
DMBleedsGreen |

I am jumping into the big kids pool & giving a shot at running a Play-by-Post. I really like Kingmaker so that is what I am starting with.
Therefore, I am opening the gates to adventurous souls who have an interest in carving a place for themselves in the anarchic powder-keg that is the River Kingdoms.
Character Creation Guidelines:
Crunch
20-pt buy, all core races & classes.
I have copies of Goblins of Golarion, Orcs of Golarion & Blood of Fiends, consequently I am willing to consider Changelings (described in Pathfinder #43) Goblins, Orcs, and Tieflings as viable player races.
Base Classes from APG and Ultimate Magic, Gunslinger from Ultimate Combat. Not that I dislike Samurai or Ninja, I just don't want them in this game. Note, if you play a Gunslinger or just with firearms, this is an Emerging Guns environment. No starting advanced firearms.
Archetypes will be considered on a case-by-case basis.
Traits: You get two traits free, one needs to be a Kingmaker trait from the Kingmaker Player's Guide.
Fluff
Your Background needs to include:
Why you want to take your chances forging a new place for yourself in the 'Wilderness' of the Stolen Lands. This should also include your future goals, they don't have to be detailed but I do want an idea that you have them.
Who you know/who knows you. You didn't grow up in a vacuum, so give me an idea who cares (for good or ill) whether you live or die. I don't need stats on them, but I do want to know: their name, how they relate to you, how you relate to them & a general description of them. You should have at least one friend, one good friend, one acquaintance, some body who would like to see you fail and somebody who would like to see you dead. Yes, this means they need to be separate people.
Note, a strong factor affecting my choices will be spelling/grammar. I realize there are a lot of good role-players out there who don't necessarily have strong skills in those areas (for a number of viable reasons) but A: written English is the medium we are using to interact, and B: it thoroughly throws my ability to immerse if I have to spend an half my time reading your posts just parsing what you are trying to say. The preview button exists for a reason, you don't want to know how many times I use it on my posts.
Kingdom
The Kingdom rules will be used so have an idea what kind of Leadership role you should/want-to take. Have a back-up role as well.
I am holding at four to begin. I am not placing restrictions on Alignment although I will say that I do not accept Chaotic Neutral to be an excuse for poor impulse control. I will take applications from now until Sunday night, May 27th. I will post my choices Monday, May 28th. If I haven't received a response on the Discussion list from a character by Tuesday, May 29th. I will invite the next person on my list. We will discuss ideas/goals until at least Friday, June 1st at which time I will start the ball rolling. Good luck, hope we all have fun!

Septa |

Good Afternoon:
I am interested in this scenario, I have heard a bit about it from a friend that plays in a ftf game of it.
My first impulse is a Orc/Half Orc Druid or a Human fighter leader.
I will reconcile this and return with a character for your consideration.
What are the rules on starting gold?
Thanks for this chance.

GM_Jacob |

I'll have a submission up later tonight after work. I'll have to take a bit and read the player's guide and the entry on the River Kingdoms in the Inner Sea World Guide to get my stories straight, but then I'll post up a complete entry.
Also, big props to you for demanding good spelling and grammar.

