
Elsa Swiftfoot |

Elsa looks at the whimpering man.
Leave. Never come back if you value your life
She looks at the internal door.
They know we are here. Get ready
If needed, she renews her mage armour

Kristleifur Ehrenskiöld |

"You got it.", replies Kristleifur, suddenly approaching a serious tone. For a moment.
He stops looting baked goods, grabs his rifle with one hand, and clicks his fingers with the other.
And his appearance promptly starts breaking into an indistinct haze, his grin just about visible.
Blur SLA on self, for 3 minutes

GM Coyote |

The party makes their preparations and assembles outside the door to the back. Words in an almost alien language can be heard, and odd vapors begin to billow from beneath it.
Something bizarre is happening.

Kristleifur Ehrenskiöld |

Kristleifur is practically twitching.
"Let's do this!", he quips, as he slinks along the wall, ready to sneak in.
Stealth: 1d20 + 15 ⇒ (19) + 15 = 34
Perception: 1d20 + 10 ⇒ (5) + 10 = 15

GM Coyote |

Y'all ready to kick the door in?

GM Coyote |

One of the party members bashes the door down, and smoke billows out into the room. Colors wisp past the party making most vision nearly impossible. A voice yells out from within the room, "What in the Hells was that for?"

Elsa Swiftfoot |

Elsa sniffs. Uncouth louts. She replies.
It was in the way. Are you coming out, or not.
Elsa moves to the side of the door. Then she goes quiet.
stealth: 1d20 + 12 ⇒ (2) + 12 = 14

Kristleifur Ehrenskiöld |

Kristleifur didn't see who kicked in the door but he's glad that someone did!
He stays in the shadows, looking for a target for his new rifle.

GM Coyote |

”We ain’t comin’ unless you’re willing to talk!”

Kristleifur Ehrenskiöld |

Kristleifur says nothing, still waiting to see if jaw-jaw or war-war is about to start.
He keeps peering at the smoke, hoping to see someone or something of interest.
Perception: 1d20 + 10 ⇒ (2) + 10 = 12

GM Coyote |

A brief discussion can be heard, too quietly to make out anything specific, before two
men and a woman come outside. The men hold rifles and the woman is unarmed, though wrappings on her hands suggest unarmed skill. She says coldly, ”Why in the Hells did you kick down my door?”

Elsa Swiftfoot |

Did you think you would get away with interfering with the pesh shipments? Or are you that foolish? Came out here, without weapons, and you will likely live. Or stay in there and likely not.
intimidate: 1d20 + 8 ⇒ (9) + 8 = 17
Then she moves to keep her location indistinct
stealth: 1d20 + 12 ⇒ (19) + 12 = 31

GM Coyote |

The woman’s face pales slightly at Elsa’s intimidating display, ”Listen, we’ve been short on funds, bakery hasn’t been doing well. I guess gnolls don’t like bread. We started taking mercenary work for, eventually ended up working someone named Brinagar, said he needed pesh shipments to Dogtown disrupted. Things have gotten strange since then.”

Kristleifur Ehrenskiöld |

Kristleifur keeps looking, eager to have something to do, but relishing the excitement of not knowing what will happen next.
Perception: 1d20 + 10 ⇒ (10) + 10 = 20

Erick Bonestihl |

Sorry, I'm a bit lost. Our job is to disrupt the pesh shipments, yes? We're worming our way in to find out who's behind the pesh shipments yes? So... if this person was hired to disrupt the pesh shipments, then we may get some info and an ally out of this, yes?

GM Coyote |

Your job is to stop Slag distribution, and to find info on who’s dealing Slag you’re making sure that Pesh shipments to Dogtown stop being disrupted. This group is behind the disruptions. Potentially, you could make an alliance with them.

Erick Bonestihl |

"I see, so you're just hired help?" Erick rubs the side of his nose. "In that case, busting your skulls isn't really what we were hired to do. We're supposed to find out who is messing with the Pesh. Knocking hired hands around doesn't really do that. So, tell you what, let's come to an understanding. We need information on who hired you, and you need to not get your head busted by our bosses. What say we trade? You tell us who hired you, and we tell our bosses we investigated, and you weren't really involved, but we found some leads that led us to who was. Makes us look good, gets the heat off you. Right?"
Diplomacy: 1d20 + 12 ⇒ (7) + 12 = 19

Elsa Swiftfoot |

Elsa sees erick's plan and supports it
it really is your best option here. I would come clean
diplomacy aid: 1d20 + 5 ⇒ (11) + 5 = 16
+2 to Erick's diplomacy check

GM Coyote |

”A fella named Brinagar hired us, said he needed less pesh and more slag in Katapesh. We meet with him every month or so, just to coordinate ops. Still, understanding doesn’t buy food. Unless you can help us out, we’re gonna have to keep doing what we’ve been doing.”

