Trial of the Beast: a Carrion Crown PFS Pbp (Inactive)

Game Master James Martin

Map Link on Roll20


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Bonekeep Slides

The hound makes a growling sound, but something about Sonny seems to calm it and it goes back to idly chewing on the still twitching flesh of the troll and troll-hound. Sonny feels a sudden and odd camaraderie with the hound. He sense that both of them have died and come back and the experience has given them an odd kinship.

Gain wild empathy, but only with constructs!


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

Cool! Thank you. Do I add my level on wild empathy checks or just the 1d20+CHR

"That seems to have calmed him down. I wonder if we should let him keep munching on the creatures or pour some acid on the two of them so they are dead. It's sort of a continual meal for the hound, be he can't do this forever."


Bonekeep Slides

Level like normal, or you can use diplomacy to affect constructs.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"He seems to find it entertaining enough..."


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Risbeth shrugs. "We could chain the troll hound down, then he'd have food forever. The troll, on the other hand, I believe we need to hit with acid or fire."


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

"Do we feel like pushing forward?" says the prof in a timid tone.


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Risbeth shrugs. "Give me something to damage the trolls that will stop it from regenerating, and I'll go apply it. Maybe the creature will recognize we are helping it and not harming it."


Bonekeep Slides

The party approaches the gnawing flesh golem, but any attempt to affect or touch its 'food' seems to meet with deep growls and snaps.

Horizon Hunters

Male Electric Elemental Heart Dwarf Rogue 3: Spd:25, AC:20, HP:9/43, Fort:8, Ref:11, Will:8, Per:8, Darkvision

somebody go talk to this thing


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

"Sonny, I see that you have quite an affinity with this beast, could kindly try to "tell" him to let us pass?"


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

"I don't think it's preventing us from passing but protecting its dinner." As Sonny walks past the golem he says to it in a slightly high voice, "Good guard doggy! Kept the bad things out! Enjoy your dinner!"


Bonekeep Slides

The golem hound wags its bony tail and doesn't make any move to stop you, but if you try to do anything to its 'meal', it growls and snaps.

The arched bridge ends at a small cobbled terrace with a curious looking
iron door depicting a scowling sun being devoured by ravenous clouds. To the left, two hundred feet below, a huge waterfall plummets into the depths.


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

"I thought your friend lived here?" Risbeth asks, looking at the door. "Should we knock?"


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Smiling the big Caesare adds.
"It would be.... polite!"


Bonekeep Slides

You knock at the door and after a moment, a viewing panel slides open to reveal... nothing at all. A second later the viewing panel slides back closed. For the life of you, you can't see anything through the panel that would have opened the panel! Knowledge Arcana!

I will be traveling over the July 4th weekend, so expect posts to be slow until next week. Thanks!


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

Knowledge Arcana: 1d20 + 17 ⇒ (12) + 17 = 29

This bizarre moment makes the prof wonder about it...


Bonekeep Slides

Professor, it would seem to be the sort of thing an invisible servant would be useful for: open a sliding spot, check for something, let a person in if it's there or don't if it's not.


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Quite spooked by this unnatural behavior Caeasare dismisses his extract, shrinking back again.
"Prof, if you do not mind me asking, what in Nethys name was that?"


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"Perhaps an invisible being of sorts? Or perhaps this place is haunted as well. Gods please let it not be. I had my fill of the undead, present company excluded...for now." Xerice sighs.


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Risbeth shrugs. "Worst case scenario, I can knock the doors off their hinges, so it isn't as if waiting a bit will be a problem. They don't look all that sturdy..." She says, with a small smile. Compared to the trees she shattered earlier, the doors are probably not all that sturdy...


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

"Oh! I see, just an invisible servant! Nothing too complicated. Look!"

The old man begins to chant arcane words and at the end of it... Nothing. Satisfied, the prof waves at a spot near to him with a big smile.

Casted Unseen Servant

"My friends, this is Norbert. Say hello to him!"