Hazel Medvyed |

I would like to submit Hazel Medvyed for your consideration. Please see her profile for crunch and background/appearance. She was designed for a PbP Kingmaker game with 20 point buy, but was not selected. I don't believe anything needs to change, but if you notice something you don't like, let me know and I'll fix it.
Why you want to take your chances forging a new place for yourself in the 'Wilderness' of the Stolen Lands. This should also include your future goals, they don't have to be detailed but I do want an idea that you have them.
This is detailed in the background section of her profile. In short, she is searching for answers. She wants to know why she has magical ability. She also wants to get away from the stifling atmosphere of being a noble, constantly being sought after by men who are far too boring for her tastes.
Who you know/who knows you. You didn't grow up in a vacuum, so give me an idea who cares (for good or ill) whether you live or die. I don't need stats on them, but I do want to know: their name, how they relate to you, how you relate to them & a general description of them. You should have at least one friend, one good friend, one acquaintance, some body who would like to see you fail and somebody who would like to see you dead. Yes, this means they need to be separate people.
This is not currently detailed in the profile, so here are a couple of quick names.
Kara Soltani: The Varisian who taught her more about her abilities and trained her in the art of Harrowing.
Denalda: A servant assigned to Hazel, Denalda is her closest friend and confidante. Though it is a bit of a scandal that Hazel believes her best friend to be a servant, she cares little for the politics about the situation. Unfortunately, this has led to punishment for Denalda on more than one occasion, so Hazel has had to be more discreet with their relationship.
Tarith Surtova: A noble from House Surtova who attempted to court Hazel to no avail. Tarith is still bitter about it to this day, though the rejection happened almost two years ago. Rumor has it that he may try something drastic to force Hazel's hand, though she doesn't fear him.

Ghanymae Syntheab |
Profile is up, still need to complete a few items for the crunch.
Hooks:
Rangverh Brightcloud druid that she learned from, hasn't been seen for years.
Isoeph YngvarBaker's son, wants her as a wife, not reciprocated. Threatened to report her for witchcraft.
Gersy ShortshoreInn proprietor, close friend.
Will flesh them out more later tonight.

Sir Jolt |

MCA = Multiclass Archetypes. If you do a search on the forums you can't miss it.
It's kind of like taking two classes, a primary and a secondary, and merging them into one and being considered an archetype of the primary class. It's sort of like a severely toned down gestalt character with an archetype thrown on top.

Azharten |

Elf: ##8 10 10 19 16 16 ##| # # 11 13 10 14 14 14 ##[Alchemistor] [Venerable / 360 years old]
Rhabdom: King Dom oft Man
His memories go far back in time. He has seen all of developments in Rhodium but not in bad or worse. All of that didn´t matter. He has almost lost his sanity due to loss of family he had cared for centuries. Died in the sandstorms, died in the hands of beasts, died from hungriness… There hasn´t been a single day in his life he hasn´t cursed his own existence for his inability to save them or affect the outcome when the gods punished the kingdom.
No god will rule his life or no mortal is telling him what to do. Because of others foolishness there is so much suffering, Because of his own weakness he decided to study harder. There was nothing for him anymore in this country filled with sand and dust. No longer he would trust anyone else so easily. No longer will he hear others for their gods. They were all same in his eyes…. Each of them
Leaving behind that wretched world and country he sought for a new place to spend his last decades. To find answer to his questions about this world, to silence the cries of soul, to drive away the pain behind his mask… craving to find someone or anyone drag him out of his misery or end it. The cacophony of madness and screams were slowly advancing but the trust to find someone to talk … was hard
here is some background plus stats presented. Unique about him is the Venerable age and experience. Having some interesting idea of RP but still consideration and not being so much attention to "text" so will have mistakes

DMBleedsGreen |

MCA = Multiclass Archetypes. If you do a search on the forums you can't miss it.
It's kind of like taking two classes, a primary and a secondary, and merging them into one and being considered an archetype of the primary class. It's sort of like a severely toned down gestalt character with an archetype thrown on top.
Ah, thank you for the clarification. I'm going to say no. Given that I am already jumping into the deep end with attempting to run a PbP game for the first time, I don't want to also be trying to adjust to what sounds like a wildly altered character class in play as well.

