Twilight of the Heroic Age (Inactive)

Game Master Simeon


901 to 950 of 2,663 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>

Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

When Zyrel gets onto the roof, Kris waves and points excitedly at the metal knob.


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Elsa looks as the pair climbs the building.


HP 22 | AC 16 | Prescience 8/9

Zyrel finally makes it to the roof - after showing a great deal more care, and peers at Kristleifur's find. Puzzled he looks to the smaller man for a clue.
If Spellcraft or Arcana helps, he might have a shot at working it out.


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

Kris mimes grabbing the handle and lifting.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Bumping the thread.


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Elsa starts quietly moving up to the door on the ground level

stealth: 1d20 + 12 ⇒ (13) + 12 = 25

perception: 1d20 + 10 ⇒ (6) + 10 = 16


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Though there's nobody other than the party to see Elsa's movement towards the door, she almost vanishes from view. Studying the door closer, there seems to be several locks on it, all of which would need to be disabled.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Knob or door?


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Erick readies both weapons, and backs up the short halfling.


Male Tiefling (hell-spawn) Sorcerer (Infernal)/4th

Armanus follows the cavalier's lead and readies his pistol.


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Elsa looks at the locked door, then back at the others.
She shrugs.
picking locks is not in my skill set. she whispers. She smiles. Let's see if they will open it for her. She gestures for the others to stay out of direct sight.
Then she knocks on the door. Loudly.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Elsa hears a voice call out from within, faint and slightly nervous, ”W...what?”


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

delivery. I have a package for you. From the... She pause for a second the bakery? I don't know, some people can't write. Anyway, it's for here.
Waiting a second, she says could you hurry up, I have other deliveries


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

Kristleifur takes the commotion from below as a sign for him to enter through the roof. He tries to quietly grasp the knob and open the hatch.

Perception: 1d20 + 10 ⇒ (1) + 10 = 11

Stealth: 1d20 + 15 ⇒ (16) + 15 = 31


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

How about you give me a bluff check?


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

bluff: 1d20 + 8 ⇒ (20) + 8 = 28

☆☆☆Oh yes!☆☆☆


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Elsa hears a bit of movement from behind the door and a slot opens up, roughly at eye level. A pair of eyes can be seen peering out from behind it and a voice says, "Hm, guess the bakery crew must've sent someone else to give this month's report. Give me a second."

After about a minute of locks being unlocked and chains being undone, the party sees a small, pale human dressed in dark clothes. "Alright, follow me."


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

Is the hatch open without incident?


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Kristleifur reaches for the knob and twists. For a moment, nothing happens, before he feels electricity beginning to arc through him.

Down below, the man’s eyes suddenly dart to the roof. He begins to breathe heavily and he says, ”What the...Who activated the alarm?” His eyes then lock onto the group at the door and he says in a voice full of anger, ”Did you do this? Are you out to get me?”

Damage: 3d6 ⇒ (2, 4, 4) = 10

Didn’t notice the post where you twisted the knob. That complicates things slightly. Kris, you’ll take 10 electricity with a reflex save for half.


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

Reflex Save: 1d20 + 10 ⇒ (9) + 10 = 19

What's the save DC? 19 or under?

HP 15/25 if save DC is 19 or under.

Kristleifur is startled by the sudden jolt, looks at Zyrel, then pulls out his various tools and tries to disable the trap.

Disable Device: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Able to jerk his hand back just in time, Kris avoids the worst of the electricity. The trap seems to be inactive, but Kris is fairly sure he can make sure it doesn’t trigger again. Twisting the knob again does nothing noticeable.


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

Kristleifur opens the hatch quietly and slips into the building, rifle first.