After a moment, he says to Norbert "Dear, would you mind lighting this torch so they'll know you're here? Maybe you could try yourself to knock at the door!" ends the man with a giggle.


Bonekeep Slides

Norbert lights a torch, revealing a floating torch and a slight ripple in the air around the torch. A moment later Norbert knocks, but no response comes this time.

Horizon Hunters

Male Electric Elemental Heart Dwarf Rogue 3: Spd:25, AC:20, HP:9/43, Fort:8, Ref:11, Will:8, Per:8, Darkvision

check the door for traps and then open it if it looks clear to me perception: 0 + 1d20 ⇒ 0 + (11) = 11
If locked, look for the key under the mat. Hey it is a classic in TV shows to leave the key under the mat.


Bonekeep Slides

There seems to be no traps as near as Zanu can find, but unfortunately the key is not under the doormat.

Let's move this along a bit..

Cesare works the lock and the door finally opens with a soft click. The room beyond looks to be an entryway. A huge portrait hangs above an enormous, lit fireplace in this large entry chamber. A set of steep stairs rises to the right. Two doors exit to the north, while one heads east. Perception checks!

Perception DC 9:
Lurking beneath the stairs is a large thing. It looks to be part art object and part science experiment. It resembles a large four-legged spider, with hooked scythe-like forelegs and a large bulbous body. It seems to have some organic parts too, stitched on here and there. It looks as if something a young Victor Frankenstein would have made for a 6th grade science fair.

So far, it seems to have noticed you, but hasn't done anything combative. It looks almost curious about you.


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

Sonny starts walking into the room and then stops as he stares under the stairs. "Nice spider thingy. Are you a friend of the Beast and the doggy out there? Won't you be nice and let us pass too?", he says in that annoying high pitched voice used for children and animals. Sonny then tries to walk up to it to see what it does.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11

Wild Empathy Constructs: 1d20 + 9 ⇒ (8) + 9 = 17


Bonekeep Slides

The odd construct makes soft cooing noises and steps out from under the stairs. It hesitantly creeps closer to Sonny and pauses.


Bonekeep Slides

Professor, a while back you asked about stats for the homunculus. I don't think I ever provided them. The Link for them is here.


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

Sonny pets the construct and nods to the others, "Looks like we can come in. Where to first? One of the doors north or east. I think up should be done after we check out this floor."


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Risbeth follows along, letting Sonny take care of the constructs. She keeps an eye out for things.

Perception: 1d20 + 9 ⇒ (20) + 9 = 29


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

"Ha.. it seems that the constructs here are full of surprises. and some decent loveability. I think one can get used to the chique."


Bonekeep Slides

Checking out the door to the north, you open it to find a small storeroom. Inside are bins of coal, seemingly for the heating of the manor. Another door lies to the north. Through that you find a large kitchen with an oven, roaring fire and extensive collection of spices. Another door lies to the east.

When you head north, the odd construct retreats back under the stairs, turning around three times like a dog before plopping down.


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

Thanks for the link :)

The prof follows the party, asking Norbert to light the way for the others.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"I wonder what the trolls were doing here then. It seems the constructs are like pets to whomever made them. It's a welcome change though." Xerice notes.


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

"It looked to me like the constructs were keeping the trolls out. Who know what they wanted here but they won't get that free meal, and I still wonder why those goblins had that symbol."


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

"I could imagine that the owner of this castle, happy researching, is not unhappy of those trolls, as his constructs keep them at bay and they keep intruders away."


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

"Possibly, but doubtful. They also keep away people bringing supplies. No one is an island, we all need water, food, and leaves." Risbeth says with a shrug, watching the creature go back under the stairs. She looks at Sonny. "I'm assuming we are not looting your friends home, so perhaps we should call out to him? Or at least open the next door to search for him? It does not appear the trolls made it inside, at least so far."


