Saktar Litharion
|
Saktar starts moving to the room
We should keep watch in the interception and place some torches on each corridor further away, at least for those who don't see in the dark. Keebo sleeps near the guard to be on constant surveilance.
I'll take the last watch
On my watch I don't need the torches, I have darkvision
| GM - Obermind |
Let me know when you have an agreement on how it is going to be done. Remember you can use Discussion posts if you want to debate it OOC.
Saktar Litharion
|
No need, we'll do as Saktar says ahah
Saktar Litharion
|
Maybe one of the priests takes 1st shift? It would be Duncan -> Lok -> Tsin -> Saktar. What do you say?
Saktar Litharion
|
Ok then, off to sleep, the children stay in a corner in the room
| GM - Obermind |
As everyone starts getting ready to bunk down, a few doubts seem to arise...
"But sirs, isn't this room the one with all the skeletons... Won't they be coming back to claw us sirs...?" - Kimi asks.
"Bad, baaaaaaad" - Mikra offers his own insight on the issue at hand - "Bones is bad. Unless chicken bones. Mikra likes chicken. Hmmmmm..."
Savram simply sits in the corner, shaking...
Keebo approaches you all with his head down - "Huh masters..." - he stutters - "Keebo maybe sleep close to children? To protect children? Yes?" - he looks at you all hopefully - "Keeping watch in tunnel is sooooo dangerous masters... But masters is strong, so masters is ok. But Keebo is good for nothing kobold" - he spits on the floor in disgust - "Keebo weak, so maybe stay in room guarding children?" - then finishes with a sheepish smile.
By the way - the kids cannot see in the dark. Do you have any light sources?.
Lokeemon Keilsparn
|
I can recast the light cantrip at will, so we are missing 8 hours of light (the 8 hours I'll be sleeping)
Regarding possible wood sources:
- the beds in the barracks?
- The tables in the "Kitchen"?
- the bed and desk from the isolated room?
Saktar Litharion
|
The oil lamp will do for when you're sleeping.
Anyone else has that cantrip memorized?
Tsin Tao
|
I approach the kids with some food in hand.
I'm guessing they'll be afraid as usual, so I just set it down close to them.
Hey erm... sorry if I scared you earlier. I'm not a bad guy, you can trust me. We're all friends here.
Eat up, you must be hungry and you'll need your strength for your ride home to your family.
Diplomacy: 1d20 + 2 ⇒ (19) + 2 = 21
Regardless of their reaction, I leave the food and go back to my seat to eat my own.
Let me know how much they eat so I take it out of my stash.
Saktar Litharion
|
Saktar pats Keebo on the back
Your place is with the warriors Keebo, near the guard. The rest of the group will be near the children, they'll be safe
diplomacy: 1d20 + 1 ⇒ (13) + 1 = 14
No f... way I'll let a kobold near us when we're all sleeping
| GM - Obermind |
I approach the kids with some food in hand.
I'm guessing they'll be afraid as usual, so I just set it down close to them.Hey erm... sorry if I scared you earlier. I'm not a bad guy, you can trust me. We're all friends here.
Eat up, you must be hungry and you'll need your strength for your ride home to your family.
The kids initially shy away from Tsin, but as he speaks to them calmly, and puts down food, they tear into it without a second thought - "Thanks Mister. What about them skeletons? They not coming back?" - Kimi blurts out among bites
Even Savram comes forward from his stupor to eat.
The three of them eat about 1 day worth of rations Tsin.
Yee, we will take you back to your village, if you are hungry or thirsty or need anything else, let us know.
Also, let us not forget Keebo!
Diplomacy: 1d20 - 1 ⇒ (9) - 1 = 8
They still shuffle away from Lokeemon though, even if he approaches with the best of intentions.
Saktar pats Keebo on the back
Your place is with the warriors Keebo, near the guard. The rest of the group will be near the children, they'll be safe
"I... Ok masters..." - Keebo grumbles with a resigned expression, grabbing the spear and moving off.
| GM - Obermind |
Eventually you all settle down to rest.
1d100 ⇒ 80
1d4 ⇒ 3
1d20 + 11 ⇒ (4) + 11 = 15
1d20 + 6 ⇒ (12) + 6 = 18
During your watch, and as you sit in the darkness listening to Keebo snoring, another sound reaches your ears - there is some shuffling coming down from the tunnel leading East.
Standing perfectly still, you see a kobold skulking his way toward you from the intersection! He is wearing a studded leather, carrying a dagger in one hand, and a javelin in another.
What do you want to do?
Saktar Litharion
|
PLAYING FOR TSIN
Tsin makes sure he keeps hidden as he watches the intruder, looking form more of the creatures.
As soon as he's close enough, he fires without warning
Fire when he's at 30'
arrow: 1d20 + 7 ⇒ (16) + 7 = 231d6 + 3 ⇒ (4) + 3 = 7
sneak attack: 2d6 ⇒ (5, 6) = 11
initiative: 1d20 + 6 ⇒ (10) + 6 = 16
If the creature's alive and he wins init, he fires again
arrow: 1d20 + 7 ⇒ (17) + 7 = 241d6 + 3 ⇒ (6) + 3 = 9
sneak attack: 2d6 ⇒ (2, 6) = 8
| GM - Obermind |
Tsin's first shot hits the mark, even if the creature tries to avoid the attack. Even wounded, it is still however able to react faster than the ninja, and bolts around the corner.
No chance for a second shot Tsin, but you can change your actions, if you would like.
Tsin Tao
|
I don't want to change the first shot, but if he runs I want to run after him, instead of shooting.
Just around the corner. Then if I see him I shoot, otherwise I double back and wake up Loki.