Perception: 1d20 + 10 ⇒ (1) + 10 = 11

Stealth: 1d20 + 15 ⇒ (2) + 15 = 17


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Erik grumbles. "If I was out to get you, I'd have blown your head off when you opened the damn peek hole, you idiot."[/b] He looks behind him. "Must be someone out there waiting for us to make contact..."[/b]

Intimidate: 1d20 + 8 ⇒ (8) + 8 = 16
Bluff: 1d20 + 7 ⇒ (17) + 7 = 24


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Apologies for not being clearer Kris, the knob does nothing. It’s not connected to a hatch. As far as Kris can tell, it was a trapped decoy.


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

Ah.
Frustrated by the painful decoy, Kris starts to make his way to the other side of the roof, seeking open windows at the other side to climb down into.

Stealth: 1d20 + 15 ⇒ (11) + 15 = 26

Perception: 1d20 + 10 ⇒ (15) + 10 = 25

Climb: 1d20 + 3 ⇒ (20) + 3 = 23


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

The man nods and scowls before saying, "Yes...perhaps. Quickly, get inside." He starts heading in and motions for the party to follow."[/b]

Meanwhile, as Kris creeps down to the other side of the building he notices something odd on the otherwise featureless face of the wall. There are three small indents in the wall, surrounded by a nearly imperceptible seam around three feet by three feet wide.


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Elsa walks in. This was getting interesting


HP 22 | AC 16 | Prescience 8/9

Zyrel gives the knob one last, puzzled look and makes his way over to Kris.


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

Kris clambers down to near the indentations, eager to fiddle with them.

Perception: 1d20 + 10 ⇒ (18) + 10 = 28

Disable Device: 1d20 + 11 ⇒ (12) + 11 = 23


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Kris messes around with the indentations for a moment, before he realizes there are minuscule buttons within the indentations. Pressing them in causes the panel of the wall to slide inward about a foot and a half, giving enough space for someone to wriggle through.

Other people following Elsa?


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

Kris waves down Zyrel, just before he tries to slip in.

Acrobatics ?: 1d20 + 8 ⇒ (20) + 8 = 28

Stealth: 1d20 + 15 ⇒ (5) + 15 = 20

Perception: 1d20 + 10 ⇒ (14) + 10 = 24


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3
GM Coyote wrote:

Kris messes around with the indentations for a moment, before he realizes there are minuscule buttons within the indentations. Pressing them in causes the panel of the wall to slide inward about a foot and a half, giving enough space for someone to wriggle through.

Other people following Elsa?

I got the impression Erick did. At least I hope so.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

The inside of the building is fairly dark, and as Brinagar leads Elsa, Erick, and Armanus through it, they see an array of dangerous looking traps, primed to spring. As they get to the second floor they see a large panel in the wall has slid inward, with light spilling in from outside. Framed by the light are the forms of Kris and Zyrel. In the blink of an eye, Brinagar produces a pistol and a dagger and says, ”Explain yourselves, or I shoot.”


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

Kristleifur has his rifle in his hands. With a glint in his eyes, he replies:

"Put that away or *I'll* shoot."

Intimidate: 1d20 + 3 ⇒ (7) + 3 = 10

Initiative, if needed: 1d20 + 6 ⇒ (11) + 6 = 17


HP 22 | AC 16 | Prescience 8/9

Zyrel readies himself, studying the target and the lines of probability that radiate from here - and his bow trained on Elsa.

mechanics:

If it comes to a fight...
Move: Study Target
Free: foresight: 1d20 ⇒ 14
Standard: Shoot! 14 + 6 + 1 = 21 - possibly with penalty damage: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10


1 person marked this as a favorite.
Male Tiefling (hell-spawn) Sorcerer (Infernal)/4th

"I would do as the gnome suggests", the tiefling said, putting away his firearm. "He gets a bit 'jumpy' around this time of day."
Bluff: 1d20 + 2 ⇒ (11) + 2 = 13
Intimidate (assist): 1d20 + 11 ⇒ (7) + 11 = 18


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

He shouts, "You aren't taking me that easily!"

With that, he pulls the trigger on his pistol, firing at Kris!

The bullet strikes the small man, dealing 9 points of damage.

