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I don't think we should split either. I agree it will be hard to get back together. Unless you got some magic to find us Saktar?
Although I want to find the missing kids as soon as possible, I fear that we may end up wasting time looking for each other if we split up, instead of saving time.
We also can't take Jeva with us into danger (I make no effort for her not to listen) so with all that I'd say the best is if we all go back now and we all come back together.

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Sorry for not being to active. I had a realy weird and tiresome week of work.
We must save the kids.
Guys we already kill some of them. When they notice they will become alert and maibe split. Our best option to save the kids is to attack fast.
In case the rest don’t openly disagree with me
Jeva show me the way to this ruins. and Lokeemon, check if we're going the same way as the tracks. Jeva, were there many kids? and kobolds?

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Saktar looks annoyed with all the indecision
Guys, we can’t take the kid with us to a fight and we should keep going while the tracks are fresh. If you two follow the tracks Saktar points to Tsin and Lokeemon you could find them without being seen. At this point we only want to see if the kids are in any immediate danger. If they are, at least there are two of us to help them. If they’re not, investigate the area, ambush any strays and regroup with us in a few hours. Grow some balls and move!
If there are still hesitations, he continues
Hell, if it helps your chicken asses, I can go alone to town and 3 of you go after the baddies, how’s that?

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Like I said, we need a way to ensure we don't end up looking for each other in the middle of the woods.
Since we can't magic something, we'll just leave some obvious marks on the way so you guys can catch up.
I'm sure Lokeemon has some chalk we can use. Cof cof :)

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Saktar I'm not afraid for myself, for dying in battle would be a good death for me. I'm afraid for failing the kids.
But so be it. I'm for going after the kids so I don't mind going.
Whoever wants to come with me is welcome.
Whoever feels it's better to take the kid to town do it.
I'll use chalk to point you to our path but I'll also try to make it obvious by changing things along the way, breaking bushes or lining up stones.

GM - Obermind |

The girl seemed about to answer, but then so many things were said she simply fell silent.
Once the decisions are made, she seems happy to follow along with Duncan - "Where go?" - she asks the dwarf though.
The adventurers part ways close to where they had been following the tracks thus far - will they ever see each other again?
Lokeemon and Tsin Tao I will need another Survival for you to continue following the tracks.
Duncan and Saktar, anything in particular you want to do during the trip back?

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There are no tracks until the orphanage.
Duncan and Saktar are no trackers for speed sake it's better if we take them there.
After we leave them by the orphanage I take 10 on survival (unless 10 is not enough).
Survival 10 + 7 = 17
Tsin, every time they change directions I'll point you towards the new direction and while I draw some arrows and make our path obvious you can scout ahead of me.
Warn me if you see or hear something.

GM - Obermind |

"Four or five" - Jeva answers Duncan, putting three fingers up - "Kobolds... Ten!" - she puts up three fingers again.
Guys, just a quick reality check regarding travelling - you can find more details here, in case I am looking at it wrong (never really delved much into this):
- You travel at about... 3 miles per hour;
- You left town around... 9PM?
- You arrived at the orphanage around midnight;
- You then traveled about... 2 more hours through the forest;
- Meaning you found the girl at around 2am
- You will be back at the orphanage at around 4am, assuming no further encounters;
- Those going back to town, will get there at around... 7am
- Also in the morning you will probably start making some rolls for not sleeping.
- You can Hustle to move faster, but this means:
A character can hustle for 1 hour without a problem. Hustling for a second hour in between sleep cycles deals 1 point of nonlethal damage, and each additional hour deals twice the damage taken during the previous hour of hustling. A character who takes any nonlethal damage from hustling becomes fatigued.
A fatigued character can't run or charge and takes a penalty of –2 to Strength and Dexterity. Eliminating the nonlethal damage also eliminates the fatigue.
Just wanted to get that out of the way before we proceed - can I carry on?

