it should not affect my initiative
Eruanna (my wolf) should be out of the way by now with the command I gave her last time.


Male Changeling (looking like an Elf) 5 Rogue 1 Fighter
Valegrim wrote:

you have already attacked in this round (yesterday; 4:03pm); this action would take place next round if necessary.

Caran Lith Draug wrote:

I take one last swing before I back away (Rolled 18 +7 attack bonus = 25, rolled 20 +7 attack bonus = 27 on confirm) My d6 roll for damage was 6 + 4 str = 10 x2 Crit = 20 damage

M/Work Scimitar Dmg 1 D6 Attack +7 (+4 str, +3 base) Crit 18-20/x2

Commanding wolf is a Free Action, so it should not affect my initiative
Eruanna (my wolf) should be out of the way by now with the command I gave her last time.

both caran's and my post are for the new turn. my previous post was entered early


Male Efreeti, advanced manthing 45HD

Ack; Paizo ate my post from yesterday wrapping up the battle; dadfrabbit! here goes again...
______________

With the massive damage done by the valiant adventure'rs (hehe yur valiant now :) The Aberrant Crab of Doom sink to the sand with a hollow thump. After a few seconds; its body gives off a cloud of acidic mist, by everyone mostly tired and wounded from the battle easily avoids the cloud as they are all watching to see if the dreaded thing is really dead; after a couple minutes the cloud dissapates in the wind without further affect; the crab begins to rot somewhat more quickly than expected and a great stink pervades.

No other combatants are immediately eveident; what do the pc's do; we are no longer going by init and rounds; back to open play.
good job everyone. Will post exps in a moment; FYI; I post exps for monster battles after each fight; this is for the value of the creature only; not special tactics or roleplay; at the end of scenes or chapters if you will; I post exps for that section for the value of that section and all roleplay and stuff like that; in home games, I give this out on a piece of paper broke down when asked for what experience is for what; not sure that venue would work here as not everyone gets the same exps as not everyone gives the game input into the game. some things I have not yet worked out; like I give a bonus to the party leader if there is one as that is a hard job; also give bonus to whoever maps and other clerical stuff; not sure how that translates here; but there you go.


Male Changeling (looking like an Elf) 5 Rogue 1 Fighter

Well that was a not a happy camper. We might need more help if more of these show up. I look around suggestively with a smile on my face. I take some random cloth from my bag and wipe the slime off of me. I then head over to the one house that I was looking at before and knock on the door then push it open with out waiting for a response but make sure that I am to the side of the door.


F Elf Druid 5th

"I would hope there are no more of those, it wasn't natural."

I take out my healer's kit to bandage my and Eruanna's wounds.
Roll of 10 + 11 skill = 21 for my own
Roll of 16 + 11 skill = 27 for Eruanna
(Heal Skill 11 = 8 + 3)

As I see ThoronHen walk off again I say "Be careful, things are not right here."


Male Dwarf Cleric 6 (Earth and Protection Domain)

Erkholt spits on the decaying corpse of the abomination in front of him. "Moradins Hammer but that was one ugly Crab" he declares.

He looked down appreciatively at the mace that Baelinor hd gifted him with. The blow he had done was truly powerful for such a light mace. "Thank ye' great one" he said under his breath, meaning the praise for Baelinor "I'll endeavor to live up te its power"

He then moved and assisted the wounded sailors, rubbing the stinging slime from their bodies using cloth and sand and casting small healings as needed. He then assistend Caran with his skills. His great fear at the moment was that somehow this abberation could "spread" its corruption to those around it. He thought back to the creatures he had fought on the beach and the rumours of the fate of the villagers. Well, he had nothing as could deal with that at the moment so he did what he could.

"Here lass," he says as he again moves to Caran's side, "Let me see to those wounds" another prayer and again the healing power flows through him into her. "I can do the same fer yer wolf if it aint gonna bite me durned hand off tryin'"

no dice at moment. Will roll later and post for you. Cure light on Caran, Cure light on the wolf if required. I have 3 cure minors I can do for the sailors, though it only gives one hit point back. Heal skill etc for the slime to come as well.


Male Dwarf Cleric 6 (Earth and Protection Domain)

ok so my rolls were cure light wounds (1d8+7=14, 1d8+7=12) , heal checks (1d20+8=10, 1d20+8=24, 1d20+8=24) . Rolled a couple of heal checks as not sure how many you wanted.


Male Efreeti, advanced manthing 45HD

cloth and light items begin to dissolve in the acid....

