Twilight of the Heroic Age (Inactive)

Game Master Simeon


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Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Waiting on Elsa.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Elsa opens her lantern as the party launches a barrage of attacks on the leeches.

The missles of magic force slam into the leech as Badhru stabs it in the side. The creature’s jaws slacken as it drops to the floor, unmoving. Though Aakif misses his shot, Kristleifur’s strikes true as Zyrel stabs the second leech. It lets out a sickening shriek as it too falls dead.


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

Kris aims and then relaxes. Mostly.

"Let's get gone!", he says breezily.


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Sorry, RL issues. sorted now

If the fight is over, Elsa closes the lantern to a crack.

right, funs over. Anyone hurt?


Male Tiefling (hell-spawn) Sorcerer (Infernal)/4th

"I am unharmed", sniffs Armanus.


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

"Badhru, you okay?"


Male NG Half-orc Rogue 1 | HP: 17/17 | AC: 18 | F: +4, R: +9, W: +5 | Perc: +5, Darkvision, LLV | Speed 25ft | Hero Points: 1/1 | Special Power: N/A | Reactions: Nimble Dodge | Conditions: None

Badhru examines the spot where the leech had started to affix itself to his leg. "Yeah, it doesn't look too bad," he says. "I just hope it didn't carry some disease or nothin' like that..."


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

we'll work it out later. Elsa says.

scouts, get scouting. We will follow on a count of a hundred. Watch out for more leeches, and traps.


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

"Will do, Else!", Kris replies cheerfully, and duly gets back to scouting ahead, rapidly making himself unseen.

Stealth while underground (racial bonus): 1d20 + 15 + 2 ⇒ (16) + 15 + 2 = 33

Perception: 1d20 + 10 ⇒ (15) + 10 = 25


HP 22 | AC 16 | Prescience 8/9

Zyrel looks to Badhru "It is a water dwelling creature that lives in a sewer, and it bit you. You have an infection, it will simply take time to show. Squeeze the wound now, let the blood push the detritus out. I will seal it to keep... fluids out. When we are in a cleaner environment I will do what I can to flush and clean the wound properly." He smiles grimly "including, ironically, leeches."
Basically medieval 'put some cream and a waterproof bandage on. Not actually going to do anything mechanically, I guess.


Male Human Cleric 5 l HP 28/28 l AC 22 T 13* FF 20 l Ft +6 Re +5 Wi +10 l Init +6 l Perc +12 l CMD 16 l Channel 4/5 l Aura 1/1 l Tongue 7/7 l Current Effects: Bless (5mins), Shield (5mins)

"Abadar guide you. Be wary."


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Lena finishes her quiet count to a hundred and moves out, indicating to the others with the lantern, which is still open a crack.

Stay out of the water if you can she whispers. Move quietly and pay attention. It is dark, but you have ears. Leeches that size need to eat from larger creatures. Those are likely down here.

She moves after the scouts at half speed


HP 22 | AC 16 | Prescience 8/9

Zyrel trails after Elsa, spear in hand.


Male NG Half-orc Rogue 1 | HP: 17/17 | AC: 18 | F: +4, R: +9, W: +5 | Perc: +5, Darkvision, LLV | Speed 25ft | Hero Points: 1/1 | Special Power: N/A | Reactions: Nimble Dodge | Conditions: None

Badhru heads out with Kris, feeling downright noisy next to the gnome.

Stealth: 1d20 + 7 ⇒ (11) + 7 = 18
Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Sorry, work has been a grindhouse this week, and probably will be through tomorrow.


Male Human Cleric 5 l HP 28/28 l AC 22 T 13* FF 20 l Ft +6 Re +5 Wi +10 l Init +6 l Perc +12 l CMD 16 l Channel 4/5 l Aura 1/1 l Tongue 7/7 l Current Effects: Bless (5mins), Shield (5mins)

Aakif also walks with Lena. He keeps his pistol in his hand, and peers around for any threats, particularly from the water.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

The party makes it across the chamber without incident, finding themselves in front of the metal door on the other side. It is, unsurprisingly, locked.