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Guys, we have already killed some Kobolds. When someone notices their absence the rest will split with the kids or be ready for trouble. Either way I think we need to go get those kids now. Jeva is a strong and courageous girl (I wink at her) and she can wait for us hiding close when we attack.
When we have the kids we join Jeva and return to the orphanage and then back to town.

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Tsin Tao lets out a big yawn woooooaaaahhh
Actually guys, I'm getting pretty tired.
If we want to avoid getting our asses handed to us by the Kobolds we should probably get some sleep now.
I say we make camp here and head out tomorrow.

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Let's stick to the plan, we're not taking the girl to a fight. I agree with Tsin tough, we should rest first

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Finnaly!
Saktar continues to curse something under his breath as he prepares to camp

GM - Obermind |

SM: 1d20 + 0 ⇒ (3) + 0 = 3
S: 1d20 + 6 ⇒ (16) + 6 = 22
P: 1d20 + 3 ⇒ (18) + 3 = 21
IS: 1d20 + 5 ⇒ (13) + 5 = 18
I: 1d20 + 8 ⇒ (5) + 8 = 13
P DTL: 3d20 ⇒ (11, 13, 14) = 38 = 15/19/20
PI DTL: 3d20 ⇒ (7, 1, 10) = 18
The group is barely asleep in the full darkness, when Saktar senses more than hears a movement behind him, about at the same time he feels three painful slashes across his back.
Claw: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d4 + 1 + 1d6 ⇒ (1) + 1 + (4) = 6 Lucky... Saktar takes 6 points of damage.
Turning around as the pain assaults him, he stares straight into the eyes of... Jeva?, now looking much different than her former self, snarling and spitting at him - "You will be the first to die weakling..." - she whispers.
Ok, so this was the surprise round. Saktar, you have won Initiative (VERY LUCKY there), so you're UP. Go!
Tsin Tao and Lokeemon, you will wake up the next round (round 1), and you are entitled to a move or a standard action. GO!

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Saktar hides his surprise with a growl
Bad mistake little girl
As he gains some distance from the creature he shouts an alert
Wake up, we've been duped!
He doesn't need to move much, just enough to be out of her reach, his magic will do the rest
Retreat 5' and then magic missile, spending an arcane point
Magic Missile: 4d4 + 8 ⇒ (4, 1, 3, 4) + 8 = 20
HP: 23 - 6 = 17

GM - Obermind |

1d20 + 4 ⇒ (16) + 4 = 20
-- Round 1 --
The girl is hit very hard by Saktar's magic, and she howls like mad - "You will pay for that, you puny bastard!!" - she roars, launching herself at the Arcanist once again, foaming at the mouth, and trying to rip him apart with claw and bite.
Claw: 1d20 + 3 ⇒ (8) + 3 = 11
Damage if it hits: 1d4 + 1 ⇒ (1) + 1 = 2
Claw: 1d20 + 3 ⇒ (15) + 3 = 18
Damage if it hits: 1d4 + 3 ⇒ (4) + 3 = 7
Bite: 1d20 - 1 ⇒ (9) - 1 = 8
Damage if it hits: 1d6 ⇒ 2
Two of the attacks hit their mark, and she offers him a bloody smile - "Your blood tastes good... Like Elara's"
Saktar, you take another 7 points of damage (for a total of 13?)
Duncan you wake up, and like Tsin and Lokeemon before, are entitled to a move or a standard action.
You guys are up! GO!