Alan Taselson, Jr. |

Here's the long and short of my submission:
Click the name for full sheet.
Alan
M LN Human Wizard, Level 1, Init +10, HP 9/9, Speed 30
AC 12, Touch 12, Flat-footed 10, Fort +0, Ref +2, Will +2, Base Attack Bonus 0
Light Crossbow 2 (1d8, )
Dagger -1 (1d6, )
(+2 Dex)
Abilities Str 9, Dex 14, Con 10, Int 18, Wis 11, Cha 14
Condition None
Background:
Alan was born into the somewhat wealthy Taselson family in New Stetven. After it was discovered that he was incredibly gifted in mathematics, he became a bit spoiled, and drew the ire of his physically strong, but less talented brother, named Josh. On several occasions, his brother actually threatened his life, and it was later discovered that Josh was mentally unstable, and had developed elaborate and entirely untrue realities in which Alan lorded his greater intellect over Josh and scorned him with it.
When the boys came of age, Josh left to fend for himself in the river kingdoms, as he was tired of "civilized" life, and Alan was sent off to Skywatch to be classically schooled in engineering. After becoming proficient in several fields, including mechanical, siege, architectural, and civil engineering, in addition to tactics and strategy, Alan turned his eye towards the magical arts. Unfortunately, his parent were less interested in future schooling, since they desired for Alan to become a siege engineer like his grandfather, so Alan was forced to take out a hefty loan to pay for his continuing education. After a few years of magical training, he grew out of the simple classes offered at the university in Skywatch, and set off to find better schooling. He was one of the last people to leave Skywatch before house Rogarvia disappeared and communication with Skywatch was cut off.
Straight out of school, Alan found a good job working for a builder named Kern in New Stetven. He made good money, and was able to begin paying off his debts. However, Alan was not content to coast along in his career, being so achievement oriented, and quickly developed an acute case of "the itch." He needed to move on and continue his achievement. Despite this, and because of it, Alan soon made a name for himself among the various construction firms as a capable architect. Just in the nick of time, he received a very lucrative promotion offer from a rival business. He quit his current job to take the offer, but Kern pointed out that he had signed a contract that included a non-compete clause. Furious, Alan began to argue heatedly with Kern, right out in the middle of the builder's guild. After his poor display, he was unofficially ostracized from the community. Now unemployed, Alan seeks to satisfy his itch in the wilds of The Stolen Lands, cultivating, conquering, and building up the untamed lands. At this point in his life, Alan is a talented engineer, but a novice magician. He would rather focus on building up weakness, rather than relying on his strengths.
Rights, wrongs, motivations, and personality:
Alan is task focused, and prefers whatever accomplishes a task most efficiently. The most heinous act in Alan's eyes is foolish error. He has no patience for repeated mistakes, and will not hesitate to express such displeasure. Alan is forceful and has a strong personality, but has little regard for emotions or feelings. He is interested in facts and evidence, not opinion or hearsay. Alan's desire is to see order brought to chaos; to see the wilderness - natural, political, or otherwise - cultivated and brought to a useful, efficient state. He is not predisposed to good or evil, but prefers good when the opportunity presents itself. He would never kill an innocent person, but has little qualms defending himself, stealing, lying, cheating, or any other manner of lesser transgressions.
Relations:
Good friend: Annalise Schuler - Anna was a fellow employee of Kern's when Alan worked for him. She and Alan quickly became close friends, as they both shared a desire to build and understand how thing work. Anna is highly independent, but she carries a special fondness for Alan, possibly love, although he has never reciprocated her feelings, as he is so busy with his material pursuits. She stayed in close contact with Alan even after he lost his job, and is excited to see him pursue his dreams, but sad to see him leave. She would very much like to journey to the stolen lands to be with Alan eventually.
Friend: Grandpa Alan Taselson, Sr. - Despite Alan's divergence from his path, Grandpa Alan is still very proud of Alan, Jr., and would like to see him succeed at whatever he does. Grandpa is concerned for Alan's safety in the wilderness, and would like to keep written correspondence with Alan during the adventure.
Acquaintance: Professor Childress - Alan made several friends during his school years, not the least of which was Professor Childress. Professor Childress taught general mathematics, and Alan later discovered that he was never once paid for his work. He simply worked out of love of knowledge and teaching. Professor Childress left Skywatch at the same time as Alan, but has not made contact since. In retrospect, Alan realizes that, despite his close relationship with the professor, he has never been made privy to the man's first name.
Rival: Kern Locken - Kern is respected and successful businessman in the trade of building and construction. He is bitter towards Alan, as Alan was a large part of his success in recent years. He does not wish Alan any harm other than a powerful serving of humble pie.
Enemy: Josh Taselson - Josh is Alan's older brother. As very young boys, the brothers got along spectacularly, but as Alan began to pull away from Josh academically and drew the favor of their parents, Josh grew bitter. Josh is stricken with acute paranoia, and that mental illness caused him to create irrational fantasies to justify his hatred of Alan. In Josh's mind, Alan is a cruel and mocking overlord, who demeans Josh at every opportunity, and is dead set on making him as miserable and inferior as possible. Josh ran away from home to live in the Stolen Lands, intent on proving his own worth to Alan and his parents.
Alan is an intelligent and gifted engineer who is studying arcana. He desires to bring order to the chaos of the Stolen Lands. He is a classic ENTJ personality: achievement oriented, intellectual, go-getter.
In crunch terms, he is a controller-type wizard with a knack for math and science.
Leadership Role Preference: Magister, Ruler, General