Male NG Half-orc Rogue 1 | HP: 17/17 | AC: 18 | F: +4, R: +9, W: +5 | Perc: +5, Darkvision, LLV | Speed 25ft | Hero Points: 1/1 | Special Power: N/A | Reactions: Nimble Dodge | Conditions: None

Badhru reaches for the lockpicking tools he keeps on his belt. Turning to Kris, he asks, "Shall I?"

Gonna give the door a once-over, and if it seems clear, I'll try to open it. (If it's not clear, I'll try to make it safe.)

Perception (w/Trapfinding): 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22

Disable Device: 1d20 + 10 ⇒ (14) + 10 = 24 +1 if Trapfinding is in play


Male Tiefling (hell-spawn) Sorcerer (Infernal)/4th

Armanus looks over the half-orc's work with lockpicking, and notes the professional ease of his deft hands, and nods approvingly.


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

"Fine by me!"


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Badhru feels like he’s close, tantalizingly close to popping open the lock. And yet, the door stymies him.


Male Human Cleric 5 l HP 28/28 l AC 22 T 13* FF 20 l Ft +6 Re +5 Wi +10 l Init +6 l Perc +12 l CMD 16 l Channel 4/5 l Aura 1/1 l Tongue 7/7 l Current Effects: Bless (5mins), Shield (5mins)

Too bad Kristleifur doesn't have blast lock. That would have been funny.

Aakif takes a look at Badhru's progress, and notes the look of frustration.
"Do you require some help, Badhru?"

Without waiting for a reply, he blesses Badhru. "May He guide you, if He wills it."
Guidance.


Male NG Half-orc Rogue 1 | HP: 17/17 | AC: 18 | F: +4, R: +9, W: +5 | Perc: +5, Darkvision, LLV | Speed 25ft | Hero Points: 1/1 | Special Power: N/A | Reactions: Nimble Dodge | Conditions: None

Would using that guidance warrant a new roll?

"Gnh," the half-orc grunts in frustration. "I really oughta keep some efreeti cord on hand for these situations, just burn the damn door off its hinges."

I'll gladly roll again, but TBH I just checked our numbers and Kris' DD blows me out of the water. Should I assist on him?

Disable Device (+Guidance): 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26+1 for Trapfinding if applicable


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Abadar’s key seems to guide Badhru’s hand, and the lock clicks open.


Male NG Half-orc Rogue 1 | HP: 17/17 | AC: 18 | F: +4, R: +9, W: +5 | Perc: +5, Darkvision, LLV | Speed 25ft | Hero Points: 1/1 | Special Power: N/A | Reactions: Nimble Dodge | Conditions: None

Badhru silently raises a fist in triumph, and gives a thumbs-up to Aakif. He then nods to Kris, and if the smaller man is ready, will quietly open the door and peek in. If it's clear, Dhru will slip in.

Stealth: 1d20 + 7 ⇒ (20) + 7 = 27
Perception: 1d20 + 6 ⇒ (6) + 6 = 12


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

To be fair, Kris's numbers include masterwork thief's tools

Kris responsd with his own thumbs up and a big grin, then goes very, very quiet.

Stealth: 1d20 + 15 + 2 ⇒ (16) + 15 + 2 = 33

Perception: 1d20 + 10 ⇒ (8) + 10 = 18


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

(assuming we have caught up to them)

Lena keeps the B team about 30 feet back, so as to not crowd the door.

Whispering Stand ready. If you need too, drink any potions and stuff. It could get very busy shortly

Once that is done she moves up herself, gesturing for the others to wait.

