Trial of the Beast: a Carrion Crown PFS Pbp (Inactive)

Game Master James Martin

Map Link on Roll20


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Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

"I can channel to heal some of us if we all took damage, better than casting a bunch of cure spells. I also have a wand that will heal some of the sapping damage we took."


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

Knowledge Arcana: 1d20 + 17 ⇒ (19) + 17 = 36

The prof analyses the scenes and states that these corpses are girallons, magical beasts that are four-armed gorilla-like creatures. Why they're headless, he doesn't quite know...

Horizon Hunters

Male Electric Elemental Heart Dwarf Rogue 3: Spd:25, AC:20, HP:9/43, Fort:8, Ref:11, Will:8, Per:8, Darkvision

I'm going to stand back and cast acid splash on the one that hit ceasar hit: 6 - 4 + 1d20 ⇒ 6 - 4 + (13) = 15 -4 from firing into melee
dmg: 1d3 ⇒ 1 acid.


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

Nobody hit Caesar...


Bonekeep Slides

Go ahead and heal up everyone, Sonny. You will have had time before you entered this room. Zanu, I suggest you read all the posts before you post; the leeches are dead and you're in a new room.

From above, there comes an echoing sound of leathery wings, like large bats stretching.


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Risbeth posts another post to not be read, to prove she's still lurking


Bonekeep Slides

Just as Risbeth speaks up to prove she's still here, there is a horrid shriek from above! Three blackened heads, detached with bat's wings where the ears should be are flapping around above you, hissing and shrieking!

Initiatives!
Augustus: 1d20 + 10 ⇒ (10) + 10 = 20
Zanu: 1d20 + 10 ⇒ (11) + 10 = 21
Xerice: 1d20 + 2 ⇒ (15) + 2 = 17
Cesare: 1d20 + 4 ⇒ (12) + 4 = 16
Sonny: 1d20 + 1 ⇒ (4) + 1 = 5
Risbeth: 1d20 + 5 ⇒ (9) + 5 = 14
Bat Heads!: 1d20 ⇒ 4

Round 1:
21 Zanu
20 Augustus
17 Xerice
16 Caesare
14 Risbeth
5 Sonny
4 Bat heads!

The creatures hiss and shriek 40' above! The party is up!

Knowledge Planes, DC 13:
These are giant vargouilles, apparently created from the girallons! For every 5 points over the DC I can answer 1 question!


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8
Risbeth Von'Hogmede wrote:
Risbeth find any oil or alcohol in the lab?


Bonekeep Slides

Sorry, thought that was aborted when the leeches were slain. No oil, but 1d4 ⇒ 4 flasks of clear alcohol for specimen preservation.


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

Knowledge Planes: 1d20 + 11 ⇒ (5) + 11 = 16 Wow, no info!

Augustus shouts "Beware, these are giant vargouilles, apparently created from the girallons!"

Right after that, he starts muttering arcane words looking at Risbeth.

Casting Enlarge Person, will take effect next round.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

Xerice sticks a finger in each ear, dreading what comes next.
move action I guess?

-Posted with Wayfinder

Horizon Hunters

Male Electric Elemental Heart Dwarf Rogue 3: Spd:25, AC:20, HP:9/43, Fort:8, Ref:11, Will:8, Per:8, Darkvision

planes: 10 + 1d20 ⇒ 10 + (14) = 24 searching for alignment first, and if they can be tamed or calmed, then weaknesses. What my character does depends upon this


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

The boys all were healed for 15 points and everyone has had their ability damage removed using 9 charges of the wand

Channel Heal: 3d6 ⇒ (6, 4, 5) = 15

Lessor Restoration: 1d4 ⇒ 1
Lessor Restoration: 1d4 ⇒ 3
Lessor Restoration: 1d4 ⇒ 4
Lessor Restoration: 1d4 ⇒ 3
Lessor Restoration: 1d4 ⇒ 4
Lessor Restoration: 1d4 ⇒ 1
Lessor Restoration: 1d4 ⇒ 3
Lessor Restoration: 1d4 ⇒ 4
Lessor Restoration: 1d4 ⇒ 3

Kn: Planes: 1d20 + 6 ⇒ (20) + 6 = 26 I'd like to know defenses and special attacks.

Sonny looks up at the vargouilles, "Those are EVIL things watch out."

He then grabs his holy symbol and prepares to channel to damage the evil outsiders when they move in range.

Readied action to channel when they are all in range.
Positive Energy Channel Damage DC: 16: 3d6 + 3 ⇒ (1, 3, 4) + 3 = 11


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Risbeth waits for something to approach her, given she has no ability to attack at range.


Bonekeep Slides

Zanu, Neutral evil and they cannot be tamed, but exist to spread their horrid curse to others! Sonny, no special defenses, but they have a shriek attack that leaves failed saved listeners paralyzed, a posionous bite and their kiss can turn you into one of them!