NapalmBackflip |

I would like to submit Taewyn Kais, Ranger as my entry. I also have a dilletante bard as an option if that would suit better.

Septa |

Offical Character submission:
Ranzo vonLebeda - Male Human Fighter
Medium Length Black Hair braided back, Brown eyes, no facial hair
Height 6' 1" tall, Weight 180lbs. (Medium)
Homeland: Lebeda
Campaign Kingmaker
Strength 16 (+3)
Dexterity 14 (+2)
Constitution 12 (+1)
Intelligence 14 (+2)
Wisdom 10 (+0)
Charisma 13 (+1)
Craft Carpentry +6 = INT 2+1+3
Profession Soldier +4 = WIS 0+1+3
Ride +6 = DEX 2+1+3
Survival +4 = WIS 0+1+3
Swim* +7 = STR 3+1+3
* Armor Check Penalty -6
Initiative +2
Action Points (Lifetime) 5
Base Speed [ 30 (6 sq.) ] In armor 20’
AC [19] = 10 + 5 [Scalemail] + 2 [Heavy Steel Shield] +2 [Dex] Touch AC [12] Flat-Footed [17]
Base Attack Bonus +1 Basic Melee Attack +4 Basic Ranged Attack +3
Weapon Attack Bonus Critical
Longsword +5 19-20 / x2 Slash 1d8+3
Shortbow +3 (+4 within 30’) 20 / x3 Pierce 1d6 (+1 within 30’)
Fortitude Save +3 = 2 [base] +1
Reflex Save +2 = 0 [base] +2
Will Save +0 = 0 [base] +0
CMB +4 = 1 [BAB] +3 [Str] +0 [size]
CMD +16 = 1 [BAB] +3 [Str] +2 [Dex] +0 [size] + 10
Carrying Capacity:
Light Load: 76lbs.
Medium Load: 153lbs.
Heavy Load: 230lbs.
Lift Over Head: 230lbs.
Lift Off Ground: 460lbs.
Push or Drag: 1150lbs.
Feats
Point Blank Shot
Mounted Combat
Weapon Focus (Long Sword)
Traits
Noble Born: Lebeda (One additional language {Sylvan})
Natural-Born Leader (+1 will save vs. mind affecting for followers)
At the end of his term he did not re-enlist, he said it because his Mother died and went back home. His father, Vessy von Lebeda was still emotional over the death of his wife, Elsignor. He only seemed to spit acid at his son who he thought wasted his opportunity. His two uncles, Klagas and Rothswater did their best to shield Ranzo from this, but ultimately failed.
He gathered his possessions and moved East. He worked a year as a caravan guard, bouncer and bodyguard for a year. He felt that he was spinning his wheels and heard of the advertisement for the Shattered lands and directly applied.
Ranzo is looking for a group of people that he can think on like family, he misses his, but feels it is inappropriate at this time to go home. He wants to make it on his own instead of being given a job by his father. He falls in easier with other swordsmen, taking more time with magic slingers. He will never betray anyone that is at least a travelling companion, it is not his way. Commanding troops comes easy to him and will take over that role without thinking. He hopes this is the first step to making something more out of his life.
Friend: Daughter of a large Inn and provision store, Onora Ui'Rauirc, a brown haired busty woman that he has dated before and wants to again.
Acquaintance: Kelvach Mivoric, factor for a caravan company, organizes guards and security for same.
See me fail: My Father, he has softened during the last year and wants me to come home, he has a job for me.
See me dead: Anton Surtova, a Baron’s son surviving on his fathers’ financial allotment, supposedly going to school. I kicked him out of the bar, broke his nose and insulted him all at the same time.
Shield heavy steel
Long sword
Short bow
60 arrows
Scimitar
Backpack
Bedroll
Bell
Crowbar
Flint-steel
Grappling Hook
Clay Jug with Lebeda crest
Common Lamp
Mug with Lebeda crest
3 pints oil
10 pitons
Miners pick
Iron Pot
4 belt pouches
100' Hemp Rope
3 sacks
Sewing needle with thread
Shovel
Sledge
Signal Whistle
1 lbs soap
Tent
10 torches
3 waterskins
Whetstone
Artisan tools (carpentry)
I ultimately see my character fulfilling the Warden, General or Ruler role.
Updated character with equipment list.