ThoronHen wrote:
Well that was a not a happy camper. We might need more help if more of these show up. I look around suggestively with a smile on my face. I take some random cloth from my bag and wipe the slime off of me. I then head over to the one house that I was looking at before and knock on the door then push it open with out waiting for a response but make sure that I am to the side of the door.


Male Efreeti, advanced manthing 45HD

ok; everywhere the acid is; on people; ground; bandages; gives off pale green wisps of smoke; cloth and light items begin to dissolve; treated leather is not affected; metal is polished; on the skin it burns; is very painsful; inflames the skin; the sailors all have huge red blotches, many cannot stand; more than half have claw wounds and are half dead from bloodloss and shock.

It will take the priest and the druid about 20 minutes to treat all the wounds; but the acid is something else; water and cloth does not get rid of it.

Thoronhen, you open the door and look in; and see a guy halfway up a trapdoor in the floor; he seems to be coming up; your eyes catch; he looks scared, but resigned. By his clothing he looks like a Greek Sailor and wears a small pentacle around his neck; some kind of holy symbol. This guy looks old; probably 60, is human; and wearing rags.


Male Efreeti, advanced manthing 45HD

Fight exps for the monsterous abberant crab:
2800 exps each for Thoron; Erkholt and Caran.


F Elf Druid 5th

To Erkholt "Seems like there are battles everywhere near here... and they seem as unnatural as this one was. I really hope we can find the Oracle soon for guidance and perspective on my visions."

Here's some heal check rolls if you need them:

Roll of 8 + 11 skill = 17
Roll of 17 + 11 skill = 28
Roll of 10 + 11 skill = 21
Roll of 11 + 11 skill = 22
Roll of 20 + 11 skill = 31
Roll of 13 + 11 skill = 24
(Heal Skill 11 = 8 + 3)

As we're bandaging people I figure we would have some small talk with each other and those still cognitive enough.


Male Changeling (looking like an Elf) 5 Rogue 1 Fighter
Valegrim wrote:

ok; everywhere the acid is; on people; ground; bandages; gives off pale green wisps of smoke; cloth and light items begin to dissolve; treated leather is not affected; metal is polished; on the skin it burns; is very painsful; inflames the skin; the sailors all have huge red blotches, many cannot stand; more than half have claw wounds and are half dead from bloodloss and shock.

It will take the priest and the druid about 20 minutes to treat all the wounds; but the acid is something else; water and cloth does not get rid of it.

Thoronhen, you open the door and look in; and see a guy halfway up a trapdoor in the floor; he seems to be coming up; your eyes catch; he looks scared, but resigned. By his clothing he looks like a Greek Sailor and wears a small pentacle around his neck; some kind of holy symbol. This guy looks old; probably 60, is human; and wearing rags.

Greetings sailor. Can I have a word with you? Bluff 18=4+14(=8 ranks + 4 stats + 2 mis), Diplomacy 18=10+8(=0 ranks + 4 stats + 4 mis) Trying to not seem too threating, but also the question is more a command to be followed. Also I make what I say next loud enough for the others can har that at least I am taking to someone if not what I am saying. Please come out in the fresh air now that the beast is dead and currently not making a stink.


Male Efreeti, advanced manthing 45HD

well; you figure you need some kind of base or solvent or something to stop that acid; it is devastating on cloth and flesh; everyone is taking 1hp; per minute who has acid on them. Secondary result is nausea but with you two doing healing; you can quell the secondary result and slow down the primary to 1pt per 5 minutes; but that is not a cure; your going to need something meaning as players your going to have to come up with something rather than use a dice roll - part of the scenario.
Here is a FYI Hint since your new to my games; I usually have three solutions to a problem in the game but not readily known to the players; but I look at your sheets and stuff and put stuff nearby or later in the course of an adventure; so in most situations there is a solution; you just have to find it; there is a primary solution with the most beneficial outcome; a secondary one with good results; and a fair solution with and ok outcome; other stuff done is usually worse. So in this situation I expect that the players would try to use different things either on them or nearby to counteract the acid.


F Elf Druid 5th

I start to look around for possible plant life that might be able to be used as a base to neutralize the acidic affects as well as something that might be usable in my Spell Neutralize Poison (don't know if that would work in this situation)

Spot Roll 15 + 15 skill (8 + 3 + 4) = 30
Knowledge Nature Roll 16 + 16 skill (8 + 4 + 4) = 32
Spellcraft Roll 11 + 12 skill (8 + 4) = 23


Male Efreeti, advanced manthing 45HD

you see no plants here on the beach other than sand; you test it; it too melts in the acid. There are of course plants in the ocean and up on the bluff.

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