The trio of demonic creatures fly down! One opens its mouth to shriek, causing you each to need a Fort Save, DC 14 or be paralyzed for 2d4 ⇒ (1, 2) = 3 rounds! The other two fly down (charge!) to attack Risbeth and Caesare!

Bite vs Risbeth!: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21 for 1d6 + 3 ⇒ (4) + 3 = 7 damage!
Bite vs Caesare!: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14 for 1d6 + 3 ⇒ (2) + 3 = 5 damage!

If they hit, I need a Fort Save vs poison!

Readied Actions are up, then Round 2!

Will: 1d20 + 2 ⇒ (5) + 2 = 7 and Will: 1d20 + 2 ⇒ (18) + 2 = 20 and Will: 1d20 + 2 ⇒ (4) + 2 = 6

Two of the bat-winged heads seem to char as Sonny's holy energies hit them, but the third is far enough away that it seems to take a lesser amount!


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

Fort Save: 1d20 + 5 ⇒ (5) + 5 = 10 +3 if it's a SLA.

Mid-incantation, the prof stays paralyzed.


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

vs Scream: 1d20 + 8 ⇒ (19) + 8 = 27
Vs Poison: 1d20 + 8 ⇒ (1) + 8 = 9

Risbeth gasps as the poison burns into her blood stream, but she is still on her feet.

PA, Flurry 1: 1d20 + 8 ⇒ (5) + 8 = 13
PA, Flurry 2: 1d20 + 8 ⇒ (19) + 8 = 27
PA, Flurry 3: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d8 + 12 ⇒ (8) + 12 = 20


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

Sonny puts his fingers in his ears just before the shrieking starts and resists the attack.

Fort Save: 1d20 + 6 ⇒ (10) + 6 = 16

Horizon Hunters

Male Electric Elemental Heart Dwarf Rogue 3: Spd:25, AC:20, HP:9/43, Fort:8, Ref:11, Will:8, Per:8, Darkvision

I will move up and use my scimitar, and cast an acid splash using my offhand, while in melee. hit: 6 + 1d20 ⇒ 6 + (20) = 26 also it is magical and cold iron
dmg: 1d6 + 3 ⇒ (5) + 3 = 8
hit acid splash: 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 19 -4 from firing into melee
dmg: 1d3 ⇒ 1 acid.

confirm crit offhand: 6 + 1d20 ⇒ 6 + (8) = 14
crit dmg: 1d6 ⇒ 5


Bonekeep Slides

The professor freezes, while Risbeth's furious fists smash the flying thing next to her out of the sky and to the ground! Zano slashes and splashes, cutting the one attacking Caesare nastily!

Zanu Fort: 1d20 + 6 ⇒ (1) + 6 = 7 Unfortunately Zanu freezes, paralysed by the shriek!
Caesare Fort: 1d20 + 4 ⇒ (11) + 4 = 15 Caesare is unaffected and Xerice is protected by her deafening fingers!

Caesare and Xerice are up, then Vargouilles!

Round 2:
21 Zanu
20 Augustus
17 Xerice
16 Caesare
14 Risbeth
5 Sonny
4 Bat heads!


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

Xerice uses her whip to slash one of the flying skulls.
attack: 1d20 + 6 ⇒ (14) + 6 = 201d4 + 2 ⇒ (2) + 2 = 4


Bonekeep Slides

Xerice's whip slashes the second vargouille, sending it to the ground writhing.

Caesare has been quiet for a week or so. I fear we might have lost him.

The last vargouille dives at Risbeth! Charge!: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13 for 1d6 + 3 ⇒ (1) + 3 = 4 damage!

Round 3:
21 Zanu
20 Augustus
17 Xerice
16 Caesare
14 Risbeth
5 Sonny
4 Bat heads!

The party is up!


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

He missed

PA, Flurry 1: 1d20 + 8 ⇒ (13) + 8 = 21
PA, Flurry 2: 1d20 + 8 ⇒ (6) + 8 = 14
PA, Flurry 3: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d8 + 12 ⇒ (3) + 12 = 15


Bonekeep Slides

Risbeth's single hit staggers the fiend, but doesn't quite kill it!

Horizon Hunters

Male Electric Elemental Heart Dwarf Rogue 3: Spd:25, AC:20, HP:9/43, Fort:8, Ref:11, Will:8, Per:8, Darkvision

I slash at it two handed hit: 6 + 1d20 ⇒ 6 + (9) = 15
dmg: 1d6 + 4 ⇒ (5) + 4 = 9


Bonekeep Slides

Zanu just barely misses it!