Is there any sound or light coming through the door?

perception: 1d20 + 10 ⇒ (7) + 10 = 17

stealth: 1d20 + 12 ⇒ (17) + 12 = 29


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Working together, Badhru and Kris quietly crack open the door and slip in. With the door open, they can see a faint glow at the end of a long stone hallway. It seems to be coming from underneath another door, wooden this time.

Kris can hear a conversation going on the other side between two men. One says, ”Oi, Jalek! You still good to head to the Pickled Shark after this? That firebrandy is the only thing I’ve been cravin’ for this whole shift.”

The other, presumably Jalek responds, ”Sure, I guess. Never liked that firebrandy. Makes you crazy, and me sad. I do like the pork rinds though.”


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

Kris motions to the rest of Team Stealth to get their attention. He then points to his ear and then down the hallway, two fingers up and visible.

He then makes an exaggeration sneaking movement and "bang bang" motion with his hands, before starting to slowly move forward.

Stealth: 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24

Perception: 1d20 + 10 ⇒ (14) + 10 = 24


Male NG Half-orc Rogue 1 | HP: 17/17 | AC: 18 | F: +4, R: +9, W: +5 | Perc: +5, Darkvision, LLV | Speed 25ft | Hero Points: 1/1 | Special Power: N/A | Reactions: Nimble Dodge | Conditions: None

My tools are WM as well, but I think I hamstrung myself by multiclassing, it kind of cut my available skill points with the barb levels. This may not have been the most thought-out build. :)

Noting Kris' signed signals, Badhru moves in with him, sword and pistol at the ready.

Stealth: 1d20 + 7 ⇒ (18) + 7 = 25


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Elsa goes back to the B team

whispering move up to the door. Be as quiet as you can


HP 22 | AC 16 | Prescience 8/9

Zyrel nods once, being as quiet as he can in his heavy coat. stealth: 1d20 + 10 - 3 ⇒ (17) + 10 - 3 = 24
perception to hear: 1d20 + 11 ⇒ (10) + 11 = 21


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Alright, if the folks opening the door could position themselves in front of the door on the map.


Male Human Cleric 5 l HP 28/28 l AC 22 T 13* FF 20 l Ft +6 Re +5 Wi +10 l Init +6 l Perc +12 l CMD 16 l Channel 4/5 l Aura 1/1 l Tongue 7/7 l Current Effects: Bless (5mins), Shield (5mins)

Stealth: 1d20 ⇒ 14
Oh hey, not bad.

Badhru, you'll think differently once the enemies crit you for 20dmg.


HP 22 | AC 16 | Prescience 8/9

I've moved Zyrel to be second one through with the spear. Happy to go first if someone wants him to take point. I'm assuming Badhru wants to go first.


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Elsa moves up behind Zyrel

current AC 19


Male NG Half-orc Rogue 1 | HP: 17/17 | AC: 18 | F: +4, R: +9, W: +5 | Perc: +5, Darkvision, LLV | Speed 25ft | Hero Points: 1/1 | Special Power: N/A | Reactions: Nimble Dodge | Conditions: None

In front of the door, by which we mean on the left of it on the map as shown, right? Sure, I'll see to that tonight (sorry, I'm at work right now and can't move stuff from my phone without turning the whole map into a disaster).


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Yep, I can place you as well. Just wanted to get a sense of who all was heading in first.


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

Kris tries to stand still, rifle at the ready.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Ready to open that door?


Male NG Half-orc Rogue 1 | HP: 17/17 | AC: 18 | F: +4, R: +9, W: +5 | Perc: +5, Darkvision, LLV | Speed 25ft | Hero Points: 1/1 | Special Power: N/A | Reactions: Nimble Dodge | Conditions: None

/nods


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

Grins!


Male Human Cleric 5 l HP 28/28 l AC 22 T 13* FF 20 l Ft +6 Re +5 Wi +10 l Init +6 l Perc +12 l CMD 16 l Channel 4/5 l Aura 1/1 l Tongue 7/7 l Current Effects: Bless (5mins), Shield (5mins)

Aakif peers over most of the group to look at the door. Noticing everyone waiting, he whispers harshly."Badhru, would you please open that door some time this century? Abadar is waiting."


