Trekking the Darkmoon Vale - time to grow up boys and girls! (Inactive)

Game Master Edeldhur


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Grand Lodge

Male Dwarf Priest 3 HP:18/26 Spells:Spells (4/3+1/2+1/1)

To the closest tavern! To drink and "take care" of the wenches!... wait! I'm a LG Priest!

Grand Lodge

Male Dwarf Priest 3 HP:18/26 Spells:Spells (4/3+1/2+1/1)

Kids you can join us now. Is anyone hurt?
I check if everyone is ok and heal anyone that is hurt.
Now let’s find the kid that is missing. He's probably not far.
We search for the kid in this area.

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

I heal myself with one use of fervor: 1d6 + 2 ⇒ (3) + 2 = 5
Tsin lead the way, let's find the missing kid, let's just make sure there are no traps on the way.

Everyone, make sure the kids DO NOT touch the chain.

Nevertheless, let me just check if there's some magic on these creatures.

I cast detect magic search thru them.


Tactical Map
Duncan Moonforge - Torag Priest wrote:
I check if everyone is ok and heal anyone that is hurt.

If you mean the kids and the halfling, they are not injured. Your companions are injured though. If you want to heal them, let me know how.

Again guys I urge you to keep your hp and spent resources up to date - I'm sure it is wrong for most of you...

Duncan Moonforge - Torag Priest wrote:

Now let’s find the kid that is missing. He's probably not far.

We search for the kid in this area.

Duncan you need to be more specific regarding the actions of your character - where do you want to search? Where do you want to go to? Also 'We search' is not a valid command, you can only speak for Duncan ;)

Lokeemon Keilsparn wrote:
I cast detect magic search thru them.

The fallen dwarf does not seem to have much in the way of possessions, except for the hammer he used to break your sword - it is not magical, but the material it is built of has a shine different from anything you have ever seen.

Fallen next to him is also the chain, unmoving for the time being. It detects as magical to your enhanced vision.

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Nice going guys!

Saktar approaches and pokes he dead dwarf Really strange creatures here

Duncan wrote:
We search for the kid in this area.

Easy there Duncan. We have no reason to believe the dungeon's cleared. Let's resume exploration but with caution

He then turns to Tsin How are your eyes? Feeling up for some stealthy ninja exploring?

Refresh Message on everybody.

And we'll pick up the loot, of course

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

For a moment, in the heat of the battle, I forgot your eyes Tsin.
Let's take our time to make sure you recover your vision!

Since we are waiting I'll search thru the bodies to see if there's something else of value.


Tactical Map

Lokeemon, you find nothing else of relevance.

Grand Lodge

Male Dwarf Priest 3 HP:18/26 Spells:Spells (4/3+1/2+1/1)

I knew the kids were fine. I ask them if they were all right just so that they fell safe. I meant to heal my fellow adventures :)
Ok, lets see how this goes:

God job guys. Let's get ready for wha'ever's out there. Tsin, how's yer eyes boy?

Grand Lodge

Male Dwarf Priest 3 HP:18/26 Spells:Spells (4/3+1/2+1/1)

Mage, yer seen better days mate
cure light Saktar: 1d8 + 3 ⇒ (4) + 3 = 7


Tactical Map

Tsin's vision has returned ;)

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

I can see now Duncan.
Well done y'all!
I stepped aside on purpose to see what you could do, and you didn't disappoint.
Are the kids alright? I'll erm... move on then.
Tsin smiles through his hurt pride.

I will scout down the tunnel, as usual. Moving stealthily, checking for traps and listening for activity.
I assume the tunnel is still full of some, right?


Tactical Map

Lokeemon, you are carrying the loot?

Tsin Tao inches along the tunnel which has brought him so much hurt just a few moments ago - the smoke stings his eyes but still he braves on.

Pressing on against the darkness, and through a rough winding tunnel, he comes upon a cavern - the smoke filling it is blistering hot and lit with a strange orange light. A massive forge responsible for the hellish atmosphere takes up the entire far wall of the cavern.