Azure_Zero |

On second thought I'll use Valeria
I'll transplant background data from Bridgette, and change a trait.
I'll edit the Wealth to average.

DMBleedsGreen |

Again it has been pointed out to me that I neglected to make information available.
Sigh My apologies again, here is information regarding Leadership Roles.
There are 11 different Roles on the sheet. The only one they really require be filled by a PC is Ruler & since there are only going to be four PC's to start obviously they won't all be filled by PC's.
As Follows:
Ruler: Mechanically, the Ruler needs a high Charisma, the Ruler position kind of sucks because it is the only one that has no alternate ability for modifiers. RP, the Ruler needs to be able-to/interested-in leading the party & the kingdom. This doesn't mean 'My way or the Highway' this means an ability to form a consensus.
Councilor: Mechanically, the Councillor needs a high Charisma or Wisdom. RP, the Councilor is responsible for representing the 'common people' in the kingdom, this means someone who wants to get out there & talk with the NPC's. I also envision them as being kind of the 'substitute' ruler for when the ruler is away, but that could just be me.
General: Mechanically, the General needs a high Charisma or Stength. RP, this is the guy/girl who will not only be responsible for leading the 'army' but will also be the 'professional hero' for the kingdom, so-to-speak.
Grand Diplomat: Mechanically, the Grand Diplomat needs a high Charisma or Intelligence. RP, this is the 'face' for the kingdom. Don't expect to be busy much at the beginning, but WOW will you ever be putting in the overtime later...
High Priest: Mechanically, the High Priest needs a high Charisma or Wisdom. RP, you are expected to be the spiritual leader for the kingdom. Much like the Councillor, you will likely be spending a great deal of time communicating with the people of the kingdom.
Magister: Mechanically, the Magister needs a high Charisma or Intelligence. RP, the Magister is going to be expected to be the 'answer-man'. "Why did this happen? How do we stop it?" Also, obviously, Magic!
Marshal: Mechanically, the Marshal needs a high Dexterity or Wisdom. RP, the Marshal is basically the 'police chief' for the kingdom, when the kingdom is smaller, the Marshal & the General are almost identical & I may just fold the two of them into each other at least until the kingdom has more than one 'city'.
Royal Assassin: Mechanically, the Royal Assassin needs a high Dexterity or Strength, the Royal Assassin is also the only leadership position which has no negative effect if left empty. RP, 'problem-solver' may be a slightly more accurate title, you don't have to go around killing people who are causing problems, you just have to get them to stop causing problems...
Spymaster: Mechanically, the Spymaster needs a high Dexterity or Intelligence. RP, the Spymaster is kind of the Yin to the Royal Assassin's Yang, you find out who/what the problems are, he/she removes them.
Treasurer: Mechanically, the Treasurer needs a high Intelligence or Wisdom. RP, you are the guy who counts the coins & lets everyone else know whether or not they can afford that doggie in the window... It you have Read George RR Martin's 'A Song of Ice & Fire' books you know just how important/powerful this position actually is.
Warden: Mechanically, the Warden needs a high Constitution or Strength. RP, where the Councillor's task is keeping the kingdom leadership aware of the 'common man's' concerns, the Warden's task is keeping the kingdom leadership aware of the land's health & concerns.