If I see the kobold running,
Att/Dmg: 1d20 + 7 ⇒ (20) + 7 = 271d6 + 3 ⇒ (6) + 3 = 9
Tsin Tao
|
I leave Loki and move stealthily towards where I last saw the kobold.
When I get to the intersection (L13) I head North.
I'm moving stealthily and pausing every 3 or 4 steps to listen for any sounds that can be heard.
I'm also looking for tracks.
| GM - Obermind |
You move along the northern corridor, until you reach the double doors which are still ajar - this is the room where you encountered the ghouls - their corpses are still strewn all over the floor from your previous combat.
There is a mess of tracks and gore, too hard to distinguish anything. Also, you hear nothing suspicious, except for maybe a distant, rhythmic, metallic clanging sound....
1d20 ⇒ 7
1d20 ⇒ 13
1d20 ⇒ 11
1d20 ⇒ 9
| GM - Obermind |
You listen carefully at the door (yep, it is still closed), and you think you hear some scratching and scuffing from beyond maybe, but that's it...
However, as you are listening you have a sudden, terrible feeling - you turn around just in time to see the kobold from earlier, standing up from behind one of the large stone blocks in the room, and throwing a javelin at you. He misses by a mile however...
Before you have a chance to react, he steps forward without a word, uncoiling that unusual weapon you have seen used before - a three-pronged barbed hook attached to a length of chain - and launches it at you with deadly precision, scoring a nasty gash on your shoulder.
Tsin, you take 4 points of damage, and I will be needing a Fortitude Save please. Then you can act. GO!
1d20 ⇒ 4
1d20 ⇒ 1
1d20 ⇒ 5
1d20 ⇒ 3
1d20 ⇒ 16
1d3 + 1d6 ⇒ (1) + (3) = 4
Tsin Tao
|
Fortitude: 1d20 + 4 ⇒ (20) + 4 = 24
I want to tumble behind the kobold (to N8) and attack him with my shortsword. I'm using my buckler, by the way.
Acrobatics: 1d20 + 9 ⇒ (1) + 9 = 10
Att/Dmg: 1d20 + 4 ⇒ (2) + 4 = 61d6 + 2 ⇒ (1) + 2 = 3
(If I successfully land behind him and that gives me a sneak attack, here it is...)
Sneak: 2d6 ⇒ (1, 2) = 3
| GM - Obermind |
The failed maneuver does not disturb Tsin Tao, being a seasoned adventurer as he is, and the ninja still manages to try and attack his enemy, without success however. In response, his foe steps back, and attacks with the chained weapon again, missing by a mile this time.
More preoccupying however is the fact the doors behind the ninja open wide, to reveal yet more kobolds, who snicker evilly, and quietly...
Tsin GO!
1d20 ⇒ 8
1d20 ⇒ 11
Tsin Tao
|
I will try again to tumble to the kobold's back (to M8).
Acrobatics: 1d20 + 9 ⇒ (13) + 9 = 22
If I manage that, I keep running through the corridor heading South, towards camp (I stop at J13 at the end of the round, if I have enough move to get there).
| GM - Obermind |
His persistent foe takes a step to the side, and launches again that devilish chained weapon at the ninja, cursing as the weapon misses its mark again - "Szapnira" - it growls in a whisper.
Tsin GO!
Tsin Tao
|
Loki, Tsin ran back to where you are and said:
I found the kobold. He has some friends.
Cover me while I draw my bow, they may be hot on my trail.
But apparently the kobolds didn't follow him there...
Hmmm I guess they decided against taking us all on.
Go back to sleep, I'll finish my watch now.
I want to stay at the intersection (B13) and watch from there. I keep my bow at the ready.
Tsin Tao
|
It was the one who came to our camp, he seemed to be more trained than the others. Not only did he survive my really awesome shot but he hides real well and wields a strange weapon.
Then two more joined the fight but I didn't get a good look at them.
The way I see it We can go after them but they can be anywhere by now.
Plus, either we all go and miss our much-needed rest or we need to split forces, which is better for them, not us.
So I think it's better we finish resting.
Lokeemon Keilsparn
|
As I remember, the room with the zombies had a door, let's try to block it with some benches from the mess.
Soo my idea is to go South from our position get 2 benches and put the benches blocking the doors at L9 (entrance to the room with the zombies)
The bloking should be done by putting 1 part of the bench in the floor and the other point of the bench in the door in diagonal. It should be preaty hard to open the doors and if they manage to open the doors I expect the benches to fall and make some noise.
I'll:
- go get the benches and bring 2 of them to I13
- then I'll scout without the benches, with weapons in hand, until L14
- then I'll close the doors at L9
- then bring 1 bench from I13 to block one of the doors
- then bring the other bench from I13 to block the 2nd door
(assuming that at L9 those are double doors that can only be properly secured with 2 benches)
| GM - Obermind |
Everyone wakes up from loud noises of scraping and dragging as Lokeemon re-decorates the place - Savram begins crying in fear - "They are coming!" - he yells.
I'll give you all a few moments if anyone else wants to post.
1d20 ⇒ 4
Saktar Litharion
|
Saktar just grunts and keeps sleeping
Quiet down godammit!
| GM - Obermind |
Eventually the children settle back to sleep, calmed down by Duncan and Kimi, Lokeemon continues with his work and Tsin remains on watch duty.
Keebo stays with the ninja for a while, but eventually falls asleep snoring loudly, curled up in one corner.
Lokeemon methodically goes through the process of securing the double doors to the abattoir as best as he can - he neither sees nor hears anything suspicious.
What next guys? Lokeemon, Tsin? Back to sleep or?
1d20 ⇒ 5
1d20 ⇒ 4
1d20 ⇒ 2
1d20 ⇒ 18
1d20 ⇒ 13