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Elsa looks at the cleric and whispers quiet but she is grinning as she does it.
Open the door already!


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Badhru cautiously pushes open the door and sees a stone room of obviously ancient design, a small pool at the far end of it. Two short flights of stairs lead down into the room, and several doorways lead out, one to the northeast, and another to the southeast. Two men are inside the room. One lounges on the staircase to the north, and another stands in front of the passage to the southeast.

As the door opens, the man to the southeast says, ”What the hell? Kerst, get up!” He draws a sword and says loudly, ”What in the god’s names are you doing here? Who are you? Figure it out quick, or things get ugly.”


Male NG Half-orc Rogue 1 | HP: 17/17 | AC: 18 | F: +4, R: +9, W: +5 | Perc: +5, Darkvision, LLV | Speed 25ft | Hero Points: 1/1 | Special Power: N/A | Reactions: Nimble Dodge | Conditions: None

As the man tries to get his courage up, Badhru levels his pistol at him. "Nuh-uh-uh, don't get any ideas, pal." Dhru takes a step forward, the better to allow his friends to start filing into the room.

Could someone 5' me into the room, please? Basically I'm hoping to keep my pistol on this guy and keep him covered while the others enter.


Male Tiefling (hell-spawn) Sorcerer (Infernal)/4th

Perception: 1d20 + 2 ⇒ (19) + 2 = 21
As soon as Armanus steps into the room, the sorcerer notices the unique layout of the room, wondering if it has any arcane connotations.
Knowledge (arcana): 1d20 + 8 ⇒ (17) + 8 = 25


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

The guard apparently named Kurst jumps two his feet and draws to shortswords and growls as Badhru, ”Oh no you don’t, I am gonna get my damn firebrandy!”

Unless someone has a last ditch attempt to smooth things over, we’ll go into rounds, with the entire party being up!

Rolls:

Ar init: 1d20 + 1 ⇒ (10) + 1 = 11
El init: 1d20 + 4 ⇒ (1) + 4 = 5
Zy init: 1d20 + 6 ⇒ (1) + 6 = 7
Kr init: 1d20 + 6 ⇒ (1) + 6 = 7
Ba init: 1d20 + 4 ⇒ (10) + 4 = 14
Aa init: 1d20 + 5 ⇒ (12) + 5 = 17
Enemy Init: 1d20 + 2 ⇒ (4) + 2 = 6


Male Human Cleric 5 l HP 28/28 l AC 22 T 13* FF 20 l Ft +6 Re +5 Wi +10 l Init +6 l Perc +12 l CMD 16 l Channel 4/5 l Aura 1/1 l Tongue 7/7 l Current Effects: Bless (5mins), Shield (5mins)

Aakif shifts to the wall and yells down the corridor.
"There's six of us and two of you. In the name of Abadar, surrender or face His judgement!"
Intimidate: 1d20 + 2 ⇒ (8) + 2 = 10


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Elsa slides in, lantern in one hand and a hand free with little sparks flicking off.
So do you feel lucky?

intimidate: 1d20 + 8 ⇒ (11) + 8 = 19


Male NG Half-orc Rogue 1 | HP: 17/17 | AC: 18 | F: +4, R: +9, W: +5 | Perc: +5, Darkvision, LLV | Speed 25ft | Hero Points: 1/1 | Special Power: N/A | Reactions: Nimble Dodge | Conditions: None

Badhru I guess will ready an action. Does, "Shoot the closer guy if he advances towards us or makes any hostile move" work as a trigger? And how do Readied attack rolls work? Just roll it ahead of time? And does a Readied attack like this mean I forego SA? I'd assume so.

Readied pistol: 1d20 + 6 ⇒ (9) + 6 = 15 vs Touch
Pistol damage: 1d8 ⇒ 3

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