Höd Ronoakson |

This is Darksmokepuncher. I hereby submit Höd Ronoakson, Oracle of Battle.
Höd should be complete at this point. Please advise if Höd can make changes to make himself more desirable.
As it stands, Höd will focus on healing and buffing magic. If his Charisma rises considerably, he may go into some debuffs, but mostly he will avoid spells that allow a save. Primarily, he is a front line fighter.

Garvok Kain |

Throwing Garvok into mix and gunning for spymaster. Magister as backup.
People of note
Friends:
Madame Lisara Besrati F, Elf- Elven Matron of the Amber Room, a small brothel/church of Calistria in Port Ice. Early employer, and mentor to Garvok.
Lily F, Human- Garvok's number two in the Lake Shadows, and their de facto leader while he's been away.
Enemies:
Gil Grimm M, Human - Guardsman who the Lake Shadows have constantly made a fool of. Garvok has been able to keep Grimm's heat off of the Shadows, but the guard knows Garvok, he knows Garvok has made a fool of him on more than on occasion, and would gladly jump at the chance to even the score.

DMBleedsGreen |

The other thing about Leadership positions is, to be honest, as long as you don't have a negative modifier to the appropriate ability you are still a benefit. Later in the game, the total modifiers from buildings in cities in the kingdom is where the bulk of the effect will come from. In all likely-hood by seventh to ninth level or so, the Leadership modifiers will be less than a quarter of the total, potentially even less than that.

Jaycen Keenword |

Submitting Kridor the Red for your review. He is a barbarian now, but will likely go sorcerer/dragon disciple later. I'm thinking Francis Dollarhide (from the movie Red Dragon) if you know what I mean.

Illya Vastrakova |

Although I was really excited to play in this campaign I've recently gotten into another game and I think over committing myself while I'm so new to PBP wouldn't be a good idea. So I'm vary sad to say I must withdraw my application.
Thank you DMBleedsGreen for taking the time and effort to start a game and all the best to the rest of you.

DMBleedsGreen |

Thank you for notifying me Illya. Best of luck in your game.
@Alan: I just reviewed your sheet & it seems now to be missing your skills, feats & spells/class abilities. I know it used to have them as I was actually quite impressed with it the first go around, which is why I never posted anything, I didn't feel it needed much by way of polishing. It also seems to be missing an equipment list. I think you may have accidently scrubbed your sheet.
@Septa: You need to set the character up as an alias so I/we can more readily access the sheet during play. Otherwise I think yours was another strong contender.

DMBleedsGreen |

@Arumil: You have three traits listed, none of which is a Kingmaker Campaign trait. If one of them is an alternate Racial trait you need to specify which one it is & also which 'normal' Elven Racial trait it replaces. If you don't have access to the Kingmaker Player's Guide, let me know & I will post the 'quick & dirty' version of the Campaign traits from it.

Arumil Amaim |

Ah I see. I do have the players guide for KM but after a quick look I have a problem. Not one of their traits come even close to my guys background. In fact unless your a native of the river kingdoms or brevoy your kinda left with nothing. Being a non human also kicks a few off that short list. I am open to any suggestions.
As for my current traits. Two are general traits while the Kyonin Gatekeeper is limited to Kyonin elves only. I will get rid of the Kyonin trait and keep one general trait. ;)

Jaycen Keenword |

Made a few corrections and final tweaks to Kridor the Red, let me know if I need any adjustments to qualify.