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I move to the creature's back or side in order to flank it.
Then I strike it viciously with my mighty short sword.
Hey! It's not the size that matters, it's where you stick it
Short sword: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Sneak Damage: 2d6 ⇒ (5, 2) = 7

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I also say...
Speak, creature! Who the hell is Elara and what have you done with her?!
I try to intimidate her I guess
Intimidate (Charisma): 1d20 + 2 ⇒ (20) + 2 = 22
I hope my sword on her back gives me some kind of bonus :)

GM - Obermind |

The companions are fast to react - first Lokeemon wades in with his Greatsword, and without a second thought aims it at the girl's midsection, leaving a very serious gash on her side.
As she growls and sputters at the Warpriest, Tsin Tao sneaks around unnoticed and aims for a vital spot between the girl's shoulderblades, thrusting his blade hard and fast, dropping her like a sack of potatoes oblivious to his own shouts, and in spite of Duncan's massive healing wave.
'Impale foe in heart. Foe dies instantly. Heart is destroyed'
Fallen down she does not look like a monster at all, but instead like an innocent young girl covered in ugly wounds.

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F~!*, just remembered who Elara is. She's the old lady that ran the orphanage. Or was I guess...
Damn, what kind of thing was this girl...?
I guess little Jeva here must have killed her. Could it be related to the fire you think?
Or maybe it happened later, after they all fled the orphanage?

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Or maybe they tried to burn Jeva after she started killing everyone.
Right now we can only guess at what happened.
I also wonder if what she told us about the kids being captured by kobolds is true or not. But we have no option but to investigate.
Right now, let's stick with the plan of tracking the footsteps and find the kobolds after we sleep.

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Saktar looks at his wounds a tries to understand the situation
Knowledge check to recongnize the creature and if I know some information about ir. Also, I try to figure out if I'm in any kind of danger from being hit.
I'll just roll once, I have arcana +10, nature, dungeoneering and religion +8. I have a few more knowledges but I guess one of these will work
knowledge: 1d20 ⇒ 6

GM - Obermind |

Lokeemon searches the girl's corpse to find nothing of value or relevance, except for a garnet ring and her ragged doll.
Saktar, I will be needing a Fort Save if you please ;)
You are generally aware that a natural lycanthrope's bite attack in animal or hybrid form may infect a humanoid target with the lycanthropy curse, which is said to take hold and transform the most peaceful of persons into a nightmarish beast during full moons.

GM - Obermind |

Nothing detects as magical Lokeemon. As for 'anything special', it will depend on what you are looking for :)

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Saktar, you’ve been beaten so in case she gave you a uhmm curse or something I’ll give you some resistance for you to fight it.
By the yes by the no, I’ll give Saktar my domain resistance and some “guidance”
It gives +2 to a saving throw and +1 to saving throws for 1 min

GM - Obermind |

Duncan, I think your domain power only gives you (or Saktar) +1: Resistant Touch (Sp): As a standard action, you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by the Protection domain for 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
And your Granted Powers are: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Bottom line: +2 to that save by Saktar.

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I'm guessing that this conversation is after the roll, right? too late to help me anyway?
If not I accept the help, obviously.
I'll roll anyway, here goes nothing...
Fortitude Save: 1d20 + 3 ⇒ (13) + 3 = 16

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Saktar went to sleep, he needed to rest to recover his powers.
But it took a while before the sleep came, he felt uneasy and troubled. It wasn’t the wounds he suffered, he had been hurt much worse before.
It wasn’t the thought of fighting a monster either, fear didn’t come often for him. But a monster who turns children into monsters… that angered him more than he would admit. They’ve dragged her body out of there like they would do to a goblin but she wasn’t. He wouldn’t forget Jeva and the creature that did this to her would regret it.
Pain will come to you soon, beast… really soon - he mumbled
And with these thoughts on his mind, he finally slept.

GM - Obermind |

If no one wants to do anything else in particular, you guys wake up without any further events - how long are you sleeping in total? 10 hours?

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Yes, 10h so that each gets a full 8h sleep.
In the morning I go check out Jeva's corpse. How does she look?
We should give her a proper burial...
Does anybody have a shovel?
If not, I get down and start digging a grave with my short sword.
Then I make a crude headstone with some twigs and stick it in there.
I'd leave the doll here. Let's just mount it on the twigs.
F$@$, I don't know. Child or beast? Damn this...