Erick Bonestihl |

Erik nods, rubbing his chin. "Interesting. We might be able to work something out after all. I understand about the eating thing." He turns to look at the rest of the group, trying to include all of them without singling out any one as maybe being the leader, taking on the obvious 'face' roll. "What do you think? They've done a decent job of disrupting the Pesh, think our most recent employer might hire them as adjuncts to guard their shipments?" Then he grins evilly. "After all, they'll soon be out of work, as Mr. Brinagar will soon be unable to pay anymore salaries..."

Kristleifur Ehrenskiöld |

Kristleifur finally cracks and speaks up, likely not having been visible to any of the locals up until now:
"Yup! I think that deal will work out nicely!"

GM Coyote |

The woman in the front starts slightly at Kristleifur, ”What the...where did you... Gods, nevermind. If you can get us a better job than this, we’ll stop.”

GM Coyote |

Bumping the thread.

Erick Bonestihl |

Erick covers his face for a moment as Armanus tells the hired thugs their true purpose, rather than the cover story they'd been working on. "That's right, now that we know the person behind the slag shipments is doublecrossing our employer, we should absolutely stop his shipments as retaliation for doublecrossing our employer. You know, the nice Gnoll lady in the bar, who's paying us?"
Bluff: 1d20 + 7 ⇒ (4) + 7 = 11 To cover Armanus's accidental leak of info, doesn't look good...

GM Coyote |

The woman raises her hands and says, ”Woah there, don’t want any trouble, just like you. Guess I’ll tell you, gods. Brinagar’s holed up at a safehouse in the Nightstalls. Guys seriously paranoid, so getting to him is gonna be tough. Any case, my crew won’t pay for itself, and unless you can get us a contract with someone we might have to rumble.”

Elsa Swiftfoot |

amateur hour Elsa rolls her eyes
oh please, if you were that much of a threat, you wouldn't be in this situation. You have an opportunity to get out of this intact, and you want payment? How about this. You don't give us any grief, and we will speak on your behalf to our boss to employ you. Otherwise, you are all going to have a very bad day
intimidate: 1d20 + 8 ⇒ (12) + 8 = 20

Kristleifur Ehrenskiöld |

"And here we were trying to be nice!", says Kristleifur casually, as if he weren't casually holding an ornate rifle.
Intimidate to assist Elsa: 1d20 + 3 ⇒ (17) + 3 = 20

GM Coyote |

The woman sighs and says dejectedly, ”Whatever...just go...”

GM Coyote |

You all ready to head to the Nightstalls?

Erick Bonestihl |

Seems so

GM Coyote |

The party makes their way through the winding streets of Katapesh until they finally reach the Nightstalls. Commodities of all sorts are sold here, from drugs to exquisite art to extraplanar artifacts. Tucked at the end of a small dark alley off of a slightly less small and dark alley is a heavy wooden door, a solid metal panel covering what was once a window.

Elsa Swiftfoot |

we could knock?
Elsa recasts shield
these places will have a back door, probably several. Rats don't like only one entrance.
She looks up at the rooftops.
also they will likely have lookouts
perception: 1d20 + 10 ⇒ (9) + 10 = 19

Kristleifur Ehrenskiöld |

Kristleifur nods, then sidles up to the wall.
Stealth: 1d20 + 16 ⇒ (9) + 16 = 25
Then tries to climb.
Climb: 1d20 + 3 ⇒ (13) + 3 = 16
Perception: 1d20 + 10 ⇒ (17) + 10 = 27

GM Coyote |

With a bit of time and effort, Kris manages to scramble up the wall. The view of the Nightstalls from the roof is impressive, the throngs of humanity greater than many other cities that Kris has been to. At the top of the building he isn't able to find much of note, aside from a small metal knob set onto the roof.

Zyrel |
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stealth+gear: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
perception: 1d20 + 11 ⇒ (2) + 11 = 13
climb: 1d20 + 6 ⇒ (5) + 6 = 11 Edit: yeah, that's not going to make it...
Zyrel nods to his smaller companion, and starts to climb. He leaps to the top of a nearby bin, then to almost the top of a a nearby wall, immediately kicks off to land to the top of a roof overhang - and promptly passes straight through the desiccated wood and onto the ground with a loud crash and a cloud of dust.
Disgusted he grabs a chunk of overhang from the ground nearby. "Worm rotted, and they just painted over it."

GM Coyote |

You’ve got time and can easily take 10.