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Risbeth looks around inside the kitchen, and sighs. "This is taking too long lovelies, one moment." Risbeth searches through the kitchen to find some thing to eat, salted pork, cheese, and then moves away from the others. On the other side of the kitchen, she then begins making squeaking noises while setting the food on the floor.

Rat:

"Come out lovelies, I have a wonderful hunk of salt pork, and a nice chunk of cheese for you, all I want is to talk lovelies."


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

"Speaking to the vermin again? That is really incredible. I'd love to do that. Well not that it would be useful to me or something but... Imagine the possibilities! They could describe what they feel during the experiments we make on them!"

The prof continues speaking nonsense on his own for a moment but is interrupted by a lazy and loud squeak from his rabbit.

"Oh, yes, we should go on, you're right!"


Bonekeep Slides

A few moments pass and a thin rat, looking quite timid, peers out before darting out to begin devouring the food.

Rat:
"Food! Been so long since living two-legs was in here that I thought you all was dead! Nasty smelling two-legs came, reeking of dead things and took nice old man up the hill. No food since then."


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"Hmmm they say the old men is taken up the hill by some undead smelling things." Xerice translates for the group.


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Risbeth raises an eyebrow, not aware Xerice could talk to vermin as well. She nods though. "Quite correct. I suspect your friend is not here then. Perhaps we should check up the hill." She reaches down to scritch the rat behind the ear.

Rat:

"Good lovely, that was very useful information. Is there anyone else in the house that's not dead or a made thing?" She asks. "I'll see if I can arrange some more food for you. If you and the guard animal outside are on good terms, there's a hound outside bleeding out that regrows it's meat when it's eaten. The guard might share with you if you are nice asking. Or if you are good at sneaking."

Risbeth gives out a long winding set of squeaks and mumbles to the rat. "Anyone have any questions for it? Remember, it's a rat, so it's not going to know things we do, only things it would know."


Bonekeep Slides

The rat seems to think for a moment while chewing the cheese.

Rat:
"Just the Big Wobbly Thing with Heavy Feet. The one your fellow petted." He tilts his nose toward the north, where another walkway connects to a building. "That place has the three skitter bugs. They don't bother us. The next building, across the wide walking place," He indicates another walkway heading from skitter bug building east. "That's not a good place. There's the dead two-legs that walks, the box that is NOT A BOX and the big not-dead two-legs with the little two-leg helpers. Like that one." He gestures toward the homunculus peering from the Professor's shoulder. "But up the hill, past the water falling, there we don't go. Rats don't come back from there. Two-legs that lives here, he makes... things up there. More Not-Dead things. Unnatural things. Rats don't go there. That's where the dead-smell two-legs took the two-legs that lives here."


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

"The big wobbly thing with Heavy Feat, which you petted is in the house. To the north, there's a place with three skitter bugs, probably some type of vermin sentry. They don't bother the rats. East of there, is a not good place. A dead two-legs that walks, and abox that is not a box, perhaps a mimic? And a big not dead two-legs with little two-leg helpers that are like the creature the good Professor has. Up the hill, past the falling water, rats don't go. Those that do, don't come back. The dead smelling two-legs took the old man that lives here up there. The man that lives here makes his creatures up there." Risbeth translates.


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

"It sounds like we need to go up the hill then and deal with those undead."

Sonny makes sure his holy symbol is handy and is ready to go.


Bonekeep Slides

The rat looks up at Risbeth to see if she has any more food or need for information. If she has none, it scampers back to a nearby hole and is gone.


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Risbeth gives it a scritch on the ear again.

Rat:

"Thank you again Lovely, I'll try to get some more food for you. Or get your nice old man back so he can leave some out for you."


Bonekeep Slides

The rat squeaks a pleased sort of noise and heads off, belly full. With the rat's advice, you search the rest of the house with reasonable peace, though something looks odd in the master bedroom. Perception checks!

Perception DC 30:
Hidden behind a chest, you find a small cupboard built cleverly into the wall. It is locked.


Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Risbeth can't make that DC, so she can't even aid another


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

Augustus neither.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

only caesare could I think

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