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

I really have to apologize, I was sure I had told everybody that I was moving this weekend. Had also some major internet connection issues, but finally the ordeal is over and I am more less back as always.
Shaking off the scream Caesare takes a quick a look at his opponents
KnowPlanes: 1d20 + 1d6 + 10 ⇒ (15) + (2) + 10 = 27 before choosing one, looking at his movements Studied combat and attacking it with a quick thrust of his longspear.
Attack: 1d20 + 10 ⇒ (9) + 10 = 191d8 + 6 ⇒ (1) + 6 = 7


Bonekeep Slides

Caesare recovers just in time to skewer the last opponent, killing it!

Combat over!

From the floor of this cylindrical room you can see exits to the north on this floor as well as exits 30 feet above you.


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

"Phew!" says the prof. "I... Thank you, friends."


Bonekeep Slides

Risbeth notices that her wounds still burn from whatever poison the fiend's bite contained.


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

"Anyone have some antidote? I got some poison in my wound apparently."


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

"I don't have any antidote on me, but please let me take a look and maybe I can help with it some. If I may.." When Risbeth allows Sonny to look at it he examines it and tries to help her with the poison.

Heal: 1d20 + 7 ⇒ (16) + 7 = 23


Bonekeep Slides

Sonny, the wound appears cursed. Damage from this bite will not heal unless the healer makes a Caster Level 20 check.


Bonekeep Slides

Anyone? Bueller? Bueller? Bueller?


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

I was waiting on Sonny to indicate the poison issue, and see who could make a check to heal it...


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"It just looks like a little bit to me." Xerice says and channels some dark energy into her finger, with which she teasingly strokes the wound, closing it completely and removing any curses from the bite.

caster lvl check: 1d20 + 6 ⇒ (16) + 6 = 22

"There you go darling, as good as new."


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Risbeth stretches, twisting her neck where the thing bit. "Not at all like mother's bites. Those heal on their own... usually. Now then, shall we go?" She stomps on the remains of one of the heads, shattering bone with a crunch.


Bonekeep Slides

The wounds healed and the curse lifted, you look around. There's a door at ground level to the north, which looks like it goes into another cylinder. There are doors above you, about 30' feet up, that look like they lead to a catwalk that can access the cylinders and beyond. The only issue is they're 30' up.


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

Augustus shakes his head.

"I don't have any trick to go up there, friends."


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Risbeth takes her rope out again. "Please be ready to catch me should I fall..."

She begins to climb the wall carefully. Will Take 10 work? 18


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

Sonny walks over to Risbeth, "May the blessings of Sarenrae guide you." and taps her on the shoulder.

Casts guidance on Risbeth for +1 on check.


Bonekeep Slides

Risbeth begins to climb, but the slick walls give her no purchase!


Bonekeep Slides

Okay, it's been a week with no responses. Shall I call this one dead?


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Sorry, I thought I posted, been hammered at work. Anyone have ideas?


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

Well Augustus has nothing to help, sadly. No spell to help.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

urrrmmmm try talking with rats and have them make a piramid for us? :p

-Posted with Wayfinder


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Risbeth looks around, and then smiles. "Chh chh chh, little ones?"

She calls out in Rat, calling for any little ones that might be in ear shot, now that the heads are dead. Once done, she turns to the others. "Does anyone have some twine? Or see any? I'm sure there's some around. If we can find some, I'm sure we can find a rat who'll climb up to the rafter and drop the twine over. Once that's done, we can use the twine to pull a rope up to the doors. Beyond that, I can try punching some hand and foot holes in the wall, but would prefer not to damage your friends house if I don't have to."


Bonekeep Slides

A few moments pass, then a small grey form tentatively slips inside, wet from the water. It peers up at Risbeth with a look of trepidation.


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Risbeth smiles, and digs out some cheese and jerky for the rat, holding it out to him while squatting down.

Rat:

"No need to fear little one, we speak the true tongue." She gives him the nibbles of cheese and meat. "I need some help. We killed the flying heads, so you and yours can reclaim this room. I need a strong climber to carry a bit of twine over the wooden beam in the ceiling, the one you use to spy on the two-legs when they don't know you are there." She wiggles her nose in amusement. "There's more cheese and meat in it for whoever can do it." She smiles. "Although it might need a bigger one, one of the long tailed big ones? I assume they made you come in first?"


Bonekeep Slides

The rat bobs his head, take the food and swims back out of the room. A few minutes pass and suddenly there are three rats: the small one and two larger black rats. They swim over to Risbeth and chirp at her.

Rat:
"We hear you offer food for service? We will help!"

There is a flurry of activity as twine is tied to the smallest rat and the other two rats begin to ferry him the wall, moving slowly up the slick wall, scrabbling in places to keep attached. Finally they mount the beam, the twine trailing and toss the smaller rat over the side, like some sort of rat-bungee jumper! He stops just shy of the water and looks terrified, and immensely grateful when you untie him and tie a rope instead. With care the rope and grappel are hauled up, where they stick fast. The two larger rats shimmy down the rope, looking pleased with themselves.

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