Between the forge and the entrance stands a massive anvil, and nearby rest hammers, prongs, and other blacksmithing tools. A faint whimpering sound is almost lost in the roar that comes from the forge.

To the right side of the room, a large fissure seems to open into a crevasse of some sort.

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

I want to move towards the forge, to locate the source of the whimpering sound.

I'll move faster at the expense of some stealth, but still want to be looking for traps or any signs of life.

Meaning I'll take a DC penalty to Stealth to move faster, but not to Find Traps. Sorry for not being more specific Obermind, but I can't look at the rules at the moment.

Found the forge room. Seems empty. The tunnel is clear for you. I'm looking for the kid.


Tactical Map

As you move around the massive anvil, you see a fatty blond kid fallen on the ground, tied and muzzled... He is whimpering, but very feebly.

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

To the message spell:
Found the kid, he probably needs healing. Hurry!

I untie him before I remove the muzzle and try to understand if he's hurt.

Check Health State (Wis-2): 1d20 - 2 ⇒ (20) - 2 = 18

To the kid:
It's ok my boy, help is here. We'll take you home.

My next action depends on his reaction.


Tactical Map

The kid does not respond to Tsin - he seems completely staggered from smoke inhalation and barely alive. If he is not removed from the smoke he will soon be completely unconscious.

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar relays the information to the group Tsin found the kid but he's hurt, move!

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

I remove the muzzle, pick the kid up and run towards the tunnel.

To the message:
I'm coming to you guys, he needs to get out of the smoke. Get ready to head back!

I keep running until we're clear from the smoke and lay the kid down.

I'm thinking that's probably in the M5 room, the one where the ghouls were.


Tactical Map

Tsin makes it safely back next to his companions, with the kid in his arms.

"Jurin!" - Kimi shouts, as all kids come next to their friend - "Is he ok Misters?! Please help him!"

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

He needs to breathe, he's been in the smoke too long.
Let's all step back so he can get some air and Duncan can take a look at him.

I set him down and move aside to let the healers do their thing.


Tactical Map

Jurin sits up suddenly with a gasp, looking all around him - "Get away from me!" - he screams - "My father will hunt you all down and have your heads if any harm comes to me! Get away!"

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

It's ok Jurin, you're safe now.
Your friends are here, look.

I point to the other kids.

We've come to take you home.


Tactical Map

As soon as he realizes his friends are there, and you are only trying to help, Jurin's anger immediately fades and is replaced by gratitude, and he promises
you all a great reward from his father when you return to Falcon’s Hollow.

"We need to find Hollin... We can't leave without him..." - he adds.

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar looks at the kids with a smile

Ok, one last to go. Any exits in the room, Tsin? You and Lok could check the room out while the kid recover his breath

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

Let's go, if you haven't found the kid I fear for his life.

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Yeah let's move on.
I didn't get a chance to look carefully but I only saw the forge and a crevasse of some kind.

Maybe me and Loki can check that out again while you guys search this area?
It's probably not a good idea to take the kids into the smoke-filled cavern.

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

We'll keep them safe here, whisper if you need help

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Come on then Loki, I think Stealth is pointless at this time.

I start moving down the tunnel again, down to the forge room.

Once we're there I start doing a wider search of the room, looking for traps, hidden mechanisms, secret doors, and also investigate the anvil, forge and that crevasse.

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

I go thru the south corridor looking around, as there seems to be a small area there that we haven't explore.
But I mostly follow Tsin until the anvil room and then I search and/or help to search the missing kid.


Tactical Map

After a more thorough search of the area, Tsin and Lokeemon realize this great forge-filled hall is probably where the monks used to toil day and night crafting steel.

Smoke from the forges travels to a great chimney through the rock, but the chimneys are thick with soot, and a great deal of this smoke ends up filling the closeby tunnels.