Almost faster than should be possible, Zyrel fires an arrow, but it flies over Bringar's head.

Rolls:

Er init: 1d20 + 2 ⇒ (16) + 2 = 18
Ar init: 1d20 + 1 ⇒ (11) + 1 = 12
El init: 1d20 + 4 ⇒ (7) + 4 = 11
Zy init: 1d20 + 6 ⇒ (18) + 6 = 24
Brin Init: 1d20 + 5 ⇒ (14) + 5 = 19
Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d8 + 2d6 ⇒ (4) + (2, 1) = 7

Alright, combat! The map is fairly small, as you're all in a hallway. We'll say that Elsa, Erick, Armanus, and Brinagar are all in a clump together, and Kris and Zyrel are about ten feet down the hallway. That said, Erick and Kristleifur are up, as Zyrel already posted his action.


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

As soon as the man fires, Kristleifur whoops as he does likewise! Then yells as he is hit! Then whoops some more as he jogs for cover!

Small Mwk Rifle vs man, point blank shot, vs touch AC: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28

Damage: 1d8 ⇒ 1

Moved Kris on map


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Elsa casts magic missile

magic missile: 2d4 + 2 ⇒ (2, 3) + 2 = 7

Current AC 23
HP 14


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Bumping for Erick.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Erick will delay. The sorcerers are up!


Male Tiefling (hell-spawn) Sorcerer (Infernal)/4th

Armanus, with a bored expression on his face, sends two magic missiles into Brinagar's chest.
Magic Missile: 1d4 + 1 + 1d4 + 1 ⇒ (1) + 1 + (1) + 1 = 4


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Elsa's action is above


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Apologies for the delay. I’ll have Brinagar’s actions up tomorrow.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Brinagar grunts as the bullet hits him, followed by the arcane missles, but stays standingz

Brinagar lines up another shot on Kristleifr and fires. He misses badly.

Party is up!

Rolls:

Attack: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d8 ⇒ 8


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Oh, a toughie! Then once more, with feeling!

magic missile: 2d4 + 2 ⇒ (2, 2) + 2 = 6


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

Kristleifur jogs and leaps up onto crates, seeking cover, before he turns and shoots!

Acrobatics: 1d20 + 8 ⇒ (2) + 8 = 10

Moved token. Shooting at enemy to direct right.

Small Mwk Rifle vs man, point blank shot, vs touch AC: 1d20 + 9 ⇒ (10) + 9 = 19

Damage: 1d8 ⇒ 3


Male Tiefling (hell-spawn) Sorcerer (Infernal)/4th

The tiefling sighs. "Just die already."
Magic Missile: 2d4 + 2 ⇒ (2, 2) + 2 = 6


1 person marked this as a favorite.
HP 22 | AC 16 | Prescience 8/9

prescience: 1d20 ⇒ 19

Zyrel looks into the lines of probability as bullets zip past him.

With a sigh and a heavy heart he follows the line that doesn't lead to him getting hit.

Dropping his bow - and wincing a little as it falls to the floor - he steps forward, the curved elven blade on his back singing as it whips from its sheath. Zyrel leaps forward, the momentum of his move adding to the leverage from the downward strike

mechanics:

attack: 19 + 4 + 1 = 24
confirm: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
damage: 1d10 + 2 + 1 ⇒ (9) + 2 + 1 = 12
additional damage if crit: 1d10 + 2 ⇒ (4) + 2 = 6
Move + draw, strike. Close to 5', so if he tries to move or shoot hopefully he will provoke an AoO. If so, here it is...
AoO: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8damage: 1d10 + 2 + 1 ⇒ (2) + 2 + 1 = 5


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Between the magic missles, Kris’ rifle, and a mighty blow from Zyrel, Brinagar falls to the ground, unconscious.

901 to 950 of 2,663 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Twilight of the Heroic Age: A Homebrew Game in an Industrial-era Golarion All Messageboards

Want to post a reply? Sign in.