Tsin believes the crevasse can be navigated by climbing down. A Human sized (Medium) creature will probably need to squeeze to fit through the crevasse though, probably increasing the difficulty of the climb.

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

I want to try to listen or aid (if that makes sense) to something coming from the crevasse.

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Talking to Tsin: I have a climbing kit and an extra rope, so I'll go down and leave the second rope tied up here if needed I'll tell you to pull it.

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

I also take the time to report thru the message spell so that everyone is aware of what's happening.

and to the message spell, I add I'm preparing to go down the crevasse, is a narrow passage, so I may be getting myself into trouble.


Tactical Map

Lokeemon, you hear nothing from the crevasse.

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar whispers back - That looks like it will end badly. How's the smoke in there, can the kids go?

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

I want to take some time to examine the crevasse from here.
I listen for noises, try to see the bottom, smell the air coming from there, feel the temperature and even toss a pebble and see how long before it reaches the end.

Perception: 1d20 + 6 ⇒ (5) + 6 = 11


Tactical Map

The bottom is not visible from this room, and also the crevasse kind of zigs and zags some.

Tsin listens only to the murmur of air blowing through the natural caverns, and is unable to smell anything else beyond the pervading smoke.

No temperature fluctuations - most likely the air coming from below is cooler than up here (there is a furnace in this room). The stone bounces and ricochets off irregular walls, and takes about 5 seconds before you stop hearing it.

Acquisitives

female human envoy 1

Init - Piloting: 1d20 + 6 ⇒ (4) + 6 = 10

Grand Lodge

Male Dwarf Priest 3 HP:18/26 Spells:Spells (4/3+1/2+1/1)

Jurin, you brave little man. I'm Duncan. Let me check if I can help you.
I try to help the kid
Is the kid hurt or only recovering from the smoke?

Grand Lodge

Male Dwarf Priest 3 HP:18/26 Spells:Spells (4/3+1/2+1/1)

In case it’s needed.
Heal: 1d20 + 6 ⇒ (7) + 6 = 13

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

Thru the message spell: This room is also full of smoke, But I guess they will be better here near us than out there alone.

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar waits for Jurin to completely recover

We have to go look for your friend - he tells the children - but we better not leave you alone. Follow us to the room ahead, it's full of smoke but it won't harm you. Also, we have cleared the area of monsters. Ok?

diplomacy?: 1d20 + 4 ⇒ (5) + 4 = 9


Tactical Map

Jurin looks much better now, yet he seems hesitant at Saktar's words. Still, he looks back at Kimi, who nods her agreement.

"Yes mister" - he replies to the Arcanist, while also looking suspiciously at Keebo.

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar smiles to the kids Very well then

Rounding everybody, they get moving

Lok - he whispers to the spell - we're coming to you

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

after everyone is in the room.
Ok guys, I'm going down this crevasse I hope the kid has fell into there and we got no more bad guys in the way.

Turning to the kids: Do you know anything about this hole?


Tactical Map

All the kids shake their heads at the same time in a 'no' movement - "When we came up, it was in the other room Mister" - Kimi adds.

Grand Lodge

Male Human Arcanist 3 - HP:13/23; Available spells: 0/5; Init +5, Perception +3; Arc.Res:3/6 Loot list

Saktar turns to Keebo

And you Keebo, do you know what's down there?


Tactical Map

"Yes Master. Keebo knows - downs is kingdom of truescales and reign of Merlokrep, all-mighty Dragon King!" - he seems to get slightly over enthusiastic, but then quickly calms down - "Yes"

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

Kimi, you came up in the other room?
You mean up through the well? Or another room?


Tactical Map

"Through the well" - Kimi replies.

Grand Lodge

Male Half-Orc Ninja 3 - HP 13/18; Ki 1/3; Init. +6; Percep. +6 (+7 for traps) (-2 Wisdom)

So the well lead outside, right Kimi?

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